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How many of you also decided to make samurai in PF?

Posted: Tue Apr 02, 2013 4:02 am
by Alrik Vas
Yeah, totally did that. Embrace your Asia nerd. I also play Legend of the Five Rings.

I used the samurai class from Rifts: Japan but tooled around to make it more in-line with the power level of the setting. I even got to play it a few times! :shock:

Re: How many of you also decided to make samurai in PF?

Posted: Tue Apr 02, 2013 10:55 am
by zyanitevp
So, how was it received by the gm and other players?

Re: How many of you also decided to make samurai in PF?

Posted: Tue Apr 02, 2013 11:56 am
by Goliath Strongarm
With having HtH MA, I just used the paladin and made him more Asian in armor and personality.

Re: How many of you also decided to make samurai in PF?

Posted: Tue Apr 02, 2013 1:38 pm
by Alrik Vas
zyanitevp wrote:So, how was it received by the gm and other players?



Pretty well, honestly. I've been role playing samurai for quite a while. I also tend toward an emphasis on Courtesy and Compassion when I do. The issue I have is when people just assume I'm playing the character to be "good" and also cut down peasants because they dared to make eye contact. In palladium terms, the character tends to be Principled or Scrupulous. Also, when i try, I'm pretty creative with back story. Other players who are the same way really appreciate it.

Re: How many of you also decided to make samurai in PF?

Posted: Tue Apr 02, 2013 5:17 pm
by Damian Magecraft
Goliath Strongarm wrote:With having HtH MA, I just used the paladin and made him more Asian in armor and personality.

I used the Palladin and replaced the HTH and DDB with Zanji from N&SS...
worked very well for my games

Re: How many of you also decided to make samurai in PF?

Posted: Thu Apr 04, 2013 7:48 am
by Shadowfyr
Utilizing some of the Asian Samurai/Ninja/Ronin OCC's has been suggested on how to intermix them in a Rifter actually (honestly cant remember which one). I was skeptical at first but its surprising how well it can actually blend together and doesn't feel over powered even with some of the coolness that OCC brings in. So simply put my brother is rocking an Elven Samurai and im honestly quite shocked how well it works in the setting.

Re: How many of you also decided to make samurai in PF?

Posted: Thu Apr 04, 2013 8:05 am
by flatline
Damian Magecraft wrote:
Goliath Strongarm wrote:With having HtH MA, I just used the paladin and made him more Asian in armor and personality.

I used the Palladin and replaced the HTH and DDB with Zanji from N&SS...
worked very well for my games


I think N&SS has rules in the back for making martial artists in Fantasy. I followed those and used Zanji to make a wolfen samurai for a one-shot campaign.

Please forgive my lack of details...this was 20 years ago. All I remember is that he died with an arrow in his eye.

--flatline

Re: How many of you also decided to make samurai in PF?

Posted: Thu Apr 04, 2013 8:51 am
by Damian Magecraft
flatline wrote:
Damian Magecraft wrote:
Goliath Strongarm wrote:With having HtH MA, I just used the paladin and made him more Asian in armor and personality.

I used the Palladin and replaced the HTH and DDB with Zanji from N&SS...
worked very well for my games


I think N&SS has rules in the back for making martial artists in Fantasy. I followed those and used Zanji to make a wolfen samurai for a one-shot campaign.

Please forgive my lack of details...this was 20 years ago. All I remember is that he died with an arrow in his eye.

--flatline

Yeah N&SS has rules for converting... To 1st ed fantasy.u
Those rules do not work that well with 2nd ed.

Re: How many of you also decided to make samurai in PF?

Posted: Thu Apr 04, 2013 1:40 pm
by Cybermancer
Damian Magecraft wrote:
flatline wrote:
Damian Magecraft wrote:
Goliath Strongarm wrote:With having HtH MA, I just used the paladin and made him more Asian in armor and personality.

I used the Palladin and replaced the HTH and DDB with Zanji from N&SS...
worked very well for my games


I think N&SS has rules in the back for making martial artists in Fantasy. I followed those and used Zanji to make a wolfen samurai for a one-shot campaign.

Please forgive my lack of details...this was 20 years ago. All I remember is that he died with an arrow in his eye.

--flatline

Yeah N&SS has rules for converting... To 1st ed fantasy.u
Those rules do not work that well with 2nd ed.


I played a Zanji Samurai in 1st Ed. Due to lack of skills he couldn't function on his own but the boy could fight.

Using the Rifts Japan Samurai was way more balanced. Still a very good fighter and more rounded as a character and still dependent on a group to function.

Re: How many of you also decided to make samurai in PF?

Posted: Fri Apr 05, 2013 10:55 am
by The Dark Elf
Theres is also the Palladium Orient Rifter 27 article by Greg that details a PFRPG specific Samurai. May be useful.

Re: How many of you also decided to make samurai in PF?

Posted: Sat Apr 06, 2013 12:16 am
by KillWatch
ok so here is my work, which will not make any sense to any of you but here it is;
- S A M U R A I -
The samurai is a warrior from cultures based on the medieval Japanese civilization. He lives by a very strict code of honor and behavior, a code demanding: absolute obedience to his lord; readiness to die for honor or for his lord at any time; eagerness to avenge any dishonor to his lord, his family, or himself; willingness to repay all debts honorably; and unwillingness to demonstrate the most dishonorable trait of cowardice
Bonus Skills:
1 Basic WP: Sword
2 Expert WP: Great Sword
3 Expert WP: Bastard Sword
4 Expert WP: Short Sword
5 Expert WP: Dagger

Class Skills:
1 Writing: Poetry
2 Writing: Caligraphy
3 Heraldry
4 Military Etiquette
5 Basic Horsemanship
6 Athletics
7 Basic Meditation
8 Basic Mythology
9 Basic Hand to Hand
10 Basic Wrestling

1 Bushido Code
2 IQ ME MA PS PP PE Spi 15
3 Can not carry more than 10 gold for long periods of time
4 SDC+50
Gear: Gold: 100
Armor: Full Plate
Weapons: All of excellent quality; Dai Katana, Katana, Daisho, Tanto
Clothing: Two sets of clothing, boots, gloves, belt
Equipment: Bedroll, backpack, two large sacks, two small sacks, water skin, tinder box
Horse: Maximized Heavy War Horse which was raised by the knight


Hand to Hand: KNIGHT
1 Damage+2
2 Actions+2
3 Damage+3
4 Parry/Dodge+3
5 Actions+1
6 Damage+2
7 Critical Strike 18+
8 Damage+4
9 Actions+1
10 Stun 18+
11 Parry/Dodge+4
12 Damage+5
13 Strike+2
14 Actions+1
15 Parry/Dodge+5

HORSEMANSHIP-Noble Warrior-Expert
1 Riding/Care/Feeding
2 Recognize Quality 60%
3 Damage+2
4 Charge Damage+6
5 Jump 74%
6 Parry/Dodge+2
7 Horse Attack
8 Recognize Quality 82%
9 Jump 89%
10 Charge Damage+8
11 Damage+4
12 Recognize Quality 96%
13 Parry/Dodge+4
14 Charge Damage+10
15 Raise/Breed Horses 80%