Multi-Casting of Spells Poll
Posted: Fri Aug 24, 2012 9:23 am
So I was pondering the concept of Multi-Casting of Spells and thought I'd get a poll going to see how other people run casting multiple spells or applying additional psionic powers on a target or oneself?
I know in my games I've allowed players to create multiple Telekinetic Force Fields or Armor of Ithan several times at first level to provide decent M.D.C. protection, or recast invisibility just before it expires to remain undetected. Though prohibitive in P.P.E. or I.S.P. use it seemed to even the playing field and help out the character at the time? Is this what others do, or do you make your players suffer
On a Similar Note
I've noticed that the Psi-Slinger, though a cool O.C.C. concept lacks a certain "punch" and they are limited in the weapons they can use (need to link with it). While the description for charging their M.D. rounds is straight forward I see room for adjusting and have in the past allowed players to fully charge their weapons in down times allowing them to use their minimal I.S.P. to charge the weapon in increments of 1D6 M.D. per 10 I.S.P. (i.e. 5D6 M.D. per round, though it requires 50 I.S.P. per gun to do so). I wanted to know if anyone else has done this or even agree with it? And yes I know G.M.'s have the caveat to do as they please, I'm just looking to see if other have as well?
I know in my games I've allowed players to create multiple Telekinetic Force Fields or Armor of Ithan several times at first level to provide decent M.D.C. protection, or recast invisibility just before it expires to remain undetected. Though prohibitive in P.P.E. or I.S.P. use it seemed to even the playing field and help out the character at the time? Is this what others do, or do you make your players suffer
On a Similar Note
I've noticed that the Psi-Slinger, though a cool O.C.C. concept lacks a certain "punch" and they are limited in the weapons they can use (need to link with it). While the description for charging their M.D. rounds is straight forward I see room for adjusting and have in the past allowed players to fully charge their weapons in down times allowing them to use their minimal I.S.P. to charge the weapon in increments of 1D6 M.D. per 10 I.S.P. (i.e. 5D6 M.D. per round, though it requires 50 I.S.P. per gun to do so). I wanted to know if anyone else has done this or even agree with it? And yes I know G.M.'s have the caveat to do as they please, I'm just looking to see if other have as well?