What do you think of a All Spaceship Rifter?
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What do you think of a All Spaceship Rifter?
What do you think of a All Spaceship Rifter?
I would to to see a Rifter full of Spaceship,s Pictures.
Some for Phase world and Other for Aliens Unlimited.
People can show ther ideas for Spaceships.
I would to to see a Rifter full of Spaceship,s Pictures.
Some for Phase world and Other for Aliens Unlimited.
People can show ther ideas for Spaceships.
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Re: What do you think of a All Spaceship Rifter?
Apart from a comprehensive "Spaceship; Design, Build, and Cost" article, I'm not really interrested.
Re: What do you think of a All Spaceship Rifter?
I'd have to say that wouldn't really interest me. Some might thing it would be a great idea and I would still buy that Rifter, but I like how the Rifter covers multiple game lines and gives different types of articles for different types of games.
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Re: What do you think of a All Spaceship Rifter?
I would prefer something that has an update for rifts space and the orbital nations .
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Re: What do you think of a All Spaceship Rifter?
It would alienate the other game lines (ie. everything that isn't Rifts or Heros)
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Re: What do you think of a All Spaceship Rifter?
I would like this to happen so I can get the AUGG starship expantion I've been working on published.
however I would not want it to happen till I'm done.
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Not like there has not been other themed Rifters which haven't had all the settings represented?
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I for one tend to like things the involve ships (space or water) of any kind over things w/o ships.
however I would not want it to happen till I'm done.
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Braden Campbell wrote:It would alienate the other game lines (ie. everything that isn't Rifts or Heros)
Not like there has not been other themed Rifters which haven't had all the settings represented?
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I for one tend to like things the involve ships (space or water) of any kind over things w/o ships.
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Re: What do you think of a All Spaceship Rifter?
I would LOVE a rifter that does this. HOWEVER
1) I would want an actually space ship design rules. For Phaseworld, Aliens Unlimited, AND Rifts/Orbit
2) I would want those rules to be OFFICIAL.
the reason for that is that there are already TONS of 'rules' out there for building ships, why waste trees making yet ANOTHER unofficial 'hey this is my idea on how you could make spaceships work'
If its just a bunch of random peoples house rules....then in my opinion no rules would be better.
1) I would want an actually space ship design rules. For Phaseworld, Aliens Unlimited, AND Rifts/Orbit
2) I would want those rules to be OFFICIAL.
the reason for that is that there are already TONS of 'rules' out there for building ships, why waste trees making yet ANOTHER unofficial 'hey this is my idea on how you could make spaceships work'
If its just a bunch of random peoples house rules....then in my opinion no rules would be better.
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Re: What do you think of a All Spaceship Rifter?
There are already canon Space-/Starship design rules for all the settings you mentioned eli.
Yes, some are lacking to one degree to another, with the AUGG ones the best of the bunch being the most realistic in their approach. With the 3G ones being more "story based" suggestions in their listings for the non-technical minded, and the MiO ones....ah...humm are incomplete in major ways.
Yes, some are lacking to one degree to another, with the AUGG ones the best of the bunch being the most realistic in their approach. With the 3G ones being more "story based" suggestions in their listings for the non-technical minded, and the MiO ones....ah...humm are incomplete in major ways.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Re: What do you think of a All Spaceship Rifter?
drewkitty ~..~ wrote:There are already canon Space-/Starship design rules for all the settings you mentioned eli.
Yes, some are lacking to one degree to another, with the AUGG ones the best of the bunch being the most realistic in their approach. With the 3G ones being more "story based" suggestions in their listings for the non-technical minded, and the MiO ones....ah...humm are incomplete in major ways.
I wouldn't call a price list for a bunch of random weapons, and a random roll table for a Galactic Tracer ship (that has no scale relationship to any OTHER ship in the 3Gs) a 'design rules'
I am talking something that is at least up to the standard of MiO/AU. You know Hulls, Engines, Armor, Weapons, Sensors, accessories. Some baseline costs on some TW stuff (besides "you and your GM make it up"). You know the stuff you can actually use to make a ship with out just "eh these numbers look good"
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Re: What do you think of a All Spaceship Rifter?
No ty. Isolates the already unsupported lines.
- drewkitty ~..~
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Re: What do you think of a All Spaceship Rifter?
eliakon wrote:drewkitty ~..~ wrote:There are already canon Space-/Starship design rules for all the settings you mentioned eli.
Yes, some are lacking to one degree to another, with the AUGG ones the best of the bunch being the most realistic in their approach. With the 3G ones being more "story based" suggestions in their listings for the non-technical minded, and the MiO ones....ah...humm are incomplete in major ways.
I wouldn't call a price list for a bunch of random weapons, and a random roll table for a Galactic Tracer ship (that has no scale relationship to any OTHER ship in the 3Gs) a 'design rules'
I am talking something that is at least up to the standard of MiO/AU. You know Hulls, Engines, Armor, Weapons, Sensors, accessories. Some baseline costs on some TW stuff (besides "you and your GM make it up"). You know the stuff you can actually use to make a ship with out just "eh these numbers look good"
The 3G ones are in the Fleets of the 3G book RDB13. Which are much like the Tracer ship ones in the Rifters. Which is why I described them as I described them. I find them stupid but they were not written for the more technical minded like me.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: What do you think of a All Spaceship Rifter?
A PDF option for download would be nice. Along with availability on setting in the particular features so as not to get confused would go a long way.
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Re: What do you think of a All Spaceship Rifter?
i'd need to convert my space rules supplement to a rifter friendly format first..
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Re: What do you think of a All Spaceship Rifter?
Since there are LOTS of ideas for house rules that would make cool articles.....what about a PDF in the vein of Rifter 0 (the old rifter 0.x theory)
either this could be rifter0, or a spaceship splat book.
either this could be rifter0, or a spaceship splat book.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: What do you think of a All Spaceship Rifter?
People can come up ther own quirks to for ships and how each race have ther own style.
Maybe rules on how to customas a ships for a Race.
Ideas on the Pros and Cons on each type of FTL,like Drive size,need for Fuel.
I like to see more ideas for Aliens Unlimited and Phase world in Rifter,like New Alien Races.
Maybe rules on how to customas a ships for a Race.
Ideas on the Pros and Cons on each type of FTL,like Drive size,need for Fuel.
I like to see more ideas for Aliens Unlimited and Phase world in Rifter,like New Alien Races.
Re: What do you think of a All Spaceship Rifter?
I don't know about all spaceships, but half would be cool.
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Re: What do you think of a All Spaceship Rifter?
I'd like to see rules on including ship board AI, like for the android construction rules. Different skill packages like Pilot, maybe some Science packages. Could be interesting. Also allows for the GM to have fun with maybe some HAL scenarios happening.
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Re: What do you think of a All Spaceship Rifter?
Braden Campbell wrote:It would alienate the other game lines (ie. everything that isn't Rifts or Heros)
Not if you had spaceships for those other game lines.
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Re: What do you think of a All Spaceship Rifter?
Ther could be Pictures of ships that were not show,like the UWW,s Nexus Battleship from 3 Galaxies and Update verson of known ships too.
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Re: What do you think of a All Spaceship Rifter?
Killer Cyborg wrote:Braden Campbell wrote:It would alienate the other game lines (ie. everything that isn't Rifts or Heros)
Not if you had spaceships for those other game lines.
Maybe instead of SPACESHIPS it's just Space-THEMED
These games already have space settings and could get some fun ships for Player's purposes:
- Heroes Unlimited - Either or both of the Aliens Unlimited setting, or something hero related in our solar system.
- Rifts - Either or both of the Phase World setting, or the Mutants in Orbit setting.
- After the Bomb - The Mutants in Orbit setting.
Now, some game lines whose space settings aren't detailed, but this Rifter could add to:
- Nightbane - What have the Nightlords done with the various space programs? What are the various factions doing about it?
- Beyond the Supernatural - Supernatural Horror in the International Space Station! Or even on the Moon (sort of like the Apollo 18 movie).
- Splicers - Organic Spaceships and the Machine's space robots battle it out in orbit.
- Palladium Fantasy - "Space" might be tough here, but take it down a few notches to some sort of sky-castles or civilizations far above the planet (sort of like Skies of Arcadia, or similar). Add the sky-galleons from Library of Bletherad and this could make an intriguing setting, though technically not space
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Re: What do you think of a All Spaceship Rifter?
Holy cow! This looks like a great idea.Glistam wrote:Killer Cyborg wrote:Braden Campbell wrote:It would alienate the other game lines (ie. everything that isn't Rifts or Heros)
Not if you had spaceships for those other game lines.
Maybe instead of SPACESHIPS it's just Space-THEMED
These games already have space settings and could get some fun ships for Player's purposes:
- Heroes Unlimited - Either or both of the Aliens Unlimited setting, or something hero related in our solar system.
- Rifts - Either or both of the Phase World setting, or the Mutants in Orbit setting.
- After the Bomb - The Mutants in Orbit setting.
Now, some game lines whose space settings aren't detailed, but this Rifter could add to:
- Nightbane - What have the Nightlords done with the various space programs? What are the various factions doing about it?
- Beyond the Supernatural - Supernatural Horror in the International Space Station! Or even on the Moon (sort of like the Apollo 18 movie).
- Splicers - Organic Spaceships and the Machine's space robots battle it out in orbit.
- Palladium Fantasy - "Space" might be tough here, but take it down a few notches to some sort of sky-castles or civilizations far above the planet (sort of like Skies of Arcadia, or similar). Add the sky-galleons from Library of Bletherad and this could make an intriguing setting, though technically not space
- Dead Reign - Zombies in space!
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Re: What do you think of a All Spaceship Rifter?
All spaceship, no.
What Glistam said, yes.
What Glistam said, yes.
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Re: What do you think of a All Spaceship Rifter?
Bah the Hardware Unlimited book needs to be like Mekton Zeta Plus in that it should be the design rules for EVERYTHING, comprehensive and well thought out. Then I can stop using Mekton Zeta Plus to build my Rifts stuff and then convert it over. Hmm comprehensive and everything may be redundant here, then again so should well thought out but we will probably either get a state to design everything, that doesn't cover all the details and doesn't mesh with any rules, something that only lets us design certain things and goes into WAY too much detail and still doesn't link with any rules or one that finally links all the system rules together but be a complete mess for designing anything with such vagueness that it is as clear as mud.
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