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How many GM's would allow this?

Posted: Tue Oct 15, 2013 4:42 pm
by RiftJunkie
Techno-Wizard starting character gets a choice of ground vehicle with one TW enhancement excluding invisibility or impervious to energy.

What about a Naruni NE-ATRV3 Pathfinder All-Terrain RV with Dimensional Portal? :twisted:

Lots of space for TW shop, space for adventuring party, etc. with a nice escape feature that could also be used as a plot device like "Lost in Space".

Could be a headache, but could be really interesting to see what happens. What do you think?

Re: How many GM's would allow this?

Posted: Tue Oct 15, 2013 5:04 pm
by drewkitty ~..~
I would limit the starting TW vehicle choice to something that the TW him-/herself can build.

Re: How many GM's would allow this?

Posted: Tue Oct 15, 2013 10:43 pm
by Bill
If the rest of the group is up for a Magic School Bus campaign, sure. Otherwise the vehicle seems likely to dominate the story.

Re: How many GM's would allow this?

Posted: Wed Oct 16, 2013 12:53 pm
by The Dark Elf
lost in space

Re: How many GM's would allow this?

Posted: Wed Oct 16, 2013 7:32 pm
by Rimmerdal
I'd let in if the vehicle was a party transport. After all a party does need a base. The part I'd make a little tough is the power added. just make the portal work to the GM's wishes when you need it too. Say it take them where they need to go as opposed to places they will use to break game..until higher level when they will need unlimited travel.

Re: How many GM's would allow this?

Posted: Fri Oct 18, 2013 7:01 pm
by JuliusCreed
I can see allowing it, but make the whole vehicle, including the TW mods, a little 'glitchy'... occasional system failures, power flow hiccups and other general gremlin-esque mayhem that can result from slightly faulty systems. That way the players can have a nice mobile base of operations that needs a lot of TLC just to make sure it works properly.

Re: How many GM's would allow this?

Posted: Mon Nov 04, 2013 11:59 pm
by Nomadic
No,

On the same line of Topics, All starting Equ, Guns, Armor, et al for level 1 characters are items you wouldn't bother looting at level 6, Greys or Whites for the WoW players.

Check what it says under black market/availability. If it's common I allow, if not then no.

Re: How many GM's would allow this?

Posted: Tue Nov 05, 2013 11:28 am
by Mallak's Place
our groups TW has long ago learned that doing more then making a vehicle magically powered is a waste, as the vehicle ultimatly has to be left behind or gets trashed at some point in the next adventure or so.

Re: How many GM's would allow this?

Posted: Tue Nov 05, 2013 2:33 pm
by MaxxSterling
If the rules don't disallow it, why not. If it gets to be too much, just blow it up.

Re: How many GM's would allow this?

Posted: Tue Nov 05, 2013 6:54 pm
by Nomadic
MaxxSterling wrote:If the rules don't disallow it, why not. If it gets to be too much, just blow it up.


Think this is covered under Availability.

Re: How many GM's would allow this?

Posted: Fri Dec 27, 2013 6:57 pm
by Noon
I don't know what a player is thinking when they suggest that vehicle?

How do you imagine play going? It still goes awesome - but it's totally the GM that still makes it awesome and the player puts in no effort?

Or is the player going to help make play fun when that things around?

If the players going to help, I'd think about that and his suggestions for how he'd make it fun.

Otherwise it just seems short term thinking that doesn't assist in long term play (ie, more than a one shot)

Re: How many GM's would allow this?

Posted: Mon Jan 06, 2014 11:31 am
by Myrrhibis
In my group - if the TW wanted a Naruni vehicle, they - and the group - had best be prepared for the target they just got painted on themselves.

In our (experience players, currently mid-level PCs) group, it's fairly free-for-all.... but the GM WILL play up/utilize racial bigotry, magic/psy bigotry, desirability of gear by less-savory types, having a CS/LE target painted on you...

It tends to make for either awesome but short-lasting characters/gear, or keeps the madness in check.

Re: How many GM's would allow this?

Posted: Wed Jan 08, 2014 7:40 pm
by RiftJunkie
I mostly thought the size of the NE hovercraft was really nice. Beyond that, I can envision it becoming something like the "millennium falcon" - very useful and very temperamental! Yes, NE is hunted and that can be another "fun" plot device within any campaign. Aren't most PC's hunted at least at some point in the game? :D

Re: How many GM's would allow this?

Posted: Wed Jan 08, 2014 8:11 pm
by Athos
If it is only the size, there are a lot of other vehicles, like converted trucks etc, that can carry as much.

If I had one, the first thing I would do with it was sell it and retire. But hey, everyone plays different, I would do the same with a 25 million credit suit of GB.

To me, it's a bit much for a TW to start with, I would definitely NOT allow.

Re: How many GM's would allow this?

Posted: Fri Jan 10, 2014 12:25 pm
by Snow Hawk
Maybe? I like it when my players want something like this because I like to ask them questions about it. Were did you get it? How did you get it? And if I like the answers and the back ground hell ya I would allow it.

Re: How many GM's would allow this?

Posted: Sun Mar 09, 2014 1:01 am
by KillWatch
I would TOTALLY allow it. Failed piloting rolls could result in a warp, and it could be an interdimensional magnet for things just popping in.
Oh hey have you guys seen my ham sandwich?
It should be in the fridge
What behind the splugorth?
No, behind the orange juice I got..... wait what did you say????