Bullhunter Arms
Posted: Tue Nov 27, 2012 2:26 pm
Bullhunter Arms is a up-and-coming arms manufacturer located outside of Coalition territory. They focus on providing affordable but effective armaments for mercenaries, adventurers, militias, defense forces, hunters and hobbyists. While they are not known for making much in the way of technological break-throughs or new discoveries, they are earning a reputation for producing reliable products that often utilize existing technology in innovative ways.
(Some of these items are lifted from previous threads that I have created, and some are new. Where possible, I will provide links to the original topics.)
BH-42 Variable Frequency Laser Sniper Rifle
Weight: 8.0 lbs
Mega-Damage: The rifle has three different power settings: 1d4x10 SDC, 2d6 MD, and 4d6 MD.
The SDC setting and the 2d6 MD settings also each have a three-shot pulse option, inflicting 3d4x10 SDC and 6d6 MD respectively. Keep in mind that strike bonuses for pulses are halved on Aimed and Called shots (round down), and that certain bonuses (like from the Sniper skill) are not applicable when firing pulses.
Rate of Fire: Single Shot or 3-shot pulse.
Effective Range: 4,000 Feet
Payload: 20 (MD) shots per short clip, 50 shots per long clip
6 SDC shots count as one MD shot. 1 2d6 MD shot counts as one shot. 1 4d6 MD shot counts as 2 MD shots.
Pulses count as three shots of the appropriate type (there is no pulse for the 4d6 MD setting).
Laser Targeting Sight: +3 to strike on an Aimed shot. 4,000' range.
Bonuses to Strike: Due to the the superior balance and craftsmanship, the BH-42 receives a +1 bonus to strike on aimed shots.
In the case of a custom-made BH-42 that is designed for a specific individual this +1 bonus does not count as a "standard" bonus to strike. For the purpose of dice rolls, the bonus is now a Natural bonus to strike, meaning that a die roll of 19 or 20, on a 20-sided die, before other bonuses to strike are applied, is actually read as a Natural 20 and is a critical strike. In the case where the roll is actually a Natural 20, before the Natural Strike Bonus is added, the critical damage is 3x normal instead of 2x.
In addition, a customized BH-42 so greatly complements that person's skill and natural ability that the Aimed or Called Shot strike bonus from the shooter's Sniper skill (where applicable) also counts as a Natural bonus.
This Natural bonus is applied first, modifying the initial die roll before any other considerations are added. In the case that a Natural 1 is rolled, this means that it counts instead as a Natural 3, meaning that it is not an automatic miss.
Cost: 42,000 credits for a basic model, 63,000 credits for a rifle customized to a specific individual
The BH-R25 Sniper's Rail Gun
Rumor has it that Bullhunter Arms created this weapon by analyzing Triax's TX-250 Maxi-rail gun and redesigning it as a slimmer, more accurate weapon to be used by snipers.
The techs at Bullhunter have taken advantage of the built-in single-shot feature and superior range, while managing to lose some of the original model's weight and bulk by reducing ammo capacity and losing the 30 round burst option, as well as significantly increasing the accuracy by creating their models with narrower specifications and more precise engineering than the mass-produced German originals.
They also designed special new ammunition designed for armor penetration and maximum damage, putting more care, effort, and expense into creating rounds that would be far too expensive to be used in regular burst firing. The new rounds are ramjet style ammunition similar to what is available from Wellington Industries, only much larger than the standard ammunition Wellington deals with. It is designed to work with rail guns, and is loaded with explosive armor-piercing charges. Each round, once fired, essentially becomes a miniature armor piercing missile. Each one of these "Dragonslayer" rounds costs 1,200 credits.
The PR department has been hyping this new weapon as the single best man-portable rail gun for use by snipers.
(Of course, the term "man-portable" in an age of M&Ms and D-Bees is somewhat up for debate.)
Weight: 165 lbs (including tripod)
Mega-Damage:
Standard Ammunition: 1d4 MD per single shot, 2d6 MD per 10 round burst
"Dragonslayer" Ammunition: 3d6 MD per single shot, 1d4x10 per 10 round burst.
The Dragonslayer Ammunition inflicts double damage when the modified strike roll is 18 or higher, and inflicts triple damage on a strike roll of a Natural 20.
Rate Of Fire: Single-shot or 10 round burst only.
Maximum Effective Range: 6,000 feet.
Payload: The standard magazine for the weapon holds 30 rounds, but it is also capable of being belt-fed (belt of 250 rounds).
Power Source: The BH-R25 can be hooked into any standard nuclear power supply, or it can utilize the E-Clip ports built into the legs of the tripod. Each leg can hold up to two Long E-Clips. A rail guns require tremendous amounts of power, each single shot uses up 3 charges from the E-Clips, and each burst uses up 6 charges.
Targeting: The BH-R25 comes with a built-in targeting system that offers +1 to strike. Moreover, the added stability of firing from the tripod adds an additional +1 to strike, regardless of range, and allows the shooter to use strike bonuses from WP Rifle instead of WP Heavy Mega-Damage Weapons if preferred.
Cost: CR 100,000
BH-CC1 "Thunderbolt"
The techs at Bullhunter Arms have combined two classic survival tools into one sturdy weapon, suitable for hunting game or defending your homestead from raiders. The weapon uses the popular Bullhunter "Heavy Hitter" double-barrel shotgun as a stock, with a BHC1 crossbow prod mounted on the barrels. The weapon can use any of our standard or specialty crossbow bolts, and any of our line of 12 gauge shotgun shells.
Weight: 8.5 lbs
Damage: by ammunition type (either crossbow bolts or 12 gauge rounds).
Rate of Fire: Single shot, both shotgun barrels at once, or both shotgun barrels and the crossbow all firing simultaneously.
Range: 300' for the shotgun, 600' for the crossbow.
Payload: 2 for the shotgun (1 round per barrel), 1 for the crossbow.
Price: CR 1,200 for the standard model, CR 12,000 for a MDC version (15 MDC)
12 Gauge Ammunition:
Pepper Blast: (Need to finish this)
Tear Gas: (need to finish this)
Rubber Slug: 1d4 SDC, 2d4 SDC for a double-blast. CR 10 for a box of 50.
Rock Salt: 1d6 SDC to a 10' radius, 2d6 SDC to a 15' radius for a double-blast. CR 10 for a box of 50.
Taser Slug: 1d4 SDC, plus save vs. non-lethal poison or be incapacitated for 30 seconds. 65' range.
Buckshot*: 2d6 SDC to a 10' radius, 4d6 to a 15' radius for a double-blast. CR 50 for a box of 50.
Flare: 2d6 SDC per melee round, 4d6 SDC per melee round for a double-blast. Burns for 1d4 rounds. 500' range. CR 10 per flare.
Light Shot*: 3d6 SDC, 6d6 SDC for a double-blast. CR 50 for a box of 50.
Flechettes*: 3d6 SDC, 6d6 SDC for a double-blast. Punches through the top 5 points of an AR for soft armor. For example, if a target has an AR of 12, the flechette rounds would only need a strike roll of 8 or better.
Standard Shot*: 4d6 SDC, 8d6 for a double-blast. CR 25 for a box of 50 shells.
Strung-Buck (Bolo)*: 6d6 SDC, 2d4x10 for a double-blast. 75' range.
Solid Slug*: 5d6 SDC, 1d6x10 SDC for a double-blast. CR 75 for a box of 50.
Buck & Ball*: Shell contains a fragmenting slug as well as some buckshot. 1d4x10 SDC to soft targets, 2d4x10 SDC for a double-blast. 1/2 damage against hard targets. CR 90 for a box of 50.
Rocket Slug*: 6d6 SDC, 2d4x10 SDC for a double-blast. CR 125 for a box of 50.
Armor-Piercing Rocket Slug*: 7d6 SDC, 2d4x10+10 SDC for a double-blast. CR 200 for a box of 50.
Armor-Piercing Ramjet Slug*: 3d6 MD, 6d6 MD for a double-blast to the same target. 500' range. CR 1,000 for a box of 50.
Explosive Shells (SDC): 2d4x10 SDC to a 6' radius, or 4d4x10 to a 10' radius for a double-blast. CR 250 for a box of 50 shells.
Explosive Shells (Light Explosive) 1d6 MD, 2d6 MD for a double-blast. CR 75 each.
Explosive Shells (Frag)*: 2d6 MD to a 5' radius, or 3d6 MD to a 10' radius for a double-blast. CR 140 per shell.
Little Dragon (Incendiary): Shoots a 75' blast of flame. 2d6 SDC to everything in the blast (3' radius), plus 40% chance of flammables igniting. 4d6 SDC to everything in the blast (6' radius) per double-blast, plus 85% chance of flammables igniting.
Dragon Spit (Incendiary): Slug ignites on impact. 3d6 SDC, plus a 45% chance of igniting flammables. 6d6 SDC for a double-blast, plus a 90% chance of igniting flammables.
Big Dragon (Plasma): 3d6 MD to a 3' diameter, or 5d6 to a 6' diameter for a double blast. CR 175 per shell.
Crossbow Bolts
Standard*: Light, 1d8 SDC. Heavy, 2d6 SDC.
