Re: Nova Markets
Posted: Sun Sep 23, 2012 1:34 pm
Ah-ha! Welcome to the Interdimensional Military-Industrial Complex!
Welcome to the Megaverse® of Palladium Books®
https://mail.palladiumbooks.com/forums/
https://mail.palladiumbooks.com/forums/viewtopic.php?t=133590
Johnnycat93 wrote:taalismn wrote:Yowzah....I see I'm going to have some reading to catch up on!
Yeah sorry...
I posted all of my backlogged stuff so I know what I still need to write up.
Johnnycat93 wrote:Kyropt Fire Salamander
******
If enough people ask I would be willing to also stat out the evil, genetically-manipulated kyropt.
field trips would be nice.Johnnycat93 wrote: ...wayward students of the Alithus World University
Johnnycat93 wrote:So I've been working on a setting for my next rifts game: Titans End! A frozen wasteland on the edge of the colonized galaxy. I've been working the entire setting: politics, monsters, equipment, environment, history, you name it.
Here I'm posting one of the many monsters I've written up for it. A violent, sociopathic hunter. The wasteland wanderer!
Wasteland Wanderer.
Johnnycat93 wrote:[I am SO looking forwarding to messing with my players on Titans End. I think only one of them has any sort of experience with "survival horror" so it should be fun to watch the look on their faces as their situation becomes more and more dire.
Johnnycat93 wrote:Nova Markets Precision Laser Mod
New from Nova Markets, have you ever been in a situation where your next shot can make the difference between life and death? Forced to wonder if your final attack will hit hard enough to finish off your opponent? Now you don’t need to, because Nova Markets brand new precision laser modification kit promises to make sure know exactly how much damage each one of your attacks will do. Once applied, the upgrade normalizes the damage of any laser weapon beyond the standard factory settings. This comes at the cost of a slightly reduced overall damage capacity, but at the benefit of letting the user know just how much damage he has done. So if you’re tired of dealing with the uncertainty of normal laser weapons then pick up a precision laser mod today!
Mod Effect: The kit can only be applied to laser weapons (single or pulse), no other types of weapons are applicable. The weapons power becomes such that it deals the exact same amount of damage with every shot. The new damage is the average of the old dice pool. Thus, a weapon that deals 4D6 MD per shot deals 12 MD per shot once the modification has been applied.
Additionally, the damage caused by the weapon on a critical strike is reduced to only 1.5x that of the normal damage rather than the usual 2x. The increase in damage control also makes the weapon more accurate, giving the user a +2 to strike when using the modified weapon.
Cost: The kit costs 15,000 credits by itself. Installing the modification requires the equivalent knowledge of Field Armorer & Munitions Expert. Alternatively a Nova Markets technician can install the mod at a nominal fee of only 2,000 credits.
Johnnycat93 wrote:Godogma wrote:Johnnycat93 wrote:Nova Markets Precision Laser Mod
New from Nova Markets, have you ever been in a situation where your next shot can make the difference between life and death? Forced to wonder if your final attack will hit hard enough to finish off your opponent? Now you don’t need to, because Nova Markets brand new precision laser modification kit promises to make sure know exactly how much damage each one of your attacks will do. Once applied, the upgrade normalizes the damage of any laser weapon beyond the standard factory settings. This comes at the cost of a slightly reduced overall damage capacity, but at the benefit of letting the user know just how much damage he has done. So if you’re tired of dealing with the uncertainty of normal laser weapons then pick up a precision laser mod today!
Mod Effect: The kit can only be applied to laser weapons (single or pulse), no other types of weapons are applicable. The weapons power becomes such that it deals the exact same amount of damage with every shot. The new damage is the average of the old dice pool. Thus, a weapon that deals 4D6 MD per shot deals 12 MD per shot once the modification has been applied.
Additionally, the damage caused by the weapon on a critical strike is reduced to only 1.5x that of the normal damage rather than the usual 2x. The increase in damage control also makes the weapon more accurate, giving the user a +2 to strike when using the modified weapon.
Cost: The kit costs 15,000 credits by itself. Installing the modification requires the equivalent knowledge of Field Armorer & Munitions Expert. Alternatively a Nova Markets technician can install the mod at a nominal fee of only 2,000 credits.
Hmmm, I really like this precision Laser Modification but the average for 1d6 is 3.5 which would make the damage from a 4d6 weapon 14 instead of 12.
I think thats the rolling average. I used the mathematical average of 1D6 which I think is 3.
Johnnycat93 wrote:Godogma wrote:Johnnycat93 wrote:Godogma wrote:Johnnycat93 wrote:Nova Markets Precision Laser Mod
New from Nova Markets, have you ever been in a situation where your next shot can make the difference between life and death? Forced to wonder if your final attack will hit hard enough to finish off your opponent? Now you don’t need to, because Nova Markets brand new precision laser modification kit promises to make sure know exactly how much damage each one of your attacks will do. Once applied, the upgrade normalizes the damage of any laser weapon beyond the standard factory settings. This comes at the cost of a slightly reduced overall damage capacity, but at the benefit of letting the user know just how much damage he has done. So if you’re tired of dealing with the uncertainty of normal laser weapons then pick up a precision laser mod today!
Mod Effect: The kit can only be applied to laser weapons (single or pulse), no other types of weapons are applicable. The weapons power becomes such that it deals the exact same amount of damage with every shot. The new damage is the average of the old dice pool. Thus, a weapon that deals 4D6 MD per shot deals 12 MD per shot once the modification has been applied.
Additionally, the damage caused by the weapon on a critical strike is reduced to only 1.5x that of the normal damage rather than the usual 2x. The increase in damage control also makes the weapon more accurate, giving the user a +2 to strike when using the modified weapon.
Cost: The kit costs 15,000 credits by itself. Installing the modification requires the equivalent knowledge of Field Armorer & Munitions Expert. Alternatively a Nova Markets technician can install the mod at a nominal fee of only 2,000 credits.
Hmmm, I really like this precision Laser Modification but the average for 1d6 is 3.5 which would make the damage from a 4d6 weapon 14 instead of 12.
I think thats the rolling average. I used the mathematical average of 1D6 which I think is 3.
Mathematical average of 1d6 is actually 3.5, I had to have a math guy explain it to me when we were doing GURPS constantly. There is one math based toolbox of a game with no flavor at all if you've never tried it. Math guys tend to like it though. *grumble*
But that's neither here nor there.
EDIT: And the mathematical average of 1d4 is actually 2.5 strangely enough.
I looked up the reason:
assuming each side has an equal probability it looks like this:
1+2+3+4+5+6 = 21
21/6 = 3.5
So you are right, but I'm gonna round down to 3 for the purpose of this mod.
Godogma wrote:In that case I'm not sure why someone would use it... A range of 4-24 damage with a chance for twice that on a crit drops to 12 flat and only 1.5 as a critical damage multiplier... You're losing a lot of potential damage for a much smaller amount of guaranteed damage.
Johnnycat93 wrote:Dark Kyropt
The Dark Kyropt (or shadow hunter as it is sometimes referred) is a new breed of Splugorth monster designed to be a brutal super-hunter. In this the creature has performed frighteningly well. .
Johnnycat93 wrote:Sorry about the lack of updates, I got a lot of stuff queuing up and not a lot of time to work on it. Plus I recently got into a D&D game so a good part of my creative energy has gone to that ( ).
Here's a list of what I hope to release in the next couple of months:
Sword-Slinger OCC
Nova Markets: Thermal Cutters
Titan's End: Enviroments and Monsters
"Carnage"; The first John Malise Special!
Bullet Witch OCC
Nova Markets: "Castle" Siege Walker
And possibly Zom-Burge (Dead Reign Material) with updated material for Flake's Warehouse and his two new "assistants"
Happy Trails!
Johnnycat93 wrote:taalismn wrote:Doesn't matter if he can't die; if you can hammer in enough stakes through enough parts of his body, into a firm enough under-surface, he'll be spending his time trying to pry himself loose.
Why not just shoot him into the sun?
Johnnycat93 wrote:taalismn wrote:But I'm serious about putting a Bullet-Witch up against a Psi-Shooter or a Gun Master from China.
Well, on average Bullet Magic is only half as powerful as a Gun Masters abilities. Although their access to magic gives them some sort of advantage. As for a psi-slinger, I'm pretty sure the Bullet Witch and the Gun Master would both beat it.
Johnnycat93 wrote:*Update*
I was just informed that the original download link I gave for the World of Blades was dead. In light of this I have instead hosted the file through google docs and it should now be fully view-able.