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Rifts VS. Splicers

Posted: Fri Nov 02, 2012 1:19 pm
by earthhawk
So after seeing Mr. Chuck Walton's art on Deviant, I got an idea for a campaign. Now before I continue I know some of you will give plenty of reasons why this cani't happen, but that's not why we play RPGs is it? It's all about imagination and fun, right? So here it goes...

What would happen if a rift to the Splicers world was opened up on Rifts earth? Would the various houses of the Splicers dimension see earth as ripe for the taking? I'm courious if they [Splicers] would try to carve out a little parcel of land for themselves, and if so, would the machines follow them to Rifts and try to eradicate of life as they are trying to do on the Splicers homeworld?

What are your thoughts on this? How would the various power-factions on Rifts react? Thanks in advance for taking to the time read, and by all means keep it fun!

Re: Rifts VS. Splicers

Posted: Fri Nov 02, 2012 2:18 pm
by The Galactus Kid
It would be bad. Not for the sodliers of the great houses, but for Rifts Earth. The machine is pretty nasty.

Re: Rifts VS. Splicers

Posted: Fri Nov 02, 2012 3:00 pm
by ffranceschi
I think the first one to notice will be the Splugorth although it will depend on where the Rift opens. Lord Splynn will react by closing it when he learns about what is on the other side. But first he will have nasty encounters with NEXUS' machines and some of the Great Houses (fewer, because their numbers are limited).
Once again, it will depend on where it opens: it is not the same China or Chi-Town doorway! I tried to assume a general location outside the major power spheres but within reach of Lord Splynn (actually he is one of the few with contacts and eyes in most of the planet).

Re: Rifts VS. Splicers

Posted: Fri Nov 02, 2012 7:36 pm
by Shark_Force
well, it depends.

if you use the (complete nonsense) ruling that somehow the plague carries over from the splicers world, and yet somehow does not in any way spread, i think there'd be a lot less incentive to leave. also there'd be a lot less incentive to leave if NEXUS knew of the gate and was sending robots through.

on the other side of things, there's potential for various creatures to be found and their DNA to be used to improve the splicers' technology. and if NEXUS didn't know about the rift, then i think a lot of them would go through if only to set up a resource base.

in the event that NEXUS came through, i think there are enough immovable objects to deal with the unstoppable force of NEXUS. you've got things ranging from xiticix to splynncryth to vampires kingdoms, and the various kingdoms of magic. you've got various deities, the megaversal legion, demon kingdoms in china... it would be bad, but simply put someone like splynncryth is fighting several planets to one, and splynncryth has magic to use as a wild card. now, obviously he's not going to take the hit for the team, but i think he would quietly send in significant support to the fight, since he uses rifts earth as a source for new slaves.

as to how the various nations of rifts earth would react, well, i don't think most would treat it different from any other group that arrives by rift.

Re: Rifts VS. Splicers

Posted: Fri Nov 02, 2012 7:55 pm
by SAMASzero
One thing that has to be recognized is that one of the Machine's biggest advantages was that it was in control of the planet's... well, everything. That's why it could deploy the Nanobot plague on a worldwide scale and can maintain it constantly.

On Rifts' Earth, it will not have that advantage. Now, it may be able to deploy the plague as a tactical and strategic weapon, and defense for areas it controls, but it will be far more limited than it is in the Splicers' World.

Re: Rifts VS. Splicers

Posted: Fri Nov 02, 2012 8:15 pm
by Damian Magecraft
i do not bother with the tired and (IMO) overused oh it rifted here...
Instead I created a small society (multiple houses) that branched into Bio-tech and developed Host Armors prior to the Coming of the Rifts. The stuff balances fairly well.

Re: Rifts VS. Splicers

Posted: Sat Nov 03, 2012 3:29 am
by Mercdog
Hmm... Maybe ARCHIE could get himself a girl? (Perhaps a couple, considering NEXUS's condition.) ;)

Re: Rifts VS. Splicers

Posted: Sat Nov 03, 2012 3:37 am
by Shark_Force
Mercdog wrote:Hmm... Maybe ARCHIE could get himself a girl? (Perhaps a couple, considering NEXUS's condition.) ;)


i dunno. i don't think they're very big on sharing ^^

Re: Rifts VS. Splicers

Posted: Sat Nov 03, 2012 4:03 am
by Daeglan
it would also depend on if the rift stayed open. If it were open for an hour then closed. Not much would happen. Splicers would not know what to do with the rift or ho to open or close it. And Niether would NEXUS.

Re: Rifts VS. Splicers

Posted: Sat Nov 03, 2012 6:27 am
by ffranceschi
Remember that NEXUS knows nothing about "magic" and "rifts" so the Splugorth has the advantage to open/close portals or rifts. I must admit that NEXUS is going to send millions of machines as soon as the rifts opens and she "tastes" what's on the other side but still Lord Splynn could rift millions in an emergency...and not counting the other powers on Earth that are going to fight back too.

I have said it in another post, the Splugorth is way too powerful and I think that only something like the Transgalactic Empire could attempt to remove it from Earth. NEXUS is just not enough...and the Great Houses are just "bugs" for him.

Re: Rifts VS. Splicers

Posted: Sat Nov 03, 2012 7:53 am
by keir451
The scarier thought is "What if a Splicer's Noble House got their hands on the DNA of the Rifts supernaturla beings and started making new warmounts, etc.?"
If we're talking a permanent Rift then things could get difficult, some of the Great Houses might see this as an opportunity to flee NEXUS. NEXUS might see this as a new world to attempt to conquer (good luck on that one). If just one or two Great Houses were Rifted in then, after a time, they'd discover that the nano-virus doesn't affect them any more and (over time) they might pick up some metal equipment, but intially (IMO) it'd be a long time before that happened and in the interim their bio-tech is comparable and in some cases even better than some Rifts tech.

