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Familiars

Posted: Sun Sep 22, 2013 12:46 am
by SpiritInterface
Several magic OCCs get familiars (shifters, witches, ect), do you treat them as cute little bits of SDC, or do you treat them as distinct beings?

I am currently playing a Shifter and the GM is trying to figure out what to give me and is open to suggestions.

Re: Familiars

Posted: Sun Sep 22, 2013 1:32 am
by Alrik Vas
Ravens are fun. They're relatively innocuous and as a bird they make an excellent spy. Plus they have a little creepy factor. Be the man in rags and tatters with a raven perched on his shoulder. :ok:

Re: Familiars

Posted: Sun Sep 22, 2013 5:43 am
by Giant2005
Ger yourself a Luurduck and enjoy the perks of its Electrical Force Field.
Then apologize to the GM and other players for breaking the game.

Re: Familiars

Posted: Sun Sep 22, 2013 5:45 pm
by Tor
Familiars are massive liabilities that can permanently reduce your life. Unless there's always a means available to resurrect them, they make me nervous.

Although I do like the idea of having a thousand raven familiars.

Re: Familiars

Posted: Mon Sep 23, 2013 9:51 pm
by arouetta
While my PCs have yet to get a familiar, they did inherit a "haunted" house (one poltergeist). They're up to two poltergeists and can no longer leave summoning books in the house. :D I have always tried to play the poltergeists as fully fleshed out as possible. If a familiar was gained in my campaign I would do my best to fully flesh out that NPC as well. Little things like begging for table scraps - or flat out stealing them, making off with anything soft, pouncing PC feet, determination to occupy that spot (and woe to anyone who also is occupying it), etc. can make for a non-sentient creature with lots of personality.

Re: Familiars

Posted: Fri Nov 08, 2013 7:00 am
by Sir_Spirit
One alternate idea I have for familiars is to treat them as a spirit bound into a physical form created out of your life force. The familiar could look like any small animal, a mini-dragon, or evn a weird homunculus thing. And be treated mechanically like a result on some Rifter Nightbane tables. You lose some Hit points to make it, but if it "dies" then it returns/reappears once those hit points would have healed back. Also, you know everything it knows, so it can spy for you. But has to stay within a couple miles or so, unlike a real animal.

Re: Familiars

Posted: Fri Nov 08, 2013 9:44 am
by gaby
Well BtS I make them a bit of PPE Battary,they need to be around win the Witch kills someone to absorb the release of ppe,rechanging them.
The familiar is the link to the Powerful being the Witch made the deal with.

Re: Familiars

Posted: Sun Nov 17, 2013 8:11 pm
by Tor
Alrik Vas wrote:Be the man in rags and tatters with a raven perched on his shoulder.
his>each and you're Odin.

Pantheons of the Megaverse made it clear that there is not a single-familiar limit since an NPC has 2 familiars. There's really not anything explicit in the spell that prevents you from casting it multiple times to get an army of familiars, if you're okay with the added risk to your health if they all get taken out in a massive missile blast.

Re: Familiars

Posted: Sun Nov 17, 2013 8:28 pm
by Braden Campbell
Giant2005 wrote:Ger yourself a Luurduck and enjoy the perks of its Electrical Force Field.
Then apologize to the GM and other players for breaking the game.


You've been, you've been... THUNDERDUCK!

:ok: