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Pacific Rim
Posted: Thu Dec 13, 2012 4:29 am
by mobuttu
If it ain't Pacific Rifts, I dunno what's it!
http://youtu.be/2vKz7WnU83EMegadamage!
Re: Pacific Rim
Posted: Thu Dec 13, 2012 10:15 am
by kaid
HAHA yes I am looking forward to this one. Giant samurai robots and giant godzilla like things directed by Guiellrmo del toro sign me up!.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 10:45 am
by Blindscout
Yep. Totally gonna have to go see it.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 10:48 am
by Akashic Soldier
Been waiting on this a LONG time. Glad they're finally releasing it.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 11:08 am
by Hystrix
Yep, sounds kinda of Rifts-like. Plus it has GLaDOS...for science.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 11:53 am
by drewkitty ~..~
Nope it would be closer to cross between a HU/Chaos Earth cross then Rifts.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 1:08 pm
by DhAkael
"CHICKS! DIG! GIANT ROBOTS!!!!
*guitar solo*
NIIICE!"
Re: Pacific Rim
Posted: Thu Dec 13, 2012 3:16 pm
by The Galactus Kid
Great illustration of the VRRDS system.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 3:32 pm
by Daeglan
VRRDS?
Re: Pacific Rim
Posted: Thu Dec 13, 2012 6:39 pm
by taalismn
Daeglan wrote:VRRDS?
Virtual Reality piloting system used in Rifts by the CAN Republic(the Moon colonies) to control their samurai robots---From the Mutants in Orbit supplement.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 7:39 pm
by DhAkael
taalismn wrote:Daeglan wrote:VRRDS?
Virtual Reality piloting system used in Rifts by the CAN Republic(the Moon colonies) to control their samurai robots---From the Mutants in Orbit supplement.
..and by the looks of things they also seem to have haptic feedback AND possible psychological side effects of 'Jaeger' piloting as well.
So even if they are controlling their "steeds" from 100 miles away, the pilots still get the crap kicked outta them.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 8:06 pm
by taalismn
YES!
ROCKET-PUNCH!!!!
Re: Pacific Rim
Posted: Thu Dec 13, 2012 8:47 pm
by keir451
HELLS YES!!!!!! This is now a "Must See" on my list! Thx for posting it! I agree this [i]could[i] be Rifts in a way.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 8:56 pm
by taalismn
keir451 wrote:HELLS YES!!!!!! This is now a "Must See" on my list! Thx for posting it! I agree this [i]could[i] be Rifts in a way.
Rifts needs BIGGER robots...
Re: Pacific Rim
Posted: Thu Dec 13, 2012 9:06 pm
by DhAkael
taalismn wrote:keir451 wrote:HELLS YES!!!!!! This is now a "Must See" on my list! Thx for posting it! I agree this [i]could[i] be Rifts in a way.
Rifts needs BIGGER robots...
WORKING on it... sadly, nothing I can submit to the big K.
Yet...
Re: Pacific Rim
Posted: Thu Dec 13, 2012 9:11 pm
by taalismn
DhAkael wrote:taalismn wrote:keir451 wrote:HELLS YES!!!!!! This is now a "Must See" on my list! Thx for posting it! I agree this [i]could[i] be Rifts in a way.
Rifts needs BIGGER robots...
WORKING on it... sadly, nothing I can submit to the big K.
Yet...
Likewise...I've been malingering on a few goliaths in the skyscraper size range.
Re: Pacific Rim
Posted: Thu Dec 13, 2012 9:19 pm
by slade the sniper
My wife just showed me the trailer and asked "Are they not talking about this on the Palladium forums?" I had to check and cha-ching, here it is FTW! This movie is going to make me sooooo happy...kaiju and mecha and mega-damage
I hope this movie is filled with explosions!!!!
-STS
Re: Pacific Rim
Posted: Thu Dec 13, 2012 9:41 pm
by DhAkael
DhAkael wrote:taalismn wrote:Daeglan wrote:VRRDS?
