Rifts Black Market Review.
Posted: Sat Aug 25, 2012 8:01 pm
Ok. I got in my copy of Black Market and have read it. Took me a few days as it’s a very ‘wordy’ book. There is art there, don’t worry but not quite as much as you might expect. There is a LOT of text in there, so you get a LOT of information. Which if you ask me is a good thing.
Overall impression: It’s a good book. Lots of information there on… you guessed it, The Black Market. How they operate, how to be one, how to benefit from them, who they sell to, how they do it and what happens when they do. This book, would have been beneficial far before now. The way it’s written, the black market controls ----HUGE---- parts of the business in North America. Sometimes it appears a bit too much. Well, usually it appears a bit too much. 70%+ of almost everything it mentions is black market. While that is the point of the book, the way it’s presented is, that if you’re looking for these services, it’s HARD to find ones that are NOT Black market. That makes it a bit tough to look at all together. It is a good book though. I would recommend it. It’s got a lot of use, both for players and more so for GMs.
One note before I get into details…. The writing itself on this book was….. weird. I’m not really sure how to qualify it with out sounding mean so I’ll just say it. The actual writing itself had A LOT of grammar errors. I’m not a grammar Nazi. I’m not a Spelling Nazi either. I hate both online. That being said, when even _I_ am wincing at grammar, and spelling and sentence structure, it’s pretty bad. Starting sentences with ‘but’ and ‘and’, not once, but repeatedly is a bad thing. Sentences such as “The Black marketer, his family, friends, cousins and family….” Could be found. As could some seemingly redundant repetition. I just finished reading but the Con Artist’s OOC comes instantly to mind on that part. They named the OOC “Con Artist” the first sentence reads “The Con Artist or “Confidence artist”, is a common feature of the black market and it’s sales operations.” Then like two sentences later in the same paragraph. “The tools of the “confidence artist” – Better known as a “Con artist” or “Con Man” – are sincerity, deception, and trickery.” That’s the OOC title. A definition of the title, and a second definition of the title.. in six lines and about as many sentences. It’s pretty glaring. This happens a few times. I didn’t take notes while reading or anything but it was enough so that it stands out. I’m not sure if that’s bad writing.. or bad editing, or a bit of both. It was enough that you picked it up every 5 or 10 pages or so and kinda blinked.
It’s not guys talking on a forums board or anything. This is a published book we’re payin’ $25+shipping for. You’d expect such things to be caught before hand. This doesn’t make the book “Bad”. In fact I still think it’s a good book. It’s just something that’s present that IS noticeable to the point of a few clear ‘huh???’ moments when it comes to writing and content.
The book starts off with a nice “What is the black market” that flat out defines it for you. Incase you had questions. It’s kinda an over view of what the rest of the book is going to tell you in detail. A section on finding the black market and the dichotomy they exist in. They have to be easy to be found by customers but not cops/authorities. It’s here were some of the other strange things start popping up. Setting wise. It feels at times that the book has a sort of Shadowrun feel. There’s talks of Cab drivers and stuff. This is rifts. Big cities are few and far between. How many ‘cab drivers’ have you met in rifts? Nothing huge but a lot of the references seem to indicate you’re in a city and ducking through alleys and relying on cabbies and bar tenders and hookers and such. (( Side note number two, if you took every other book palladium’s ever published and added them together you wouldn’t have half the references to hookers that this book has)).
In this intro section you find a list and percentage of business owned by the black market. It’s here that that “Sorta too much” thing comes in. The list claims that 80% of all body chop shops are run by the BM, 75% of smuggling of ANY Verity, 70% of all underground, 60% of all paid sex, 50% of ALL Arms dealers in North America.. and of the other 50%, HALF of them are unwittingly selling BM stuff. So it’s claiming 75% of any and all weapons sales in North America are hooked to the BM.
For an ‘underground” and ‘highly illegal’ and ‘criminal’ organization…. You wouldn’t think the cops would have a 3 out of 4 chance to pick a shop and be right. I’m ok with them being wide spread but the way it’s presented … the black market OWNS north America. 70.. 75% of stuff is run by them? Ouchy.
It may just be the perception. Still, it is sort of how it’s presented.
One glaring side note. The BM doesn’t do slavery. Only 2% of the slave trade is theirs and it is really really frowned upon. They DO do it.. but it’s rare and nasty and no one really likes it. (( and the cost for slaving is less than recharging an Eclip… really questions why anyone would do it)) Another side note to all the business they deal in.. it says they’ll avoid dealing with Demons… for the most part, but will at times, but Vampires? Oh HEEEEEEEEEEEEEELLLLLLLLLLL no!! They don’t Deal with vampires. Noone would be a traitor to humanity like that!!
