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Re: new Ley Line Walker (& rifts player!) seeks spell advice

Posted: Mon Jul 30, 2012 10:36 am
by Johnathan
Float in air is unnecessary... And chameleon serves no purpose if you have invisibility: simple... Just my thoughts.

Re: new Ley Line Walker (& rifts player!) seeks spell advice

Posted: Tue Jul 31, 2012 10:33 am
by Ectoplasmic Bidet
Just looking at your current spell list, without changing numbers of spells you've selected at various levels, I'd recommend something like the following. Nothing is wrong with most of the spells you've chosen, but I'd personally prefer more utility, especially at lower level.

iChaseDreams wrote:Level 1
Death Trance[Replace with Cloud of Smoke]

Level 2
Chameleon[Replace with Throwing Stones]
Heavy Breathing[Replace with Concealment]

Level 3
Float in Air[Replace with Life Source or Create Wood or some other utility spell such as Magic Shield or Light Healing]

Level 4
Watchguard[Replace with Chromatic Protection or Multiple Image]

Level 5
Eyes of Thoth & Mend the Broken[Both good spells, but there are a lot of better level 5 choices, such as Heal Wounds & Charm]
Swim as Fish - Superior[Replace with Sustain; everyone capable of casting Invocations should have this one!]

Level 6
Tongues[A good spell, but there are a lot I'd choose before it; Ice, Mask of Deceit, Power Bolt, or Teleport: Lesser]

Level 7
Lightblade[I like this one, too, if you prefer to mix it up in melee range. I'd probably pick something different to start off with, but that's just me.]

Re: new Ley Line Walker (& rifts player!) seeks spell advice

Posted: Tue Jul 31, 2012 5:50 pm
by drewkitty ~..~
Johnathan wrote:Float in air is unnecessary... And chameleon serves no purpose if you have invisibility: simple... Just my thoughts.

I would of said "chose one or the other Float in the Air or Levitation, not both. Will have to agree with Johnathan about chameleon and invis.

A LLW already sees magic, so..."sense magic is a bit redundant.

Would go with Charismatic Aura, and not Aura of Power. If anything I would go with something that makes him look less powerful to complement Charismatic Aura with.

CoA and Magic net are also ones where is would pick one or the other, not both.

If I were you I would look through the Invented magic topic (at the top on this forum) and brouse through it and see if your GM would agree to one or a few of the spells found there. Just to make things different.