Virtual Reality piloting system used in Rifts by the CAN Republic(the Moon colonies) to control their samurai robots---From the Mutants in Orbit supplement.
..and by the looks of things they also seem to have haptic feedback AND possible psychological side effects of 'Jaeger' piloting as well.
So even if they are controlling their "steeds" from 100 miles away, the pilots still get the crap kicked outta them.
SLIGHT edit.. looks like they actualy DO have the cockpits "on site" as it were...inside the heads or chest (Blueprints have been released as part of viral marketing campaign).
http://www.thescifishow.com/wp-content/uploads/2012/11/JaegerGipsyDanger1-940x1322.jpg
Re: Pacific Rim
Posted: Fri Dec 14, 2012 4:11 am
by Comrade Corsarius
Actually, it rather reminds me of
THIS
Re: Pacific Rim
Posted: Fri Dec 14, 2012 11:29 am
by DhAkael
Comrade Corsarius wrote:Actually, it rather reminds me of
THIS
Ah... another
"Classic".
Crap script, moderate to abysmal acting and an ending which was tacked on, but still ...
Giant Robot Stomping Arena Action!
Re: Pacific Rim
Posted: Fri Dec 14, 2012 1:06 pm
by taalismn
One nitpick, though. Aside from dramatic scale, why the hell use an AIRCRAFT CARRIER for carrying big alien critter/robot corpses around? Why not a convenient container ship or tanker? You don't take a perfectly usable tactical/strategic asset out of commission by crowding the flight deck and rendering it unusable, and if aforementioedn alien corpse/technology DOES revive/reactivate, you don't immediately lose that asset in the insuing battle...
Better to have your trophy carried on a barge or other expendable vessel that you can blast the snot out of(using aircraft from your escorting carrier group) if necessary, than to have the flagship essentially crippled because some dimwit thought using a CV as a flatbed was a good idea.
Re: Pacific Rim
Posted: Fri Dec 14, 2012 1:23 pm
by DhAkael
taalismn wrote:One nitpick, though. Aside from dramatic scale, why the hell use an AIRCRAFT CARRIER for carrying big alien critter/robot corpses around? Why not a convenient container ship or tanker? You don't take a perfectly usable tactical/strategic asset out of commission by crowding the flight deck and rendering it unusable, and if aforementioedn alien corpse/technology DOES revive/reactivate, you don't immediately lose that asset in the insuing battle...
Better to have your trophy carried on a barge or other expendable vessel that you can blast the snot out of(using aircraft from your escorting carrier group) if necessary, than to have the flagship essentially crippled because some dimwit thought using a CV as a flatbed was a good idea.
-sigh- The IQ & tactical quality of naval officers & admirals is severely lacking in the future it seems
Re: Pacific Rim
Posted: Fri Dec 14, 2012 1:44 pm
by kaid
taalismn wrote:keir451 wrote:HELLS YES!!!!!! This is now a "Must See" on my list! Thx for posting it! I agree this [i]could[i] be Rifts in a way.
Rifts needs BIGGER robots...
Rifts has some pretty huge robots already. Just look at the triax devastator I believe those are pretty close to the size of these robots they are showing in pacific rim.
Re: Pacific Rim
Posted: Fri Dec 14, 2012 1:55 pm
by taalismn
kaid wrote:taalismn wrote:keir451 wrote:HELLS YES!!!!!! This is now a "Must See" on my list! Thx for posting it! I agree this [i]could[i] be Rifts in a way.
Rifts needs BIGGER robots...
Rifts has some pretty huge robots already. Just look at the triax devastator I believe those are pretty close to the size of these robots they are showing in pacific rim.
30-50 ft range.
Pacific Rim (and Evangelion) 'bots are in the 200+ ft range.
Re: Pacific Rim
Posted: Fri Dec 14, 2012 2:02 pm
by DhAkael
kaid wrote:
Rifts has some pretty huge robots already. Just look at the triax devastator I believe those are pretty close to the size of these robots they are showing in pacific rim.