The next section is the BM and others. Like Atlantis, Amazon, Europe, Japan and China. This part is pretty small but it gives you jumping off points if you want.
The next part is on Smuggling routes. The Black Market is --------alllllllllllllll------- about smuggling. They tell you so a few hundred times in the books. Huge sections of the book are dedicated to it and this is the first. There’s three main smuggling routes in North America…. Here’s a small complaint. No maps. Just a few pages of “Starts in this state then kinda goes through that state and can swing up into this other state if it doesn’t go down into that state. A simple map, showing the 5 factions zones of manjor influence and the three smuggling routes, would have been HIGHLY Appreciated. I don’t use rift’s maps that much, here, they’re asking you to not only envision the US map in your head, but to overlay all the Rifts kingdoms in their proper place.. then are drawing imaginary lines and routes (( multiple start and end points mind you.)) over those two overlaid maps… lol It’s a little confusing. ---Really--- Could have used one simple map here.
It goes through a bit about tunnels and Sea smuggling too.
Then it goes into a nice large section on the 5 Black Market Factions. These are the 5 “Crime Families” If you’re in the BM you work for one of them. Even if you’re too stupid to know you do. Even if you don’t think you do. You do. It tells you this about 50 times.
Bandito Arms. Out west, seems to be accidently falling backwards to becoming ‘Western Gun’. They’re black market but they sell stuff openly and are the only ones with massive manufacturing of their own and seem to becoming accidently legit. They seem pretty ok with it too. Their main problem is that they produce SAMUS and the CS is starting to notice. The CS really don’t like that.
The Chicago Network: Goodfella’s in Rifts. This faction operates in the CS, the Supercities, but mostly the burbs. The CS territory is theirs and they’re built like “The Mob”. The biggest faction.
The Immaterial Hand: Small faction out of the magical zone. Specializes in Magic.. because no one else trusts magic. (( Side note here, the book does point out that the CS campaign against magic ---has worked--- and most people, even out side of the CS think magic is scary, evil, wrong and not to be trusted. Naturally the Magic zone and magic kingdoms like Lazlo and stuff don’t think this, but the book says everyone else does and most merc’s won’t touch magic with a 20 foot pole.)
El Oculta: Sort of in between Bandito and the Vamp kingdoms… to be honest this one seemed to be put in to have a “Vicious” or “Blood thirsty” Faction, that cuts off arms and heads and stuff like the Columbian drug cartels. They don’t really do anything Bandito doesn’t do (( in a good way)) and as they don’t really work with the vamp kingdoms… *shrugs* They do outfit vamp hunters but it seems like Bandito could do that. I just got the distinct impression they needed a ‘Bad boy’ faction and this is it.
Le Marche Noir: French mobsters in Free Quebec. They are contesting the Chicago Network for Ironheart. Just like El Oculta seemed to be tapped in to be the ‘mean’ faction. Le Marche Noir seems to be tapped so two factions could be competing.
The rest of the book points out how there’s respect among the factions and they…. Pretty much just get along. Sometimes stuff happens but if you fess up, ain’t no big thing. Respect respect respect… They each stay in their own area… they don’t REALLY compete… they don’t get in each others way, and they don’t mess with each other’s profits. Le Marche Noir.. is the exception.. in that they’re going for Iron heart, which is “The Chicago Networks” Turf.
There’s a lot more detail on each. One thing that stood out was that when talking about Vegas, they did mention dinos and monsters and stuff running around during the day….. and…… -Vampires-.
I don’t think this was meant to be ‘canon’. I think it was just a mistake but it still makes your eyes trip when you read vampires running around in the day.
Next section is “Black Market Internal Structure”. Talks about Favors being Debts. BM Etiquette, then Black Market Hierarchy. The next is internal security. (( In general terms. As in “The camps have this. market towns have this… supply locations have this…))
Next comes “Dealing with authority” which… seems to indicate having the sack to just brazenly walk through checkpoints. *Blinks*
one thing of note, at one point in the book it talks about the CS and their ‘Magic detectors” at checkpoints and stuff. As in technology, not the Dog boys, as the dog boys are spoken of separately. Made me tilt my head a little.
There’s talk about borders and who has what sort and how hard it is to get past them. There’s some nice random roll tables for encountering the CS with in the CS. Be it military or the ISS which apparently is ALL over. Not just the cities. From normal squad level threats all the way up to full out army strike forces. (( better hope you don’t roll those buddy!!!))
It goes on to talk about contraband in the CS. Again here it .. “feels” like they’re describing the CS like Shadowrun cities. It doesn’t say it. It’s just sort of the impression I kept getting when reading through and going “man there’s just not that many CITIES like that. As they surely differenciate between the cities and the MEGA cities. Which are held apart.
