can you enchant atoms
Posted: Mon Jan 28, 2013 4:04 am
i hand a thought about techno-wizardry if you could do it on an atomic level .
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The gemstones aren't really a requirement for Techno-Wizardry, and there are plenty of examples without them. Though the gemstone school has been in fashion since about PA 109 (aka when RUE offered some nice optional guidelines, 15 years after introducing TWs).Nekira Sudacne wrote:No. You need a theoretical minimum of a 1 carat gemstone to use in techno-wizardy. this makes the tiniest possible device too large for atomic scale.
Nope, only mention is that they a generally used component in TW conversions to a PPE power source. Indeed, it has been well established that if you want to store magical energy, you need natural crystals or gems. RUE introduced the idea of reducing PPE costs with more bling as well, though I still have mixed feelings about that, along with the whole X spell must have Y amount of Z gem thing, which I remember to parley with it as a guideline, not a spreadsheet, for making $^*# up.Nekira Sudacne wrote:Uh, Crystal or gemstone requirement has been there sinse the begining. page 91 of the old main book.
oger333 wrote:i hand a thought about techno-wizardry if you could do it on an atomic level .
Armorlord wrote:Nope, only mention is that they a generally used component in TW conversions to a PPE power source. Indeed, it has been well established that if you want to store magical energy, you need natural crystals or gems. RUE introduced the idea of reducing PPE costs with more bling as well, though I still have mixed feelings about that, along with the whole X spell must have Y amount of Z gem thing, which I remember to parley with it as a guideline, not a spreadsheet, for making $^*# up.Nekira Sudacne wrote:Uh, Crystal or gemstone requirement has been there sinse the begining. page 91 of the old main book.
That is pretty much it, the only mention of it as a component of any sort in the beginning is page 91 of the RMB under "Change power source to magic P.P.E."Blue_Lion wrote:Armorlord wrote:Nope, only mention is that they a generally used component in TW conversions to a PPE power source. Indeed, it has been well established that if you want to store magical energy, you need natural crystals or gems. RUE introduced the idea of reducing PPE costs with more bling as well, though I still have mixed feelings about that, along with the whole X spell must have Y amount of Z gem thing, which I remember to parley with it as a guideline, not a spreadsheet, for making $^*# up.Nekira Sudacne wrote:Uh, Crystal or gemstone requirement has been there sinse the begining. page 91 of the old main book.
Can you provide an accact quote that whould help clear it up more than I say X.
Outside of this, gems are never mentioned as a general requirement for Techno-Wizardry, specific TW conversions included a gem, but strictly TW features that did not store any energy did not.Change power source to magic P.P.E., RMB pg.91 wrote:The changes generally require electrical modifications, the elimination of the existing energy system and the use use crystals, especially quartz and crystal- type gem stones such as rubies, sapphires, emeralds, and diamonds.
eliakon wrote:My personal take would be, no you cant enchant an indivdual atom with TW simply because the implications of TW are that the TW modifies a device to use magic. Now an alchemist....maybe, or a molecular engine or the like, again maybe. I would definatly require magical tools, that would allow you to see and manipulate objects at that level indiviually though. And frankly at that level of tech your getting into 'as you wish' areas anyway, but if a plot required it sure, but its not something a PC could realisiticly expect to do. Just my two cents worth
How would you define a 'device' exactly?Long Shadow wrote:An atom could not constitute a device, electrical nor mechanical.
Even if this level of miniaturization is used doesn't mean players get whatever they want. GMs could make it very expensive and difficult to miniaturize to that degree.eliakon wrote:My personal take would be, no you cant enchant an indivdual atom with TW simply because the implications of TW are that the TW modifies a device to use magic. frankly at that level of tech your getting into 'as you wish' areas
Tor wrote:How would you define a 'device' exactly?Long Shadow wrote:An atom could not constitute a device, electrical nor mechanical.
Doesn't this depend on the level of technology? Phase World might potentially have it, if Rifts doesn't.Even if this level of miniaturization is used doesn't mean players get whatever they want. GMs could make it very expensive and difficult to miniaturize to that degree.eliakon wrote:My personal take would be, no you cant enchant an indivdual atom with TW simply because the implications of TW are that the TW modifies a device to use magic. frankly at that level of tech your getting into 'as you wish' areas
Check out the difference between normal cyber-magic stuff and smaller cybernetic versions in TtGD. The weight reduction amplifies the cost and PPE hugely.
Wikitionary wrote:Noun
device (plural devices)
Any piece of equipment made for a particular purpose, especially a mechanical or electrical one.
wyrmraker wrote:Actually, there is an Ariel Atom racing car. Y'know, in case you want to enchant that. So technically you can indeed enchant Atoms.
We might quibble over what 'equipment' means (though atoms are clearly 'pieces'). There are synthetic elements, so since we make them, and we make them for a purpose (and all purposes are particular) there do indeed exist some.Jefffar wrote:Is an atom a device?Any piece of equipment made for a particular purpose, especially a mechanical or electrical one.