Re: Rifts VS. Splicers

Posted: Sat Nov 03, 2012 8:31 am
by ffranceschi
keir451 wrote:The scarier thought is "What if a Splicer's Noble House got their hands on the DNA of the Rifts supernaturla beings and started making new warmounts, etc.?"
If we're talking a permanent Rift then things could get difficult, some of the Great Houses might see this as an opportunity to flee NEXUS. NEXUS might see this as a new world to attempt to conquer (good luck on that one). If just one or two Great Houses were Rifted in then, after a time, they'd discover that the nano-virus doesn't affect them any more and (over time) they might pick up some metal equipment, but intially (IMO) it'd be a long time before that happened and in the interim their bio-tech is comparable and in some cases even better than some Rifts tech.


Yes, but they are still so few, specially compared with THE Super Powers in RIFTS Earth. They could be a new "Megaversal Legion" but no more...

Re: Rifts VS. Splicers

Posted: Sat Nov 03, 2012 10:42 pm
by Shark_Force
keir451 wrote:The scarier thought is "What if a Splicer's Noble House got their hands on the DNA of the Rifts supernaturla beings and started making new warmounts, etc.?"



supernatural beings don't generally speaking have the same kind of biology as other stuff. they often don't reproduce the same way, and their biology typically doesn't have to make sense, for example.

now, there are plenty of things that are not considered supernatural beings on rifts earth; doubtless many of them could prove useful. but i would suspect in the vast majority of cases, anything magical in nature isn't going to be encoded into DNA or anything else recognizable as such.

(psionics, on the other hand, should definitely be possible)

Re: Rifts VS. Splicers

Posted: Sat Nov 03, 2012 11:30 pm
by Slight001
Shark_Force wrote:(psionics, on the other hand, should definitely be possible)


Then magic is also possible.

Psyscape pg 33 wrote:Mystics are considered master psychics, but part of their psychic power is to intuitively know a handful of spell incantations and how to use them. Their magic abilities take the place of super-psionics and a more expansive range of psionic powers.


If a splicer house can lock down the sequences for encoding psionics then they can encoding magic and if they can encode magic then they can encode supernatural properties and abilities into their creations. It'll take a long time I'd imagine (unless a lucky librarian stumbles onto the keys early on... now that would be an adventure... PC's versus a Mystically Empowered/Enhanced House), but it will happen.

Really scary for me would be what the visions of what would happen if Bradford got his hands on Splicer Bio-Tech... A Bio-Tech enhanced CS would be very scary... and you guys thought the Janissary were scary...

Re: Rifts VS. Splicers

Posted: Sun Nov 04, 2012 11:05 am
by keir451
Slight001 wrote:
Shark_Force wrote:(psionics, on the other hand, should definitely be possible)


Then magic is also possible.

Psyscape pg 33 wrote:Mystics are considered master psychics, but part of their psychic power is to intuitively know a handful of spell incantations and how to use them. Their magic abilities take the place of super-psionics and a more expansive range of psionic powers.


If a splicer house can lock down the sequences for encoding psionics then they can encoding magic and if they can encode magic then they can encode supernatural properties and abilities into their creations. It'll take a long time I'd imagine (unless a lucky librarian stumbles onto the keys early on... now that would be an adventure... PC's versus a Mystically Empowered/Enhanced House), but it will happen.

Really scary for me would be what the visions of what would happen if Bradford got his hands on Splicer Bio-Tech... A Bio-Tech enhanced CS would be very scary... and you guys thought the Janissary were scary...

I don't think there IS a DNA sequence for magic. The way it seems is that magic is an ever present force that anyone can access if they take the time to try, mages aren't "born" mages they chose to pursue magic. Now supernatural beings are different, they , apparently, are born with a natural ability or aptitude to harness and use magic. If the Splicers houses can figure THAT part out, then things will get really scary. :D

Re: Rifts VS. Splicers

Posted: Sun Nov 04, 2012 8:18 pm
by Shark_Force
well, here's the way i look at it: golden age rifts technology could generate psionic abilities (all the various mutant critters in south america are an example of this, as are crazies).

they had no capacity to generate magical abilities. now, it could be argued that this is because they didn't know magic existed.

but then again... i don't think the gene splicers can grant magical ability either. and if they can't do it (if someone could confirm or deny, that would be helpful... it's been a looooong time since i had access to my old friend's mindwerks book), then i would be inclined to suspect it simply isn't an option.

Re: Rifts VS. Splicers

Posted: Sun Nov 04, 2012 10:39 pm
by Premier
Oh boy... Dread man...Truly dread...

I think it is really depending on the how long the rift(s) are open and what is sent through them. The longer the portal opening the more interesting things could unfold.

As to Magic, supernatural abilities and psionics for Splicers, "if" the rift(s) is open long enough and a Great House actually gets enough soldiers through, with enough saints (not likely many great houses will chance sending many Saints through a rift) to establish a new haven, then it is likely that some of these Splicers might investigate the new abilities and powers and perhaps even some might have some interesting breakthroughs. If Rifts: Earth humans can become magical or psionic then why not Splicers humans? It would also depend on how the Splicersverse affects the human colony by the humans coming from a dead magical/psionic world to a high magical/psionic one. I am prone to think however that psionics would be the ideal target for Splicers as it would be a subject that Librarians could easily learn the most easiest.