One cool thing is the ‘Knowledge Clubs’. Little underground clubs of people who educate each others and members in the CS. “Old” Books (( Ones not printed by the CS)) being a major contraband item. Apparently an awesome one for the BM. As they can print them out side the CS for pennies and then sell them in the CS for big credits.
The next section is one on BM jobs. Not OOC’s. these are jobs the BM might hire your char’s to do “Acquisition Specialist” (( Thief)) Combat medic.. Courier.. Croupier.. ect. Skill requirements and how much they’ll pay is on each. I liked the “Documentarian” myself. Someone sent out to catch on video things. Be it ‘Weird Dbees” or “Third party proof that this assassin kills the guy he’s hired to… You’re not to help.. just get it on tape.. oh.. and don’t get caught.. as the assassin kills that guy” type thing. Lol
The next section, “Playing a Black Marketeer” is a big one, and it’s going to cause some controversy. Every one in the black market gets “Benefits” Benefits are akin to OOC special abilities. And everyone in the black market gets 2 or 3. It also allows for anything shy of Full Cyberknight or Tundra ranger or something to join up. ( and fallen CK’s are welcome!) So… take your normal OOCs, and give them 3 or 4 extra, special abilities or “Benefits” as they call them. One of them being instant loans for people who are BM. Pretty big amounts too but the vig is steep. (( but they then tell you about 5 ways around it))
All Black Market char’s get some of these
ALSO… after you choose your OOC, add your extra ‘Benefits/ abilities’ onto it. You also get…. A free black market business! These have “Operating costs” and “Profit” calculated weekly. Such free business that are offered are… Arms Dealer: Weapons… Arms Dealer: Armor and Vechiles, Drugs, whore house, ect.
Just.. free. Each week you roll your ‘Cost” and then your “Profit”.. The profit rolls are 2 to 3 times bigger than the costs… so unless you really ACE your cost roll and BOTCH your profit roll. You get free money weekly.
Then, you get Black Market “Special Abilities” Which are you guessed it… lol More special abilities. There’s 24 to choose from and you get two or three based on your base OOC. These read sort of like ‘Feats” if you know that sort of thing. Bonus to skills or rolls for some. Free skills at high levels in others. These are tacked ONTO your base OOC, along with the other free stuff.
This means that if you take your OOC, and ‘start off” working for the black market. You get the 2 or 3 benefits for just being a black marketer, including instant loans and … a free business that gives you free money each week, you also get 3 or 4 more special abilities on top of that, which give you bonus’ or skills or ease of more money or equipment, ect.
These are going to make a … “Merc Soldier”((anything really,)) in the black market. A LOT more powerful than a Merc Soldier” in a merc company. He’s going to start off with a lot more money, get free money every week and the black market will not only back him up but loan him money if he needs and he’s going to have extra skills or bonus’ and such.
I’m thinking some people are going to “LOVE” This, and they’ll make every character a black market one to get the benefits. Other people are going to think it’s overpowered. (( Why black market and not… people in the CS, or the NGR, or big merc companies. Ect.))
I don’t know. I’m still digesting but it seems like a pretty big list of extra stuff you get.
The next section is Black Market OCCs. Some interesting things here. Most seem more suited for city life, you see stuff like Shadowrun’s Face, and information brokers, fixers and such.
One that stood out was the “Refurbisher” a black market Operator type that is more like a counterfitter/cleaner of stolen gear. He’ll take gear and get it up to par to sell, or make it look like something else so you can sell it. The write up is pretty fun on them. Saying they see themselves more like artists than grease monkeys but they can do that too. It kinda puts a bit of flash on the Operator OCC and made it fun.
There is a ‘Raider’ here. People have asked about that OOC more than once. Now it’s statted out. (( Note, Raiders are not Black Market, but they can get some of the special abilities anyway.))
Next section is on Black Market Sales outlets. I.E. the stores and traveling merchants. Some random generation tables depending on where you are and what you need in a BM outlet. From Market towns down to whore houses.
The “Traveling shows” part, I’ll admit I skipped. I read it in Vampire Kingdoms 1. I will say that Bradshaw’s art was good here. It didn’t mess up the rest of the book and you kinda got the “Haunted/slaughterhouse Circus” Feel here. For those that love them. New Flooper art.
Then we get to the gear!
Bandito Arms and the Eclip Stations (( It already has it’s own thread, I expect it’ll be debated to oblivion))
Then “BigBore Series weapons” Which are interesting. They’re ---weaker--- than other weapons in Rifts.
