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Defeating Cormal
Posted: Mon Apr 15, 2013 2:33 pm
by MaxxSterling
Anyone have a group defeat Cormal or end the Minion War? Just curious as to how it was done. I have group stuck months into the minion war on Phase World, but there's not much canon content to run off of, after the initial onslaught. Just curious to see how others have handled it.
Re: Defeating Cormal
Posted: Tue Apr 16, 2013 5:19 pm
by Alrik Vas
That's interesting...
What is the fallout of this ancient, powerful race not dying out from a world-wide plague?
Re: Defeating Cormal
Posted: Tue Apr 16, 2013 6:31 pm
by MaxxSterling
That seems like a lot of work, and requires characters to be well connected. Thanks for the input, it gives me some ideas. I know, myself, when I played, lured Cormal into the Pentarken system and let the Artifact do it's own thing on him. Seems the the Artifact is the only other uber thing capable of messing him up, unless you know a dominator fleet that owes you a favor...
Re: Defeating Cormal
Posted: Tue Apr 16, 2013 8:47 pm
by Alrik Vas
Little Snuzzles wrote:Alrik Vas wrote:That's interesting...
What is the fallout of this ancient, powerful race not dying out from a world-wide plague?
Good question.
In my game, the Zensioux sent their planet through a massive temporal rift into the future to be part of the battle when the Old Ones awaken - which I'm putting togather for a massive campaign that will dwarf the Minion War. Also, the K'Zon Collective in the Halo, Anvil Galaxy, are actuallly the children of the Zensioux and their spiritual-cultural evolution will eventually elevate them to the same 'power level', if you will, as their progenitors. They too will eventually play a major role in the upcoming megaversal conflict.
Editor's Note: This is not trolling.
Ahem..
So...say the goodguys win, and the Zensioux survive the final battle with the Old Ones...would they put their planet back at the point they left? So...saying they win (and survive) wouldn't they leave and IMMEDIATELY come back and be like "Don't worry about a thing guys, we got this."
eh?
Re: Defeating Cormal
Posted: Tue Apr 16, 2013 9:36 pm
by Alrik Vas
Spoken like a true GM.
Re: Defeating Cormal
Posted: Tue Apr 16, 2013 9:56 pm
by drewkitty ~..~
D.S.N. warheads, hundreds or thousands of them of them. Along with D.S.N. beamers.
Re: Defeating Cormal
Posted: Thu Apr 18, 2013 2:38 pm
by Hot Rod
MaxxSterling wrote:Anyone have a group defeat Cormal or end the Minion War? Just curious as to how it was done. I have group stuck months into the minion war on Phase World, but there's not much canon content to run off of, after the initial onslaught. Just curious to see how others have handled it.
Shoot it dead center with the SDF 1's main cannon, killing the power core, triggering its self destruct... Of course figuring out how to do this could be a whole 'nother adventure...
Re: Defeating Cormal
Posted: Thu Apr 18, 2013 10:03 pm
by Nekira Sudacne
Hot Rod wrote:MaxxSterling wrote:Anyone have a group defeat Cormal or end the Minion War? Just curious as to how it was done. I have group stuck months into the minion war on Phase World, but there's not much canon content to run off of, after the initial onslaught. Just curious to see how others have handled it.
Shoot it dead center with the SDF 1's main cannon, killing the power core, triggering its self destruct... Of course figuring out how to do this could be a whole 'nother adventure...
Cormal is a demon. Sinse when did it have a self-destruct?
Re: Defeating Cormal
Posted: Fri Apr 19, 2013 12:14 am
by Alrik Vas
Nekira Sudacne wrote:Cormal is a demon. Sinse when did it have a self-destruct?
You didn't know?!
Re: Defeating Cormal
Posted: Fri Apr 19, 2013 5:44 am
by KLM
Hot Rod wrote:Shoot it dead center with the SDF 1's main cannon
and watch the beam doing NOTHING (see: impervious to energy spell).
Re: Defeating Cormal
Posted: Fri Apr 19, 2013 10:20 am
by cornholioprime
KLM wrote:Hot Rod wrote:Shoot it dead center with the SDF 1's main cannon
and watch the beam doing NOTHING (see: impervious to energy spell).
It also wouldn't do much more to Cormal than scratch the surface, the same as is the case with most any other planet (planets are really only extremely high SDC structures, but the Reflex Cannon despite its supermassive damage capacity will "only" inflict a comparatively small amount of damage to a few miles of the planet's crust even in the case of Earth-sized planets....and Cormal is Jupiter-sized, is he not?)
Re: Defeating Cormal
Posted: Fri Apr 19, 2013 8:18 pm
by Alrik Vas
Don't you take half damage when hit by a particle beam with Impervious to Energy? I mean, if it were just plasma, the beam wouldn't make a crater, same with a laser really. It would just burn a hole. Impact is what is causeing the crater and the explosion that's way buffer than a nuclear detonation.
Of course, i'm terrible at science, so i could be wrong. Then again, so are most RPGs...
Re: Defeating Cormal
Posted: Sun Apr 21, 2013 12:55 pm
by Nekira Sudacne
Alrik Vas wrote:Don't you take half damage when hit by a particle beam with Impervious to Energy? I mean, if it were just plasma, the beam wouldn't make a crater, same with a laser really. It would just burn a hole. Impact is what is causeing the crater and the explosion that's way buffer than a nuclear detonation.
Of course, i'm terrible at science, so i could be wrong. Then again, so are most RPGs...
Negative. Impervious to energy explicitly negates all damage by particle beams and plasma.
Re: Defeating Cormal
Posted: Sun Apr 21, 2013 1:17 pm
by Alrik Vas
So...impervious to energy makes you immune to kinetic energy as well?
Re: Defeating Cormal
Posted: Sun Apr 21, 2013 2:06 pm
by Nightmask
Alrik Vas wrote:So...impervious to energy makes you immune to kinetic energy as well?
No, it does not.
Re: Defeating Cormal
Posted: Sun Apr 21, 2013 2:07 pm
by Zamion138
No magic,psi,and kentic will hurt you.
So lasers,plasma,ion,partical,and id assume sonic but not sure on that one.
Re: Defeating Cormal
Posted: Sun Apr 21, 2013 4:29 pm
by Nekira Sudacne
Alrik Vas wrote:So...impervious to energy makes you immune to kinetic energy as well?
negative. it's simply that particle beams and plasma do not deal kenetic damage.
Re: Defeating Cormal
Posted: Sun Apr 21, 2013 5:23 pm
by Alrik Vas
After a little bit of reading, I will have to agree with you in game terms. Though particles traveling near the speed of light would technically be kinetic energy (a particle beam is theorized to agitate the material it hits which causes an explosion through immense heat), i understand why Palladium ruled the way they did.
Though if we're going to get into the nitty-gritty, someone can be impervious to energy all they want when shot at by a particle beam. If they aren't EVA sealed the radiation will kill them, the EMP will jack up their electronics etc.
Fortunately for PC's everywhere, RPG's don't take this sort of thing into account.
Re: Defeating Cormal
Posted: Mon Apr 22, 2013 12:35 am
by The Beast
Alrik Vas wrote:After a little bit of reading, I will have to agree with you in game terms. Though particles traveling near the speed of light would technically be kinetic energy (a particle beam is theorized to agitate the material it hits which causes an explosion through immense heat), i understand why Palladium ruled the way they did.
Though if we're going to get into the nitty-gritty, someone can be impervious to energy all they want when shot at by a particle beam. If they aren't EVA sealed the radiation will kill them, the EMP will jack up their electronics etc.
Fortunately for PC's everywhere, RPG's don't take this sort of thing into account.
Actually the spell protects them from radiation as well.
Re: Defeating Cormal
Posted: Mon Apr 22, 2013 9:02 am
by Alrik Vas
The Beast wrote:Actually the spell protects them from radiation as well.
Oh. Cool.
Re: Defeating Cormal
Posted: Tue Apr 23, 2013 11:23 am
by KLM
Yepp, that's why most starships still pack slugthrowers or at least missiles.
Either the UWW, the Cosmo Knights or the Sploogies - or in the case of someone really "lucky", all of them - will cause you trouble.
Re: Defeating Cormal
Posted: Tue Apr 23, 2013 1:11 pm
by The Beast
Alrik Vas wrote:The Beast wrote:Actually the spell protects them from radiation as well.
Oh. Cool.
Not sure why you'd be annoyed by that. Radiation is energy.
Re: Defeating Cormal
Posted: Sun Apr 28, 2013 1:34 am
by Alrik Vas
I feel that way too. I don't like monsters, PC's, NPC's or equipment being immune to any kind of damage. Severe damage reduction is okay in my book.
Re: Defeating Cormal
Posted: Sun Apr 28, 2013 5:03 am
by KLM
For my part, I accept total immunity against given type of damages (anyone wants try to incinerate a fire elemental?), especially with magic.
However it is common knowledge - like the fact of stealth craft in our life. Not many people know how it actually works
or the principles behind it, of course.
Re: Defeating Cormal
Posted: Thu Jun 20, 2013 10:30 pm
by Jefram_denkar
I'm actually about to toss my main group into the fight of the Minion Wars and have been wondering how they might deal with Cormal.
Personally I figured the best way to get at him will be too sneak inside and hit his central nervous system with a hybrid design T'zee/ Prometheans Nanotech plague.
Ether that or find a way to dump his Jupiter sized butt into a new Prison dimension.
Re: Defeating Cormal
Posted: Thu Jun 20, 2013 11:09 pm
by Alrik Vas
KLM wrote:For my part, I accept total immunity against given type of damages (anyone wants try to incinerate a fire elemental?), especially with magic.
However it is common knowledge - like the fact of stealth craft in our life. Not many people know how it actually works
or the principles behind it, of course.
I see what you're saying, but the burning itself doesn't do damage to a fire elemental, it's the manner in which it's transfered. if you cause an explosion that sends flaming apocalyptic terror at a fire elemental, it might get blown out like a candle.
True, in The Megaverse, we just say "It's magic" and go with immunity anyway, but the whole idea is disappointing to me.
Re: Defeating Cormal
Posted: Thu Jun 20, 2013 11:42 pm
by Nekira Sudacne
I still say the easiest way to deal with him is just go to a shipyard production facility, fill a bunch of ships with the 550 lbs of antimatter it would take to oneshort Cormals piddling 100 million MDC in one hit, then kamikazi it with thousnands of such ships and a supporting fleet. you only need one to get through to kill it.
destroying a planet is a trivial task for any race with technology as advanced as the CCW's.
Re: Defeating Cormal
Posted: Fri Jun 21, 2013 4:53 pm
by drewkitty ~..~
Rappanui wrote:Summoning the Marduk Moon base or Zoltar's Zentraedi mothership ... that will also do the job...
That is like saying "Summon Death Star", except that the two mentioned are/were from PB licenses.
Re: Defeating Cormal
Posted: Fri Jun 21, 2013 11:44 pm
by DhAkael
Lost Seraph wrote: Or send Jericho Holmes at it equipped with a pistol, and he'll march around it and shoot it to death.
Yep. Good ole Jeicho "Logic and military reality mean nothing" Holmes could take on the entire Zentraedi empire with one arm tied behind his back and a dull spoon and have even odds of winning.
Cormal would be childs play
Re: Defeating Cormal
Posted: Wed Jul 17, 2013 7:54 pm
by ZINO
drewkitty ~..~ wrote:D.S.N. warheads, hundreds or thousands of them of them. Along with D.S.N. beamers.
What is D.S.N again?
Re: Defeating Cormal
Posted: Fri Aug 02, 2013 3:00 am
by Tor
Lost Seraph wrote:The Prometheans can simply gate Cormal into a black hole. Once you gain control of the gate facilities, it becomes child's play to do so.
What are you talking about in regard to 'gating' here? Is this a new ability Prometheans have gained?
Re: Defeating Cormal
Posted: Sat Sep 21, 2013 12:33 am
by Warshield73
Little Snuzzles wrote:They could send Minmei to sing to Cormal; that would probably kill him.
OK I know he is a demon planet and all but no way he deserves this.
Has anyone used the Book of Heroes option? I was planning on a quest for the book followed by a mystical solution.
Re: Defeating Cormal
Posted: Sat Sep 21, 2013 5:01 pm
by Tor
Guys, if we rifted Minmei to Dead Reign, could she become a Half Living?
Re: Defeating Cormal
Posted: Sun Sep 22, 2013 4:07 pm
by Warshield73
Tor wrote:Guys, if we rifted Minmei to Dead Reign, could she become a Half Living?
What would the horror factor of that be? Any guesses?
Re: Defeating Cormal
Posted: Sun Sep 22, 2013 6:09 pm
by Tor
Really though, are we pretending we hate her or find her irritating?
She's so cute.
Re: Defeating Cormal
Posted: Mon Sep 23, 2013 1:49 pm
by Alrik Vas
Warshield73 wrote:Tor wrote:Guys, if we rifted Minmei to Dead Reign, could she become a Half Living?
What would the horror factor of that be? Any guesses?
Over 9000
Re: Defeating Cormal
Posted: Sat Sep 28, 2013 5:14 pm
by Tor
Damn, even Nxla only has a HF of 5009.
Re: Defeating Cormal
Posted: Mon Sep 30, 2013 6:45 pm
by Tor
I'd like to pocarisweat
Re: Defeating Cormal
Posted: Wed Nov 13, 2013 10:01 pm
by Jerell
Warshield73 wrote:Little Snuzzles wrote:They could send Minmei to sing to Cormal; that would probably kill him.
OK I know he is a demon planet and all but no way he deserves this.
Has anyone used the Book of Heroes option? I was planning on a quest for the book followed by a mystical solution.
That's exactly what I was thinking. Get the book of heroes, salvage an ancient gun destroyer (SDF class, like the one on sitting on Atlantis, though I'll have it look like the SDF-3), board Cormal, amid a massive Cosmo knight combined 3G fleet attack (like end of Macross big), wus smack some Demons around with the Book. Then unleash all the heroes from the book to 'light out darkest hour,' straight up Matrix taking out Unicron style while 'You got the Touch' plays in the background. First we crack the shell, then we crack the nuts inside.
Re: Defeating Cormal
Posted: Wed Nov 13, 2013 11:10 pm
by Alrik Vas
Jerell wrote:THE 80's! WOOOYEAH!
Carry on, sir. Carry on. /salute
Re: Defeating Cormal
Posted: Thu Nov 14, 2013 11:30 am
by Jerell
/return salute
Alrik Vas wrote:Jerell wrote:THE 80's! WOOOYEAH!
Carry on, sir. Carry on. /salute
Yes, indeed I did. That's the way I like it.
Cormal too, is no match for the powah of the 80s. And afterwards there will be celebrations, and Hair to the Throne will have a victory concert in the park. And the people shall hear this, and it shall be good.
Let this be the definitive way of Cormal's destruction.
Re: Defeating Cormal
Posted: Sun Jan 05, 2014 4:10 am
by MaxxSterling
I like that plan. But that is a long time in the making, I think when my group did it, it was probably a year or two in game of planning. This is definitely not an overnight task.
Anyhow, I wish there were rules for becoming deities, there are mentions of things, but it's all kind of shaky at best. The main character in my group actually became a goddess herself unknowingly by pushing her people's old dead religion onto new people. They didn't have any physical representation of the old goddess, so the character posed for the sculpture and so at the end of the day, people were worshipping her. I kept painstaking track of and made secret rolls for anywhere she went and handed out bibles or made reference to her old goddess and over several hundred years, she grew followers and one day when the number hit around 10,000 I believe she became enlightened and we converted over to Godling stats, and then after the destruction of Cormal, her followers went through the roof and I essentially gave her equivalent god stats because there aren't rules for making gods and at that point in time, that adventure was pretty much over... Of course this is all house-ruled B.S. which I hate doing, but it had to be done so I made it as canon as possible.
Re: Defeating Cormal
Posted: Sun Jan 12, 2014 5:29 pm
by Tor
MaxxSterling wrote:over several hundred years, she grew followers and one day when the number hit around 10,000 I believe she became enlightened and we converted over to Godling stats
10k could be a bit low. Were that the case, every US president would probably have been a godling many times over. Let's keep in mind that Regents in Dyval need to have 2 million mortals and 200k deevils worshipping them.
MaxxSterling wrote:there aren't rules for making gods
Dyval's guidelines for Deevil Lords should work well, they're basically gods. You need 100 million mortals and 1 million supernaturals to worship you.
Re: Defeating Cormal
Posted: Mon Jan 13, 2014 2:10 pm
by MaxxSterling
10,000 is what the book says dude. I'm going by canon, not by common sense. Dragons and Gods is the only book that even makes note of the "critical" number required to become a god and even then it is not clear.
Re: Defeating Cormal
Posted: Tue Mar 04, 2014 3:27 am
by Tor
It must vary. If having 10k alone was enough then every Regent would be a god. Has to be something extra.
Re: Defeating Cormal
Posted: Fri Mar 07, 2014 2:20 pm
by Tor
I think we can assume magic is real in Dyval... so we don't know why they need so many if 10k was all that's needed.
I don't think godhood necessarily needs another god's help or defeat. If we look at Wolvenar in D+G's northern pantheon, there's no indication he needed anyone's help to come to be.
Re: Defeating Cormal
Posted: Mon Apr 28, 2014 4:16 pm
by RiftJunkie
Really? You want to get rid of Cormal?
Ok, all you have to do is rift in / summon...................... Chuck Norris
Bye, bye Cormal. Game Over.
Re: Defeating Cormal
Posted: Mon Apr 28, 2014 4:45 pm
by eliakon
Tor wrote:I think we can assume magic is real in Dyval... so we don't know why they need so many if 10k was all that's needed.
I don't think godhood necessarily needs another god's help or defeat. If we look at Wolvenar in D+G's northern pantheon, there's no indication he needed anyone's help to come to be.
Nor is there any evidence that he didn't. We know exactly zero about his origins, or sources of power. In fact, all we can say with confidence is that, in canon, the Deevils of Dyvaal need 10k worshipers to become a Deevil Lord.
Re: Defeating Cormal
Posted: Tue Apr 29, 2014 2:16 am
by Tor
RiftJunkie wrote:want to get rid of Cormal? Ok, all you have to do is rift in / summon...................... Chuck Norris
eliakon wrote:Tor wrote:If we look at Wolvenar in D+G's northern pantheon, there's no indication he needed anyone's help to come to be.
Nor is there any evidence that he didn't. We know exactly zero about his origins, or sources of power.
I'm beginning to develop a theory...
Re: Defeating Cormal
Posted: Tue Apr 29, 2014 3:26 pm
by eliakon
Tor wrote:RiftJunkie wrote:want to get rid of Cormal? Ok, all you have to do is rift in / summon...................... Chuck Norris
eliakon wrote:Tor wrote:If we look at Wolvenar in D+G's northern pantheon, there's no indication he needed anyone's help to come to be.
Nor is there any evidence that he didn't. We know exactly zero about his origins, or sources of power.
I'm beginning to develop a theory...
AHHHH, so THIS is what happens when Chuck forgets to shave for a while........