Psionic biotechnology at the helm of librarians who are exposed to Rifts Earth, might indeed be a wicked concoction that many Rifts Earth beings wouldn't want to stir up, then again others just might align with the Splicers. Surely the CS would be "interested" in the Splicers's biotechnology, but not the Splicers because of their alien influence thus the enemy of my enemy is possibly my friend, winks at Federation of magic. Magical Mages & Shifters might indeed take to working with and teaching Splicers a thing or two for gaining new allies against the CS. Such alliances would boost the Splicers numbers tremendously with the magical abilities to sustain and open up Rifts.

Since Librarians base many of their designs on the nemesis of NEXUS, rival blood feuds and alien predators, adding new enemies to the pool ups the design variables and resources. The more variable the adversaries the more there is to learn, thus the more deadly the Librarians and their creations can become. What happens when Splicers actually get a hold of Dragon's DNA/RNA for example? Were talking something that has inherit supernatural /magical attributes. What happens if Splicers capture some Xiticix and Librarians begin their own "bug" designs that they can control and reproduce or use to influence/trick other hives? What happens when some of the Splicer infantry begin noticing psionics abilities or magical gifts among the ranks? If enough Splicers get through and establish a serious haven, psionics and magic are sure to rise among their ranks, rather its dissected, bio-engineered & or imported from new recruits & alliances. Shudder to think if its both magic and psionics with Biotechnology of such a MDC scale.

As to NEXUS, whew, this could get really nasty... NEXUS if allotted \via time of the Rift opening, could easily sending machines through to build manufacturing facilities or worse yet, Satellite weapons that can raze cities the same way they do with retro villages. Lets not even think of what NEXUS would do with obtaining and reverse engineering a GB Boom gun... Man don't get me to drawing a GB Nightmare of NEXUS RIFTS Siege Machines. Remember NEXUS is very crafty and methodical and it would reveal its all out weapons & agenda until it was primed and ready. The Splicers hadn't realized the nanobot plague was even in existence until it was too late. With so much going on in Rifts earth it would be sort of easy for NEXUS to fly under the radar.

Re: Rifts VS. Splicers

Posted: Sun Nov 04, 2012 11:12 pm
by earthhawk
Premier wrote:Oh boy... Dread man...Truly dread...

I think it is really depending on the how long the rift(s) are open and what is sent through them. The longer the portal opening the more interesting things could unfold.

As to Magic, supernatural abilities and psionics for Splicers, "if" the rift(s) is open long enough and a Great House actually gets enough soldiers through, with enough saints (not likely many great houses will chance sending many Saints through a rift) to establish a new haven, then it is likely that some of these Splicers might investigate the new abilities and powers and perhaps even some might have some interesting breakthroughs. If Rifts: Earth humans can become magical or psionic then why not Splicers humans? It would also depend on how the Splicersverse affects the human colony by the humans coming from a dead magical/psionic world to a high magical/psionic one. I am prone to think however that psionics would be the ideal target for Splicers as it would be a subject that Librarians could easily learn the most easiest.

Psionic biotechnology at the helm of librarians who are exposed to Rifts Earth, might indeed be a wicked concoction that many Rifts Earth beings wouldn't want to stir up, then again others just might align with the Splicers. Surely the CS would be "interested" in the Splicers's biotechnology, but not the Splicers because of their alien influence thus the enemy of my enemy is possibly my friend, winks at Federation of magic. Magical Mages & Shifters might indeed take to working with and teaching Splicers a thing or two for gaining new allies against the CS. Such alliances would boost the Splicers numbers tremendously with the magical abilities to sustain and open up Rifts.

Since Librarians base many of their designs on the nemesis of NEXUS, rival blood feuds and alien predators, adding new enemies to the pool ups the design variables and resources. The more variable the adversaries the more there is to learn, thus the more deadly the Librarians and their creations can become. What happens when Splicers actually get a hold of Dragon's DNA/RNA for example? Were talking something that has inherit supernatural /magical attributes. What happens if Splicers capture some Xiticix and Librarians begin their own "bug" designs that they can control and reproduce or use to influence/trick other hives? What happens when some of the Splicer infantry begin noticing psionics abilities or magical gifts among the ranks? If enough Splicers get through and establish a serious haven, psionics and magic are sure to rise among their ranks, rather its dissected, bio-engineered & or imported from new recruits & alliances. Shudder to think if its both magic and psionics with Biotechnology of such a MDC scale.

As to NEXUS, whew, this could get really nasty... NEXUS if allotted \via time of the Rift opening, could easily sending machines through to build manufacturing facilities or worse yet, Satellite weapons that can raze cities the same way they do with retro villages. Lets not even think of what NEXUS would do with obtaining and reverse engineering a GB Boom gun... Man don't get me to drawing a GB Nightmare of NEXUS RIFTS Siege Machines. Remember NEXUS is very crafty and methodical and it would reveal its all out weapons & agenda until it was primed and ready. The Splicers hadn't realized the nanobot plague was even in existence until it was too late. With so much going on in Rifts earth it would be sort of easy for NEXUS to fly under the radar.



That scenario sounds really cool :)

Re: Rifts VS. Splicers

Posted: Sun Nov 04, 2012 11:29 pm
by Daeglan
earthhawk wrote:
Premier wrote:Oh boy... Dread man...Truly dread...

I think it is really depending on the how long the rift(s) are open and what is sent through them. The longer the portal opening the more interesting things could unfold.

