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What are your Ideas for Zombie,s traps?

Posted: Tue Jul 23, 2013 1:02 pm
by gaby
Tell me What are your ideas for Zombie,s traps?

Well for me,I find a abadom house,empty of Zombies,break the Gas main,get the Zombie to follow me in,Escape from a Open,window and lit it up.

So What do you do?

Re: What are your Ideas for Zombie,s traps?

Posted: Tue Jul 23, 2013 1:11 pm
by filo_clarke
Seems like a good way to burn down an entire neighbourhood, eliminating the possibility of scrounging/salvage, or a safe place to hole-up.

Re: What are your Ideas for Zombie,s traps?

Posted: Tue Jul 23, 2013 6:15 pm
by Icefalcon
Stand on a bridge until the zombies are right on top of you and then parachute out.

Re: What are your Ideas for Zombie,s traps?

Posted: Tue Jul 23, 2013 6:37 pm
by say652
get a group of them to follow me into a narrow corridor funneling them until they can only attack 1 at a time. Have the rest of team hack at them with chainsaws.

Re: What are your Ideas for Zombie,s traps?

Posted: Wed Jul 24, 2013 10:07 pm
by ArmySGT.
A barbwire and razor wire enclosure backed by chain link in 2-3 ringed enclosures surrounding goats. Have a tunnel with a hidden entrance to enter the enclosure and feed or water said goats. Possibly a tower inside the enclosure and a sentry with a suppressed rifle. Burn zombies daily.

Re: What are your Ideas for Zombie,s traps?

Posted: Sun Oct 04, 2015 10:13 am
by wick
Garbage truck modified with a metal box on the inside where your human bait sits and makes noise, visible through a window with a metal grill. When the Z's get inside the bait closes the back door and a door for his small grilled window. Signaling the driver who hits the piston which squishes the z's. Repeat. Could take some time but attached speakers could draw zombies and when they get tired they can just close up tight for the night.

Re: What are your Ideas for Zombie,s traps?

Posted: Mon Oct 05, 2015 1:14 am
by Tor
Find a roller coaster or train tracks going over a bridge, take it out so there's a gap with a huge fall, use empty coaster car or mine carts, body flip zombie into it, push it high speed into nowhere.

Re: What are your Ideas for Zombie,s traps?

Posted: Mon Oct 05, 2015 12:25 pm
by whassupman03
Hello...

ArmySGT. wrote:A barbwire and razor wire enclosure backed by chain link in 2-3 ringed enclosures surrounding goats. Have a tunnel with a hidden entrance to enter the enclosure and feed or water said goats. Possibly a tower inside the enclosure and a sentry with a suppressed rifle. Burn zombies daily.

Good thinking ArmySGT (And it's good to see you again on other forums that I view and have attended... :-D). I foresee a lot of agricultural safe havens setting these up, among other groups, using materials that are available to just about anybody (Perhaps the suppressors are available too, since they are likely legal in many places around these parts for hunting.). Of course there's an extra added bonus to such a lure - the animals inside the enclosure, such as goats or alternatively sheep, cows, etc., could be useful for agricultural purposes. Hypothetically, Farmer John could set up such an enclosure not only to lure zombies into a death trap, but they could also milk them, shear them, etc.; to employ them as multipurpose animals. Even so, it would seem a bit like a weirded-out hybrid of Jurassic Park and The Road Warrior, but it could work. But anyway, please take care; thanks a bunch, and have a good afternoon.

whassupman03 :mrgreen:

Re: What are your Ideas for Zombie,s traps?

Posted: Thu Oct 08, 2015 12:48 am
by SittingBull
Tor wrote:Find a roller coaster or train tracks going over a bridge, take it out so there's a gap with a huge fall, use empty coaster car or mine carts, body flip zombie into it, push it high speed into nowhere.


Couldn't you just lead the dead reign zombies across an elevated rail bridge? Their PP is minimal, at best, odds are they will miss a step and fall to their demise.

Re: What are your Ideas for Zombie,s traps?

Posted: Thu Oct 08, 2015 9:40 am
by wick
Good idea about the elevated rail bridge. Except you can be treed with zombies on each end.

The main problem, and the problem with all traps is saturation attacks and envelopment.

Saturation: Sure, your sharpened stakes, bear traps, moats, etc... disable the first 100 zombies, but their fellows just crawl over them at get you.

