Lemonade Stands of Rifts Earth
Posted: Mon Dec 09, 2013 6:02 pm
Thought of making this a one-shot allusion joke in my random ‘quality of life’ posts, but it took off on me:
Lemonade Stands of Rifts Earth
“Ye gods, but today is hot! Feels like we have a Fire Elemental parked over us!”
“Why don’t we stop for a nice cold glass of lemonade?”
“You’re kidding me, right? We’re in the middle of nowhere and we don’t HAVE any lemonade, or anything cold in our supplies for that matter! Where the hell are we going to get le-”
“We follow the signs!”
“What signs?! Oh...THOSE signs....”
You’re traveling through the wilderness when you encounter a roadside business stand...Need I say more?
a) Size and Sophistication----What sort of a lash-up operation is it?
01-25% Knock-Up---A cardboard or wooden box with a hand-drawn sign, one pitcher, and 1d4 cups.
25-60% Bigger Effort----Folding table and chairs. The sign is larger and sturdier. There are 1+1d4 pitchers, and 2d6 cups, plus a chair for a visitor.
61-89% Serious Effort---Equivalent of 1d4 big tables and 3d6 chairs, multiple signs leading in from the local road. (+1 rolls to What Else Is Being Served?)
90-00% Permanent Business---This is a roofed-over stand or mobile trailer, a refrigerator(ice in the lemonade!), and likely some armored plate (50-80 MDC) to protect the operators. Usually has seating and service for 4d6 or more people at a time. (+1d4 rolls to What Else Is Being Served?)
b) Who’s Running It---Who’s behind the counter?
01-25%% Ordinary-looking Human Kid
26-50% Common D-bee Kid
51-60% Uncommon D-bee Kid
61-70% Deranged-looking Human Kid
71-80% Deranged-looking D-Bee Kid
81-87% Deranged-looking Adult(50% chance Human, 50% chance D-bee, 50% chance of being a M.O.M. ‘crazy’)
88-90% Not Sure Whether It’s a Kid or an Adult, But the Critter Looks Imposing(could be a demonic-looking d-bee, dragon, Splugorth Minion, golem, alien robot, etc.)
91-93% Faerie-Folk
94-98% Nobody---The stand is run on the honor system
99-00% Nobody Apparent, but approaching the stand, the area glows and the lemonade pitcher and utensils levitate and move as if manipulated by somebody invisible
c) Alignment of Management----What are these people like?
01-05% Diabolical & Miscreant---The owners are likely in business for something over than petty cash, and while you’re quaffing, they’re picking your pockets, scoping you out for an ambush by their buddies, or slipping a mickey in your drink. (+20% to Consequences of Stiffing the Stand and Consequences of Destroying the Stand rolls)
06-15% Aberrant----The owners are cutthroat capitalists. They won’t deliberately poison you, but they may play games with the change(shortchange the customers), and will definitely mark anybody who does them wrong(+15% to Consequences of Stiffing the Stand rolls)
16-50% Anarchist---Out to make a buck; not above stiffing customers on change or watering the stock, but not maliciously so. (+5% to Consequences of Stiffing the Stand rolls)
51-79% Unprincipled and Scrupulous---Generally good and law-abiding; may do some self-inflicted justice if you stiff them.
80 -00% Principled---Nice people; you might get a happy lecture on some subject(like religion) but you won’t be stiffed or anything. If you complain about quality(or an abreaction) they’ll listen, and you might even get a refund. (+10% to Consequences of Stopping for a Drink rolls, -10% to Consequences of Stiffing the Stand and Consequences of Destroying the Stand rolls)
d)What’s Being Served? ---It ain’t always lemonade.
01-75% Refreshing Cold Beverage(lemonade, saspirilla, iced tea, fruit juice, birch beer, cold milk, etc.)
76-00% Refreshing Hot Beverage( ersatz-coffee, tea, herbal drink, etc.)
e) Cost? ---How much is this drink gonna set me back?
01-05% Free---That’s right, free! Stop and be friendly!
06-15% Shiny!----The stand is willing to barter for anything that catches their fancy, like shiny rocks, bottlecaps, uniform patches, spare clothing, spent e-clip, old toy, etc.