On PURPOSE. Not “maintained the power level” they’re actually weaker on purpose. Half to 2/3 weapon damage. They DO have a pretty horrible Knock down effect. (( Which you would think would require MORE damage,)) but yes… an entire line of weapons. Some quite cool, that do less damage. Not ‘It’s a new book so add 1D6 to everything’. Heck there’s a 5 barrel big bore shot gun. Lol. It’s not weak, but hitting someone with FIVE Barrels at once at point blank range only does 4D6+6. Can you imagine how much damage a Laser rifle from Traix or the CS or even Northern gun would do if you hit them with 5barrels at once? Lol
There’s one rifle that will shoot BigBore revolver rounds, BigBore shotgun Rounds, SDC Shot gun rounds, Traix pump rounds, SDC Rifle rounds of what ever caliber, and wooden and silver shotun rounds.
There’s even big bore rail guns. (( Which confuse me a bit.. if you want that much damage why not get a real rail gun and do the damage, instead of buying one that’s purposefuly weaker?)
They even have some sentry guns, like from Aliens!
Don’t worry though, if purposefully weaker guns aren’t your thing, they have new ‘normal’ guns as well. They even have like 5 different lines. W For new west styling, D for ‘Domain of man. That looks like wilks stuff. Black plastic with some silver trim, M for “Merc/Military” which are made out of rugged mdc stuff in NG or CS styling, “P” For pirate like styles, and “E” for exotic, which looks steam punk or Technowizard like.
I’ll take a note to say the art for the weapons is good. Sometimes they’re hit or miss. You won’t like every gun, and some aren’t QUITE as good looking as others, but the Art here is above average. Good stuff.
Next is Vehicles.
This one is…. Weird. They got giant magnetic ball wheel bouncy things.. and the General Grievous/Men In black, giant unicycle wheel thing, then.. a sort of off road transfer truck, then common. Truck, and common ATV. (( both very needed/useful)) but then it kinda flips back to a motorcycle with legs.
The stuff is a sort of Eclectic mix of “cool I’d drive that, or wow that fills a nitch” To “huh??????” lol
Armors and Robots were next. Here’s where Chuck Walton came in. So… yeah Good stuff! My favorite art in the book is here. Page 161, a pair of people in Wrangler Riding body armor. Looks like ScarJo is in the female one. Nice work!!
The shadow boy is here. Which is neat. A mining bot, which is cool in a different way. A few others.
Then you get into Robo critters used for smuggling. From cats, to dogs to giant Trex or other dinos! Avabile in both robo versions (( ME GRIMLOCK!! ME EAT YOUR FACE!!!!!!!!! Another bit of awesome art on the Robo-Trex Chuck!)) and ‘Skin covered” versions.
There are some robo steeds, like a robo Unicorn for gals. Robo Pegasus, Robo raptor (Dino), a Monstrous robo Pegasus. (( Cooler than it sounds)) Even a robo sea horse. (( This had to have been menat for Lumeria but some how got left out. Lol))
The very last part of the book was the magic stuff section. There’s a few drugs, and listening to kevin I expected something REALLY cool.
*looks again* Maybe those pages fell out in mine. There’s two and a half pages and best I can tell.. they don’t do much. One makes you THINK you can fly. (( but you can’t)) so you stand around on one leg effecting a superman pose… stuff like that. There’s some TW armor, including a TW revised Glitter boy type. The Iron Mage, and a TW Samus.
That’s the end. There’s A LOT of good stuff in there. Lots of useful stuff. I do sort of question the ‘bonous package’ that can (( and is OFTEN REPEATED)) go on ANY Ooc. A lot of people are just going to take it for all the benefits and powers. You do get a lot.
There’s still a lot of use in the book. Other than the weird things noted above. 1) The writing/editing being bad. Sentences starting with “And” or “but” repeating itself some times two or three times in a paragraph. Stuff like that 2) It often seems to feel like you’re playing in Shadowrun, where everyone’s in cities with taxi drivers and apartment buildings, and hotels and strip clubs. The “RIFTS” feel can sorta be lost in places. A bit too much focus on urban settings (( of which they’re few and people often only stop through)) 3) That HUGE bonus package for being black market, that’s missing from being military, mercenary, or even magical society type.
The art is good. Mumah has a lot of art in here. I love his stuff. He’s done some better. They felt a smidge rushed, but even rushed his stuff is good. The Mannings, Allen and Brian. Mr Rodrigues. Their stuff is good. Amy Ashbaugh’s stuff in the Merc OOC’s was new and interesting looking. Bradshaw’s stuff was aptly placed. Not just all through the book but in the circus of the damned part, where it could fit in a very “House of 1000 faces” sorta way. Then Chuck Walton coming in with the tech and stuff at the end.
Art is above board for Palladium books. If average for Palladium books woud be 6 or 7 out of 10, this one is easily 8 or 9.