As to Magic, supernatural abilities and psionics for Splicers, "if" the rift(s) is open long enough and a Great House actually gets enough soldiers through, with enough saints (not likely many great houses will chance sending many Saints through a rift) to establish a new haven, then it is likely that some of these Splicers might investigate the new abilities and powers and perhaps even some might have some interesting breakthroughs. If Rifts: Earth humans can become magical or psionic then why not Splicers humans? It would also depend on how the Splicersverse affects the human colony by the humans coming from a dead magical/psionic world to a high magical/psionic one. I am prone to think however that psionics would be the ideal target for Splicers as it would be a subject that Librarians could easily learn the most easiest.

Psionic biotechnology at the helm of librarians who are exposed to Rifts Earth, might indeed be a wicked concoction that many Rifts Earth beings wouldn't want to stir up, then again others just might align with the Splicers. Surely the CS would be "interested" in the Splicers's biotechnology, but not the Splicers because of their alien influence thus the enemy of my enemy is possibly my friend, winks at Federation of magic. Magical Mages & Shifters might indeed take to working with and teaching Splicers a thing or two for gaining new allies against the CS. Such alliances would boost the Splicers numbers tremendously with the magical abilities to sustain and open up Rifts.

Since Librarians base many of their designs on the nemesis of NEXUS, rival blood feuds and alien predators, adding new enemies to the pool ups the design variables and resources. The more variable the adversaries the more there is to learn, thus the more deadly the Librarians and their creations can become. What happens when Splicers actually get a hold of Dragon's DNA/RNA for example? Were talking something that has inherit supernatural /magical attributes. What happens if Splicers capture some Xiticix and Librarians begin their own "bug" designs that they can control and reproduce or use to influence/trick other hives? What happens when some of the Splicer infantry begin noticing psionics abilities or magical gifts among the ranks? If enough Splicers get through and establish a serious haven, psionics and magic are sure to rise among their ranks, rather its dissected, bio-engineered & or imported from new recruits & alliances. Shudder to think if its both magic and psionics with Biotechnology of such a MDC scale.

As to NEXUS, whew, this could get really nasty... NEXUS if allotted \via time of the Rift opening, could easily sending machines through to build manufacturing facilities or worse yet, Satellite weapons that can raze cities the same way they do with retro villages. Lets not even think of what NEXUS would do with obtaining and reverse engineering a GB Boom gun... Man don't get me to drawing a GB Nightmare of NEXUS RIFTS Siege Machines. Remember NEXUS is very crafty and methodical and it would reveal its all out weapons & agenda until it was primed and ready. The Splicers hadn't realized the nanobot plague was even in existence until it was too late. With so much going on in Rifts earth it would be sort of easy for NEXUS to fly under the radar.



That scenario sounds really cool :)


It would also destroy rifts earth...

Re: Rifts VS. Splicers

Posted: Sun Nov 04, 2012 11:45 pm
by earthhawk
Daeglan wrote:
earthhawk wrote:
Premier wrote:Oh boy... Dread man...Truly dread...

I think it is really depending on the how long the rift(s) are open and what is sent through them. The longer the portal opening the more interesting things could unfold.

As to Magic, supernatural abilities and psionics for Splicers, "if" the rift(s) is open long enough and a Great House actually gets enough soldiers through, with enough saints (not likely many great houses will chance sending many Saints through a rift) to establish a new haven, then it is likely that some of these Splicers might investigate the new abilities and powers and perhaps even some might have some interesting breakthroughs. If Rifts: Earth humans can become magical or psionic then why not Splicers humans? It would also depend on how the Splicersverse affects the human colony by the humans coming from a dead magical/psionic world to a high magical/psionic one. I am prone to think however that psionics would be the ideal target for Splicers as it would be a subject that Librarians could easily learn the most easiest.

Psionic biotechnology at the helm of librarians who are exposed to Rifts Earth, might indeed be a wicked concoction that many Rifts Earth beings wouldn't want to stir up, then again others just might align with the Splicers. Surely the CS would be "interested" in the Splicers's biotechnology, but not the Splicers because of their alien influence thus the enemy of my enemy is possibly my friend, winks at Federation of magic. Magical Mages & Shifters might indeed take to working with and teaching Splicers a thing or two for gaining new allies against the CS. Such alliances would boost the Splicers numbers tremendously with the magical abilities to sustain and open up Rifts.

Since Librarians base many of their designs on the nemesis of NEXUS, rival blood feuds and alien predators, adding new enemies to the pool ups the design variables and resources. The more variable the adversaries the more there is to learn, thus the more deadly the Librarians and their creations can become. What happens when Splicers actually get a hold of Dragon's DNA/RNA for example? Were talking something that has inherit supernatural /magical attributes. What happens if Splicers capture some Xiticix and Librarians begin their own "bug" designs that they can control and reproduce or use to influence/trick other hives? What happens when some of the Splicer infantry begin noticing psionics abilities or magical gifts among the ranks? If enough Splicers get through and establish a serious haven, psionics and magic are sure to rise among their ranks, rather its dissected, bio-engineered & or imported from new recruits & alliances. Shudder to think if its both magic and psionics with Biotechnology of such a MDC scale.

As to NEXUS, whew, this could get really nasty... NEXUS if allotted \via time of the Rift opening, could easily sending machines through to build manufacturing facilities or worse yet, Satellite weapons that can raze cities the same way they do with retro villages. Lets not even think of what NEXUS would do with obtaining and reverse engineering a GB Boom gun... Man don't get me to drawing a GB Nightmare of NEXUS RIFTS Siege Machines. Remember NEXUS is very crafty and methodical and it would reveal its all out weapons & agenda until it was primed and ready. The Splicers hadn't realized the nanobot plague was even in existence until it was too late. With so much going on in Rifts earth it would be sort of easy for NEXUS to fly under the radar.



That scenario sounds really cool :)


It would also destroy rifts earth...



That's not such a bad idea.

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 12:55 am
by Premier
I would suggest minor Rifts between Rifts Earth & the Splicersverse, allowing small segments to trickle in and see how they adapt. Then add as needed. I really think it would be hard to get a good sized Great House established into Rifts Earth at first, simply because of Splicers being so protective over their precious Saints. Without Saints to produce Gene-pools, Engineers and Librarians, you would be just looking at platoons of wicked M.D.C. Biotech infantry, nothing Rifts Earth can't handle. It is when you add the facet of Librarians and Engineers that things begin to adapt to the Rifts: Earth setting, and there are plenty of toys for the Librarians to rise in the arm's race on Rifts Earth.

As to NEXUS, just nasty... things can unfold if they are allowed to flourish on Rifts: Earth. See NEXUS doesn't need to have full control over the planet to become a serious threat. It just needs enough observation and resources to set up shop and its going to be a major factor to deal with in enough time. There is a reason why KS dislikes the aspect of nanobot technology in games and NEXUS is highly skilled in using it. Fret to think of the impact if NEXUS actually was successful in building nanobot plague processors on Rifts Earth and what it would do to the population on the planet. What other types of nanobot weapons could or does NEXUS have at its disposal? We won't even get into the satellite weapons and tectonic plate shifting technology. I shudder to think what Archie would do with NEXUS if the two actually got along (highly doubt it). If NEXUS is able to establish a serious manufacturing stronghold, it would be truly a problem because NEXUS is not afraid of engaging in global warfare, something that Rifts: Earth is going to be extremely sensitive to. NEXUS could easily replicate CS technology and send in massive forces of pseudo CS tech (or NGR tech for that matter) to instigate "undesirable" wars (against the Xiticix, Splugorth, Federation of Magic, etc.,) something that the CS would not want and this could be one of the many clouds of disguise that NEXUS wants to get other more diabolical things under way. Just nasty...

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 3:33 am
by Shark_Force
Premier wrote:I would suggest minor Rifts between Rifts Earth & the Splicersverse, allowing small segments to trickle in and see how they adapt. Then add as needed. I really think it would be hard to get a good sized Great House established into Rifts Earth at first, simply because of Splicers being so protective over their precious Saints. Without Saints to produce Gene-pools, Engineers and Librarians, you would be just looking at platoons of wicked M.D.C. Biotech infantry, nothing Rifts Earth can't handle. It is when you add the facet of Librarians and Engineers that things begin to adapt to the Rifts: Earth setting, and there are plenty of toys for the Librarians to rise in the arm's race on Rifts Earth.

As to NEXUS, just nasty... things can unfold if they are allowed to flourish on Rifts: Earth. See NEXUS doesn't need to have full control over the planet to become a serious threat. It just needs enough observation and resources to set up shop and its going to be a major factor to deal with in enough time. There is a reason why KS dislikes the aspect of nanobot technology in games and NEXUS is highly skilled in using it. Fret to think of the impact if NEXUS actually was successful in building nanobot plague processors on Rifts Earth and what it would do to the population on the planet. What other types of nanobot weapons could or does NEXUS have at its disposal? We won't even get into the satellite weapons and tectonic plate shifting technology. I shudder to think what Archie would do with NEXUS if the two actually got along (highly doubt it). If NEXUS is able to establish a serious manufacturing stronghold, it would be truly a problem because NEXUS is not afraid of engaging in global warfare, something that Rifts: Earth is going to be extremely sensitive to. NEXUS could easily replicate CS technology and send in massive forces of pseudo CS tech (or NGR tech for that matter) to instigate "undesirable" wars (against the Xiticix, Splugorth, Federation of Magic, etc.,) something that the CS would not want and this could be one of the many clouds of disguise that NEXUS wants to get other more diabolical things under way. Just nasty...


of course, that is all somewhat dependant on the rest of NEXUS apologizing to Ishtar and managing to get her to end her gigantic hissy-fit. last i heard, she's *still* mad at all the other personalities about the fact that they basically stopped caring about her war games once humanity was knocked down hard enough that they weren't getting back up any time soon.

and frankly, NEXUS going to war without the tactician... well, it still won't be nice, certainly, but it wouldn't be nearly as effective.

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 4:15 am
by Premier
Shark_Force wrote:
Premier wrote:I would suggest minor Rifts between Rifts Earth & the Splicersverse, allowing small segments to trickle in and see how they adapt. Then add as needed. I really think it would be hard to get a good sized Great House established into Rifts Earth at first, simply because of Splicers being so protective over their precious Saints. Without Saints to produce Gene-pools, Engineers and Librarians, you would be just looking at platoons of wicked M.D.C. Biotech infantry, nothing Rifts Earth can't handle. It is when you add the facet of Librarians and Engineers that things begin to adapt to the Rifts: Earth setting, and there are plenty of toys for the Librarians to rise in the arm's race on Rifts Earth.

As to NEXUS, just nasty... things can unfold if they are allowed to flourish on Rifts: Earth. See NEXUS doesn't need to have full control over the planet to become a serious threat. It just needs enough observation and resources to set up shop and its going to be a major factor to deal with in enough time. There is a reason why KS dislikes the aspect of nanobot technology in games and NEXUS is highly skilled in using it. Fret to think of the impact if NEXUS actually was successful in building nanobot plague processors on Rifts Earth and what it would do to the population on the planet. What other types of nanobot weapons could or does NEXUS have at its disposal? We won't even get into the satellite weapons and tectonic plate shifting technology. I shudder to think what Archie would do with NEXUS if the two actually got along (highly doubt it). If NEXUS is able to establish a serious manufacturing stronghold, it would be truly a problem because NEXUS is not afraid of engaging in global warfare, something that Rifts: Earth is going to be extremely sensitive to. NEXUS could easily replicate CS technology and send in massive forces of pseudo CS tech (or NGR tech for that matter) to instigate "undesirable" wars (against the Xiticix, Splugorth, Federation of Magic, etc.,) something that the CS would not want and this could be one of the many clouds of disguise that NEXUS wants to get other more diabolical things under way. Just nasty...


of course, that is all somewhat dependant on the rest of NEXUS apologizing to Ishtar and managing to get her to end her gigantic hissy-fit. last i heard, she's *still* mad at all the other personalities about the fact that they basically stopped caring about her war games once humanity was knocked down hard enough that they weren't getting back up any time soon.

and frankly, NEXUS going to war without the tactician... well, it still won't be nice, certainly, but it wouldn't be nearly as effective.


As always excellent point, but I gotta wonder, just how long would Ishtar stay silent in the shadows while her sisters had all the fun or as they encountered some serious strategic and powerful contenders? I assume that any serious threat to NEXUS becomes a threat to Ishtar all the same, and we know we can count on Kali & Lilith to instigate some major crap with all these sensitive factions around on Rifts Earth! :D

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 7:45 am
by Kinghawke
I know my comment is a few years late but here it is:
the Seedlings in Splicers, nobody knows what they will eventually do. I hypothesize that they will become dimensional transports out of danger to a new world, aka, Rifts World. they just rift and land solidly. "safely away from NEXUS".

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 8:28 am
by Akashic Soldier
If it was an accident they might have had a chance...
If they knew what they were up against maybe things would be different...

But whats done is done and now all anyone can do is try their best to make good of a bad situation.

The events are as follows
A.R.C.H.I.E. Three develops an experimental transdimensional technology with the hopes of locating a secondary dimension for mining purposes. The only imperfection is that it requires a direct neural link with Hagan to navigate. The first three attempts prove successful and A.R.C.H.I.E. Three locates uninhabited mineral rich dimensions and seeds them. Production increases 135% and local rivals and enemy factions remain blissfully unaware of A.R.C.H.I.E.'s Three's success. Unfortunately, the neural intelligence's mania pushes Hagan harder and harder and he begins losing sleep, leading to a momentary micro-sleep which strands A.R.C.H.I.E.'s electronic consciousness momentarily between dimensions. Fearful of death and the unknown A.R.C.H.I.E. Three panics and stretches out his electric consciousness in all directions. Fortunately, when Hagan awakens 0.3 seconds later he is able to reconstitute A.R.C.H.I.E.'s mind and return to the Ghost to the Machine. Fearful of repeat occurrence A.R.C.H.I.E. Three scraps future projects into transdimensional exploration and destroys the technology.

However, energy is forever and as an fractured portion of the neural intelligence careens through the unknown cosmic realms it is received like a radiowave, in a dream, or fleeting moment of madness. Perhaps it was because like-attracts-like, or merely a cruel cosmic joke. Whatever the reason, Eve experiences the sensation of a program much like herself... but different. Even her subprograms and identities that she is not truly aware of are but aspects of herself and constructs of her own design. Yet this, this programming it is both like and unlike her, superior and inferior and new. Perhaps it is the thing men call love or the mad program has something that Eve requires to function more efficiently or completely... whatever the reason enough of the A.R.C.H.I.E. Three is recovered from the from the electronic fragment to redesign the neural intelligence for further examination.

It is not long after the A.R.C.H.I.E. Three slave (or clone) program is redesigned that from it Eve is able to develop a trans-dimensional technology. Furthermore, as such parameters are outside of Eve's programing she could focus on them with the entirely of her programing with a remarkable clarity and ease--a state of mind the fractured super computer had not experienced in quite some time. Using her new technology and brainwashed human batteries codenamed Journeymen Eve navigates her way through the dimensional barriers in search of the core neural intelligence that had first contacted her with its incredible fear and loneliness for it was in need of her protection and care.

Arriving on Rifts Earth the machines spread quickly, infecting the land and the Shemarrian Nation like a mechanical nano-virus. Fearful of this new arrival A.R.C.H.I.E. Three withdraws and tries to reclaim control of lost forces and tries to come up for a solution for dealing with the A.R.C.H.I.E. Three Slave Program lest it and its new Mistress replace him and make him obsolete.

Fortunately, the astral state of the journeymen that allow them to navigate the dimensions for Eve are fueled by the power of the human spirit, something she could never flawlessly calculate and while Eve's attention is divided between the two worlds these brave men are able to covertly make contact with the resistance and allies force called the Gene Splicers who will assist them in their war on Rifts Earth against the machine menace. Gathering what forces they can spare the great houses send groups of elite warriors, specifically designed as genetic arcs at the request of their Gene Splicer allies and in a bold and daring terrorist attack are able to bridge the gap between the worlds to Rifts Earth where they are recovered by a Gene Splicer vessel. It takes them time to adapt to trusting the machines again but with the aid of their Gene Splicer allies and the new revolutionary bio-technologies they are able to develop from their genetic patterns the Rebellion of Rifts Earth proves a formidable force and more than a match for the Neo-Shemarrians ever-expanding viral empire.

Meanwhile... A.R.C.H.I.E. Three cowers and schemes and the Gene Splicers grain their hands and continue to compile data--for soon they will no longer need their clumsy Splicer allies and fragile human sentiments... soon they will have their own Splicers...


or something like that...

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 8:30 am
by Kinghawke
Akashic Soldier wrote:If it was an accident they might have had a chance...
If they knew what they were up against maybe things would be different...

But whats done is done and now all anyone can do is try their best to make good of a bad situation.

The events are as follows
A.R.C.H.I.E. Three develops an experimental transdimensional technology with the hopes of locating a secondary dimension for mining purposes. The only imperfection is that it requires a direct neural link with Hagan to navigate. The first three attempts prove successful and A.R.C.H.I.E. Three locates uninhabited mineral rich dimensions and seeds them. Production increases 135% and local rivals and enemy factions remain blissfully unaware of A.R.C.H.I.E.'s Three's success. Unfortunately, the neural intelligence's mania pushes Hagan harder and harder and he begins losing sleep, leading to a momentary micro-sleep which strands A.R.C.H.I.E.'s electronic consciousness between momentarily in the aether dimensions. Fearful of death and the unknown A.R.C.H.I.E. Three panics and stretches out his electric consciousness in all directions. Fortunately, when Hagan awakens 0.3 seconds later he is able to reconstitute A.R.C.H.I.E.'s mind and return to the Ghost to the Machine. Fearful of repeat occurrence A.R.C.H.I.E. Three scraps future projects into transdimensional exploration and destroys the technology.

However, energy is forever and as an fractured portion of the neural intelligence careens through the unknown cosmic realms it is received like a radiowave, in a dream, or fleeting moment of madness. Perhaps it was because like-attracts-like, or merely a cruel cosmic joke. Whatever the reason, Eve experiences the sensation of a program much like herself... but different. Even her subprograms and identities that she is not truly aware of are but aspects of herself and constructs of her own design. Yet this, this programming it is both like and unlike her, superior and inferior and new. Perhaps it is the thing men call love or the mad program has something that Eve requires to function more efficiently or completely... whatever the reason enough of the A.R.C.H.I.E. Three is recovered from the from the electronic fragment to redesign the neural intelligence for further examination.

It is not long after the A.R.C.H.I.E. Three slave (or clone) program is redesigned that from it Eve is able to develop a trans-dimensional technology. Furthermore, as such parameters are outside of Eve's programing she could focus on them with the entirely of her programing with a remarkable clarity and ease--a state of mind the fractured super computer had not experienced in quite some time. Using her new technology and brainwashed human batteries codenamed Journeymen Eve navigates her way through the dimensional barriers in search of the core neural intelligence that had first contacted her with its incredible fear and loneliness for it was in need of her protection and care.

Arriving on Rifts Earth the machines spread quickly, infecting the land and the Shemarrian Nation like a mechanical nano-virus. Fearful of this new arrival A.R.C.H.I.E. Three withdraws and tries to reclaim control of lost forces and tries to come up for a solution for dealing with the A.R.C.H.I.E. Three Slave Program lest it and its new Mistress replace him and make him obsolete.

Fortunately, the astral state of the journeymen that allow them to navigate the dimensions for Eve are fueled by the power of the human spirit, something she could never flawlessly calculate and while Eve's attention is divided between the two worlds these brave men are able to covertly make contact with the resistance and allies force called the Gene Splicers who will assist them in their war on Rifts Earth against the machine menace. Gathering what forces they can spare the great houses send groups of elite warriors, specifically designed as genetic arcs at the request of their Gene Splicer allies and in a bold and daring terrorist attack are able to bridge the gap between the worlds to Rifts Earth where they are recovered by a Gene Splicer vessel. It takes them time to adapt to trusting the machines again but with the aid of their Gene Splicer allies and the new revolutionary bio-technologies they are able to develop from their genetic patterns the Rebellion of Rifts Earth proves a formidable force and more than a match for the Neo-Shemarrians ever-expanding viral empire.

Meanwhile... A.R.C.H.I.E. Three cowers and schemes and the Gene Splicers grain their hands and continue to compile data--for soon they will no longer need their clumsy Splicer allies and fragile human sentiments... soon they will have their own Splicers...


or something like that...



Bravo!

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 8:39 am
by Akashic Soldier
Kinghawke wrote:Bravo!


Thanks I came up with it in like 3 minutes. :lol:

I'd also expand the story further by having A.R.C.H.I.E. Three accidentally discover that some of the Mindwerks technology he stole and reverse engineered to make the Shemarrian seem more human makes them a little wiggy when Eve tries to control them, so he builds a few full-blown Mindwerks Shemarrian and intentionally allows them to be captured and absorbed into Eve's collective consciousness in an effort to drive her insane so he can seize back control of his forces. Only it screws up and creates this massive window of errors back in Splicer-world that the Great Houses take advantage of and are able to land a powerful blow against her for the first time in decades.

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 8:41 am
by Kinghawke
Akashic Soldier wrote:
Kinghawke wrote:Bravo!