Envelopment: So you have the zombies at bay, now what? You are trapped and can't kill enough zombies before your supplies run out. Classic Rick grimes prison fence (Daily chore of thinning out the zombies at the fence) or Dawn of the dead moat of zombies between the gun shop and the mall ( you can spend a few hours each day shooting zombies and not make a dent).

Re: What are your Ideas for Zombie,s traps?

Posted: Mon Oct 12, 2015 10:56 pm
by Tor
Grimes failed because they were wasting ammo shooting through fences when they could've conserved through impalement. Rather than passively impaling those who wandered toward the fence they should have been actively baiting them 24/7.

The reason they did this I think was because they wanted zombies around as a natural barrier against aggressive humans, just not so many they could knock the fence over or prevent them going on supply runs.

Re: What are your Ideas for Zombie,s traps?

Posted: Fri Oct 23, 2015 1:07 am
by Smlawrence8
Ok so first.... I have thought about this more than I should have.... Walls of your safe zone should be made of connexes (http://county10.com/2012/10/05/county-g ... r-project/)

Second you have to make a kill zone. You create a hallway of these and funnel the zombies in. Each day you take a steam roller or a large truck with a rolling implement on the front and you open the kill zone and roll over all the bastards in your path.

THe second thing is what they had on the walking dead this week. WHen you get to a safe enough place in the world then you go out to the cardinal points around you and use a back hoe to create holes 25' deep and 100' in diameter. Put a noise creating implement in the hole and lure them in. Put a way to get in easily for your team (even having a kill zone on one side) and once every few weeks when the population starts getting out of control you crush them all.

The rolling implement could be a large truck with tractor tires on a pole welded to the front.

Re: What are your Ideas for Zombie,s traps?

Posted: Wed Oct 28, 2015 2:56 am
by The Artist Formerly
Ebola. Infect a few, trigger a moan. Any flesh eating bug will do. Don't know the D.R. setting too well, maybe zombies are immune to such things for... reasons. But there are a ton of chemicals that one can find in every day machine shops that are caustic to flesh. With no ethical limits on what you can and can't do in a war. Mass killing zombies should be child's play. Ways to kill people like beings on this scale was solved back in 1915. Mechanical engineer skill (for building the delivery system)+Chemistry (for putting together the weapon load) should provide all of the skills you need. After that, look at the local environment and set your trap.

Re: What are your Ideas for Zombie,s traps?

Posted: Wed Oct 28, 2015 12:58 pm
by dargo83
i like to use some of taalismns Paladin Steel stuff in my DR game like his zombex spray, NecroGo Anti-Zombie Pellets, and Pharaoh Beetles.

Re: What are your Ideas for Zombie,s traps?

Posted: Thu Oct 29, 2015 8:02 pm
by Alrik Vas
Strategic placement of solar powered treadmill banks (with battery storage capability) all around the city.

Re: What are your Ideas for Zombie,s traps?

Posted: Mon Nov 02, 2015 10:04 am
by whassupman03
Hello...

Alrik Vas wrote:Strategic placement of solar powered treadmill banks (with battery storage capability) all around the city.

Hmm... half-Z Nation, half Scooby Doo. And action! :P Solar-powered treadmills sound kinda neat, and funny too. :lol: Perhaps you can treadmill the zombies like a conveyor belt into a series of traps? :roll: That would possibly be useful to screw with the zombies and make the Death Cults do a double take, though they might sabotage the treadmills in retaliation. Brad Ashley would be laughing his head off. :-) Please take care; thanks a bunch, and have a good day.

whassupman03 8)

Re: What are your Ideas for Zombie,s traps?

Posted: Tue Nov 03, 2015 8:14 pm
by Alrik Vas
It is a silly idea, but I like it. :P

Re: What are your Ideas for Zombie,s traps?

Posted: Wed Nov 04, 2015 10:39 am
by whassupman03
Hello...

Alrik Vas wrote:It is a silly idea, but I like it. :P

I can see the post-Wave HAM radio broadcasts now:

Hiring a team of exterminators to take out a zombie infestation: A chest full of high-value trade goods.
Sipping on a hoarded malt beverage while the zombies fly off a homebuilt treadmill into a biodiesel refining vat: Priceless.

There are some things you can't buy. For everything else, there's ReaperCard. This broadcast brought to you by Rob's Zombie Biodiesel; we concentrate 'em, you incinerate 'em!

Please take care; thanks a bunch, and have a good day.

whassupman03 :lol: