Not Bad...
A mention that "rare" spells may be accepted in lieu of a membership dues might be in order however.
Magic Guild Creation Guidelines--
Moderators: Immortals, Supreme Beings, Old Ones
- Damian Magecraft
- Knight
- Posts: 3472
- Joined: Sun May 12, 2002 1:01 am
- Comment: Evil GM
Master of Magics
Defender of the Faith - Location: chillicothe, ohio; usa
- Contact:
Re: Magic Guild Creation Guidelines--
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
- Damian Magecraft
- Knight
- Posts: 3472
- Joined: Sun May 12, 2002 1:01 am
- Comment: Evil GM
Master of Magics
Defender of the Faith - Location: chillicothe, ohio; usa
- Contact:
Re: Magic Guild Creation Guidelines--
Sometimes instead of the standard fee of gold, credits, etc...Panomas wrote:Damian Magecraft wrote:Not Bad...
A mention that "rare" spells may be accepted in lieu of a membership dues might be in order however.
Well thanks,
Damian could you be a little more specific towards what you meant?
I think I understand what you mean, but I don’t want to assume.
Thanks
A guild may accept additions to their research library; Fully researched spells, notes on spells, magical items; etc...
Most smaller guilds ( alliances, covens, and consortium's in particular) would accept 9th level and higher spells or spells of any level invocations outside the common generalist list as a membership fee instead of cash.
Additional duties may include (but are not limited to) scroll creation work, TW creation, etc... (these are means of additional income for the guild).
An additional benefit of being a member of a guild is aid in researching spells.
a simple mechanic to represent this added resource for the PC mage is to reduce the amount of time required for spell research by a factor based upon the size of the research library and the guild. (since there are no true hard and fast rules for how long it takes to research a spell from scratch I leave the size of the reduction factor up to each GM).
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
- Jefffar
- Supreme Being
- Posts: 8709
- Joined: Mon Oct 02, 2000 1:01 am
- Comment: Being a moderator doesn't mean I speak for Palladium Books. It just makes me the lifeguard at their pool.
- Location: Unreality
- Contact:
Re: Magic Guild Creation Guidelines--
Moved to a slightly more appropriate forum, have a good weekend all.
Official Hero of the Megaverse
Co-Holder with Ice Dragon of the "Lando Calrissian" award for Smooth. - Novastar
Palladium Forums of the Megaverse Rules
If you need to contact Palladium Books for any reason, click here.
Dead Boy wrote:All hail Jefffar... King of the Mods
Co-Holder with Ice Dragon of the "Lando Calrissian" award for Smooth. - Novastar
Palladium Forums of the Megaverse Rules
If you need to contact Palladium Books for any reason, click here.
Re: Magic Guild Creation Guidelines--
Came out pretty well, I would underline / bold / italic each entry for better readability though, as such;
Spoiler:
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
- drewkitty ~..~
- Monk
- Posts: 17782
- Joined: Sat Sep 30, 2000 1:01 am
- Location: Eastvale, calif
- Contact:
Re: Magic Guild Creation Guidelines--
The guild creation tables are found in rifter 6.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- Stone Gargoyle
- Virtuoso of Variants
- Posts: 10366
- Joined: Tue Jan 30, 2007 2:18 pm
- Comment: "Your inferiority complex might be justified."
- Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
- Contact:
Re: Magic Guild Creation Guidelines--
It figures that I got here too late to have seen them. Good luck getting the material published.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD