Stalkers and Nullifiers and Inquisitors, my my
Posted: Sat Sep 01, 2012 10:39 am
Was reading Psyscape about how Stalkers can have Nega-Psychic or Nullifier powers instead of their usual RCC abilities.
Problem is, everything that defines a Psi-stalker is listed under their abilities, including their appearance, attribute bonuses, and how they feed on PPE and eat less normal food. Any idea what to keep and what to replace?
Another weird issue is the note also says to use the Psi Stalker RCC skills instead, but the PCC descriptions for Negas/Nullifiers seems to imply that that is used. For example, Stalkers get a bonus to wilderness skills, and humans (presumably meaning normal non-Stalker humans since Stalkers are also humans, albeit mutant ones) get a bonus to domestic or something I think.
Also: seeing as how the Sea Inquisitor for Rifts Underseas can have the powers and OCC Related/Secondary (but not OCC, oddly) skills of either a Mystic or a psychic RCC, since this could include the Psi-Nullifier (whose powers are ALSO often awakened by an encounter with the supernatural) it begs a question about their similar abilities.
This dilemma doesn't exist with the Nega-psychic because Nega-psychics' anti-magic abilities can only be activated voluntarily, so obviously the Inquisitor negation powers would activate first.
Both the Inquisitor/Nullifier powers against both magic/psi are automatic though, so I don't know if 1 would activate before the other, or if both would activate at the same time.
There are differences in both abilities which would give advantages 1 way or the other in regard to 1 activating first.
1. Both abilities will partially reduce psionics in strength if not all the ISP can be negated.
2. Nullifiers can negate a spell by making it even 1 PPE short, whereas Inquisitors must fully negate all the PPE or see it partially reduced.
3. Nullifiers drain ISP and can't be done forever, but there is no limit on how much they can voluntarily negate in a period of time.
4. Inquisitors don't drain points, but can only negate a certain amount of points in a period of time.
Based on how the abilities work, in their descriptions, I'd probably err on the Nullifier abilities activating first, and the Inquisitor PPE/ISP dispersal would be a backup defense when they run out of ISP. This may disappoint some players who would want to use the ISP for other stuff, but it seems to make sense.
The reason being is that the Nullifier power is more reactive. It activates not only if the character is the target of an individual or group spell (the only circumstances in which the Inquisitor power activates) but also if a spell is cast by someone within 10 feet or cast at someone within 10 feet.
This probably balances things out a bit too, as the combination of the abilities otherwise (free PPE/ISP dispersal up to a limit, then ISP for the remainder) would make it very difficult to target such a character.
This of course ignores the balance issues regarding the Inquisitor class, much less one with master psionics or magic. Much as someone might complain about an Inquisitor/Nullifier, it probably makes more sense and would be less versatile than an Inquisitor/Burster or Inquisitor/Mind Melter, who would probably be much more dangerous (SDC fire, telekinesis or mind bolts converted to MD against supernatural evil, anyone?)
Problem is, everything that defines a Psi-stalker is listed under their abilities, including their appearance, attribute bonuses, and how they feed on PPE and eat less normal food. Any idea what to keep and what to replace?
Another weird issue is the note also says to use the Psi Stalker RCC skills instead, but the PCC descriptions for Negas/Nullifiers seems to imply that that is used. For example, Stalkers get a bonus to wilderness skills, and humans (presumably meaning normal non-Stalker humans since Stalkers are also humans, albeit mutant ones) get a bonus to domestic or something I think.
Also: seeing as how the Sea Inquisitor for Rifts Underseas can have the powers and OCC Related/Secondary (but not OCC, oddly) skills of either a Mystic or a psychic RCC, since this could include the Psi-Nullifier (whose powers are ALSO often awakened by an encounter with the supernatural) it begs a question about their similar abilities.
This dilemma doesn't exist with the Nega-psychic because Nega-psychics' anti-magic abilities can only be activated voluntarily, so obviously the Inquisitor negation powers would activate first.
Both the Inquisitor/Nullifier powers against both magic/psi are automatic though, so I don't know if 1 would activate before the other, or if both would activate at the same time.
There are differences in both abilities which would give advantages 1 way or the other in regard to 1 activating first.
1. Both abilities will partially reduce psionics in strength if not all the ISP can be negated.
2. Nullifiers can negate a spell by making it even 1 PPE short, whereas Inquisitors must fully negate all the PPE or see it partially reduced.
3. Nullifiers drain ISP and can't be done forever, but there is no limit on how much they can voluntarily negate in a period of time.
4. Inquisitors don't drain points, but can only negate a certain amount of points in a period of time.
Based on how the abilities work, in their descriptions, I'd probably err on the Nullifier abilities activating first, and the Inquisitor PPE/ISP dispersal would be a backup defense when they run out of ISP. This may disappoint some players who would want to use the ISP for other stuff, but it seems to make sense.
The reason being is that the Nullifier power is more reactive. It activates not only if the character is the target of an individual or group spell (the only circumstances in which the Inquisitor power activates) but also if a spell is cast by someone within 10 feet or cast at someone within 10 feet.
This probably balances things out a bit too, as the combination of the abilities otherwise (free PPE/ISP dispersal up to a limit, then ISP for the remainder) would make it very difficult to target such a character.
This of course ignores the balance issues regarding the Inquisitor class, much less one with master psionics or magic. Much as someone might complain about an Inquisitor/Nullifier, it probably makes more sense and would be less versatile than an Inquisitor/Burster or Inquisitor/Mind Melter, who would probably be much more dangerous (SDC fire, telekinesis or mind bolts converted to MD against supernatural evil, anyone?)