Light Explosive: 1d6x10 SDC. CR 100 each.
Medium Explosive: 1d6 MD. CR 300 each.
Heavy Explosive: 2d6 MD. CR 550 each.
High Explosive: 3d6 MD. CR 900 each.
Tear Gas: All gas arrows cover a 10' area, and require a save vs. harmful Drugs to avoid the effects. CR 100 each.
Knockout Gas: 1d6 minutes. CR 250 each.
Paralysis Gas: 1d6 minutes. CR 400 each.
Smoke: Covers a 20' area. CR 80 each. Comes in a variety of colors.
Heavy Flare: 3d6 SDC, 6d6 SDC for a double-blast. CR 120 per bolt.
Neural Disrupter: CR 400 each. Reusable 1d6 times before breaking.
Tracer Bug: 72 hour batteries. CR 200 each.
Tranquilizer: Target must save vs. Non-Lethal Poison or fall unconscious in 1d4 melees. If the save is made, the target instead becomes woozy in 1d4 melees, suffering a -2 penalty to strike, parry, and dodge, as well as a -10% penalty to skill checks. Duration is 4d4 minutes. CR 100 each.
*Available as silver rounds. 1/2 range, x2 damage to vampires, x3 price.
BH-SP82 Space Pistol
Based on an old Russian design for for use by cosmonauts, the BH-82 Space Pistol combines the capabilities of a shotgun and a rifle in one portable, three-barreled firearm. The two smoothbore barrels can fire .410 shotgun ammunition, while the rifled barrel underneath is chambered for 5.45x39mm rounds. The detachable buttstock contains a small machete.
Weight: 5 lbs
Damage: by ammunition type: Either .410 shotgun rounds, or 5.45x39mm rifle rounds (5d6 SDC for standard bullets).
Rate of Fire: Single shot, both shotgun barrels at once, or all three barrels simultaneously.
Range: 300' for the shotgun, 1,000' for the rifle.
Payload: 2 for the shotgun (1 round per barrel), 1 for the rifle. Break-open design for reloading.
Bonus: +1 strike bonus when using buttstock for stability and balance.
Price: CR 1,000 for the standard model, CR 1,000 for a MDC version (20 MDC)
BH-40SMG Mr. Tom Sub-Machine Gun
This Mega-Damage version of the traditional Thompson SMG ("Tommy Gun") can fire almost any .45 caliber ammunition, including Wilks' CFT rounds!
Weight: 10 lbs
Damage: by ammunition type. Typically .45 ACP ammunition (4d6 SDC), or Wilk's CFT rounds (3d6 MD)
Rate of Fire: Single shot (x1 damage), Short burst (3 shots, x2 damage), or Long burst (6 shots, x3 damage, two attacks)
Range: 550' for standard ammunition, 300' for CFT rounds.
Payload: 20-round Box magazine (20 round, or 30 round), or drum magazine (50 or 100 rounds)
Price: CR 7,000
included
Bullhunter Arms Bangsticks
A bangstick is a kind of spear, the head of which is a hollow section of tube with a firing pin. Standard ammunition can be loaded into the head of the spear, and when the spear strikes a target, the round will go off, shooting the target.
Bullhunter Arms offers a full array of Bangsticks, in every common caliber or gauge for modern firearms. Bangsticks in uncommon calibers or gauges can be custom-made, on request of the purchaser, for a CR 50 surcharge.
The serial for each kind of Bangstick is simply "BH-B__", with the blanks filled in with the appropriate caliber or gauge, along with a "c" or "g" to indicate which system is used.
So a BH-B22c would be one of Bullhunter Arms' .22 caliber Bangsticks, a BH-B12g would be a Bangstick that uses 12-gauge ammunition, and so forth.
Any size of Bangstick is available as an SDC or MDC structure. MDC structures (10 MDC) cost 10x normal cost.
Damage: By ammunition type. Optional Point Blank rules (RGMG 36-37) may apply, since the weapon only fires at point blank.
Range: Melee
Payload: 1 (Takes 1 action to reload)
Price: CR 25
Bullhunter Arms Bang-Hammers
The head of these Mega-Damage war hammers house a concealed. The basic design is similar to that of a Bangstick, with a round firing when the hammer strikes a target. As with Bullhunter's variety of bangsticks, their line of Bang-Hammers comes in a wide array, reflecting all common ammunition types.
A single Bang-Hammer typically has only one barrel, but can have multiple barrels instead (up to six for small and medium sized rounds, up to three for larger rounds such as the .50 caliber BMG). The Bang-Hammer can either be designed to fire all barrels simultaneously, or to fire one barrel each time the hammer hits the target.
Damage: By ammunition type. For Bang-Hammers where multiple barrels fire at once, the base damage is multiplied by the number of barrels.
Rate of Fire: Single Shot, or multiple simultaneous blasts.
Range: Melee
Payload: Single Shot.
Price: CR 500 for a standard, single-barrel Bang-Hammer, with an additional CR 200 per barrel. If the barrels are designed to fire one at a time, the cost is increased by an additional CR 250.
BH-GAR1 Girandoni-style Air Rifle
Following ancient designs contained in pre-Rifts artifacts, the techs at Bullhunter Arms have recreated a high-powered repeating air rifle that was used by the explorers Lewis & Clark and the Austrian army. This weapon is popular for hunting and home-defense in areas where blackpowder and electricity are scarce. The .46 caliber balls are held in a 21-shot detachable tube magazine, and the compressed air is housed in a special reservoir that serves as the rifle's stock. The reservoir is also detachable for quick replacement, and each reservoir can be refilled by use of a simple handpump, pumping 1500 times.
Weight: 10 lbs
Damage: 4d6 SDC when the air reservoir is fully charged, 3d6 SDC after the first 21 shots from one reservoir, and 2d6 SDC for the remaining shots.
Explosive rounds inflict 1d6x10 SDC consistently until the air reservoir is empty.
High Explosive rounds inflict 1-2 MD consistently until the air reservoir is empty.
Rate of Fire: Single shot.
Range: 300'
Payload: 21-round Tube magazine (and can hold one additional round in the breech). Each Air Reservoir holds enough compressed air for 60+2d4 shots when fully charged (roll each time it is charged). If the weapon is used in combat, it is recommended to switch reservoirs (one action) after the first 21 shots are fired, in order to maintain full damage.
Price: CR 950 for the weapon
CR 10 per box of 100 for standard lead ammunition
CR 150 per box of 50 explosive rounds
CR 80 per single High Explosive round.
BH-GAR2 Girandoni-style Air Rifle
While Bullhunter Arms' GAR1 air rifles are virtually exact replicas of the original models, the GAR2 is an improvement on the original design, using more modern materials. With the new materials, the special air reservoirs are able to hold more air, at higher pressure, which means more shots and higher maximum power. The weight of the weapon is also reduced, and the action is a bit smoother. One of the main areas of improvement is the hand pump, which has been made to be more efficient. Also, the air reservoirs are designed to be able to be recharged from a standard air compressor if available.
In areas with high-tech manufacturing and fabrication technology, the GAR2's parts are more easy to replace if necessary, although the GAR1 is still easier to repair in lower-tech environments.
Weight: 9 lbs
Damage: 1d4x10 SDC when the air reservoir is fully charged, 6d6 SDC after the first 21 shots, 5d6 SDC after the next 21 shots, 4d6 after the next 21 shots, 3d6 after the next 21 shots, and 2d6 SDC for the remaining shots.
Rate of Fire: Single shot.
Range: 350'
Payload: 21-round Tube magazine (and can hold one additional round in the breech). Each Air Reservoir holds enough compressed air for 100+2d6 shots when fully charged (roll each time it is charged).
Price: CR 1,150 for the weapon (ammunition prices unchanged)
BH-PB1 Piston Boots
Following a pre-Rifts design of Russian origin, with a few tweaks from PA technology, these gasoline-powered shoes have built-in pistons that fire every time the user steps, propelling the wearer along at tremendous speeds! Microcomputers in each boot prevent the pistons from firing at the wrong times, eliminating the chance of injury that was present with the original model.
Weight: 1.5 lbs
Effect: Wearer can run at speeds up to 22 mph. Add 8" to the user's height.
Prowl is effectively impossible, due to engine noise.
Range: The 1/3 cup of gasoline in each tank will last for 3 miles.
Price: CR 500
BH-PB2 Piston Boots
This update of the original Piston Boot is powered by more efficient electric pistons instead of gasoline.
Weight: 1.5 lbs
Effect: Wearer can run at speeds up to 22 mph. Add 8" to the user's height.
-15% to prowl, due to engine noise.
Range: The mini-batteries last for 70 miles.
Price: CR 3,000 for the shoes. CR 200 per mini-battery (CR 75 for a recharge)
BAG-1 Traditional Gambeson Armor
This is a traditional padded armored jacket made from quilted fabric, dating back to ancient times. In the turbulent world of Post Apocalyptic Earth, ancient armors are making a comeback, especially in areas of limited technology. While this traditional form of basic protection does not come close to comparing to modern military body armors, there are many regions of the world where ANY protection can be better than NO protection. Using the modern manufacturing facilities of Bullhunter Arms, mass production is able to provide superior quality product than low-tech kingdoms that make such armor by hand, with greater uniformity, and at a much lower cost!