16-60% Cheap----1d10th of a credit
65-90% Modest---About a credit a cup
91-00% Expensive---The little venture capitalists are charging a whooping 1+1d4 credits a cup!
f) Hygiene---How clean is this little operation?
01-05% Health Hazard--- The lemonade stand could double as a home bacterial culturing experiment, it’s that filthy. Roll versus non-lethal poison; on a failure, contract a nonfatal(but misery-inducing) stomach ailment that lasts 1d6 hours.
06-15% Poor----You can still see the lip marks of the last person to use the common drinking cup, and the kids/owners don’t seem so hot on regularly washing their hands. 10% chance of contracting a stomach ailment similar to previous.
16-80% Decent----The drink is regularly changed and made with sanitary ingredients, the cups regularly and thoroughly washed out or replaced. Slim to no chance of catching anything.
81-00% Excellent ----As above, only there’s also a generous supply of handy-wipes or hand sanitizer available as well.
g) Quality---How good is it?
01-05% Wretched---It might be called ‘lemonade’ but the closest it tastes to anything lemony is scented dishwashing detergent.
06-15% Poor----Whether fresh-squeezed or from a mix, the stuff is borderline consumable, and imbibers aren’t going to wince when they drink it.
16-80% Good-----It’s wet and it’s cold/hot, and it beats having to make it yourself.
81-95% Excellent ----Damn, but this stuff is good! Maybe the makers would like to go into business on a bigger scale?
96-00% Superior---Beyond refreshing; this stuff is a real pick-me-up! Fatigue is momentarily forgotten for 1d4 hours, +1 to initiative for 3d6x10 minutes.
h) What Else Is Being Served?----Some stands like to double up in business since they already have your attention.
01-50% Nothing, just a refreshing beverage
51-60% Baked Goods----Bread, cookies, fritters, etc.
61-65% Candy---Usually sweetened and hardened plant sap, molasses, honey, etc. Maybe jams and preserves; sweet stuff.
66-72% Fresh Fruit or Produce---Maybe actual lemons.
73-75% Other Food Items----Might be an outdoor grill serving homemade sausage, or a freezer with ice cream.
76-80% Homecrafted Goods---This can be wool mittens or scarves, homemade soap, candles, wooden handicrafts, yarn, etc.
81-83% Puppies/Kittens/Juvenile Critters---Litter of 1d8 available for adoption.
84-86% Charms---These are homemade good luck or protection charms. 5% chance of them actually having some power to them(not much more than a +1 to a saving roll)
87-90% Maps---(75% chance of being hand-drawn, 60% chance of being fairly accurate about the locality)
91-00% Garage Sale---Looks like the contents of somebody’s garage. Most(75%) of it is worn-out junk or cheap rags, but an Operator or Rogue Scholar might be able to find some interesting tidbits. If the stand operators are of Evil alignment, these items may be ‘hot’, looted from a nearby house or from the last party of strangers through here.
i) Security----This is Rifts; of COURSE there’s the possibility for violence. What’s the hedge against it(or opportunity for it)?
01-30% None, aside from what the owner/operator might be packing.
31-60% Adult Present----A protective-looking adult is hovering nearby. May or may not(50% chance) of being armed with a modern weapon and having the skill to use it.
61-80% Monstrous Pet---The stand has an obvious animal, but a dangerous-looking one, sleeping nearby. It can and will attack if commanded or provoked. This can be a dragonsaurus, pet dinosaur, giant insect, or Hell-Hound.
81-85% Heavy Firepower---This can be a particularly powerful d-bee, full conversion combat cyborg, squad of CS(or local militia) soldiers, cyberknight, or a high-powered headhunter lurking nearby. Might be family, might just be strangers who don’t like other people picking on little kids or small business men.
86-90% Black Market Enforcer---Well-armed, but the ‘black market’ aspect is the really scary part.
91-97% Magic/Psionics----Hedge-mage, such as a country leyline walker, mystic, or resident psi-stalker or mindmelter looking out for the locals.
98-99% Demon or Spirit of Light(depending on Alignment) looking after the tykes.
-00% Alien Intelligence or Minor Divinity. Dissing their follower(s) might not be such a good idea.
j) Consequences of Stopping for a Drink----What could happen if I stop and see what they got? (+5% if you tip the owners 50% or more above the cost of the drink)
01-03% Food Poisoning; Good intentions, but anybody taking a drink must roll vs non-lethal poison or come down with a nonfatal ailment, such as the runs, for 1d6 hours.
04- 75% Refreshing Drink; that’s all.
76-78% Travel Advice---Handy info about a shorter/safer route through the area.
79-81% Tip-off about trouble further along your intended route. This can be a band of brigands, monster, Coalition presence, or other hazard.
81-86% Good Reference---The PCs get a good reference to a local Operator, Body-Fixer, Black Market rep, boarding house, or other useful location/person, and the advice of ‘Tell’em (insert stand’s operator name here) sent you!” good for a 5% discount on services.
87-90% Local Black Market gets the word these people have money and are decent folk. Alternatively, local authorities get the word of the PCs’ basic decency and don’t harass them on general principles.
99-00% Blessing from a minor hearth god(dess)
k) Consequences of Getting a Drink and Stiffing the Stand----As easy as taking money from a child...okay, maybe not....
01- 75% Nothing, aside from an upset kid(or adult) shaking their manipulatory appendages at you as you ride off.
76-77% Rocks thrown at your backs. Depending on the security, it may be more than just rocks lobbed at you.
78-80% Ambush---About a mile down the road the PCs will be jumped by an ambush, could be extended family, could be the local authorities. They’ll rough you up(if they can) and extract a penalty payment of equal or greater value than the drink(s) you quaffed(usually greater) on just general principle and because they think you’re thieving sods.
81-85% Black Market now has your number; you’re tagged as having a reputation for being petty change-pinchers and skinflints.
86-90% Bountyhunter or Professional Thief set on your path to steal something of equal or greater value from you, just on principle.
91-95% Curse laid on you and your party; Cloud of Insects. The PCs will be followed and besieged by a thick cloud of gnats, mosquitoes, or midges that get into just about anything. Curse lasts 1d4 HOURS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
96-98% Curse laid on you and your party; Aura of Death. Curse lasts 1d4 HOURS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
99-00% Slow-acting poison. Characters fatigue twice as fast and suffer increasing pain(and 1d4 Hit Point damage per hour). An antidote can be acquired by going back to the stand and begging for it(along with a hefty fee of 1d4x1,000 credits per person being treated)
l) Consequences of Ignoring the Stand---Let’s just ignore the place, okay? What’s the worst that could happen?
01-85% Nothing, aside from an upset kid(or adult) staring morosely at you as you ride off.
86-92% You are reported through the local grapevine as a possible intruder; 50% chance of being harassed by local authorities.
93-98% You ride into an ambush you might have avoided had you stopped and talked to the stand owners.
99-00% You keep seeing the same lemonade stand appearing in your path over the next 1d6x10 miles. Either pull over and do some business with the stand or continue to be haunted.
m) Consequences of Destroying the Stand---Again, this is Rifts Earth, where violence is senseless, brutal, and spontaneous. Don’t tell me this possibility didn’t occur to you.
01-50% Nothing, aside from an upset kid(or adult) shaking their manipulatory appendages at you as you ride off.
51-70% Local Authorities(such as extended family clan or local militia) ambush you 1d4 miles down the road.
71-78% Black Market gets the word that you’re a bunch of bastards.
79-82% Curse laid on you and your party; Aura of Death. Curse lasts 1d4 DAYS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
83-87% Curse laid on you and your party; Aura of Doom. Curse lasts 1d6 DAYS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
88-91% Curse laid on you and your party; Curse of Thirst----The characters can drink all they want/can but they will suffer incurable THIRST. Curse lasts 2d6 DAYS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
92-97% Monster set loose on your trail; this can be a HellHound, predatory dinosaur, minor demon or Shadow Beast, or something like a Rhino-Buffalo. It will chase the PCs for 2d6x10 miles(or 1d6 days) or until slain.
98-99% Boobytrap---The stand explodes; 50% chance of an explosive device(roughly equivalent to a Short Range Missile Warhead with regards to damage and blast radius). 50% chance of a biological device; any beverage sprayed on the PCs acts like an acid, doing 1d6 MD per melee for 1d8 melees.
-00% Wrath of a Divinity or Infernal Entity---Yeah, you screwed up big time, mowing down Bacchus's favorite non-alcoholic beverage stand.
Lemonade Stands of Rifts Earth
“Ye gods, but today is hot! Feels like we have a Fire Elemental parked over us!”
“Why don’t we stop for a nice cold glass of lemonade?”
“You’re kidding me, right? We’re in the middle of nowhere and we don’t HAVE any lemonade, or anything cold in our supplies for that matter! Where the hell are we going to get le-”
“We follow the signs!”
“What signs?! Oh...THOSE signs....”
You’re traveling through the wilderness when you encounter a roadside business stand...Need I say more?
a) Size and Sophistication----What sort of a lash-up operation is it?
01-25% Knock-Up---A cardboard or wooden box with a hand-drawn sign, one pitcher, and 1d4 cups.
25-60% Bigger Effort----Folding table and chairs. The sign is larger and sturdier. There are 1+1d4 pitchers, and 2d6 cups, plus a chair for a visitor.
61-89% Serious Effort---Equivalent of 1d4 big tables and 3d6 chairs, multiple signs leading in from the local road. (+1 rolls to What Else Is Being Served?)
90-00% Permanent Business---This is a roofed-over stand or mobile trailer, a refrigerator(ice in the lemonade!), and likely some armored plate (50-80 MDC) to protect the operators. Usually has seating and service for 4d6 or more people at a time. (+1d4 rolls to What Else Is Being Served?)
b) Who’s Running It---Who’s behind the counter?
01-25%% Ordinary-looking Human Kid
26-50% Common D-bee Kid
51-60% Uncommon D-bee Kid
61-70% Deranged-looking Human Kid
71-80% Deranged-looking D-Bee Kid
81-87% Deranged-looking Adult(50% chance Human, 50% chance D-bee, 50% chance of being a M.O.M. ‘crazy’)
88-90% Not Sure Whether It’s a Kid or an Adult, But the Critter Looks Imposing(could be a demonic-looking d-bee, dragon, Splugorth Minion, golem, alien robot, etc.)
91-93% Faerie-Folk
94-98% Nobody---The stand is run on the honor system
99-00% Nobody Apparent, but approaching the stand, the area glows and the lemonade pitcher and utensils levitate and move as if manipulated by somebody invisible
c) Alignment of Management----What are these people like?
01-05% Diabolical & Miscreant---The owners are likely in business for something over than petty cash, and while you’re quaffing, they’re picking your pockets, scoping you out for an ambush by their buddies, or slipping a mickey in your drink. (+20% to Consequences of Stiffing the Stand and Consequences of Destroying the Stand rolls)
06-15% Aberrant----The owners are cutthroat capitalists. They won’t deliberately poison you, but they may play games with the change(shortchange the customers), and will definitely mark anybody who does them wrong(+15% to Consequences of Stiffing the Stand rolls)
16-50% Anarchist---Out to make a buck; not above stiffing customers on change or watering the stock, but not maliciously so. (+5% to Consequences of Stiffing the Stand rolls)
51-79% Unprincipled and Scrupulous---Generally good and law-abiding; may do some self-inflicted justice if you stiff them.
80 -00% Principled---Nice people; you might get a happy lecture on some subject(like religion) but you won’t be stiffed or anything. If you complain about quality(or an abreaction) they’ll listen, and you might even get a refund. (+10% to Consequences of Stopping for a Drink rolls, -10% to Consequences of Stiffing the Stand and Consequences of Destroying the Stand rolls)
d)What’s Being Served? ---It ain’t always lemonade.
01-75% Refreshing Cold Beverage(lemonade, saspirilla, iced tea, fruit juice, birch beer, cold milk, etc.)
76-00% Refreshing Hot Beverage( ersatz-coffee, tea, herbal drink, etc.)
e) Cost? ---How much is this drink gonna set me back?
01-05% Free---That’s right, free! Stop and be friendly!
06-15% Shiny!----The stand is willing to barter for anything that catches their fancy, like shiny rocks, bottlecaps, uniform patches, spare clothing, spent e-clip, old toy, etc.
16-60% Cheap----1d10th of a credit
65-90% Modest---About a credit a cup
91-00% Expensive---The little venture capitalists are charging a whooping 1+1d4 credits a cup!
f) Hygiene---How clean is this little operation?
01-05% Health Hazard--- The lemonade stand could double as a home bacterial culturing experiment, it’s that filthy. Roll versus non-lethal poison; on a failure, contract a nonfatal(but misery-inducing) stomach ailment that lasts 1d6 hours.
06-15% Poor----You can still see the lip marks of the last person to use the common drinking cup, and the kids/owners don’t seem so hot on regularly washing their hands. 10% chance of contracting a stomach ailment similar to previous.
16-80% Decent----The drink is regularly changed and made with sanitary ingredients, the cups regularly and thoroughly washed out or replaced. Slim to no chance of catching anything.
81-00% Excellent ----As above, only there’s also a generous supply of handy-wipes or hand sanitizer available as well.
g) Quality---How good is it?
01-05% Wretched---It might be called ‘lemonade’ but the closest it tastes to anything lemony is scented dishwashing detergent.
06-15% Poor----Whether fresh-squeezed or from a mix, the stuff is borderline consumable, and imbibers aren’t going to wince when they drink it.
16-80% Good-----It’s wet and it’s cold/hot, and it beats having to make it yourself.
81-95% Excellent ----Damn, but this stuff is good! Maybe the makers would like to go into business on a bigger scale?
96-00% Superior---Beyond refreshing; this stuff is a real pick-me-up! Fatigue is momentarily forgotten for 1d4 hours, +1 to initiative for 3d6x10 minutes.
h) What Else Is Being Served?----Some stands like to double up in business since they already have your attention.
01-50% Nothing, just a refreshing beverage
51-60% Baked Goods----Bread, cookies, fritters, etc.
61-65% Candy---Usually sweetened and hardened plant sap, molasses, honey, etc. Maybe jams and preserves; sweet stuff.
66-72% Fresh Fruit or Produce---Maybe actual lemons.
73-75% Other Food Items----Might be an outdoor grill serving homemade sausage, or a freezer with ice cream.
76-80% Homecrafted Goods---This can be wool mittens or scarves, homemade soap, candles, wooden handicrafts, yarn, etc.
81-83% Puppies/Kittens/Juvenile Critters---Litter of 1d8 available for adoption.
84-86% Charms---These are homemade good luck or protection charms. 5% chance of them actually having some power to them(not much more than a +1 to a saving roll)
87-90% Maps---(75% chance of being hand-drawn, 60% chance of being fairly accurate about the locality)
91-00% Garage Sale---Looks like the contents of somebody’s garage. Most(75%) of it is worn-out junk or cheap rags, but an Operator or Rogue Scholar might be able to find some interesting tidbits. If the stand operators are of Evil alignment, these items may be ‘hot’, looted from a nearby house or from the last party of strangers through here.
i) Security----This is Rifts; of COURSE there’s the possibility for violence. What’s the hedge against it(or opportunity for it)?
01-30% None, aside from what the owner/operator might be packing.
31-60% Adult Present----A protective-looking adult is hovering nearby. May or may not(50% chance) of being armed with a modern weapon and having the skill to use it.
61-80% Monstrous Pet---The stand has an obvious animal, but a dangerous-looking one, sleeping nearby. It can and will attack if commanded or provoked. This can be a dragonsaurus, pet dinosaur, giant insect, or Hell-Hound.
81-85% Heavy Firepower---This can be a particularly powerful d-bee, full conversion combat cyborg, squad of CS(or local militia) soldiers, cyberknight, or a high-powered headhunter lurking nearby. Might be family, might just be strangers who don’t like other people picking on little kids or small business men.
86-90% Black Market Enforcer---Well-armed, but the ‘black market’ aspect is the really scary part.
91-97% Magic/Psionics----Hedge-mage, such as a country leyline walker, mystic, or resident psi-stalker or mindmelter looking out for the locals.
98-99% Demon or Spirit of Light(depending on Alignment) looking after the tykes.
-00% Alien Intelligence or Minor Divinity. Dissing their follower(s) might not be such a good idea.
j) Consequences of Stopping for a Drink----What could happen if I stop and see what they got? (+5% if you tip the owners 50% or more above the cost of the drink)
01-03% Food Poisoning; Good intentions, but anybody taking a drink must roll vs non-lethal poison or come down with a nonfatal ailment, such as the runs, for 1d6 hours.
