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anti p.p.e

Posted: Fri Dec 06, 2013 7:57 pm
by oger333
i head a thought for a magical bomb and started to think about anti matter . and how it explodes with it comes in contact with matter . so if there where anti-p.p.e would it destroy normal p.p.e . or if there could be other types of p.p.e ?

Re: anti p.p.e

Posted: Fri Dec 06, 2013 8:47 pm
by Alrik Vas
You could just make it up. I think that would work best. Like, when dropped onto a ley line or near a rift or nexus it consumes all the PPE in the area via a massive explosion. Or maybe there's no boom, it just drinks up all the magic in the area, leaving it a "low magic" zone for a number of minutes, hours, days...depending on the strength of the "bomb."

Re: anti p.p.e

Posted: Fri Dec 06, 2013 9:40 pm
by Rimmerdal
oger333 wrote:i head a thought for a magical bomb and started to think about anti matter . and how it explodes with it comes in contact with matter . so if there where anti-p.p.e would it destroy normal p.p.e . or if there could be other types of p.p.e ?


According to most PPE comes in one variety. an anit-PPE bomb would be interesting, the problem would be it would traval along the whole ley line and they do intersect. so one poorly (or if you hated mages properly) placed bomb and you could wipe out the worlds mages and ley lines in fell swoop.

Would br an interesting setting and concept..It gives me a few ideas.

Re: anti p.p.e

Posted: Sat Dec 07, 2013 1:11 am
by drewkitty ~..~
An "anti-PPE bomb" would not need a "MASIVE EXPLOSION" to detonate it. :roll:
The device would only need to set free the "A-PPE" for it come into effect with the PPE of an area.

But there are the questions....
Does Anti-PPE kill off all life with in the effect area?
(Since PPE is life. [no, I am not talking about the chemical reactions that support life, but the life itself.])
Or does it just effect the 'background' 'ambient' PPE?
Does the size of the Effect Area fluctuate due to the relative amount of PPE and/or life in the area?

Does a "Anti-PPE bomb" just push or suck all the PPE in the AoE away so it can't be used?
(The Mystic Knight Class has an example of a PPE sucking effect.)
[SpaceBalls' MegaMaid and a atmosphere.]

If A-PPE and PPE annihilate each other.....what is produced by the mutual annihilation event?
(i.e.: when matter and AM mutually annihilate each other the even produces energy.)

Re: anti p.p.e

Posted: Sat Dec 07, 2013 3:15 am
by Rimmerdal
drewkitty ~..~ wrote:An "anti-PPE bomb" would not need a "MASIVE EXPLOSION" to detonate it. :roll:
The device would only need to set free the "A-PPE" for it come into effect with the PPE of an area.

But there are the questions....
Does Anti-PPE kill off all life with in the effect area?
(Since PPE is life. [no, I am not talking about the chemical reactions that support life, but the life itself.])
Or does it just effect the 'background' 'ambient' PPE?
Does the size of the Effect Area fluctuate due to the relative amount of PPE and/or life in the area?

Does a "Anti-PPE bomb" just push or suck all the PPE in the AoE away so it can't be used?
(The Mystic Knight Class has an example of a PPE sucking effect.)
[SpaceBalls' MegaMaid and a atmosphere.]

If A-PPE and PPE annihilate each other.....what is produced by the mutual annihilation event?
(i.e.: when matter and AM mutually annihilate each other the even produces energy.)



Hmmm that inspires a thought or three..Drew, You are a genius....

Re: anti p.p.e

Posted: Fri Dec 13, 2013 11:40 pm
by Thinyser
Lots of worms once you open that can.

Re: anti p.p.e

Posted: Sat Dec 14, 2013 12:24 am
by Rimmerdal
Thinyser wrote:Lots of worms once you open that can.


oh yeah..and don't drop that particular can on the wrong nexus either. You could take most of the mages on NA alone..and god knows how many if it landed on Atlantis..

So lets presume some idiot in the CS did make one...as the CS Where would drop it?

How about if you were the federation of magic? Psyscape? or any other faction..I know if I were the CS...the devils gate and Lazlo would be on my list of targets..

Re: anti p.p.e

Posted: Sat Dec 14, 2013 12:46 pm
by Alrik Vas
drewkitty ~..~ wrote:An "anti-PPE bomb" would not need a "MASIVE EXPLOSION" to detonate it. :roll:


You roll your eyes, but sometimes you want a big explosion for no reason.

Plus i did say there doesn't need to be a boom. :bandit:

Re: anti p.p.e

Posted: Sun Dec 15, 2013 11:06 pm
by arouetta
I wouldn't allow it. While the thought is creative, it ignores the very basic nature of magic. Based on how the books phrase things, magic is a type of energy, not a type of matter. And while there is matter and anti-matter, there is not energy and anti-energy. And one doesn't create, one simply converts from matter to energy or vice-versa. So anti-ppe would convert to matter. Which is what half the spells do anyway.

Re: anti p.p.e

Posted: Sun Dec 15, 2013 11:51 pm
by Thinyser
There are anti electrons and I believe anti photons so yes there is anti energy. That said I probably wouldn't allow it either but not for lack of real world physics to base it on.

Re: anti p.p.e

Posted: Mon Dec 16, 2013 1:54 am
by Rimmerdal
I'd not allow it on the grounds it would be way to dangerous to even make. not even the most insane CS types would want to make it. If I did allow the concept it would be a mission for all factions to destroy the device soon as one was started. Sort of like the Omega particle on star trek. Might have a world get destroyed by one for show though...just to keep players in line why they must be destroyed.

and it one the few things ALL factions of earth would agree on.

Re: anti p.p.e

Posted: Mon Dec 16, 2013 2:02 pm
by drewkitty ~..~
Alrik Vas wrote:
drewkitty ~..~ wrote:An "anti-PPE bomb" would not need a "MASIVE EXPLOSION" to detonate it. :roll:


You roll your eyes, but sometimes you want a big explosion for no reason.

Plus i did say there doesn't need to be a boom. :bandit:

That was more of a knee jerk anti-munchkin comment. (yah, I skimmed your post.)
The basic concept was of a magic item that makes the PPE of the area "go away" somehow.
And magic items do not explode to set off an effect.

Yes, there are some that are 'consumed' by the effect they produce.
----------------------------
yep...I watch mythbusters and my fav expl. was the last cleaning a cement truck one.

Re: anti p.p.e

Posted: Mon Dec 16, 2013 11:29 pm
by Nightmask
Thinyser wrote:There are anti electrons and I believe anti photons so yes there is anti energy. That said I probably wouldn't allow it either but not for lack of real world physics to base it on.


That's not anti-energy, there can be only energy. Anti-matter when it strikes matter converts to energy, there is no such thing as an anti-energy that negates energy (at least not in any setting that holds to any pretense of the Law of Conservation of Matter and Energy).

Re: anti p.p.e

Posted: Tue Dec 17, 2013 10:39 pm
by eliakon
Nightmask wrote:
Thinyser wrote:There are anti electrons and I believe anti photons so yes there is anti energy. That said I probably wouldn't allow it either but not for lack of real world physics to base it on.


That's not anti-energy, there can be only energy. Anti-matter when it strikes matter converts to energy, there is no such thing as an anti-energy that negates energy (at least not in any setting that holds to any pretense of the Law of Conservation of Matter and Energy).

Depends on what definitions of energy and what interpretations of the laws of physics you use. :D some current hypothesis DO have forms of 'anti-energy' (as well as some......creative interpretations of the laws of Thermodynamics)
That said, this is a game, not a Physics Thesis so playability and Dramatic Necessity will likely have more importance than discussions on high order physics.

Re: anti p.p.e

Posted: Thu Jan 23, 2014 3:30 am
by Syndicate
oger333 wrote:i head a thought for a magical bomb and started to think about anti matter . and how it explodes with it comes in contact with matter . so if there where anti-p.p.e would it destroy normal p.p.e . or if there could be other types of p.p.e ?


Funny you should ask that, there's actually a spell called "Anti"-magic cloud, which merely stops magic from working rather than destroy the "source" of that magic. Mechanically, you're just looking at an area-of-effect "effect" that would destroy all available p.p.e. (presumably targeting only living creatures and not TW devices and other objects containing p.p.e.) causing spell-casters to need to retreat and let their power regenerate normally.

Since a form of "Anti" magic already exists, explaining the existence of a power that is Anti "P.P.E." wouldn't be too far-fetched.

Rifter # 17 has a Dweomer Mage whose focus is on the manipulation of P.P.E. I suggest getting this source material if you're serious about creating this device, and look at a few of the ideas presented there.

Best of luck!

Re: anti p.p.e

Posted: Sun Mar 02, 2014 9:31 pm
by Rimmerdal
Syndicate wrote:
oger333 wrote:i head a thought for a magical bomb and started to think about anti matter . and how it explodes with it comes in contact with matter . so if there where anti-p.p.e would it destroy normal p.p.e . or if there could be other types of p.p.e ?


Funny you should ask that, there's actually a spell called "Anti"-magic cloud, which merely stops magic from working rather than destroy the "source" of that magic. Mechanically, you're just looking at an area-of-effect "effect" that would destroy all available p.p.e. (presumably targeting only living creatures and not TW devices and other objects containing p.p.e.) causing spell-casters to need to retreat and let their power regenerate normally.

Since a form of "Anti" magic already exists, explaining the existence of a power that is Anti "P.P.E." wouldn't be too far-fetched.

Rifter # 17 has a Dweomer Mage whose focus is on the manipulation of P.P.E. I suggest getting this source material if you're serious about creating this device, and look at a few of the ideas presented there.

Best of luck!



Hmmm a an anti-Magic cloud targeting the PPE of mages, items and ley lines. might be a good start. Sort of like a specialized version of a death spell.

Re: anti p.p.e

Posted: Sun Mar 02, 2014 9:53 pm
by Nightmask
Rimmerdal wrote:
Syndicate wrote:
oger333 wrote:i head a thought for a magical bomb and started to think about anti matter . and how it explodes with it comes in contact with matter . so if there where anti-p.p.e would it destroy normal p.p.e . or if there could be other types of p.p.e ?


Funny you should ask that, there's actually a spell called "Anti"-magic cloud, which merely stops magic from working rather than destroy the "source" of that magic. Mechanically, you're just looking at an area-of-effect "effect" that would destroy all available p.p.e. (presumably targeting only living creatures and not TW devices and other objects containing p.p.e.) causing spell-casters to need to retreat and let their power regenerate normally.

Since a form of "Anti" magic already exists, explaining the existence of a power that is Anti "P.P.E." wouldn't be too far-fetched.

Rifter # 17 has a Dweomer Mage whose focus is on the manipulation of P.P.E. I suggest getting this source material if you're serious about creating this device, and look at a few of the ideas presented there.

Best of luck!



Hmmm a an anti-Magic cloud targeting the PPE of mages, items and ley lines. might be a good start. Sort of like a specialized version of a death spell.


Anti-Magic Cloud seems more like it simply disrupts magic, it doesn't give any appearance that it actually negates PPE.

Re: anti p.p.e

Posted: Sun Mar 02, 2014 10:47 pm
by eliakon
Guardians from Nightbane, and Sea Inquisitors from Underseas both have abilities that could be easily described as "Anti-PPE" They can spend energy to remove PPE from a cast spell, if they remove enough PPE the spell fails.

Re: anti p.p.e

Posted: Mon Mar 03, 2014 12:51 am
by Nightmask
eliakon wrote:Guardians from Nightbane, and Sea Inquisitors from Underseas both have abilities that could be easily described as "Anti-PPE" They can spend energy to remove PPE from a cast spell, if they remove enough PPE the spell fails.


I wouldn't class that as Anti-PPE, draining it off is just that, draining off PPE and dissipating it into the environment, you aren't destroying it.

Re: anti p.p.e

Posted: Mon Mar 03, 2014 3:32 am
by eliakon
Nightmask wrote:
eliakon wrote:Guardians from Nightbane, and Sea Inquisitors from Underseas both have abilities that could be easily described as "Anti-PPE" They can spend energy to remove PPE from a cast spell, if they remove enough PPE the spell fails.


I wouldn't class that as Anti-PPE, draining it off is just that, draining off PPE and dissipating it into the environment, you aren't destroying it.

Well since we don't know how the power is working it could be dissipate it, it could destroy it, it could transmute it into something else, or any number of options.
but it would fit the Nega-Psychic who (at least the BTS2 versions) uses 'negative PPE' to disrupt magic, again negating the PPE in the spell, causing weakness and failure.

A last tidbit is the Life Force Wizard from Mount Nimro, who no longer has PPE, but instead is some sort of inversion of the normal life energy....which is quite interesting since this is not necromancy or undeath, but some sort of 'other'