Uncancellable spells
Posted: Sat Nov 16, 2013 3:05 pm
The magic writeups in most main books I have read indicate that spellcasters can usually cancel any spell they cast at will. I am wondering if we could work on compiling a list of exceptions to this.
One that comes to mind is the spell Transferal. It mentions in that case, to get your PPE and spellcasting abilities back from whoever you hide them in, that you must wait for the duration to end or touch the person. While it could've been more explicit, the strong indication here is that you can't simply cancel the spell, or at least if you do, you can't get your PPE back.
It makes me wonder, what happens if a spellcaster tries to cancel it, or it is cancelled by some other means, like a 'negate magic' or 'anti-magic cloud'. I'm not sure if a Nega-Psychic or Psi-Nullifier or Sea Inquisitor or Guardian or Phase Mystic could interfere with it once it's in effect.
Rather than something extreme like 'you never get your spellcasting back', I figure a reasonable solution is if the duration doesn't expire normally or you don't touch the person, the PPE in them disappates. The person should probably get their powers back but should probably have to wait for the duration to expire before they return in full (past 1st level proficiency).
Regarding the duration, I assume that's something fixed once you choose what it is upon casting, and that a higher-level cast could opt to set a lower duration if they wish.
What other spells do you think could not simply be ended at a whim? Perhaps things like Mummy/Golem/Zombie or summoned Shadow Beasts or demons? I get the impression from most 'instant' spells like healing/damage that you can't 'cancel' them either, by their nature, so I guess the focus should be on those with ongoing durations which would not be cancellable.
One that comes to mind is the spell Transferal. It mentions in that case, to get your PPE and spellcasting abilities back from whoever you hide them in, that you must wait for the duration to end or touch the person. While it could've been more explicit, the strong indication here is that you can't simply cancel the spell, or at least if you do, you can't get your PPE back.
It makes me wonder, what happens if a spellcaster tries to cancel it, or it is cancelled by some other means, like a 'negate magic' or 'anti-magic cloud'. I'm not sure if a Nega-Psychic or Psi-Nullifier or Sea Inquisitor or Guardian or Phase Mystic could interfere with it once it's in effect.
Rather than something extreme like 'you never get your spellcasting back', I figure a reasonable solution is if the duration doesn't expire normally or you don't touch the person, the PPE in them disappates. The person should probably get their powers back but should probably have to wait for the duration to expire before they return in full (past 1st level proficiency).
Regarding the duration, I assume that's something fixed once you choose what it is upon casting, and that a higher-level cast could opt to set a lower duration if they wish.
What other spells do you think could not simply be ended at a whim? Perhaps things like Mummy/Golem/Zombie or summoned Shadow Beasts or demons? I get the impression from most 'instant' spells like healing/damage that you can't 'cancel' them either, by their nature, so I guess the focus should be on those with ongoing durations which would not be cancellable.