Content.. I’d give a nice firm 7.5 to 8. Lots of good stuff there. Lots of use. Some weirdness. Some stuff that sticks out funny but enough of good solid use that the weirdness doesn’t detract.
I very much felt I got my money’s worth and would recommend it as a buy.
Overall impression: It’s a good book. Lots of information there on… you guessed it, The Black Market. How they operate, how to be one, how to benefit from them, who they sell to, how they do it and what happens when they do. This book, would have been beneficial far before now. The way it’s written, the black market controls ----HUGE---- parts of the business in North America. Sometimes it appears a bit too much. Well, usually it appears a bit too much. 70%+ of almost everything it mentions is black market. While that is the point of the book, the way it’s presented is, that if you’re looking for these services, it’s HARD to find ones that are NOT Black market. That makes it a bit tough to look at all together. It is a good book though. I would recommend it. It’s got a lot of use, both for players and more so for GMs.
One note before I get into details…. The writing itself on this book was….. weird. I’m not really sure how to qualify it with out sounding mean so I’ll just say it. The actual writing itself had A LOT of grammar errors. I’m not a grammar Nazi. I’m not a Spelling Nazi either. I hate both online. That being said, when even _I_ am wincing at grammar, and spelling and sentence structure, it’s pretty bad. Starting sentences with ‘but’ and ‘and’, not once, but repeatedly is a bad thing. Sentences such as “The Black marketer, his family, friends, cousins and family….” Could be found. As could some seemingly redundant repetition. I just finished reading but the Con Artist’s OOC comes instantly to mind on that part. They named the OOC “Con Artist” the first sentence reads “The Con Artist or “Confidence artist”, is a common feature of the black market and it’s sales operations.” Then like two sentences later in the same paragraph. “The tools of the “confidence artist” – Better known as a “Con artist” or “Con Man” – are sincerity, deception, and trickery.” That’s the OOC title. A definition of the title, and a second definition of the title.. in six lines and about as many sentences. It’s pretty glaring. This happens a few times. I didn’t take notes while reading or anything but it was enough so that it stands out. I’m not sure if that’s bad writing.. or bad editing, or a bit of both. It was enough that you picked it up every 5 or 10 pages or so and kinda blinked.
It’s not guys talking on a forums board or anything. This is a published book we’re payin’ $25+shipping for. You’d expect such things to be caught before hand. This doesn’t make the book “Bad”. In fact I still think it’s a good book. It’s just something that’s present that IS noticeable to the point of a few clear ‘huh???’ moments when it comes to writing and content.
The book starts off with a nice “What is the black market” that flat out defines it for you. Incase you had questions. It’s kinda an over view of what the rest of the book is going to tell you in detail. A section on finding the black market and the dichotomy they exist in. They have to be easy to be found by customers but not cops/authorities. It’s here were some of the other strange things start popping up. Setting wise. It feels at times that the book has a sort of Shadowrun feel. There’s talks of Cab drivers and stuff. This is rifts. Big cities are few and far between. How many ‘cab drivers’ have you met in rifts? Nothing huge but a lot of the references seem to indicate you’re in a city and ducking through alleys and relying on cabbies and bar tenders and hookers and such. (( Side note number two, if you took every other book palladium’s ever published and added them together you wouldn’t have half the references to hookers that this book has)).
In this intro section you find a list and percentage of business owned by the black market. It’s here that that “Sorta too much” thing comes in. The list claims that 80% of all body chop shops are run by the BM, 75% of smuggling of ANY Verity, 70% of all underground, 60% of all paid sex, 50% of ALL Arms dealers in North America.. and of the other 50%, HALF of them are unwittingly selling BM stuff. So it’s claiming 75% of any and all weapons sales in North America are hooked to the BM.
For an ‘underground” and ‘highly illegal’ and ‘criminal’ organization…. You wouldn’t think the cops would have a 3 out of 4 chance to pick a shop and be right. I’m ok with them being wide spread but the way it’s presented … the black market OWNS north America. 70.. 75% of stuff is run by them? Ouchy.
It may just be the perception. Still, it is sort of how it’s presented.
One glaring side note. The BM doesn’t do slavery. Only 2% of the slave trade is theirs and it is really really frowned upon. They DO do it.. but it’s rare and nasty and no one really likes it. (( and the cost for slaving is less than recharging an Eclip… really questions why anyone would do it)) Another side note to all the business they deal in.. it says they’ll avoid dealing with Demons… for the most part, but will at times, but Vampires? Oh HEEEEEEEEEEEEEELLLLLLLLLLL no!! They don’t Deal with vampires. Noone would be a traitor to humanity like that!!
The next section is the BM and others. Like Atlantis, Amazon, Europe, Japan and China. This part is pretty small but it gives you jumping off points if you want.