Armor Rating: 8
SDC: 15
Weight: 6 lbs
Cost: CR 75
BAG-2 Reinforced Gambeson
This armor is a slight upgrade from the Traditional Gambeson Armor, using the same design, but utilizing the technology of more modern fabrics such as ballistic nylon. The result is a lighter, more durable armor, for only a modest increase in price!
Armor Rating: 8
SDC: 25
Weight: 5.5 lbs
Cost: CR 100
BAL-1 Traditional Soft Leather Armor
This is a traditional suit of soft leather armor, using ancient designs from the earliest history of mankind. While it does not provide high-quality protection, it does protect against minor injury from a variety of weapons and attacks. And if you're going to be gearing up old-school, little beats the sheer style of leather!
Armor Rating: 9
SDC: 20
Weight: 8 lbs
Cost: CR 150
BAL-2 Non-Traditional Soft Leather Armor
This is a variety of suits of soft leather armor, that are comprised of more modern leather garments. Bullhunter Arms offers a very wide selection of leather pants, jackets, gloves, vests, chaps, belts, and other leather accessories, and can provide any look the customer desires, from our "Outlaw Biker" ensembles to our "Leather Daddy & Gimp" selection.
Armor Rating: 9
SDC: 20
Weight: varies, usually 6-12 lbs
Cost: CR 175
BAL-3 Superior Soft Leather Armor
This armor uses the traditional designs for leather armor, but takes advantage of some of the non-traditional wildlife inhabiting North America, some of which has much sturdier hide than the historically indigenous fauna.
Armor Rating: 10
SDC: 30
Weight: 8 lbs
Cost: CR 200
BAL-4 Non-Traditional Superior Soft Leather Armor
This is a variety of suits of soft leather armor, that are comprised of more modern leather garments. Bullhunter Arms offers a very wide selection of leather pants, jackets, gloves, vests, chaps, belts, and other leather accessories, and can provide any look the customer desires, from our "Outlaw Biker" ensembles to our "Leather Daddy & Gimp" selection.
Armor Rating: 10
SDC: 30
Weight: varies, usually 6-12 lbs
Cost: CR 225
BAL-5 Traditional Cuir Bouilli Armor
This leather armor is composed of a variety of pieces that are boiled in special chemicals as part of our patented leather hardening process. This process makes the leather stiff and durable, providing increased protection over out soft leather armor lines.
The designs of the armor match the traditional patterns and fashions from ancient times, but can be customized with the color and appearance that the customer desires.
Armor Rating: 11
SDC: 35
Weight: 20 lbs
Cost: CR 200
BAL-6 Superior Cuir Bouilli Armor
This Cuir Bouilli armor is made from the hide of some of the sturdier animals found in North America in our modern age.
The designs of the armor match the traditional patterns and fashions from ancient times, but can be customized with the color and appearance that the customer desires.
Armor Rating: 11
SDC: 45
Weight: 20 lbs
Cost: CR 250
BAL-7 Traditional Studded Leather Armor
This soft leather armor has been fitted with metal studs in order to better deflect and absorb incoming attacks. A wide variety of colors and designs are offered.
Armor Rating: 12
SDC: 38
Weight: 20 lbs
Cost: CR 250
BAL-8 Superior Studded Leather Armor
This is a variation on traditional studded leather armor, made using sturdier leather and more durable high-tech metal alloys.
Armor Rating: 13
SDC: 60
Weight: 20 lbs
Cost: CR 300
BAL-9 Soft Leather Mega-Armor
This leather armor is made in the traditional styles of the ancients, but is created using the super-tough hide from Rhino-Buffalo and other monstrous beasts of the post-apocalyptic age. The increase in protection is phenomenal, and well worth the increase in cost!
Armor Rating: N/A
MDC: 30
Weight: 15 lbs (-10% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 8,000
BAL-10 Studded Leather Mega-Armor
This leather armor is made in the traditional styles of the ancients, but is created using the super-tough hide from Rhino-Buffalo and other monstrous beasts of the post-apocalyptic age. The studs in this unique armor are made from bits and pieces of debris left over from destroyed metal and ceramic armor, or even modern war machines, from a variety of battlefields, including major battles that you may have heard about! Specific battlefields can be requested for a customized suit, but supplies are limited and not all battles will be accessible.
Armor Rating: N/A
MDC: 35
Weight: 15 lbs (-10% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 9,000
BAL-11 Hard Leather Mega-Armor
This leather armor is hardened with special curing methods and treatments.
Armor Rating: N/A
MDC: 50
Weight: 15 lbs (-15% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 10,000
BAL-12 Hard Leather Mega-Armor
A superior version of the BAL-11, using lighter and stronger hides.
Armor Rating: N/A
MDC: 60
Weight: 12 lbs (-10% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 20,000
BAL-13 Soft Leather Mega-Armor
This armor is crafted from the strongest, lightest leathers.
Armor Rating: N/A
MDC: 75
Weight: 8 lbs (-5% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 40,000
BAM-1 Traditional Mail Armor
Composed of riveted metal rings, this mesh armor was once considered the height of personal protection. Although those days are long since past, there are many times and places in today's world where such protection can not only come in handy, it can save your life!
Armor Rating: 13
SDC: 44
Weight: 40 lbs
Cost: CR 400
BAM-2 Superior Mail Armor
While keeping to the traditional forms and patterns, this mail is made from lightweight modern metals such as titanium. This allows for a significant increase in protection, while reducing the armor's weight and bulk. Also, remember that titanium is impervious to rust and corrosion!
Armor Rating: 14
SDC: 75
Weight: 20 lbs
Cost: CR 500
BASA-1 Traditional Scale Armor
This traditional armor is composed of overlapping metal plates, attached to a padded backing. A step above mail, this armor offers better protection with only slight addition in bulk.
Armor Rating: 15
SDC: 75
Weight: 45 lbs
Cost: CR 475
BASA-2 Superior Scale Armor
This modern version of traditional scale armor is composed of modern alloys, providing superior protection to the traditional models.
Armor Rating: 16
SDC: 100
Weight: 28 lbs
Cost: CR 600
BASA-3 Scale Mega-Armor
This version of traditional scale armor is composed of modern super-alloys, ceramics, and high-tech plastics, providing protection against even high-tech military attacks.
Armor Rating: N/A
MDC: 50
Weight: 30 lbs (-10% to prowl, gymnastics, acrobatics, and other such physical skills)
Cost: CR 10,000
BAPM-1 Traditional Plated Mail
This traditional armor consists of traditional mail embedded with steel plates, offering the versatility of mail with some of the enhanced protection of plate armor.
Armor Rating: 15
SDC: 100
Weight: 52 lbs
Cost: CR 900
BAPM-2 Superior Plated Mail
This modern armor consists of our superior mail, embedded with plates made of high-tech alloys. It offers superior protection to traditional plated mail, but with less weight and bulk.
Armor Rating: 16
SDC: 150
Weight: 58 lbs
Cost: CR 1,100
BAPM-3 Plated Mega-Mail
This modern armor follows the same design as our Superior Plated Mail, but mail as well as the plates are made of high-tech alloys designed to stand up on the modern battlefield.
Armor Rating: 15
MDC: 58
Weight: 50 lbs
Cost: CR 11,000
BAFP-1 Traditional Full Plate Armor
This traditional armor consists of interlocking steel plates, with pieces of mail covering joints and other vulnerable areas. In kingdoms of the ancient past, and even in some kingdoms today, this armor represents the height of military protective technology.
Armor Rating: 16
SDC: 150
Weight: 80 lbs
Cost: CR 1,500
BAFP-2 Superior Full Plate Armor
This traditional armor consists of interlocking alloy plates, with pieces of mail covering joints and other vulnerable areas. A modern update on an ancient classic!
Armor Rating: 17
SDC: 250
Weight: 70 lbs
Cost: CR 2,000
BACA-1 Traditional Cuirass
A full suit of armor can be quite an investment, especially when outfitting an entire militia or army. Sometimes, the most cost-effective methods of protection is to stick to the basics, to protect the most vital and vulnerable area of the body: the torso. With this in mind, Bullhunter Arms has created a traditional steel Cuirass that is designed to protect the torso while leaving the arms, legs, and head free and fully mobile.
Armor Rating: 12 (covers only torso)
SDC: 80
Weight: 15 lbs
Cost: CR 650
BACA-2 Superior Cuirass
This Cuirass is composed of high-tech alloys for lighter weight and superior protection.
Armor Rating: 12 (covers only torso)
SDC: 130
Weight: 10 lbs
Cost: CR 850
BACA-3 Ballistic Cuirass
This armor is composed of a BACA-2 Superior Cuirass, along with the additional support of a bullet-proof vest inside the metal shell.
Armor Rating: 12 (covers only torso)
SDC: 250
Weight: 25 lbs
Cost: CR 1,000
BH-ZG1 Basic Zip Pistol
Technically, a "Zip Gun" is a kind of improvised firearm that is NOT manufactured by an actual arms manufacturer. Here at Bullhunter Arms, we say, "Screw the technicalities; can we build it?"
