Quick question about Repel Animals spell

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Rimmerdal
Knight
Posts: 3962
Joined: Mon Feb 28, 2005 7:24 pm
Comment: Official Member of the 'Transformers don't need Humans Club'

Re: Quick question about Repel Animals spell

Unread post by Rimmerdal »

relicandcheese wrote:The discription states: "Saving throw; 12 or higher even for animals." However, Pg 156 of the PFRPG 2nd ed states that animals save verses magic at -4. This spell is specifically designed to affect animals, so which is correct?



It would by title be for use against animals of a non-magical/fantastic nature. Fantastic or magic animals may wave the -4 depending on the GM. and yes 12 would be a reasonable save for the given animal with the -4 already added.

Nature has a way of taking care of itself.
taalismn wrote:
Rimmerdal wrote:mmm Rifts street meat..


Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
User avatar
Rimmerdal
Knight
Posts: 3962
Joined: Mon Feb 28, 2005 7:24 pm
Comment: Official Member of the 'Transformers don't need Humans Club'

Re: Quick question about Repel Animals spell

Unread post by Rimmerdal »

relicandcheese wrote:
relicandcheese wrote:The discription states: "Saving throw; 12 or higher even for animals." However, Pg 156 of the PFRPG 2nd ed states that animals save verses magic at -4. This spell is specifically designed to affect animals, so which is correct?

Hmm...
Thank you for your reply, Rimmerdal, but I have the feeling I'm missing something here.

I am refering to regular animals here. Standard save vs Magic is 12. And as stated, the PFRPG says that animals save at -4, which means they will have to roll a 16 or better to save.

My confusion is that a spell specifically designed for animals actually seems to be 'less' effective agaist them.

Thus the question: do animals save at 12, as stated, or was something missed in the typing, and it's actually 16 or better to save against this spell?



needing a a 12 isn't so bad. and yes as GM you could rule that the -4 is added. Personally a 12 isn't bad since animals can be quite willful. have you ever had a Siamese cat? they practically own you. Does seem in effective.

But animals don't get ME bonuses so twelve is a fair number most of the time.
taalismn wrote:
Rimmerdal wrote:mmm Rifts street meat..


Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Quick question about Repel Animals spell

Unread post by Tor »

PE bonuses =/
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
Rimmerdal
Knight
Posts: 3962
Joined: Mon Feb 28, 2005 7:24 pm
Comment: Official Member of the 'Transformers don't need Humans Club'

Re: Quick question about Repel Animals spell

Unread post by Rimmerdal »

Tor wrote:PE bonuses =/


Right...My dyslexia acting up..LOL! but you get the idea.
taalismn wrote:
Rimmerdal wrote:mmm Rifts street meat..


Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5959
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Re: Quick question about Repel Animals spell

Unread post by The Beast »

relicandcheese wrote:The discription states: "Saving throw; 12 or higher even for animals." However, Pg 156 of the PFRPG 2nd ed states that animals save verses magic at -4. This spell is specifically designed to affect animals, so which is correct?


Given the weird phrasing right there, I'd say that animals don't have the -4 penalty when resisting this spell.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Quick question about Repel Animals spell

Unread post by drewkitty ~..~ »

Awkward wording....
The way I'm seeing it is that is that the text says that the saving throw is vs the mage's spell str. w/o the -4 animals normally get.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Locked

Return to “Guild of Magic & Psionics”