I was looking my dark new world and started to tinker with the Elemental. Now I came up to the idea that I would treat elemental beings as necromancers do undead. they need a body to put them in.
restrictions on the body would be as follows:
-Living or dead does not matter.
-Animal or human (nothing smaller than a medium dog or perhaps a full grown cat.)
-The elemental would cause the body to take on the element it was. Over time killing or destroying the body and replacing it with matter appropriate to the elemental.
Elemental Types:
Greater Elementals:
-have the ability to transfer to new bodies when they wish.
-Can summon and control matter of there elements as bursters, Zappers and so forth.
-They do not feel the effects of the body. age or physical limitations of the body do not apply. If it was damaged/crippled they heal it and restore it over time. the body does not age while possessed by the elemental.
-Can enter a willing body or a dead body with out trouble.
-Can also force themselves into one but must make a weekly possession roll.
-They do not know all the details of the person, but can interrogate the person.
-If there host is willing they are able to communicate via thoughts, in reflections and such. Both Host and elemental can see and hear surroundings.
Lesser Elementals:
-Can not transfer once host dies they die.
Can not control matter may expel it and is able to generate a field of it around their bodies instinctively.
-They do not feel the effects of the body. age or physical limitations of the body do not apply. If it was damaged/crippled they heal it and restore it over time. the body does not age while possessed by the elemental.
-Can not enter a body of a sentient with out assistance. Must be summoned by caster.
-They have the same traits as the animal only with a greater sense goal and obedience to a caster
Elemental "undead" dead style: Concept idea,be constructive
Moderators: Immortals, Supreme Beings, Old Ones
- Rimmerdal
- Knight
- Posts: 3962
- Joined: Mon Feb 28, 2005 7:24 pm
- Comment: Official Member of the 'Transformers don't need Humans Club'
Elemental "undead" dead style: Concept idea,be constructive
Last edited by Rimmerdal on Thu Oct 10, 2013 4:10 am, edited 1 time in total.
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
- Alrik Vas
- Knight
- Posts: 4810
- Joined: Tue Mar 19, 2013 8:20 pm
- Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
- Location: Right behind you.
Re: Elemental "undead" dead style: Concept idea,be construc
I think this is an interesting idea. I think that there would be some spirits of the elements that interact this way, though i also see it as there being enough room in the megaverse for the "traditional" kind as well.
Flesh out some stats, i'd like to see what you come up with.
Flesh out some stats, i'd like to see what you come up with.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
- Rimmerdal
- Knight
- Posts: 3962
- Joined: Mon Feb 28, 2005 7:24 pm
- Comment: Official Member of the 'Transformers don't need Humans Club'
Re: Elemental "undead" dead style: Concept idea,be construc
I figure the lesser will be intelligent animals. Capable of scrounging or roaming as animals do. the powers they have will be largely instinct or as they use normal attacks. The typical lesser elemental will live near or in Leylines and feed off the PPE until the body dies if left to there own devices.
The greaters will be parasitic jumping from host to host as needed. They will be mostly mental stats and use the stats of bodies they possess. Each elemental may enhance some stats based on each particular elemental's personality or its element not sure which to use. I'm still considering that option.
The greaters will be parasitic jumping from host to host as needed. They will be mostly mental stats and use the stats of bodies they possess. Each elemental may enhance some stats based on each particular elemental's personality or its element not sure which to use. I'm still considering that option.
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
- Rimmerdal
- Knight
- Posts: 3962
- Joined: Mon Feb 28, 2005 7:24 pm
- Comment: Official Member of the 'Transformers don't need Humans Club'
Re: Elemental "undead" dead style: Concept idea,be construc
Elemental Spirits and the how they form:
Hosts:
Elemental much like the spirits of the undead require a body that is empty and capable of life. Often animals and other lesser beasts are used. In rare and unusual cases creatures immune to that element are used because the aging of the elemental will not destroy the body by its elemental consumptions. (see below)
Elemental Consumption:
is when an element converts the body it is in to matter of the elements types. Each element will feed on the host that it inhabits. To continue to exist it must have a constant supply of the element of its nature from the host's body.
Consumption rate and the host:
The rate a host is consumed is based on two primary factors.
1) the amount matter that can be converted to or made by consuming other matter in the hosts body.
2) the amount of the matter contained.
Delaying or preventing a hosts decay
Additional matter of that type may be added to slow this rate or certain items may be used to extend the life of the elemental's host.
1) Regeneration- restores matter as the elemental uses its. but the host must be the one regenerating, Not the elemental as elementals heal via their powers they increase the consumption rate in a fashion quite similar to ISP's. They use the host SDC/Hits as ISP.
2) if the host is immune to the elemental will not consume the host unless they are using there own elemental powers to heal faster than the hosts regeneration. this damage to the host will repair if the host regenerates.
Elemental Classes:
There are two major types of elemental:
Greater and lesser elementals:
Greater elementals are the sentient types. these are the parasitic types that will seek out and take over hosts actively with out a caster. many of these presently roam Rifts earth often leading cults or assisting others that share goals with the elemental. Some are found among Druids and aiding them.
Greater Elementals:
-have the ability to transfer to new bodies when they wish.
-Can summon and control matter of there elements as bursters, Zappers and so forth.
-They do not feel the effects of the body. age or physical limitations of the body do not apply. If it was damaged/crippled they heal it and restore it over time. the body does not age while possessed by the elemental.
-Can enter a willing body or a dead body with out trouble.
-Can also force themselves into one but must make a weekly possession roll.
-They do not know all the details of the person, but can interrogate the person.
-If there host is willing they are able to communicate via thoughts, in reflections and such. Both Host and elemental can see and hear surroundings.
Lesser elementals are animals and often fairly intelligent, but lack the will or creativity to survive on there own. They can not tranfer hosts nor do they concern themselves with survival. they only serve others and should they be loyal ,may be transferred to a new host. In some cases they are placed in hosts that will not decay if they are useful.
Elemental Types:
Lesser Elementals:
-Can not transfer once host dies they die.
Can not control matter may expel it and is able to generate a field of it around their bodies instinctively.
-They do not feel the effects of the body. age or physical limitations of the body do not apply. If it was damaged/crippled they heal it and restore it over time. the body does not age while possessed by the elemental.
-Can not enter a body of a sentient with out assistance. Must be summoned by caster.
-They have the same traits as the animal only with a greater sense goal and obedience to a caster
Golems and elementals:
though not related the two can are often confused for one another. Earth elemental spirits tend to prefer giant or more powerful forms. they over time turn to stone. Those in bodies immune to petrification can survive indefinitely. the only flaw they have is they lose agility with age. For this reason the often transfer hosts.
Psionics:
Most Elementals are equal to bursters of there elements, with a few added powers to allow transference to a new body if they need to for some reason.
Elementals as PC's:
Only Greater elementals can be PC's. They start as Bursters, or Master Psionics should they lose psionics by transferring to a non-psionic host the elemental can select an OCC. they can not learn magic other than Druid or necromantic types. They retain there ability to transfer to a new host regardless of their psionic status.
Hosts:
Elemental much like the spirits of the undead require a body that is empty and capable of life. Often animals and other lesser beasts are used. In rare and unusual cases creatures immune to that element are used because the aging of the elemental will not destroy the body by its elemental consumptions. (see below)
Elemental Consumption:
is when an element converts the body it is in to matter of the elements types. Each element will feed on the host that it inhabits. To continue to exist it must have a constant supply of the element of its nature from the host's body.
Consumption rate and the host:
The rate a host is consumed is based on two primary factors.
1) the amount matter that can be converted to or made by consuming other matter in the hosts body.
2) the amount of the matter contained.
Delaying or preventing a hosts decay
Additional matter of that type may be added to slow this rate or certain items may be used to extend the life of the elemental's host.
1) Regeneration- restores matter as the elemental uses its. but the host must be the one regenerating, Not the elemental as elementals heal via their powers they increase the consumption rate in a fashion quite similar to ISP's. They use the host SDC/Hits as ISP.
2) if the host is immune to the elemental will not consume the host unless they are using there own elemental powers to heal faster than the hosts regeneration. this damage to the host will repair if the host regenerates.
Elemental Classes:
There are two major types of elemental:
Greater and lesser elementals:
Greater elementals are the sentient types. these are the parasitic types that will seek out and take over hosts actively with out a caster. many of these presently roam Rifts earth often leading cults or assisting others that share goals with the elemental. Some are found among Druids and aiding them.
Greater Elementals:
-have the ability to transfer to new bodies when they wish.
-Can summon and control matter of there elements as bursters, Zappers and so forth.
-They do not feel the effects of the body. age or physical limitations of the body do not apply. If it was damaged/crippled they heal it and restore it over time. the body does not age while possessed by the elemental.
-Can enter a willing body or a dead body with out trouble.
-Can also force themselves into one but must make a weekly possession roll.
-They do not know all the details of the person, but can interrogate the person.
-If there host is willing they are able to communicate via thoughts, in reflections and such. Both Host and elemental can see and hear surroundings.
Lesser elementals are animals and often fairly intelligent, but lack the will or creativity to survive on there own. They can not tranfer hosts nor do they concern themselves with survival. they only serve others and should they be loyal ,may be transferred to a new host. In some cases they are placed in hosts that will not decay if they are useful.
Elemental Types:
Lesser Elementals:
-Can not transfer once host dies they die.
Can not control matter may expel it and is able to generate a field of it around their bodies instinctively.
-They do not feel the effects of the body. age or physical limitations of the body do not apply. If it was damaged/crippled they heal it and restore it over time. the body does not age while possessed by the elemental.
-Can not enter a body of a sentient with out assistance. Must be summoned by caster.
-They have the same traits as the animal only with a greater sense goal and obedience to a caster
Golems and elementals:
though not related the two can are often confused for one another. Earth elemental spirits tend to prefer giant or more powerful forms. they over time turn to stone. Those in bodies immune to petrification can survive indefinitely. the only flaw they have is they lose agility with age. For this reason the often transfer hosts.
Psionics:
Most Elementals are equal to bursters of there elements, with a few added powers to allow transference to a new body if they need to for some reason.
Elementals as PC's:
Only Greater elementals can be PC's. They start as Bursters, or Master Psionics should they lose psionics by transferring to a non-psionic host the elemental can select an OCC. they can not learn magic other than Druid or necromantic types. They retain there ability to transfer to a new host regardless of their psionic status.
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.