We can, so we did.
The concept behind a Zip Gun is simple: remove and/or reduce a firearm down to just the bare bones necessary to fire a standard ammunition cartridge. That means you need a barrel, a chamber to hold the round, and some kind of firing pin to strike the back of the round.
And that's all this is!
Why buy from Bullhunter if you can make one yourself?
Either to save yourself the trouble, or simply because you want to reduce the odds of blowing off your hands when you fire your weapon!
Unlike actual improvised handguns, our Zip Guns are made from sturdy, reliable materials that are calculated by our engineers to meet or exceed the demands of the weapon, backed with a money-back guarantee!
The Basic Zip Pistol consists of a 5" barrel, and a threaded cap that screws onto the back. The appropriate round fits snugly into the cap, which then screws onto the back of the barrel. The firing pin sticks out from the back of the cap, and the weapon will fire when the back of that pin is struck with any hard object, such as an armored gauntlet, a hammer, or even a rock!
Weight: Negligible
Damage: by ammunition type (can be designed for any standard caliber pistol round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to unscrew cap and replace the cartridge, 1 action to screw the cap back on)
Range: Standard for ammunition type, -10%. Firing at any range over 5' will be considered to be firing Wild.
Payload: 1
Price: CR 5 (x10 for a stronger version that has 1 MDC)
BH-ZG2 Basic Zip Rifle
A larger version of the ZG1, the ZG2 is 12" long, and is designed to use standard rifle or shotgun rounds.
The barrel of the weapon is not actually rifled- this is a smoothbore weapon.
Weight: 1.5 lbs.
Damage: by ammunition type (can be designed for any standard caliber rifle or shotgun round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to unscrew cap and replace the cartridge, 1 action to screw the cap back on)
Range: Standard for ammunition type, -20%. Firing at any range over 10' will be considered to be firing Wild.
Payload: 1
Price: CR 9 (x10 for a stronger version that has 1 MDC)
BH-ZG3 Basic Paliuntod
A Paliuntod is composed of two pieces of pipe that fit tightly together, one inside the other. The cartridge is placed in the breech of the inner barrel (which is removed for reloading), and the inner barrel is then fitted into the larger diameter tube. This outer tube is capped at the breach end, and has a fixed firing pin in place to strike the cartridge. When the barrel is pulled swiftly back, the firing pin strikes the shell and fires the weapon.
Weight: 2.5 lbs
Damage: by ammunition type (can be designed for any standard caliber rifle or shotgun round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to remove the inner barrel and replace the cartridge, 1 action to replace the barrel)
Range: Standard for ammunition type. Firing at any range over 20' will be considered to be firing Wild.
Payload: 1
Price: CR 15 (x10 for a stronger version that has 1 MDC)
BH-ZG4 "Richardson" Paliuntod
A slightly fancier and more effective version of the basic Paliuntod, this version features a longer barrel, as well as a foregrip and a stock, for more accuracy and easier firing.
Weight: 3.5 lbs
Damage: by ammunition type (can be designed for any standard caliber rifle or shotgun round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to remove the inner barrel and replace the cartridge, 1 action to replace the barrel)
Range: Standard for ammunition type. Firing at any range over 20' will be considered to be firing Wild.
Payload: 1
Price: CR 20 (x10 for a stronger version that has 1 MDC)
BH-ZG5 "Little Richard" Mini-Paliuntod
A more compact version of the ZG4, with a pistol grip on both the front and back (no stock), and a 18" total length.
Weight: 2.5 lbs
Damage: by ammunition type (can be designed for any standard caliber pistol, rifle, or shotgun round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to remove the inner barrel and replace the cartridge, 1 action to replace the barrel)
Range: Standard for ammunition type. Firing at any range over 15' will be considered to be firing Wild.
Payload: 1
Price: CR 18 (x10 for a stronger version that has 1 MDC)
BH-BPF1 Traditional Hand Cannon
The oldest blackpowder firearm, the Hand Cannon was essentially a barrel, often with some kind of handle, that had a touch hole at the base that could be used to ignite a charge of blackpowder, firing the weapon. Traditionally, a coal, slow-burning match, or other source was used to ignite the powder, but Bullhunter Arms includes a FREE disposable lighter with every Hand Cannon purchase!
Our Traditional Hand Cannons can have more than one barrel (up to 10!), for an added cost, to increase the number of shots that can be fired before reloading.
Weight: 1.2 lbs per barrel, +5 lbs if a longer (staff-length) handle is ordered (+5 Credits).
Damage: Each .90 caliber round inflicts 3d6 SDC. Non-standard ammunition can be used, including rocks or nails (2d6 SDC, 1/2 range) or even sticks or other random objects (1d6 SDC), 1/10 range)
Rate of Fire: Each barrel is Single shot only, and each barrel takes 5 actions to reload (1 action to cover primer hole with thumb and pour powder, 1 action to add patch, 1 action to add tamping rod, 1 action to tap the rod with a mallet, 1 action to prime the gun).
Range: 150' (All shots beyond point 20' are Wild)
Payload: 1 per barrel
Misfire Rate: 20% using traditional blackpowder, 10% using modern gunpowder.
Price: CR 10 per barrel (x10 for a stronger version that has 1 MDC)
BH-LG1 "Bee Stinger" Laser Pistol
The first original laser pistol design by Bullhunter Arms, this classic firearm just keeps on selling!
The simple design is easy to use, and each weapon comes with a comic-format instruction sheet that details how to use the weapon properly.
Designed as an emergency holdout or assassination weapon, this weapon has a minimalist design and a rock-bottom price.
Weight: .75 lbs
Damage: 4d6 MD
Rate of Fire: Single shot only.
Range: 10'
Payload: 1
Ammunition: Has an internal battery that holds enough power for one shot. It can be recharged by any (CS) standard outlet, using a short power cord housed inside the weapon's hollow grip frame. Recharging time is 60 hours.
Damage Capacity: Unlike most PA energy weapons, the Bee Stinger laser pistol is NOT a mega-damage item: 75 SDC
Price: CR 500
BH-DG1 Disposable Mega-Shotgun
Keeping up with our line of minimalist weapons for buyers on a budget, this plastic shotgun comes pre-loaded with a single APRJ round. Due to its bullpup design, the weapon has a total length of only 25 inches. In order to keep the costs down to an absolute minimum, this weapon has no breach or other means to reload it; it would not survive more than 1d4 firings in any case, due to the inexpensive design and materials. Optional bayonet mount.
Damage: 3d6 MD
Rate of Fire: Single shot only.
Weight:
Range: 500'
Payload: 1 (cannot be reloaded)
Damage Capacity: 25 SDC
Price: CR 230
(CR 235 with the optional bayonet mount)
BH-DG2 Disposable Mega-Shotgun
A double-barreled version of the DG1.
Damage: 3d6 MD for a single-shot, 6d6 MD for a dual-blast.
Rate of Fire: Single or Dual Blast only.
Range: 500'
Payload: 2 (cannot be reloaded)
Damage Capacity: 45 SDC
Price: CR 480
BH-DG3 Disposable Mega-Shotgun
A triple-barreled version of the DG1. The weapon has three triggers, which can be squeezed one at a time, or all at once!
Damage: 3d6 MD for a single-shot, 6d6 MD for a dual-blast, or 9d6 for a triple-blast.
Rate of Fire: Single, Dual, or Triple Blast only.
Range: 500'
Payload: 3 (cannot be reloaded)
Damage Capacity: 70 SDC
Price: CR 700
BH-DG4 Disposable Mega-Shotgun
A four-barreled version of the DG1. This weapon only has two triggers, each of which fires one barrel if pulled half-way back, or fires two barrels if pulled all the way back.
Damage: 3d6 MD for a single-shot, 6d6 MD for a dual-blast, 9d6 MD for a triple-blast (a tricky maneuver, due to the trigger setup), or 12d6 for a quadruple-blast (Shooter takes 1d6 SDC recoil damage, and must successfully Roll With Impact or make a Balance check if not braced, unless their PS is 18 or higher).
Rate of Fire: Single, Dual, Triple, or Quadruple Blast only.
Range: 500'
Payload: 4 (cannot be reloaded)
Damage Capacity: 90 SDC
Price: CR 900
BH-DG5 Disposable Mega-Shotgun
A five-barreled version of the DG1. There is only one trigger, with five stages, each stage triggering one shot.
Damage: 3d6 MD for a single-shot, 6d6 MD for a dual-blast, 9d6 MD for a triple-blast (a tricky maneuver, due to the trigger setup), 12d6 MD for a quadruple-blast (Shooter takes 1d6 SDC recoil damage, and must successfully Roll With Impact vs. 14, or make a Balance check, if not braced, unless their PS is 18 or higher), or 15d6 MD for a quintuple-blast (Shooter takes 2d6 SDC recoil damage, and must successfully Roll With Impact vs. 18, or make a Balance check, if not braced, unless their PS is 20 or higher).
Rate of Fire: Single, Dual, Triple, Quadruple, or Quintuple Blast only.
Range: 500'
Payload: 5 (cannot be reloaded)
Damage Capacity: 125 SDC
Price: CR 1100
(more to come)
(Some of these items are lifted from previous threads that I have created, and some are new. Where possible, I will provide links to the original topics.)
BH-42 Variable Frequency Laser Sniper Rifle
Weight: 8.0 lbs
Mega-Damage: The rifle has three different power settings: 1d4x10 SDC, 2d6 MD, and 4d6 MD.
The SDC setting and the 2d6 MD settings also each have a three-shot pulse option, inflicting 3d4x10 SDC and 6d6 MD respectively. Keep in mind that strike bonuses for pulses are halved on Aimed and Called shots (round down), and that certain bonuses (like from the Sniper skill) are not applicable when firing pulses.
Rate of Fire: Single Shot or 3-shot pulse.
Effective Range: 4,000 Feet
Payload: 20 (MD) shots per short clip, 50 shots per long clip
6 SDC shots count as one MD shot. 1 2d6 MD shot counts as one shot. 1 4d6 MD shot counts as 2 MD shots.
Pulses count as three shots of the appropriate type (there is no pulse for the 4d6 MD setting).
Laser Targeting Sight: +3 to strike on an Aimed shot. 4,000' range.
Bonuses to Strike: Due to the the superior balance and craftsmanship, the BH-42 receives a +1 bonus to strike on aimed shots.
In the case of a custom-made BH-42 that is designed for a specific individual this +1 bonus does not count as a "standard" bonus to strike. For the purpose of dice rolls, the bonus is now a Natural bonus to strike, meaning that a die roll of 19 or 20, on a 20-sided die, before other bonuses to strike are applied, is actually read as a Natural 20 and is a critical strike. In the case where the roll is actually a Natural 20, before the Natural Strike Bonus is added, the critical damage is 3x normal instead of 2x.
In addition, a customized BH-42 so greatly complements that person's skill and natural ability that the Aimed or Called Shot strike bonus from the shooter's Sniper skill (where applicable) also counts as a Natural bonus.
This Natural bonus is applied first, modifying the initial die roll before any other considerations are added. In the case that a Natural 1 is rolled, this means that it counts instead as a Natural 3, meaning that it is not an automatic miss.
Cost: 42,000 credits for a basic model, 63,000 credits for a rifle customized to a specific individual
The BH-R25 Sniper's Rail Gun
Rumor has it that Bullhunter Arms created this weapon by analyzing Triax's TX-250 Maxi-rail gun and redesigning it as a slimmer, more accurate weapon to be used by snipers.
The techs at Bullhunter have taken advantage of the built-in single-shot feature and superior range, while managing to lose some of the original model's weight and bulk by reducing ammo capacity and losing the 30 round burst option, as well as significantly increasing the accuracy by creating their models with narrower specifications and more precise engineering than the mass-produced German originals.
They also designed special new ammunition designed for armor penetration and maximum damage, putting more care, effort, and expense into creating rounds that would be far too expensive to be used in regular burst firing. The new rounds are ramjet style ammunition similar to what is available from Wellington Industries, only much larger than the standard ammunition Wellington deals with. It is designed to work with rail guns, and is loaded with explosive armor-piercing charges. Each round, once fired, essentially becomes a miniature armor piercing missile. Each one of these "Dragonslayer" rounds costs 1,200 credits.
The PR department has been hyping this new weapon as the single best man-portable rail gun for use by snipers.
(Of course, the term "man-portable" in an age of M&Ms and D-Bees is somewhat up for debate.)
Weight: 165 lbs (including tripod)
Mega-Damage:
Standard Ammunition: 1d4 MD per single shot, 2d6 MD per 10 round burst
"Dragonslayer" Ammunition: 3d6 MD per single shot, 1d4x10 per 10 round burst.
The Dragonslayer Ammunition inflicts double damage when the modified strike roll is 18 or higher, and inflicts triple damage on a strike roll of a Natural 20.
Rate Of Fire: Single-shot or 10 round burst only.
Maximum Effective Range: 6,000 feet.
Payload: The standard magazine for the weapon holds 30 rounds, but it is also capable of being belt-fed (belt of 250 rounds).
Power Source: The BH-R25 can be hooked into any standard nuclear power supply, or it can utilize the E-Clip ports built into the legs of the tripod. Each leg can hold up to two Long E-Clips. A rail guns require tremendous amounts of power, each single shot uses up 3 charges from the E-Clips, and each burst uses up 6 charges.
Targeting: The BH-R25 comes with a built-in targeting system that offers +1 to strike. Moreover, the added stability of firing from the tripod adds an additional +1 to strike, regardless of range, and allows the shooter to use strike bonuses from WP Rifle instead of WP Heavy Mega-Damage Weapons if preferred.
Cost: CR 100,000
BH-CC1 "Thunderbolt"
The techs at Bullhunter Arms have combined two classic survival tools into one sturdy weapon, suitable for hunting game or defending your homestead from raiders. The weapon uses the popular Bullhunter "Heavy Hitter" double-barrel shotgun as a stock, with a BHC1 crossbow prod mounted on the barrels. The weapon can use any of our standard or specialty crossbow bolts, and any of our line of 12 gauge shotgun shells.
Weight: 8.5 lbs
Damage: by ammunition type (either crossbow bolts or 12 gauge rounds).
Rate of Fire: Single shot, both shotgun barrels at once, or both shotgun barrels and the crossbow all firing simultaneously.
Range: 300' for the shotgun, 600' for the crossbow.
Payload: 2 for the shotgun (1 round per barrel), 1 for the crossbow.
Price: CR 1,200 for the standard model, CR 12,000 for a MDC version (15 MDC)
12 Gauge Ammunition:
Pepper Blast: (Need to finish this)
Tear Gas: (need to finish this)
Rubber Slug: 1d4 SDC, 2d4 SDC for a double-blast. CR 10 for a box of 50.
Rock Salt: 1d6 SDC to a 10' radius, 2d6 SDC to a 15' radius for a double-blast. CR 10 for a box of 50.
Taser Slug: 1d4 SDC, plus save vs. non-lethal poison or be incapacitated for 30 seconds. 65' range.
Buckshot*: 2d6 SDC to a 10' radius, 4d6 to a 15' radius for a double-blast. CR 50 for a box of 50.
Flare: 2d6 SDC per melee round, 4d6 SDC per melee round for a double-blast. Burns for 1d4 rounds. 500' range. CR 10 per flare.
Light Shot*: 3d6 SDC, 6d6 SDC for a double-blast. CR 50 for a box of 50.
Flechettes*: 3d6 SDC, 6d6 SDC for a double-blast. Punches through the top 5 points of an AR for soft armor. For example, if a target has an AR of 12, the flechette rounds would only need a strike roll of 8 or better.
Standard Shot*: 4d6 SDC, 8d6 for a double-blast. CR 25 for a box of 50 shells.
Strung-Buck (Bolo)*: 6d6 SDC, 2d4x10 for a double-blast. 75' range.
Solid Slug*: 5d6 SDC, 1d6x10 SDC for a double-blast. CR 75 for a box of 50.
Buck & Ball*: Shell contains a fragmenting slug as well as some buckshot. 1d4x10 SDC to soft targets, 2d4x10 SDC for a double-blast. 1/2 damage against hard targets. CR 90 for a box of 50.
Rocket Slug*: 6d6 SDC, 2d4x10 SDC for a double-blast. CR 125 for a box of 50.
Armor-Piercing Rocket Slug*: 7d6 SDC, 2d4x10+10 SDC for a double-blast. CR 200 for a box of 50.
Armor-Piercing Ramjet Slug*: 3d6 MD, 6d6 MD for a double-blast to the same target. 500' range. CR 1,000 for a box of 50.
Explosive Shells (SDC): 2d4x10 SDC to a 6' radius, or 4d4x10 to a 10' radius for a double-blast. CR 250 for a box of 50 shells.
Explosive Shells (Light Explosive) 1d6 MD, 2d6 MD for a double-blast. CR 75 each.
Explosive Shells (Frag)*: 2d6 MD to a 5' radius, or 3d6 MD to a 10' radius for a double-blast. CR 140 per shell.
Little Dragon (Incendiary): Shoots a 75' blast of flame. 2d6 SDC to everything in the blast (3' radius), plus 40% chance of flammables igniting. 4d6 SDC to everything in the blast (6' radius) per double-blast, plus 85% chance of flammables igniting.
Dragon Spit (Incendiary): Slug ignites on impact. 3d6 SDC, plus a 45% chance of igniting flammables. 6d6 SDC for a double-blast, plus a 90% chance of igniting flammables.
Big Dragon (Plasma): 3d6 MD to a 3' diameter, or 5d6 to a 6' diameter for a double blast. CR 175 per shell.
Crossbow Bolts
Standard*: Light, 1d8 SDC. Heavy, 2d6 SDC.
Light Explosive: 1d6x10 SDC. CR 100 each.
Medium Explosive: 1d6 MD. CR 300 each.
Heavy Explosive: 2d6 MD. CR 550 each.
High Explosive: 3d6 MD. CR 900 each.
Tear Gas: All gas arrows cover a 10' area, and require a save vs. harmful Drugs to avoid the effects. CR 100 each.
Knockout Gas: 1d6 minutes. CR 250 each.
Paralysis Gas: 1d6 minutes. CR 400 each.
Smoke: Covers a 20' area. CR 80 each. Comes in a variety of colors.
Heavy Flare: 3d6 SDC, 6d6 SDC for a double-blast. CR 120 per bolt.
Neural Disrupter: CR 400 each. Reusable 1d6 times before breaking.
Tracer Bug: 72 hour batteries. CR 200 each.
Tranquilizer: Target must save vs. Non-Lethal Poison or fall unconscious in 1d4 melees. If the save is made, the target instead becomes woozy in 1d4 melees, suffering a -2 penalty to strike, parry, and dodge, as well as a -10% penalty to skill checks. Duration is 4d4 minutes. CR 100 each.
*Available as silver rounds. 1/2 range, x2 damage to vampires, x3 price.
BH-SP82 Space Pistol
Based on an old Russian design for for use by cosmonauts, the BH-82 Space Pistol combines the capabilities of a shotgun and a rifle in one portable, three-barreled firearm. The two smoothbore barrels can fire .410 shotgun ammunition, while the rifled barrel underneath is chambered for 5.45x39mm rounds. The detachable buttstock contains a small machete.
Weight: 5 lbs
Damage: by ammunition type: Either .410 shotgun rounds, or 5.45x39mm rifle rounds (5d6 SDC for standard bullets).
Rate of Fire: Single shot, both shotgun barrels at once, or all three barrels simultaneously.
Range: 300' for the shotgun, 1,000' for the rifle.
Payload: 2 for the shotgun (1 round per barrel), 1 for the rifle. Break-open design for reloading.
Bonus: +1 strike bonus when using buttstock for stability and balance.
Price: CR 1,000 for the standard model, CR 1,000 for a MDC version (20 MDC)
BH-40SMG Mr. Tom Sub-Machine Gun
This Mega-Damage version of the traditional Thompson SMG ("Tommy Gun") can fire almost any .45 caliber ammunition, including Wilks' CFT rounds!
Weight: 10 lbs
Damage: by ammunition type. Typically .45 ACP ammunition (4d6 SDC), or Wilk's CFT rounds (3d6 MD)
Rate of Fire: Single shot (x1 damage), Short burst (3 shots, x2 damage), or Long burst (6 shots, x3 damage, two attacks)
Range: 550' for standard ammunition, 300' for CFT rounds.
Payload: 20-round Box magazine (20 round, or 30 round), or drum magazine (50 or 100 rounds)
Price: CR 7,000
included
Bullhunter Arms Bangsticks
A bangstick is a kind of spear, the head of which is a hollow section of tube with a firing pin. Standard ammunition can be loaded into the head of the spear, and when the spear strikes a target, the round will go off, shooting the target.
Bullhunter Arms offers a full array of Bangsticks, in every common caliber or gauge for modern firearms. Bangsticks in uncommon calibers or gauges can be custom-made, on request of the purchaser, for a CR 50 surcharge.
The serial for each kind of Bangstick is simply "BH-B__", with the blanks filled in with the appropriate caliber or gauge, along with a "c" or "g" to indicate which system is used.
So a BH-B22c would be one of Bullhunter Arms' .22 caliber Bangsticks, a BH-B12g would be a Bangstick that uses 12-gauge ammunition, and so forth.
Any size of Bangstick is available as an SDC or MDC structure. MDC structures (10 MDC) cost 10x normal cost.
Damage: By ammunition type. Optional Point Blank rules (RGMG 36-37) may apply, since the weapon only fires at point blank.
Range: Melee
Payload: 1 (Takes 1 action to reload)
Price: CR 25
Bullhunter Arms Bang-Hammers
The head of these Mega-Damage war hammers house a concealed. The basic design is similar to that of a Bangstick, with a round firing when the hammer strikes a target. As with Bullhunter's variety of bangsticks, their line of Bang-Hammers comes in a wide array, reflecting all common ammunition types.
A single Bang-Hammer typically has only one barrel, but can have multiple barrels instead (up to six for small and medium sized rounds, up to three for larger rounds such as the .50 caliber BMG). The Bang-Hammer can either be designed to fire all barrels simultaneously, or to fire one barrel each time the hammer hits the target.
Damage: By ammunition type. For Bang-Hammers where multiple barrels fire at once, the base damage is multiplied by the number of barrels.
Rate of Fire: Single Shot, or multiple simultaneous blasts.
Range: Melee
Payload: Single Shot.
Price: CR 500 for a standard, single-barrel Bang-Hammer, with an additional CR 200 per barrel. If the barrels are designed to fire one at a time, the cost is increased by an additional CR 250.
BH-GAR1 Girandoni-style Air Rifle
Following ancient designs contained in pre-Rifts artifacts, the techs at Bullhunter Arms have recreated a high-powered repeating air rifle that was used by the explorers Lewis & Clark and the Austrian army. This weapon is popular for hunting and home-defense in areas where blackpowder and electricity are scarce. The .46 caliber balls are held in a 21-shot detachable tube magazine, and the compressed air is housed in a special reservoir that serves as the rifle's stock. The reservoir is also detachable for quick replacement, and each reservoir can be refilled by use of a simple handpump, pumping 1500 times.
Weight: 10 lbs
Damage: 4d6 SDC when the air reservoir is fully charged, 3d6 SDC after the first 21 shots from one reservoir, and 2d6 SDC for the remaining shots.
Explosive rounds inflict 1d6x10 SDC consistently until the air reservoir is empty.
High Explosive rounds inflict 1-2 MD consistently until the air reservoir is empty.
Rate of Fire: Single shot.
Range: 300'
Payload: 21-round Tube magazine (and can hold one additional round in the breech). Each Air Reservoir holds enough compressed air for 60+2d4 shots when fully charged (roll each time it is charged). If the weapon is used in combat, it is recommended to switch reservoirs (one action) after the first 21 shots are fired, in order to maintain full damage.
Price: CR 950 for the weapon
CR 10 per box of 100 for standard lead ammunition
CR 150 per box of 50 explosive rounds
CR 80 per single High Explosive round.
BH-GAR2 Girandoni-style Air Rifle
While Bullhunter Arms' GAR1 air rifles are virtually exact replicas of the original models, the GAR2 is an improvement on the original design, using more modern materials. With the new materials, the special air reservoirs are able to hold more air, at higher pressure, which means more shots and higher maximum power. The weight of the weapon is also reduced, and the action is a bit smoother. One of the main areas of improvement is the hand pump, which has been made to be more efficient. Also, the air reservoirs are designed to be able to be recharged from a standard air compressor if available.
In areas with high-tech manufacturing and fabrication technology, the GAR2's parts are more easy to replace if necessary, although the GAR1 is still easier to repair in lower-tech environments.
Weight: 9 lbs
Damage: 1d4x10 SDC when the air reservoir is fully charged, 6d6 SDC after the first 21 shots, 5d6 SDC after the next 21 shots, 4d6 after the next 21 shots, 3d6 after the next 21 shots, and 2d6 SDC for the remaining shots.
Rate of Fire: Single shot.
Range: 350'
Payload: 21-round Tube magazine (and can hold one additional round in the breech). Each Air Reservoir holds enough compressed air for 100+2d6 shots when fully charged (roll each time it is charged).
Price: CR 1,150 for the weapon (ammunition prices unchanged)
BH-PB1 Piston Boots
Following a pre-Rifts design of Russian origin, with a few tweaks from PA technology, these gasoline-powered shoes have built-in pistons that fire every time the user steps, propelling the wearer along at tremendous speeds! Microcomputers in each boot prevent the pistons from firing at the wrong times, eliminating the chance of injury that was present with the original model.
Weight: 1.5 lbs
Effect: Wearer can run at speeds up to 22 mph. Add 8" to the user's height.
Prowl is effectively impossible, due to engine noise.
Range: The 1/3 cup of gasoline in each tank will last for 3 miles.
Price: CR 500
BH-PB2 Piston Boots
This update of the original Piston Boot is powered by more efficient electric pistons instead of gasoline.
Weight: 1.5 lbs
Effect: Wearer can run at speeds up to 22 mph. Add 8" to the user's height.
-15% to prowl, due to engine noise.
Range: The mini-batteries last for 70 miles.
Price: CR 3,000 for the shoes. CR 200 per mini-battery (CR 75 for a recharge)
BAG-1 Traditional Gambeson Armor
This is a traditional padded armored jacket made from quilted fabric, dating back to ancient times. In the turbulent world of Post Apocalyptic Earth, ancient armors are making a comeback, especially in areas of limited technology. While this traditional form of basic protection does not come close to comparing to modern military body armors, there are many regions of the world where ANY protection can be better than NO protection. Using the modern manufacturing facilities of Bullhunter Arms, mass production is able to provide superior quality product than low-tech kingdoms that make such armor by hand, with greater uniformity, and at a much lower cost!
Armor Rating: 8
SDC: 15
Weight: 6 lbs
Cost: CR 75
BAG-2 Reinforced Gambeson
This armor is a slight upgrade from the Traditional Gambeson Armor, using the same design, but utilizing the technology of more modern fabrics such as ballistic nylon. The result is a lighter, more durable armor, for only a modest increase in price!
Armor Rating: 8
SDC: 25
Weight: 5.5 lbs
Cost: CR 100
BAL-1 Traditional Soft Leather Armor
This is a traditional suit of soft leather armor, using ancient designs from the earliest history of mankind. While it does not provide high-quality protection, it does protect against minor injury from a variety of weapons and attacks. And if you're going to be gearing up old-school, little beats the sheer style of leather!
Armor Rating: 9
SDC: 20
Weight: 8 lbs
Cost: CR 150
BAL-2 Non-Traditional Soft Leather Armor
This is a variety of suits of soft leather armor, that are comprised of more modern leather garments. Bullhunter Arms offers a very wide selection of leather pants, jackets, gloves, vests, chaps, belts, and other leather accessories, and can provide any look the customer desires, from our "Outlaw Biker" ensembles to our "Leather Daddy & Gimp" selection.
Armor Rating: 9
SDC: 20
Weight: varies, usually 6-12 lbs
Cost: CR 175
BAL-3 Superior Soft Leather Armor
This armor uses the traditional designs for leather armor, but takes advantage of some of the non-traditional wildlife inhabiting North America, some of which has much sturdier hide than the historically indigenous fauna.
Armor Rating: 10
SDC: 30
Weight: 8 lbs
Cost: CR 200
BAL-4 Non-Traditional Superior Soft Leather Armor
This is a variety of suits of soft leather armor, that are comprised of more modern leather garments. Bullhunter Arms offers a very wide selection of leather pants, jackets, gloves, vests, chaps, belts, and other leather accessories, and can provide any look the customer desires, from our "Outlaw Biker" ensembles to our "Leather Daddy & Gimp" selection.
Armor Rating: 10
SDC: 30
Weight: varies, usually 6-12 lbs
Cost: CR 225
BAL-5 Traditional Cuir Bouilli Armor
This leather armor is composed of a variety of pieces that are boiled in special chemicals as part of our patented leather hardening process. This process makes the leather stiff and durable, providing increased protection over out soft leather armor lines.
The designs of the armor match the traditional patterns and fashions from ancient times, but can be customized with the color and appearance that the customer desires.
Armor Rating: 11
SDC: 35
Weight: 20 lbs
Cost: CR 200
BAL-6 Superior Cuir Bouilli Armor
This Cuir Bouilli armor is made from the hide of some of the sturdier animals found in North America in our modern age.
The designs of the armor match the traditional patterns and fashions from ancient times, but can be customized with the color and appearance that the customer desires.
Armor Rating: 11
SDC: 45
Weight: 20 lbs
Cost: CR 250
BAL-7 Traditional Studded Leather Armor
This soft leather armor has been fitted with metal studs in order to better deflect and absorb incoming attacks. A wide variety of colors and designs are offered.
Armor Rating: 12
SDC: 38
Weight: 20 lbs
Cost: CR 250
BAL-8 Superior Studded Leather Armor
This is a variation on traditional studded leather armor, made using sturdier leather and more durable high-tech metal alloys.
Armor Rating: 13
SDC: 60
Weight: 20 lbs
Cost: CR 300
BAL-9 Soft Leather Mega-Armor
This leather armor is made in the traditional styles of the ancients, but is created using the super-tough hide from Rhino-Buffalo and other monstrous beasts of the post-apocalyptic age. The increase in protection is phenomenal, and well worth the increase in cost!
Armor Rating: N/A
MDC: 30
Weight: 15 lbs (-10% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 8,000
BAL-10 Studded Leather Mega-Armor
This leather armor is made in the traditional styles of the ancients, but is created using the super-tough hide from Rhino-Buffalo and other monstrous beasts of the post-apocalyptic age. The studs in this unique armor are made from bits and pieces of debris left over from destroyed metal and ceramic armor, or even modern war machines, from a variety of battlefields, including major battles that you may have heard about! Specific battlefields can be requested for a customized suit, but supplies are limited and not all battles will be accessible.
Armor Rating: N/A
MDC: 35
Weight: 15 lbs (-10% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 9,000
BAL-11 Hard Leather Mega-Armor
This leather armor is hardened with special curing methods and treatments.
Armor Rating: N/A
MDC: 50
Weight: 15 lbs (-15% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 10,000
BAL-12 Hard Leather Mega-Armor
A superior version of the BAL-11, using lighter and stronger hides.
Armor Rating: N/A
MDC: 60
Weight: 12 lbs (-10% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 20,000
BAL-13 Soft Leather Mega-Armor
This armor is crafted from the strongest, lightest leathers.
Armor Rating: N/A
MDC: 75
Weight: 8 lbs (-5% to climb, prowl, gymnastics, acrobatics, and other such physical skills
Cost: CR 40,000
BAM-1 Traditional Mail Armor
Composed of riveted metal rings, this mesh armor was once considered the height of personal protection. Although those days are long since past, there are many times and places in today's world where such protection can not only come in handy, it can save your life!
Armor Rating: 13
SDC: 44
Weight: 40 lbs
Cost: CR 400
BAM-2 Superior Mail Armor
While keeping to the traditional forms and patterns, this mail is made from lightweight modern metals such as titanium. This allows for a significant increase in protection, while reducing the armor's weight and bulk. Also, remember that titanium is impervious to rust and corrosion!
Armor Rating: 14
SDC: 75
Weight: 20 lbs
Cost: CR 500
BASA-1 Traditional Scale Armor
This traditional armor is composed of overlapping metal plates, attached to a padded backing. A step above mail, this armor offers better protection with only slight addition in bulk.
Armor Rating: 15
SDC: 75
Weight: 45 lbs
Cost: CR 475
BASA-2 Superior Scale Armor
This modern version of traditional scale armor is composed of modern alloys, providing superior protection to the traditional models.
Armor Rating: 16
SDC: 100
Weight: 28 lbs
Cost: CR 600
BASA-3 Scale Mega-Armor
This version of traditional scale armor is composed of modern super-alloys, ceramics, and high-tech plastics, providing protection against even high-tech military attacks.
Armor Rating: N/A
MDC: 50
Weight: 30 lbs (-10% to prowl, gymnastics, acrobatics, and other such physical skills)
Cost: CR 10,000
BAPM-1 Traditional Plated Mail
This traditional armor consists of traditional mail embedded with steel plates, offering the versatility of mail with some of the enhanced protection of plate armor.
Armor Rating: 15
SDC: 100
Weight: 52 lbs
Cost: CR 900
BAPM-2 Superior Plated Mail
This modern armor consists of our superior mail, embedded with plates made of high-tech alloys. It offers superior protection to traditional plated mail, but with less weight and bulk.
Armor Rating: 16
SDC: 150
Weight: 58 lbs
Cost: CR 1,100
BAPM-3 Plated Mega-Mail
This modern armor follows the same design as our Superior Plated Mail, but mail as well as the plates are made of high-tech alloys designed to stand up on the modern battlefield.
Armor Rating: 15
MDC: 58
Weight: 50 lbs
Cost: CR 11,000
BAFP-1 Traditional Full Plate Armor
This traditional armor consists of interlocking steel plates, with pieces of mail covering joints and other vulnerable areas. In kingdoms of the ancient past, and even in some kingdoms today, this armor represents the height of military protective technology.
Armor Rating: 16
SDC: 150
Weight: 80 lbs
Cost: CR 1,500
BAFP-2 Superior Full Plate Armor
This traditional armor consists of interlocking alloy plates, with pieces of mail covering joints and other vulnerable areas. A modern update on an ancient classic!
Armor Rating: 17
SDC: 250
Weight: 70 lbs
Cost: CR 2,000
BACA-1 Traditional Cuirass
A full suit of armor can be quite an investment, especially when outfitting an entire militia or army. Sometimes, the most cost-effective methods of protection is to stick to the basics, to protect the most vital and vulnerable area of the body: the torso. With this in mind, Bullhunter Arms has created a traditional steel Cuirass that is designed to protect the torso while leaving the arms, legs, and head free and fully mobile.
Armor Rating: 12 (covers only torso)
SDC: 80
Weight: 15 lbs
Cost: CR 650
BACA-2 Superior Cuirass
This Cuirass is composed of high-tech alloys for lighter weight and superior protection.
Armor Rating: 12 (covers only torso)
SDC: 130
Weight: 10 lbs
Cost: CR 850
BACA-3 Ballistic Cuirass
This armor is composed of a BACA-2 Superior Cuirass, along with the additional support of a bullet-proof vest inside the metal shell.
Armor Rating: 12 (covers only torso)
SDC: 250
Weight: 25 lbs
Cost: CR 1,000
BH-ZG1 Basic Zip Pistol
Technically, a "Zip Gun" is a kind of improvised firearm that is NOT manufactured by an actual arms manufacturer. Here at Bullhunter Arms, we say, "Screw the technicalities; can we build it?"
We can, so we did.
