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Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 8:35 pm
by Nether
Mynameisnatan wrote:If you could have a sequel to any of the books which would it be? For me i'd pick Africa, it needs a sequel for added regional info and much more.


Thats a tough one as there is a couple for me, but I will list them by importance.

Atlantis 0 (number 2)
Federation of Magic 2
Psyscape 2
Phaseworld 2
Phaseworld Source 2

These books would need to flesh out some of the main factions introduced and touch upon what is in the prior but also update it to the current timeline as well as OCCs should have further things touched upon like Phaseworlds Phase Adept abilities which are just additional psionic abilities with a focus, but a lvl 15 Adept could have all the abilities listed and still have learned power slots with no abilities to pick from.

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 8:43 pm
by Galroth
Nether wrote:
Mynameisnatan wrote:If you could have a sequel to any of the books which would it be? For me i'd pick Africa, it needs a sequel for added regional info and much more.


Thats a tough one as there is a couple for me, but I will list them by importance.

Federation of Magic 2
Psyscape 2
Atlantis 2
Phaseworld 2
Phaseworld Source 2

These books would need to flesh out some of the main factions introduced and touch upon what is in the prior but also update it to the current timeline as well as OCCs should have further things touched upon like Phaseworlds Phase Adept abilities which are just additional psionic abilities with a focus, but a lvl 15 Adept could have all the abilities listed and still have learned power slots with no abilities to pick from.


Atlantis already has a second book: Splynn Dimensional Market. Federation of Magic 2 would be something I'd be interested in though.

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 8:45 pm
by Pepsi Jedi
Hurm.... For me it'd probably be... Assuming Rifts as it's in the rifts forum.

Coalition States War Campaign 2. (( Updated arms, armor, tactics, OOCs to include bonus like other 'new' oocs. Information on the cities and such.))

Lone Star 2. Move ahead the story down there, new mutants, new things from Bradford, Complete the super city down there (( if for nothing else you can house the vetran's families from the Tolkeen war there. if they don't like it, then that's on them)) I could TOTALLY See Bradford doing some human testing and what not going for a 'canon' super soldier program. (( not Janissary, please))

* Australia. Except just totally scrap and disavow the first one. Give us a decent book, don't cut it into 3 and promise the other thirds on work not yet completed. Give us a full world book in one book. Make it thick if you have to. But ---only--- if you totally disavow the first one.

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 8:57 pm
by flatline
No contest for me: Wormwood.

It's an awesome setting, but the book is only about 2/3rds baked. There are lots of little gaps that a GM needs to address to make it work.

--flatline

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 9:54 pm
by Nether
Galroth wrote:
Nether wrote:
Mynameisnatan wrote:If you could have a sequel to any of the books which would it be? For me i'd pick Africa, it needs a sequel for added regional info and much more.


Thats a tough one as there is a couple for me, but I will list them by importance.

Atlantis 2
Federation of Magic 2
Psyscape 2
Phaseworld 2
Phaseworld Source 2

These books would need to flesh out some of the main factions introduced and touch upon what is in the prior but also update it to the current timeline as well as OCCs should have further things touched upon like Phaseworlds Phase Adept abilities which are just additional psionic abilities with a focus, but a lvl 15 Adept could have all the abilities listed and still have learned power slots with no abilities to pick from.


Atlantis already has a second book: Splynn Dimensional Market. Federation of Magic 2 would be something I'd be interested in though.


Actually I change my List slightly,

Atlantis 0, that tells us about the True Atlantean clans, give clan information and structure, where they were on Atlantis prior and where they are now, what are they doing ext, plus you could put some of the Rifter materiel in there. There is so much I want to know about them, and how they were that they could easily make a book, and it has always surprised me that one of the earliest popular player races out there has soo little information on them.

What do the clans believe about the events, and do any of them suspect the Aerihman clan? How can they not, there is only so many times you demasked the sunaj and find it is a TA underneath of the Aerihman clan that suspisions go out the window and your like, you F**kers, you are all dead. It should also give us more info on the Aerihman clan as well, how they proceed ext.

I have always found them so vague background wise to play because I have found so little that tells how the clans function ext. But they have such a rich and fantastic but tragic history that drew me in right away, but then nothing after you see the headline.

Federation of Magic 2, needs to update Dweomer and Brass to decent size, as in decent size that Dweomer is THE largest and strongest positive / benevolent city of magic in NA, Brass needs to actually be a REAL threat to the CS as I am tired of always seeing a one sided story there. These two factions have big history togather, time to make them = in strength, and then let the gamer groups shape their world accordingly. Really make the empire you choose to fight for count every death, loss/gain of resources, success ext and no more unlimited this, unlimited that ext.

Show us the other stars of the Magic Zone, like Stormspire update ext.

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 9:56 pm
by Dr Megaverse
Hmmmm, FoM 2 for me!

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:02 pm
by Chronicle
Rifts Societies Book 1: True atlantians

Rifts Dimension book x: Wormwood 2

Rifts world book XX: Subteranian (possibly other books too)

Rifts Ocean Book XX: Atlantic, south pacific, north pacific, indian ocean

Rifts World book xx: The middle east

Rifts Space book 1: Mutants in orbit Expanded and revised

Rifts Space book 2: Outer Solar system (who knows what lurks and watches)

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:11 pm
by Nether
Update prior post.

@Chronicle, really agree with that list, seems like you are just as interested in TA as me.
Rifts also needs as you mentioned Orbit and Outer System specifically for Rifts and not filled with mutant animals.

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:23 pm
by Chronicle
The mutant animal aspect doesn't bother me as much (especially when you make RCC's in the books rather then have us fool around with BIO-E)
I love True Atlantians My Main character is one (True Atlantian Temporal Wizard)


Actually OCC's instead of blanket OCCs

Ship stats instead of Glossing

With a Society book series i think it would be easier to cover territory rather then scattered world books

Actual rules for Space speeds (whether it be 1G,2G or something that helps cover the gaps other then the lame mach speed caps)

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:29 pm
by Mech-Viper Prime
(e) all of the above

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:35 pm
by Pepsi Jedi
Chronicle wrote:Rifts Societies Book 1: True atlantians

Rifts Dimension book x: Wormwood 2

Rifts world book XX: Subteranian (possibly other books too)

Rifts Ocean Book XX: Atlantic, south pacific, north pacific, indian ocean

Rifts World book xx: The middle east

Rifts Space book 1: Mutants in orbit Expanded and revised

Rifts Space book 2: Outer Solar system (who knows what lurks and watches)


Not trying to be nitpicky, but I thought this was "Sequel" not 'What world books do you want in general", so wouldn't the Societies, Subterranean, middle east books all be on a different list?

Wormwood 2 would be a sequal, the oceans one could be Underseas 2, And the last two could be Mutants in Orbit 2 and 3.

Not that they're bad ideas (( Well the middle east one is.)) but it's just not the question that was asked. :)

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:46 pm
by Mercdog
Hmmm...

I'd like to see an Africa 2 as well. Maybe a "Warlords of Rifts: Africa" type book.

But a Sequel to D-Bees of North America... well, more of a 'D-Bees Around the World' (Europe, Asia, etc.) would be nice.

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:46 pm
by Balabanto
Africa 2 is first on my list. I desperately desire to see a sourcebook that is FAR more free of racism and trite cliches than Africa was.

Second on my list is Federation of Magic 2

Third on my list is Psyscape 2. If there weren't so many glaring holes in the first two, this would be first on my list. God, Psionics needs so much help in Rifts. Virtually every single psychic OCC needs to be revised in some manner. The way Rifts is built, psionic powers are NOT a substitute for skills.

Coalition War Campaign 2 is at the absolute bottom of the barrel. Sorry, guys. The CS just DOESN'T NEED MORE STUFF. They are already overly effective for what they are supposed to be. My players don't fear Demons, Deevils, or anything else. They fear the Coalition States. A bunch of guys in armored suits should NOT be more terrifying than monsters from another dimension. But they are, because of damage dealt over range vs. an enemy you can melee with after the horror factor check is over.

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:50 pm
by Killer Cyborg
Psyscape. This time, I'd like some real info on the actual city.

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:50 pm
by Chronicle
Pepsi Jedi wrote:
Chronicle wrote:Rifts Societies Book 1: True atlantians

Rifts Dimension book x: Wormwood 2

Rifts world book XX: Subteranian (possibly other books too)

Rifts Ocean Book XX: Atlantic, south pacific, north pacific, indian ocean

Rifts World book xx: The middle east

Rifts Space book 1: Mutants in orbit Expanded and revised

Rifts Space book 2: Outer Solar system (who knows what lurks and watches)


Not trying to be nitpicky, but I thought this was "Sequel" not 'What world books do you want in general", so wouldn't the Societies, Subterranean, middle east books all be on a different list?

Wormwood 2 would be a sequal, the oceans one could be Underseas 2, And the last two could be Mutants in Orbit 2 and 3.

Not that they're bad ideas (( Well the middle east one is.)) but it's just not the question that was asked. :)


I have to admit, i did get carried away there (a setting based on the arabian nights would be interesting)


Psionics do need a slight buff, Psyscape 2 (Mapped out city and all)

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 10:52 pm
by Mech-Viper Prime
Balabanto wrote:Coalition War Campaign 2 is at the absolute bottom of the barrel. Sorry, guys. The CS just DOESN'T NEED MORE STUFF. They are already overly effective for what they are supposed to be. My players don't fear Demons, Deevils, or anything else. They fear the Coalition States. A bunch of guys in armored suits should NOT be more terrifying than monsters from another dimension. But they are, because of damage dealt over range vs. an enemy you can melee with after the horror factor check is over.
i disagree only because technology grows in wartime

Re: If you could have a sequel...

Posted: Thu Sep 06, 2012 11:43 pm
by Pepsi Jedi
I would definatly love a "More DBees of North America" or even "DBees of Europe" or what ever. *nodnodnod* Just don't let Burles draw for it.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 12:42 am
by Giant2005
In no particular order:
FoM2
China 3
Africa 2
Australia 2
Psyscape 2
More DBees Books.

I'm more interested in seeing the less fleshed out locations given more detail than having more info piled on about places that already have several books dedicated to them.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 12:53 am
by Incriptus
Africa 2 . . . large land mass could use more detail. I would probably focus on the northern coast as it's easiest to intergrate with Europe/Triax.
England 2 . . . P.S. I may be the only person who doesn't hate camelot
New West 2: The West Coast . . . ok I'm cheating a little

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 1:17 am
by Looonatic
Juicer Uprising 2: Electric Boogaloo. :D:

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 1:38 am
by drewkitty ~..~
Nether wrote:
Atlantis 0 (number 2) (what do you mean? a prequel game book to WB2?)
Federation of Magic 2 (nope not really)
Psyscape 2 (maybe later, but not now)
Phaseworld 2 (done)
Phaseworld Source 2 (done)

All of the 3G books are at their core PW books. And some are more then others.

Fed o Magic, Psyscape and Shememen (however :roll: ) Nations are pretty much tied together through same location coverage.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 7:38 am
by ffranceschi
1) The Federation of Magic 2: Dunscon's revenge.
2) Coalition War Campaign 2: Genocide.
3) Free Quebec 2: RDF Unleashed.

They will contain, besides the obvious material, the Coalition versus the FoM war, with Free Quebec arriving at the end to save the day for humanity!

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 7:45 am
by Giant2005
ffranceschi wrote:1) The Federation of Magic 2: Dunscon's revenge.
2) Coalition War Campaign 2: Genocide.
3) Free Quebec 2: RDF Unleashed.

They will contain, besides the obvious material, the Coalition versus the FoM war, with Free Quebec arriving at the end to save the day for humanity!

Didn't we have that already? Those books were not well received...
My bad, you described the Tolkeen war and I assumed you were talking about that - didn't notice the FoM part.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 8:06 am
by Balabanto
These won't be well received either.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 8:17 am
by ffranceschi
Balabanto wrote:These won't be well received either.


I know but still I want those books.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 8:21 am
by ffranceschi
Giant2005 wrote:
ffranceschi wrote:1) The Federation of Magic 2: Dunscon's revenge.
2) Coalition War Campaign 2: Genocide.
3) Free Quebec 2: RDF Unleashed.

They will contain, besides the obvious material, the Coalition versus the FoM war, with Free Quebec arriving at the end to save the day for humanity!

Didn't we have that already? Those books were not well received...
My bad, you described the Tolkeen war and I assumed you were talking about that - didn't notice the FoM part.


The books will be World books but with a chapter at the end about the war.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 8:54 am
by Wooly
flatline wrote:No contest for me: Wormwood.

It's an awesome setting, but the book is only about 2/3rds baked. There are lots of little gaps that a GM needs to address to make it work.

--flatline


Seconded! Though Wormwood is better as a solitary campaign setting with minimal Rifts earth influences. I have always suspected that is how it was orginally presented and then it got lumped in with Rifts due to a need for fresh material.

I think I read here that Wormwood was one of the worst selling Rifts books and I hope that isn't true. I just picked up an extra copy at GenCon.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 9:08 am
by The Galactus Kid
Free Quebec 2
Japan 2
FoM 2
Psyscape 2
D-Bees of Europe

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 9:49 am
by flatline
Wooly wrote:Though Wormwood is better as a solitary campaign setting with minimal Rifts earth influences.


You can play Wormwood isolated from Rifts, but you need the magic OCCs from Rifts since technowizardry and spell casting are a critical part of the setting, yet no magic OCCs are presented in the book.

Minimally, you should pull in the Shifter, Technowizard, and Temporal Wizard since they are all referenced in the text. A generic caster like the LLW should be present, but don't call it a "Ley Line Walker" since there are no ley lines....

There would be no native Mystics since psionics are not available to native wormwood humans.

But once you've done that, it stands alone pretty well.

--flatline

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 10:28 am
by ffranceschi
The Galactus Kid wrote:Free Quebec 2
Japan 2
FoM 2
Psyscape 2
D-Bees of Europe


We have two coincidences, FoM2 and FQ2, but I would like to know if FQ2 = RDF or something else?

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 11:01 am
by Wooly
flatline wrote:
Wooly wrote:Though Wormwood is better as a solitary campaign setting with minimal Rifts earth influences.


You can play Wormwood isolated from Rifts, but you need the magic OCCs from Rifts since technowizardry and spell casting are a critical part of the setting, yet no magic OCCs are presented in the book.

Minimally, you should pull in the Shifter, Technowizard, and Temporal Wizard since they are all referenced in the text. A generic caster like the LLW should be present, but don't call it a "Ley Line Walker" since there are no ley lines....

There would be no native Mystics since psionics are not available to native wormwood humans.

But once you've done that, it stands alone pretty well.

--flatline


Are the TW Wormwood flintlock weapons single shot or are they merely stylized weapons? If they are stylized it leads me to futher believe that Wormwood was a standalone setting that was retconned into Rifts.

Re: If you could have a sequel...

Posted: Fri Sep 07, 2012 11:31 am
by The Galactus Kid
ffranceschi wrote:
The Galactus Kid wrote:Free Quebec 2
Japan 2
FoM 2
Psyscape 2
D-Bees of Europe


We have two coincidences, FoM2 and FQ2, but I would like to know if FQ2 = RDF or something else?

It would be the QRDF project.