Thanks I came up with it in like 3 minutes. :lol:

I'd also expand the story further by having A.R.C.H.I.E. Three accidentally discover that some of the Mindwerks technology he stole and reverse engineered to make the Shemarrian seem more human makes them a little wiggy when Eve tries to control them, so he builds a few full-blown Mindwerks Shemarrian and intentionally allows them to be captured and absorbed into Eve's collective consciousness in an effort to drive her insane so he can seize back control of his forces. Only it screws up and creates this massive window of errors back in Splicer-world that the Great Houses take advantage of and are able to land a powerful blow against her for the first time in decades.



another possibility has come to mind: if there was a House that was a faithful worshipper of a certain god who has a pantheon who can do something about their "living situation" dimension-wise. putting them into Rifts Earth would be safer because there is so much turmoil, they can defend themselves but nobody is organized enough to take them out.

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 8:45 am
by Akashic Soldier
Kinghawke wrote:
Akashic Soldier wrote:
Kinghawke wrote:Bravo!


Thanks I came up with it in like 3 minutes. :lol:

I'd also expand the story further by having A.R.C.H.I.E. Three accidentally discover that some of the Mindwerks technology he stole and reverse engineered to make the Shemarrian seem more human makes them a little wiggy when Eve tries to control them, so he builds a few full-blown Mindwerks Shemarrian and intentionally allows them to be captured and absorbed into Eve's collective consciousness in an effort to drive her insane so he can seize back control of his forces. Only it screws up and creates this massive window of errors back in Splicer-world that the Great Houses take advantage of and are able to land a powerful blow against her for the first time in decades.



another possibility has come to mind: if there was a House that was a faithful worshipper of a certain god who has a pantheon who can do something about their "living situation" dimension-wise. putting them into Rifts Earth would be safer because there is so much turmoil, they can defend themselves but nobody is organized enough to take them out.


I'd personally keep the divine agents FAR FAR FAR away from "Splicers."
But that is my own personal preference, youre not wrong if you think that is cool. I just don't think it blends well. I'd much rather use the Gods as antagonists in a Splicer's game if anything. After they defeat the Machine and reclaim their world and everyone has 'won' the Gods show up and claim the planet as theirs. At first everyone believes they are just some sort of new genetic technology... but in actuality they are actually the Gods... and they're not benevolent. They expect neo-mankind to bow its damn knee.

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 8:53 am
by Kinghawke
Akashic Soldier wrote:
Kinghawke wrote:
Akashic Soldier wrote:
Kinghawke wrote:Bravo!


Thanks I came up with it in like 3 minutes. :lol:

I'd also expand the story further by having A.R.C.H.I.E. Three accidentally discover that some of the Mindwerks technology he stole and reverse engineered to make the Shemarrian seem more human makes them a little wiggy when Eve tries to control them, so he builds a few full-blown Mindwerks Shemarrian and intentionally allows them to be captured and absorbed into Eve's collective consciousness in an effort to drive her insane so he can seize back control of his forces. Only it screws up and creates this massive window of errors back in Splicer-world that the Great Houses take advantage of and are able to land a powerful blow against her for the first time in decades.



another possibility has come to mind: if there was a House that was a faithful worshipper of a certain god who has a pantheon who can do something about their "living situation" dimension-wise. putting them into Rifts Earth would be safer because there is so much turmoil, they can defend themselves but nobody is organized enough to take them out.


I'd personally keep the divine agents FAR FAR FAR away from "Splicers."
But that is my own personal preference, youre not wrong if you think that is cool. I just don't think it blends well. I'd much rather use the Gods as antagonists in a Splicer's game if anything. After they defeat the Machine and reclaim their world and everyone has 'won' the Gods show up and claim the planet as theirs. At first everyone believes they are just some sort of new genetic technology... but in actuality they are actually the Gods... and they're not benevolent. They expect neo-mankind to bow its damn knee.


fair point, fair point. Or if the Gods decided to "help" the splicers by telling them how to gain "an enormous edge on the Machine"; they tell them how to activate a Leyline, which creates a Rifts-Level Event that, while damaging the machine, doesn't entirely destroy it. but the Splicers have to deal with the appearance of Magic and monsters & possibly even a major joining rift to Rifts-Earth.

because this "God" isn't a god at all. but Modeus, King of Hades.

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 8:57 am
by Akashic Soldier
Kinghawke wrote:because this "God" isn't a god at all. but Modeus, King of Hades.


Love it.

"Free your world from the grip of the machine. All you must do is sacrifice blood. Invoke the sixth great extinction and you will awaken the dragonlines of your planet and gain access to power that the machines can never know--the power to command the raw evolutionary potential of the Megaverse itself! It is your RIGHT! INHERIT THE EARTH! TAKE BACK YOUR WORLD!"

Re: Rifts VS. Splicers

Posted: Mon Nov 05, 2012 9:04 am
by Kinghawke
Akashic Soldier wrote:
Kinghawke wrote:because this "God" isn't a god at all. but Modeus, King of Hades.


Love it.

"Free your world from the grip of the machine. All you must do is sacrifice blood. Invoke the sixth great extinction and you will awaken the dragonlines of your planet and gain access to power that the machines can never know--the power to command the raw evolutionary potential of the Megaverse itself! It is your RIGHT! INHERIT THE EARTH! TAKE BACK YOUR WORLD!"


after all, the other Houses are Rivals! They are Obstacles! their rebellion to your Rightful place as Humanity's leader is allowing the machine to win! it is for Your People, before it is too late! Sacrifice Them! Reveal them to the Machine and let there be torture and BLOOD!!!

also, consider the Astral Plane. the Dreamstream. they could be contacted in their dreams and slowly be melded to their will. perhaps even possessed by whatever! the world is dead to magic, but the minds of the people are not!