The next part is on Smuggling routes. The Black Market is --------alllllllllllllll------- about smuggling. They tell you so a few hundred times in the books. Huge sections of the book are dedicated to it and this is the first. There’s three main smuggling routes in North America…. Here’s a small complaint. No maps. Just a few pages of “Starts in this state then kinda goes through that state and can swing up into this other state if it doesn’t go down into that state. A simple map, showing the 5 factions zones of manjor influence and the three smuggling routes, would have been HIGHLY Appreciated. I don’t use rift’s maps that much, here, they’re asking you to not only envision the US map in your head, but to overlay all the Rifts kingdoms in their proper place.. then are drawing imaginary lines and routes (( multiple start and end points mind you.)) over those two overlaid maps… lol It’s a little confusing. ---Really--- Could have used one simple map here.
It goes through a bit about tunnels and Sea smuggling too.
Then it goes into a nice large section on the 5 Black Market Factions. These are the 5 “Crime Families” If you’re in the BM you work for one of them. Even if you’re too stupid to know you do. Even if you don’t think you do. You do. It tells you this about 50 times.
Bandito Arms. Out west, seems to be accidently falling backwards to becoming ‘Western Gun’. They’re black market but they sell stuff openly and are the only ones with massive manufacturing of their own and seem to becoming accidently legit. They seem pretty ok with it too. Their main problem is that they produce SAMUS and the CS is starting to notice. The CS really don’t like that.
The Chicago Network: Goodfella’s in Rifts. This faction operates in the CS, the Supercities, but mostly the burbs. The CS territory is theirs and they’re built like “The Mob”. The biggest faction.
The Immaterial Hand: Small faction out of the magical zone. Specializes in Magic.. because no one else trusts magic. (( Side note here, the book does point out that the CS campaign against magic ---has worked--- and most people, even out side of the CS think magic is scary, evil, wrong and not to be trusted. Naturally the Magic zone and magic kingdoms like Lazlo and stuff don’t think this, but the book says everyone else does and most merc’s won’t touch magic with a 20 foot pole.)
El Oculta: Sort of in between Bandito and the Vamp kingdoms… to be honest this one seemed to be put in to have a “Vicious” or “Blood thirsty” Faction, that cuts off arms and heads and stuff like the Columbian drug cartels. They don’t really do anything Bandito doesn’t do (( in a good way)) and as they don’t really work with the vamp kingdoms… *shrugs* They do outfit vamp hunters but it seems like Bandito could do that. I just got the distinct impression they needed a ‘Bad boy’ faction and this is it.
Le Marche Noir: French mobsters in Free Quebec. They are contesting the Chicago Network for Ironheart. Just like El Oculta seemed to be tapped in to be the ‘mean’ faction. Le Marche Noir seems to be tapped so two factions could be competing.
The rest of the book points out how there’s respect among the factions and they…. Pretty much just get along. Sometimes stuff happens but if you fess up, ain’t no big thing. Respect respect respect… They each stay in their own area… they don’t REALLY compete… they don’t get in each others way, and they don’t mess with each other’s profits. Le Marche Noir.. is the exception.. in that they’re going for Iron heart, which is “The Chicago Networks” Turf.
There’s a lot more detail on each. One thing that stood out was that when talking about Vegas, they did mention dinos and monsters and stuff running around during the day….. and…… -Vampires-.
I don’t think this was meant to be ‘canon’. I think it was just a mistake but it still makes your eyes trip when you read vampires running around in the day.
Next section is “Black Market Internal Structure”. Talks about Favors being Debts. BM Etiquette, then Black Market Hierarchy. The next is internal security. (( In general terms. As in “The camps have this. market towns have this… supply locations have this…))
Next comes “Dealing with authority” which… seems to indicate having the sack to just brazenly walk through checkpoints. *Blinks*
one thing of note, at one point in the book it talks about the CS and their ‘Magic detectors” at checkpoints and stuff. As in technology, not the Dog boys, as the dog boys are spoken of separately. Made me tilt my head a little.
There’s talk about borders and who has what sort and how hard it is to get past them. There’s some nice random roll tables for encountering the CS with in the CS. Be it military or the ISS which apparently is ALL over. Not just the cities. From normal squad level threats all the way up to full out army strike forces. (( better hope you don’t roll those buddy!!!))
It goes on to talk about contraband in the CS. Again here it .. “feels” like they’re describing the CS like Shadowrun cities. It doesn’t say it. It’s just sort of the impression I kept getting when reading through and going “man there’s just not that many CITIES like that. As they surely differenciate between the cities and the MEGA cities. Which are held apart.
One cool thing is the ‘Knowledge Clubs’. Little underground clubs of people who educate each others and members in the CS. “Old” Books (( Ones not printed by the CS)) being a major contraband item. Apparently an awesome one for the BM. As they can print them out side the CS for pennies and then sell them in the CS for big credits.
The next section is one on BM jobs. Not OOC’s. these are jobs the BM might hire your char’s to do “Acquisition Specialist” (( Thief)) Combat medic.. Courier.. Croupier.. ect. Skill requirements and how much they’ll pay is on each. I liked the “Documentarian” myself. Someone sent out to catch on video things. Be it ‘Weird Dbees” or “Third party proof that this assassin kills the guy he’s hired to… You’re not to help.. just get it on tape.. oh.. and don’t get caught.. as the assassin kills that guy” type thing. Lol
The next section, “Playing a Black Marketeer” is a big one, and it’s going to cause some controversy. Every one in the black market gets “Benefits” Benefits are akin to OOC special abilities. And everyone in the black market gets 2 or 3. It also allows for anything shy of Full Cyberknight or Tundra ranger or something to join up. ( and fallen CK’s are welcome!) So… take your normal OOCs, and give them 3 or 4 extra, special abilities or “Benefits” as they call them. One of them being instant loans for people who are BM. Pretty big amounts too but the vig is steep. (( but they then tell you about 5 ways around it))
All Black Market char’s get some of these
ALSO… after you choose your OOC, add your extra ‘Benefits/ abilities’ onto it. You also get…. A free black market business! These have “Operating costs” and “Profit” calculated weekly. Such free business that are offered are… Arms Dealer: Weapons… Arms Dealer: Armor and Vechiles, Drugs, whore house, ect.
Just.. free. Each week you roll your ‘Cost” and then your “Profit”.. The profit rolls are 2 to 3 times bigger than the costs… so unless you really ACE your cost roll and BOTCH your profit roll. You get free money weekly.
Then, you get Black Market “Special Abilities” Which are you guessed it… lol More special abilities. There’s 24 to choose from and you get two or three based on your base OOC. These read sort of like ‘Feats” if you know that sort of thing. Bonus to skills or rolls for some. Free skills at high levels in others. These are tacked ONTO your base OOC, along with the other free stuff.
This means that if you take your OOC, and ‘start off” working for the black market. You get the 2 or 3 benefits for just being a black marketer, including instant loans and … a free business that gives you free money each week, you also get 3 or 4 more special abilities on top of that, which give you bonus’ or skills or ease of more money or equipment, ect.
These are going to make a … “Merc Soldier”((anything really,)) in the black market. A LOT more powerful than a Merc Soldier” in a merc company. He’s going to start off with a lot more money, get free money every week and the black market will not only back him up but loan him money if he needs and he’s going to have extra skills or bonus’ and such.
I’m thinking some people are going to “LOVE” This, and they’ll make every character a black market one to get the benefits. Other people are going to think it’s overpowered. (( Why black market and not… people in the CS, or the NGR, or big merc companies. Ect.))
I don’t know. I’m still digesting but it seems like a pretty big list of extra stuff you get.
The next section is Black Market OCCs. Some interesting things here. Most seem more suited for city life, you see stuff like Shadowrun’s Face, and information brokers, fixers and such.
One that stood out was the “Refurbisher” a black market Operator type that is more like a counterfitter/cleaner of stolen gear. He’ll take gear and get it up to par to sell, or make it look like something else so you can sell it. The write up is pretty fun on them. Saying they see themselves more like artists than grease monkeys but they can do that too. It kinda puts a bit of flash on the Operator OCC and made it fun.
There is a ‘Raider’ here. People have asked about that OOC more than once. Now it’s statted out. (( Note, Raiders are not Black Market, but they can get some of the special abilities anyway.))
Next section is on Black Market Sales outlets. I.E. the stores and traveling merchants. Some random generation tables depending on where you are and what you need in a BM outlet. From Market towns down to whore houses.
The “Traveling shows” part, I’ll admit I skipped. I read it in Vampire Kingdoms 1. I will say that Bradshaw’s art was good here. It didn’t mess up the rest of the book and you kinda got the “Haunted/slaughterhouse Circus” Feel here. For those that love them. New Flooper art.
Then we get to the gear!
Bandito Arms and the Eclip Stations (( It already has it’s own thread, I expect it’ll be debated to oblivion))
Then “BigBore Series weapons” Which are interesting. They’re ---weaker--- than other weapons in Rifts.