04- 75% Refreshing Drink; that’s all.
76-78% Travel Advice---Handy info about a shorter/safer route through the area.
79-81% Tip-off about trouble further along your intended route. This can be a band of brigands, monster, Coalition presence, or other hazard.
81-86% Good Reference---The PCs get a good reference to a local Operator, Body-Fixer, Black Market rep, boarding house, or other useful location/person, and the advice of ‘Tell’em (insert stand’s operator name here) sent you!” good for a 5% discount on services.
87-90% Local Black Market gets the word these people have money and are decent folk. Alternatively, local authorities get the word of the PCs’ basic decency and don’t harass them on general principles.
99-00% Blessing from a minor hearth god(dess)
k) Consequences of Getting a Drink and Stiffing the Stand----As easy as taking money from a child...okay, maybe not....
01- 75% Nothing, aside from an upset kid(or adult) shaking their manipulatory appendages at you as you ride off.
76-77% Rocks thrown at your backs. Depending on the security, it may be more than just rocks lobbed at you.
78-80% Ambush---About a mile down the road the PCs will be jumped by an ambush, could be extended family, could be the local authorities. They’ll rough you up(if they can) and extract a penalty payment of equal or greater value than the drink(s) you quaffed(usually greater) on just general principle and because they think you’re thieving sods.
81-85% Black Market now has your number; you’re tagged as having a reputation for being petty change-pinchers and skinflints.
86-90% Bountyhunter or Professional Thief set on your path to steal something of equal or greater value from you, just on principle.
91-95% Curse laid on you and your party; Cloud of Insects. The PCs will be followed and besieged by a thick cloud of gnats, mosquitoes, or midges that get into just about anything. Curse lasts 1d4 HOURS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
96-98% Curse laid on you and your party; Aura of Death. Curse lasts 1d4 HOURS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
99-00% Slow-acting poison. Characters fatigue twice as fast and suffer increasing pain(and 1d4 Hit Point damage per hour). An antidote can be acquired by going back to the stand and begging for it(along with a hefty fee of 1d4x1,000 credits per person being treated)
l) Consequences of Ignoring the Stand---Let’s just ignore the place, okay? What’s the worst that could happen?
01-85% Nothing, aside from an upset kid(or adult) staring morosely at you as you ride off.
86-92% You are reported through the local grapevine as a possible intruder; 50% chance of being harassed by local authorities.
93-98% You ride into an ambush you might have avoided had you stopped and talked to the stand owners.
99-00% You keep seeing the same lemonade stand appearing in your path over the next 1d6x10 miles. Either pull over and do some business with the stand or continue to be haunted.
m) Consequences of Destroying the Stand---Again, this is Rifts Earth, where violence is senseless, brutal, and spontaneous. Don’t tell me this possibility didn’t occur to you.
01-50% Nothing, aside from an upset kid(or adult) shaking their manipulatory appendages at you as you ride off.
51-70% Local Authorities(such as extended family clan or local militia) ambush you 1d4 miles down the road.
71-78% Black Market gets the word that you’re a bunch of bastards.
79-82% Curse laid on you and your party; Aura of Death. Curse lasts 1d4 DAYS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
83-87% Curse laid on you and your party; Aura of Doom. Curse lasts 1d6 DAYS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
88-91% Curse laid on you and your party; Curse of Thirst----The characters can drink all they want/can but they will suffer incurable THIRST. Curse lasts 2d6 DAYS(or until otherwise broken/lifted, such as by an apology and bribe to the offended party).
92-97% Monster set loose on your trail; this can be a HellHound, predatory dinosaur, minor demon or Shadow Beast, or something like a Rhino-Buffalo. It will chase the PCs for 2d6x10 miles(or 1d6 days) or until slain.
98-99% Boobytrap---The stand explodes; 50% chance of an explosive device(roughly equivalent to a Short Range Missile Warhead with regards to damage and blast radius). 50% chance of a biological device; any beverage sprayed on the PCs acts like an acid, doing 1d6 MD per melee for 1d8 melees.
-00% Wrath of a Divinity or Infernal Entity---Yeah, you screwed up big time, mowing down Bacchus's favorite non-alcoholic beverage stand.