SMALLEST of the pacific rim 'Jaegers' is 64 metres... Gipsy Danger is 88 metres, and even "HE" isn't the largest.
The Triax Devestator would be a smear on a Jager's foot-plate.
Do the reserach.
The Devestator's ONLY advanatge is guns... in the size category however, it isn't even close in scale.
http://www.thescifishow.com/wp-content/ ... 0x1322.jpg
Re: Pacific Rim
Posted: Fri Dec 14, 2012 2:13 pm
by taalismn
One of the 'bots that got dropped in to the bay seems to have 'Motie asymmetry'....two small arms on one side, a larger arm on the other.
And 'toxic bleed'? Oh dear....these things have acid blood? Or something worse? (mutagenic blood?)
Re: Pacific Rim
Posted: Fri Dec 14, 2012 2:26 pm
by kaid
taalismn wrote:One of the 'bots that got dropped in to the bay seems to have 'Motie asymmetry'....two small arms on one side, a larger arm on the other.
And 'toxic bleed'? Oh dear....these things have acid blood? Or something worse? (mutagenic blood?)
I think that is their movie excuse for why you don't just shoot these things with conventional weapons. Apparently their blood/body parts have short and long term toxic impacts so if you blow one up with conventional weapons you wind up just making a huge long term toxic waste site. It is one reason apparently for the giant punching robots less overall impact if you just bludgeon the things to death with your robot fists than to take them in more conventional manners.
Re: Pacific Rim
Posted: Fri Dec 14, 2012 2:47 pm
by taalismn
RuneKatana wrote:[
In Hollywood, things that get responses nearly always trump the realistic.
Not always...in the old movie 'Them', the army responds with napalm, gas, and later troops with flamethrowers to combat the giant ants(momentarily forgetting the possibility of methane explosions).
These days it would be some slackwit stuck going into the sewers with orders from his superiors 'not to raise a fuss' and some corporate-industrial coverup.
Re: Pacific Rim
Posted: Sat Dec 15, 2012 2:26 am
by Eclipse
What about the Robotech giant artillery robots - what size were they? Although they didn't scale well (mega-damage-wise) compared to rifts..
Re: Pacific Rim
Posted: Sat Dec 15, 2012 2:37 am
by DhAkael
Eclipse wrote:What about the Robotech giant artillery robots - what size were they? Although they didn't scale well (mega-damage-wise) compared to rifts..
40 cm (400mm) I believe.
Nearly same size as battleship secondary guns (just slightly smaller)
Re: Pacific Rim
Posted: Sun Dec 16, 2012 2:43 pm
by taalismn
DhAkael wrote:Eclipse wrote:What about the Robotech giant artillery robots - what size were they? Although they didn't scale well (mega-damage-wise) compared to rifts..
40 cm (400mm) I believe.
Nearly same size as battleship secondary guns (just slightly smaller)
And the U.S. Army's atomic cannon("Atomic Annie") was a 280mm weapon throwing a 15 kiloton weapon.
Re: Pacific Rim
Posted: Sun Dec 16, 2012 5:47 pm
by Comrade Corsarius
MAC II Monster dimensions from Robotech Book 1 (not the reboot)
Height: 22.46m (73.7ft)
Width: 9.75m (31.1ft)
Length: 13m (42.7ft)
Re: Pacific Rim
Posted: Sun Dec 16, 2012 7:15 pm
by Shotofentropy
Nah, it's this (Jeagers, other dimension in the ocean!).
http://www.cthulhutech.com/
Re: Pacific Rim
Posted: Sun Dec 16, 2012 7:36 pm
by Josh Sinsapaugh
Seems like something to queue up on Netflix and put on in the background when hanging out at a friend's apartment.
Don't really see much about it that is really all that Rifts, except for interdimensional monsters and giant robots - which Rifts does not have a monopoly on. Still looks cool though - which gives me hope that if the Rifts movie is ever made that CGI SAMAS and Glitterboys won't look horrible (*fingers-crossed*).
~ Josh
Re: Pacific Rim
Posted: Sun Dec 16, 2012 9:31 pm
by Jay05
DhAkael sent me the link to the vid and I have just two things to say. 1 this looks pretty freakin cool! And 2 If this does well, maybe it'll actually get JB's company off their collective butts and get a Rifts movie going!
Re: Pacific Rim
Posted: Sun Dec 16, 2012 9:40 pm
by ZINO
looking forwrd too see this movie
Re: Pacific Rim
Posted: Sun Dec 16, 2012 11:07 pm
by SAMASzero
kaid wrote:taalismn wrote:keir451 wrote:HELLS YES!!!!!! This is now a "Must See" on my list! Thx for posting it! I agree this [i]could[i] be Rifts in a way.
Rifts needs BIGGER robots...
Rifts has some pretty huge robots already. Just look at the triax devastator I believe those are pretty close to the size of these robots they are showing in pacific rim.
Actually, the Devestator is around the same size class as your average Gundam Mobile Suit. Rifts mecha tend to sit on the smaller ends of the scale, around the same area as Votoms, Code Geass, and Full Metal Panic.
Re: Pacific Rim
Posted: Mon Dec 17, 2012 12:00 am
by taalismn
The thing is, though, in Rifts, the really big-end critters that would require a giant juggernaut tend to be supernatural Alien Intelligences, which also tend to have magic and psionic abilities that can outclass a mundane lump of metal. They also tend to have abilities like Dimensional Portal, allowing them to escape before aforementioned juggernaut can stomp them flat or land a full missile load on them.
Add technowizardry to said Giant Robot however, and the ability to trap that AI, and ideally take away its magic temporarily with Anti-Magic Cloud or something else, and it's clobbering time!
Re: Pacific Rim
Posted: Mon Dec 17, 2012 1:44 am
by DhAkael
taalismn wrote:The thing is, though, in Rifts, the really big-end critters that would require a giant juggernaut tend to be supernatural Alien Intelligences, which also tend to have magic and psionic abilities that can outclass a mundane lump of metal. They also tend to have abilities like Dimensional Portal, allowing them to escape before aforementioned juggernaut can stomp them flat or land a full missile load on them.
Add technowizardry to said Giant Robot however, and the ability to trap that AI, and ideally take away its magic temporarily with Anti-Magic Cloud or something else, and it's clobbering time!
Re; Gran-Manzinger
Voltron
Ideon
Re: Pacific Rim
Posted: Mon Dec 17, 2012 11:31 am
by The Baron of chaos
Pacific Rim aka Triax the Movie(sort of)
Jokes apart i think that one of the reason we don't get massive robot juggernaut in Rift earth is that truly colossal monster worth fighting them are kind of..rare..as previous post already pointed.
In Jpana we got the paradox well illustrated by the picture the IR-2050 Apocalypse...is big...and it fight dwarfish Oni. A Kaju worth machine fighting...midgets? (that was the feeling of the pic by the way). It was kind of anit-climatic, and not too good for the robot, as huge war machine like that are kind of less effective against smaller targets(provided the aforementioned smaller targets are not mentally retarded and do not behave like they were in any way invulnerables..unless they ARE invulnerables).
Yes Rifts earth really really need something to justify some of the bigger warmachines present in the vairous hihg tech armies(apart Dragons, I know dragons can be that big. At least adult/ancient ones. Of course an Ancient Dragon is a TOUGH customer to face in any case)
Re: Pacific Rim
Posted: Mon Dec 17, 2012 3:29 pm
by DhAkael
Sadly,
"Giant Robots!" are the purview of
Rool uv Kewl.Practical application in Rifts?
X100
However, in Wormwood you have the Battler Shock-Parasite (and the Battle Saint). Yeah yeah yeah, I know
*mimicks nay sayers* "But that's in Wormwood and what about all the small guys running around like army ants nipping at it?!"
X10,000
It's fiction.
Handwavium rule 101; if it is cool, it is practical and will have a use.
Addendum: close in defense systems on the ankles and knees are KEY.
Par-example; In that OTHER game with even LARGER war machines on two leggs...you know, the
TITANic ones? Nearly impenatrable shields that require other mega-scale weapons to breach, such as medium capital-ship scaled weapons.
In other franchises, cluster munitions, automated gun arrays and even electrified fields or no-stick 'bucky-ball' coatings on the feet and ankles.
THAT takes care of your tomato-paste fodder infantry.
Now for epic scaled enemies; just because the good guys have a shiney Mechanical God, doesn't mean that the enemies can't cobble one together (or worse, grow one).
GM's; have fun! Stop being constrained by book-cannon and start digging out your other source books in the same game-company line. In one case I had a Battler modified with a splicers 'bio-force field' and adrenal boosters, PLUS I used the quick conversion table (and scaled up for size) for HU2, and gave it
Control Radiation. That's right. even if the squishie brigade COULD get close, they'd need massive decontamination for being so close to the walking Chernobyl, PLUS it had nuclear bazzoka breath.
...And Gott-in-Himmel if you criticaled it's chest cavity in-close.
It's okay to break fizzix as long as you break it for BOTH sides.
Otherwise you are a Killer GM, and a horrible person.
Re: Pacific Rim
Posted: Tue Dec 18, 2012 12:27 pm
by DhAkael
JUST had a thought...
Quick & nasty way to MDC-up to these juggernaught sizes is basicly take either the Battleram from PW and multiply by 4, or the Triax-Devestator (which is 6 metres smaller than the Battleram) and increase the MDC's by X6 (5.8 and a whole lotta other numbers after the .8, if you wanna be technical).
*shrug* It's not perfect but it IS a start.
Re: Pacific Rim
Posted: Tue Dec 18, 2012 5:15 pm
by ZINO
want to see it...........................................................................................................................................................................................................................
..........................................................................................................................................................................................................................................................................................hope nothing happen 12/21 /2012( ops did I say that out loud????)
Re: Pacific Rim
Posted: Wed Dec 19, 2012 12:40 am
by DhAkael
I have a few ideas rattling around inside my brain pan.
Some I've already used in-game (but only as props to make the PC's feel JUST how out of their depth they are in their plastic man & SAMAS armours).
Re: Pacific Rim
Posted: Wed Dec 19, 2012 12:48 am
by taalismn
DhAkael wrote:I have a few ideas rattling around inside my brain pan.
Some I've already used in-game (but only as props to make the PC's feel JUST how out of their depth they are in their plastic man & SAMAS armours).
Scrat Moment(aka, as in the opening sequence of Ice Age, when the obsessive-compulsive squirrel looks up at the MOUNTAIN about to collapse on him and he knows he's $^$%&%$& wet-yourself
doomed.
)
Re: Pacific Rim
Posted: Wed Dec 19, 2012 9:38 pm
by DhAkael
A few snippets from a thread that was simmilar to this one.
Okay, my first two links are NOT for machines in the 60+ meter range but...
The final one IS
(and it's an enemy machine too)
http://palladium-megaverse.com/forums/viewtopic.php?p=2462573#p2462573http://palladium-megaverse.com/forums/viewtopic.php?p=2462591#p2462591Now for the bad guy one
(just fluff text, but still...)
http://palladium-megaverse.com/forums/viewtopic.php?p=2480266#p2480266
Re: Pacific Rim
Posted: Thu Dec 20, 2012 7:31 pm
by taalismn
Likewise you'll find my
Nazene Enforcers near the bottom of the page.
Re: Pacific Rim
Posted: Thu Jan 10, 2013 12:15 pm
by DhAkael
Re: Pacific Rim
Posted: Thu Jan 10, 2013 4:02 pm
by taalismn
Get your fhreak on!
Re: Pacific Rim
Posted: Thu Jan 10, 2013 6:19 pm
by Comrade Corsarius
Finally noticed the 'motie'. Cool.