Hotrod wrote:Library of Bletherad, p87. Dimensional Barrier. No dimensional travel allowed. No saving throw. Local teleporting could still work, though. Anti-Magic Cloud is more comprehensive, but does allow a saving throw (un-modified 18-20).
Awesome thanks, had LoB but I guess that seemed forgettable at the time, pretty useful though.
Ectoplasmic Bidet wrote:level 10 Seal Against Teleportation & Mystic Portal spell found in the Fleets of the Three Galaxies book
Well that get's my SATAMP of approval.
Ectoplasmic Bidet wrote:and the level 9 Dimensional Anchor spell from Rifter #15.
Sounds like Space Magic, surprised Palladium hasn't incorporated that into canon like a lot of other Rifter magics. You'd think Blood Magic would'a made it.
Chronicle wrote:Use CWoL in conjunction with a few castings of CoA and you have a really insane group of people, the terror would be much worse if they can't get out.
Considering the tendency of CWoL to permanently absorb people into it after a while...
Ectoplasmic Bidet wrote:This isn't the kind of spell anyone short of an ancient dragon or deity would spontaneously cast in the heat of battle.
We should keep in mind that having ruled over parts of Hades, Lictalon himself could've on par with Demon Lords in terms of PPE. Probably puts Inglix and Dunscon to shame at least.
Little Snuzzles wrote:I doubt very seriously that anybody, particularly a army of soliders, would try to enter such a wall for any reason. It would simply be too scary.
Some armies, maybe not. Armies have different compositions and different leaders though. Some are more reckless with their lives, some more inconsiderate of their troops' wellbeing.
What'samatter apes? You wanna live forever?
Little Snuzzles wrote:if everyone was using some sort of drug that caused irrational courage
We should keep in mind a lot of warrior OCCs get bonuses to save vs horror factor, as do some races. Not to mention that even if you fail a HF roll and run away from an enemy, if the commander pushing you forward in battle ALSO has a HF, and you fail against him, you might be sent running right back.
We really should have some kinda "between a rock and a hardplace" HF contest rules for when you have 2 choices before you in contrasting scary things and must face the wrath of one terror or the other.
Ie Styphon tellins his followers "go attack Klynncryth for me or I'll eat you".
Little Snuzzles wrote:Regular soliders in an army are usually 2-4th level and have no experience with magic. A spell like this would be pretty terrifying and I can't imagine any sane person even considering entering it.
Regular soldiers aren't exactly the kind of threats you'd want to waste a huge amount of PPE on anyway. It helps in dealing with more serious threats, as well as weak threats driven forward by more serious generals.
Little Snuzzles wrote:I wonder if it would be possible to cast a spell inside another spell in the manner that you are describing.
I don't see why not. There's still a ground people walk on inside the wall, which the carpet is being cast on. Can I not hit someone I cast Sleep on with a Fireball?
Little Snuzzles wrote:maybe it will rain beer someday, too.
Er... not sure why the mockery, you've never heard of tunnel vision under stress?
Little Snuzzles wrote:1. Cast Sanctuary on yourself.
2. Run or fly through the middle of the army, making threatening gestures.
3. As soon as army is incapacitated (for 1D6 hours!), cast Steel Rain.
4. Everybody dies.
Total PPE cost: 1860.
You don't think after the first soldier or two that attacks you becomes paralyzed that the commander might catch on that magic is afoot and order a cessation of hostilities, regrouping, etc?
Also good luck with this if there's a Nega or Nulli among them
Crimson Wall can be set up as a passive defense and can't be stopped by those psychics unless they happen to be right there when you cast it ahead of time.
Little Snuzzles wrote:Spells like this are of valuable tactical usages when holding off an army of hundreds in narrow passageways.
Not really, when it's easy to fly over it or around it.
Even if you have fliers in your army, it probably won't compose the full army, so you will divide the forces, so it's still useful.
Little Snuzzles wrote:If I was a Horror or a Beast and some human wasted their magic casting that, I would laugh
Beasts can fly, Horrors can't. Although I suppose they could use Mystic Portal to skip past the wall
But then, these are Greaters, we're talking about stopping Subs or Lessers most likely, if not mortal slaves.
eliakon wrote:Santuary doenst target you, it targets an area though you could cast it while in the middle of an army.
True. It's also worth noting that the radius of affect of steel rain is half that of sanctuary. Still useful combo though, providing there aren't any counters for it.
eliakon wrote:I dont think that the incapacitation lasts 1d6 hours/level just the spell itself.
How long should it last? The version in HU2 doesn't mention any shorter separate durations so it's implied the paralysis is for the full duration. Maybe some other printings add a clarification?
Goliath Strongarm wrote:when you're talking hundreds, or thousands, of people making the saves, how many natural 1's do you think would be made? And then the mass panic on top of it? Plus teh confusion caused in that panic?
Has Palladium actually supporting the 'natural 1' thing? Thought was house rule.
Also considering that failing HF saves keeps you away from the damaging wall, people rolling nat 20s for HF are actually in more danger, since they might wander into it
Goliath Strongarm wrote:his name became a power word. How many beings can say that? Some OOs, an angel (who hung out with Lictalon)... again, what does that say?
I could go on, and on, and on.. but Lictalon was a HERO OF LIGHT... not just some lowly mortal. Remember that when you want to talk so down about him...
Forgive my skepticism that Lictalon and Lo-kum were utterly good guys. Wanting to put away the GOOs doesn't mean you're not evil too. I think it was mentioned that lowly AIs like the Splugorth and Vampires would also be interested in keeping the big guys asleep and not support attempts to awaken'm.
Do you know if it ever clarifies which of the 4 angel types Lo-Kum was?
Nekira Sudacne wrote:have your read the first land of the damned book? it stats out a few dozen of the old ones minion races
I gotta stop ignoring the PF world books... why do I keep thinking they're just a bunch of boring medieval source materials in spite of hearing about all the cool OCCs and beasties and stuff in'm...
Little Snuzzles wrote:specialized several spells for Shifters that allow one to prevent teleport that were mentioned in The Rifter. Also, the United Worlds of Warlock also have Space Magic spells that prevent teleporting and mystic portal as well
We should probably make a collective list of canon and non-canon spells that do this.
Little Snuzzles wrote:spell prevents all acts of aggression or hostility
Any creature that attempts to attack or harm
all forms of war machinery, Iron Juggernauts and Automatons, as well as robots, cyborgs, battle vehicles, animated dead and Golems
missiles or bombs fired or dropped into the sanctuary zone will be instantly deactivated
These additional notes about missles/robots appear to expand and 'power up' the spell somewhat, since they wouldn't fall under the original 'creatures' text.
This makes me wonder what would happen if I was using biological warfare and sending fumes of toxic gas into an area protected by Sanctuary. Would the toxic fumes and particles, like missiles, fall to the ground?
Little Snuzzles wrote:Use your noggin...
Ad Hominem.
That was rude and an erroneous form of argument but I think it'd fit some other definition, not ad hominem.... it's close but I think to qualify it has to be phrased like "you don't use your noggin so your argument is flawed" which bypasses actually addressing an argument via implying its incorrectness based on a presumed quality of the presenter.
Little Snuzzles wrote:it would only take one or two flying mages to (using the premise that Sanctuary is a constant radius) to completely immobilize a huge army in no time at all.
That only applies if every member of the army attempted to attack the flying mage. It's doubtful every single member would target you immediately. That would normally be a waste of ammunition. A small amount would, under orders of their superior, fire at you, and become immobilized. A smart superior would figure out something is amiss and order a halt until figuring out what's happening. "Flee, regroup", etc.
Assuming less than half of the army was paralyzed, as soon as their buddies petrified and you cast your Steel Rain, they would quickly drag their buddies outside the radius of effect, saving both of themselves. They could do this rather quickly if they loaded their buddies onto transport vehicles, which would still be mobile so long as they hadn't fired at you.
I'm actually a bit confused how that would work: if a turret on a vehicle fired at you, would it be the whole vehicle that's paralyzed, or just the turret? What if an operator detached the offending turret? The rest of the vehicle didn't do the attack so it should be unaffected at that point.
Nekira Sudacne wrote:I always took this as a plot hook to go rescue him, myself.
If you don't somehow involve Tolmet in the endeavour, it will suck.