On PURPOSE. Not “maintained the power level” they’re actually weaker on purpose. Half to 2/3 weapon damage. They DO have a pretty horrible Knock down effect. (( Which you would think would require MORE damage,)) but yes… an entire line of weapons. Some quite cool, that do less damage. Not ‘It’s a new book so add 1D6 to everything’. Heck there’s a 5 barrel big bore shot gun. Lol. It’s not weak, but hitting someone with FIVE Barrels at once at point blank range only does 4D6+6. Can you imagine how much damage a Laser rifle from Traix or the CS or even Northern gun would do if you hit them with 5barrels at once? Lol
There’s one rifle that will shoot BigBore revolver rounds, BigBore shotgun Rounds, SDC Shot gun rounds, Traix pump rounds, SDC Rifle rounds of what ever caliber, and wooden and silver shotun rounds.
There’s even big bore rail guns. (( Which confuse me a bit.. if you want that much damage why not get a real rail gun and do the damage, instead of buying one that’s purposefuly weaker?)
They even have some sentry guns, like from Aliens!
Don’t worry though, if purposefully weaker guns aren’t your thing, they have new ‘normal’ guns as well. They even have like 5 different lines. W For new west styling, D for ‘Domain of man. That looks like wilks stuff. Black plastic with some silver trim, M for “Merc/Military” which are made out of rugged mdc stuff in NG or CS styling, “P” For pirate like styles, and “E” for exotic, which looks steam punk or Technowizard like.
I’ll take a note to say the art for the weapons is good. Sometimes they’re hit or miss. You won’t like every gun, and some aren’t QUITE as good looking as others, but the Art here is above average. Good stuff.
Next is Vehicles.
This one is…. Weird. They got giant magnetic ball wheel bouncy things.. and the General Grievous/Men In black, giant unicycle wheel thing, then.. a sort of off road transfer truck, then common. Truck, and common ATV. (( both very needed/useful)) but then it kinda flips back to a motorcycle with legs.
The stuff is a sort of Eclectic mix of “cool I’d drive that, or wow that fills a nitch” To “huh??????” lol
Armors and Robots were next. Here’s where Chuck Walton came in. So… yeah Good stuff! My favorite art in the book is here. Page 161, a pair of people in Wrangler Riding body armor. Looks like ScarJo is in the female one. Nice work!!
The shadow boy is here. Which is neat. A mining bot, which is cool in a different way. A few others.
Then you get into Robo critters used for smuggling. From cats, to dogs to giant Trex or other dinos! Avabile in both robo versions (( ME GRIMLOCK!! ME EAT YOUR FACE!!!!!!!!! Another bit of awesome art on the Robo-Trex Chuck!)) and ‘Skin covered” versions.
There are some robo steeds, like a robo Unicorn for gals. Robo Pegasus, Robo raptor (Dino), a Monstrous robo Pegasus. (( Cooler than it sounds)) Even a robo sea horse. (( This had to have been menat for Lumeria but some how got left out. Lol))
The very last part of the book was the magic stuff section. There’s a few drugs, and listening to kevin I expected something REALLY cool.
*looks again* Maybe those pages fell out in mine. There’s two and a half pages and best I can tell.. they don’t do much. One makes you THINK you can fly. (( but you can’t)) so you stand around on one leg effecting a superman pose… stuff like that. There’s some TW armor, including a TW revised Glitter boy type. The Iron Mage, and a TW Samus.
That’s the end. There’s A LOT of good stuff in there. Lots of useful stuff. I do sort of question the ‘bonous package’ that can (( and is OFTEN REPEATED)) go on ANY Ooc. A lot of people are just going to take it for all the benefits and powers. You do get a lot.
There’s still a lot of use in the book. Other than the weird things noted above. 1) The writing/editing being bad. Sentences starting with “And” or “but” repeating itself some times two or three times in a paragraph. Stuff like that 2) It often seems to feel like you’re playing in Shadowrun, where everyone’s in cities with taxi drivers and apartment buildings, and hotels and strip clubs. The “RIFTS” feel can sorta be lost in places. A bit too much focus on urban settings (( of which they’re few and people often only stop through)) 3) That HUGE bonus package for being black market, that’s missing from being military, mercenary, or even magical society type.
The art is good. Mumah has a lot of art in here. I love his stuff. He’s done some better. They felt a smidge rushed, but even rushed his stuff is good. The Mannings, Allen and Brian. Mr Rodrigues. Their stuff is good. Amy Ashbaugh’s stuff in the Merc OOC’s was new and interesting looking. Bradshaw’s stuff was aptly placed. Not just all through the book but in the circus of the damned part, where it could fit in a very “House of 1000 faces” sorta way. Then Chuck Walton coming in with the tech and stuff at the end.
Art is above board for Palladium books. If average for Palladium books woud be 6 or 7 out of 10, this one is easily 8 or 9.
Content.. I’d give a nice firm 7.5 to 8. Lots of good stuff there. Lots of use. Some weirdness. Some stuff that sticks out funny but enough of good solid use that the weirdness doesn’t detract.
I very much felt I got my money’s worth and would recommend it as a buy.