The concept behind a Zip Gun is simple: remove and/or reduce a firearm down to just the bare bones necessary to fire a standard ammunition cartridge. That means you need a barrel, a chamber to hold the round, and some kind of firing pin to strike the back of the round.
And that's all this is!
Why buy from Bullhunter if you can make one yourself?
Either to save yourself the trouble, or simply because you want to reduce the odds of blowing off your hands when you fire your weapon!
Unlike actual improvised handguns, our Zip Guns are made from sturdy, reliable materials that are calculated by our engineers to meet or exceed the demands of the weapon, backed with a money-back guarantee!
The Basic Zip Pistol consists of a 5" barrel, and a threaded cap that screws onto the back. The appropriate round fits snugly into the cap, which then screws onto the back of the barrel. The firing pin sticks out from the back of the cap, and the weapon will fire when the back of that pin is struck with any hard object, such as an armored gauntlet, a hammer, or even a rock!
Weight: Negligible
Damage: by ammunition type (can be designed for any standard caliber pistol round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to unscrew cap and replace the cartridge, 1 action to screw the cap back on)
Range: Standard for ammunition type, -10%. Firing at any range over 5' will be considered to be firing Wild.
Payload: 1
Price: CR 5 (x10 for a stronger version that has 1 MDC)
BH-ZG2 Basic Zip Rifle
A larger version of the ZG1, the ZG2 is 12" long, and is designed to use standard rifle or shotgun rounds.
The barrel of the weapon is not actually rifled- this is a smoothbore weapon.
Weight: 1.5 lbs.
Damage: by ammunition type (can be designed for any standard caliber rifle or shotgun round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to unscrew cap and replace the cartridge, 1 action to screw the cap back on)
Range: Standard for ammunition type, -20%. Firing at any range over 10' will be considered to be firing Wild.
Payload: 1
Price: CR 9 (x10 for a stronger version that has 1 MDC)
BH-ZG3 Basic Paliuntod
A Paliuntod is composed of two pieces of pipe that fit tightly together, one inside the other. The cartridge is placed in the breech of the inner barrel (which is removed for reloading), and the inner barrel is then fitted into the larger diameter tube. This outer tube is capped at the breach end, and has a fixed firing pin in place to strike the cartridge. When the barrel is pulled swiftly back, the firing pin strikes the shell and fires the weapon.
Weight: 2.5 lbs
Damage: by ammunition type (can be designed for any standard caliber rifle or shotgun round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to remove the inner barrel and replace the cartridge, 1 action to replace the barrel)
Range: Standard for ammunition type. Firing at any range over 20' will be considered to be firing Wild.
Payload: 1
Price: CR 15 (x10 for a stronger version that has 1 MDC)
BH-ZG4 "Richardson" Paliuntod
A slightly fancier and more effective version of the basic Paliuntod, this version features a longer barrel, as well as a foregrip and a stock, for more accuracy and easier firing.
Weight: 3.5 lbs
Damage: by ammunition type (can be designed for any standard caliber rifle or shotgun round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to remove the inner barrel and replace the cartridge, 1 action to replace the barrel)
Range: Standard for ammunition type. Firing at any range over 20' will be considered to be firing Wild.
Payload: 1
Price: CR 20 (x10 for a stronger version that has 1 MDC)
BH-ZG5 "Little Richard" Mini-Paliuntod
A more compact version of the ZG4, with a pistol grip on both the front and back (no stock), and a 18" total length.
Weight: 2.5 lbs
Damage: by ammunition type (can be designed for any standard caliber pistol, rifle, or shotgun round).
Rate of Fire: Single shot only. Takes 2 actions to reload (1 action to remove the inner barrel and replace the cartridge, 1 action to replace the barrel)
Range: Standard for ammunition type. Firing at any range over 15' will be considered to be firing Wild.
Payload: 1
Price: CR 18 (x10 for a stronger version that has 1 MDC)
BH-BPF1 Traditional Hand Cannon
The oldest blackpowder firearm, the Hand Cannon was essentially a barrel, often with some kind of handle, that had a touch hole at the base that could be used to ignite a charge of blackpowder, firing the weapon. Traditionally, a coal, slow-burning match, or other source was used to ignite the powder, but Bullhunter Arms includes a FREE disposable lighter with every Hand Cannon purchase!
Our Traditional Hand Cannons can have more than one barrel (up to 10!), for an added cost, to increase the number of shots that can be fired before reloading.
Weight: 1.2 lbs per barrel, +5 lbs if a longer (staff-length) handle is ordered (+5 Credits).
Damage: Each .90 caliber round inflicts 3d6 SDC. Non-standard ammunition can be used, including rocks or nails (2d6 SDC, 1/2 range) or even sticks or other random objects (1d6 SDC), 1/10 range)
Rate of Fire: Each barrel is Single shot only, and each barrel takes 5 actions to reload (1 action to cover primer hole with thumb and pour powder, 1 action to add patch, 1 action to add tamping rod, 1 action to tap the rod with a mallet, 1 action to prime the gun).
Range: 150' (All shots beyond point 20' are Wild)
Payload: 1 per barrel
Misfire Rate: 20% using traditional blackpowder, 10% using modern gunpowder.
Price: CR 10 per barrel (x10 for a stronger version that has 1 MDC)
BH-LG1 "Bee Stinger" Laser Pistol
The first original laser pistol design by Bullhunter Arms, this classic firearm just keeps on selling!
The simple design is easy to use, and each weapon comes with a comic-format instruction sheet that details how to use the weapon properly.
Designed as an emergency holdout or assassination weapon, this weapon has a minimalist design and a rock-bottom price.
Weight: .75 lbs
Damage: 4d6 MD
Rate of Fire: Single shot only.
Range: 10'
Payload: 1
Ammunition: Has an internal battery that holds enough power for one shot. It can be recharged by any (CS) standard outlet, using a short power cord housed inside the weapon's hollow grip frame. Recharging time is 60 hours.
Damage Capacity: Unlike most PA energy weapons, the Bee Stinger laser pistol is NOT a mega-damage item: 75 SDC
Price: CR 500
BH-DG1 Disposable Mega-Shotgun
Keeping up with our line of minimalist weapons for buyers on a budget, this plastic shotgun comes pre-loaded with a single APRJ round. Due to its bullpup design, the weapon has a total length of only 25 inches. In order to keep the costs down to an absolute minimum, this weapon has no breach or other means to reload it; it would not survive more than 1d4 firings in any case, due to the inexpensive design and materials. Optional bayonet mount.
Damage: 3d6 MD
Rate of Fire: Single shot only.
Weight:
Range: 500'
Payload: 1 (cannot be reloaded)
Damage Capacity: 25 SDC
Price: CR 230
(CR 235 with the optional bayonet mount)
BH-DG2 Disposable Mega-Shotgun
A double-barreled version of the DG1.
Damage: 3d6 MD for a single-shot, 6d6 MD for a dual-blast.
Rate of Fire: Single or Dual Blast only.
Range: 500'
Payload: 2 (cannot be reloaded)
Damage Capacity: 45 SDC
Price: CR 480
BH-DG3 Disposable Mega-Shotgun
A triple-barreled version of the DG1. The weapon has three triggers, which can be squeezed one at a time, or all at once!
Damage: 3d6 MD for a single-shot, 6d6 MD for a dual-blast, or 9d6 for a triple-blast.
Rate of Fire: Single, Dual, or Triple Blast only.
Range: 500'
Payload: 3 (cannot be reloaded)
Damage Capacity: 70 SDC
Price: CR 700
BH-DG4 Disposable Mega-Shotgun
A four-barreled version of the DG1. This weapon only has two triggers, each of which fires one barrel if pulled half-way back, or fires two barrels if pulled all the way back.
Damage: 3d6 MD for a single-shot, 6d6 MD for a dual-blast, 9d6 MD for a triple-blast (a tricky maneuver, due to the trigger setup), or 12d6 for a quadruple-blast (Shooter takes 1d6 SDC recoil damage, and must successfully Roll With Impact or make a Balance check if not braced, unless their PS is 18 or higher).
Rate of Fire: Single, Dual, Triple, or Quadruple Blast only.
Range: 500'
Payload: 4 (cannot be reloaded)
Damage Capacity: 90 SDC
Price: CR 900
BH-DG5 Disposable Mega-Shotgun
A five-barreled version of the DG1. There is only one trigger, with five stages, each stage triggering one shot.
Damage: 3d6 MD for a single-shot, 6d6 MD for a dual-blast, 9d6 MD for a triple-blast (a tricky maneuver, due to the trigger setup), 12d6 MD for a quadruple-blast (Shooter takes 1d6 SDC recoil damage, and must successfully Roll With Impact vs. 14, or make a Balance check, if not braced, unless their PS is 18 or higher), or 15d6 MD for a quintuple-blast (Shooter takes 2d6 SDC recoil damage, and must successfully Roll With Impact vs. 18, or make a Balance check, if not braced, unless their PS is 20 or higher).
Rate of Fire: Single, Dual, Triple, Quadruple, or Quintuple Blast only.
Range: 500'
Payload: 5 (cannot be reloaded)
Damage Capacity: 125 SDC
Price: CR 1100
(more to come)