Optional Limits on Bio-Regeneration.
Posted: Fri Feb 22, 2013 2:40 pm
One thing I've noticed is that during combat with supernatural beings is the frustrating aspect of bio-regeneration. You'll have your players attempting to blast some demon for 20 minutes of combat rolls, reduce it to half of its M.D.C, and then the round is over and it's regenerated all that damage back. Combat is then reduced to an endless cycle of damage inflicted trying to keep pace with damage healed until you get lucky and manage to reduce the enemy to zero before it can heal. It drags out combat potentially forever, particularly if both sides have bio-regeneration.
I've been thinking of ways of limiting this in supernatural enemies. One way is linking the bio-regeneration ability to the being's P.E attribute, and that P.E number is the limiting cap on the amount regenerated. I ruled that regardless of the rate at which the character normally bio-regenerates, a being can only regenerate a maximum M.D.C/S.D.C/Hit Points equal to their P.E. attribute. If they roll a number above their P.E attribute, they simply regenerate a number no higher than their P.E. If a demon's race regenerates 6D6 M.D.C per minute, and the demon has 20 P.E and rolls a 36, he only regenerates 20 M.D.C instead of 36. The demon might have a bigger, burlier brother that has the maximum P.E for his type, say 36, and this is reflected in that the demon could potentially heal the maximum rate of 36 M.D.C per minute because he has the highest P.E. If the demon is affected by an illness, is sleep-deprived or spell like Sickness that reduces their P.E, this will be reflected in the fact that they will potentially heal more slowly while effected by it. Likewise, if the character casts a spell like Superhuman Strength that raises their P.E to 22, they will gain more benefit from it as it will raise the limiting cap and they will potentially heal faster.
This allows some variation among beings of the same race, with those members of the being's race be able to theoretically heal faster or slower, depending on how "healthy" (how high his P.E) that particular character is. This rule allows for the P.E to serve a larger role in game play, and keeps the bio-regeneration ability from being abused.
What do you think?
I've been thinking of ways of limiting this in supernatural enemies. One way is linking the bio-regeneration ability to the being's P.E attribute, and that P.E number is the limiting cap on the amount regenerated. I ruled that regardless of the rate at which the character normally bio-regenerates, a being can only regenerate a maximum M.D.C/S.D.C/Hit Points equal to their P.E. attribute. If they roll a number above their P.E attribute, they simply regenerate a number no higher than their P.E. If a demon's race regenerates 6D6 M.D.C per minute, and the demon has 20 P.E and rolls a 36, he only regenerates 20 M.D.C instead of 36. The demon might have a bigger, burlier brother that has the maximum P.E for his type, say 36, and this is reflected in that the demon could potentially heal the maximum rate of 36 M.D.C per minute because he has the highest P.E. If the demon is affected by an illness, is sleep-deprived or spell like Sickness that reduces their P.E, this will be reflected in the fact that they will potentially heal more slowly while effected by it. Likewise, if the character casts a spell like Superhuman Strength that raises their P.E to 22, they will gain more benefit from it as it will raise the limiting cap and they will potentially heal faster.
This allows some variation among beings of the same race, with those members of the being's race be able to theoretically heal faster or slower, depending on how "healthy" (how high his P.E) that particular character is. This rule allows for the P.E to serve a larger role in game play, and keeps the bio-regeneration ability from being abused.
What do you think?