Line/Nexus multipliers for Damage/Duration/Range on spells

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Tor
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Line/Nexus multipliers for Damage/Duration/Range on spells

Unread post by Tor »

Per RMB (I heard RUE left this bit out? don't remember) we know of the ley configurations, nexi triple the trio of main stats (damage, duration, range) and lines double them. Then there was some minor range/duration hike from distal line proximity which I think often gets ignored, so I'll do that here.

In Sedition (Siege on Tolkeen 1) we're given some spells which have statements about damage, duration or range in relation to ley lines. It's difficult to know what to do with them.

Reminding that ley lines double duration and range normally for all magic... on page 39, the spells Metropolis and Mystic Quake both state their range is doubled at ley lines. What may initially look like a mere reminder is muddied when you look at their durations.

We know that being on a line doubles duration. Mystic Quake states that lines triple duration, and Metropolis states nothing at all about duration increases on a line.

So as far as I can tell, there seems to be 2 ways to view these stated multipliers. They're either replacing or they're stackable:
*If they're replacing, this means range is multiplied normally for the spells, but Quake gets an additional multiplier from lines while something about Metropolis negates the normal duration doubling that occurs on lines.
*If they're stackable, it means that Metropolis' duration is doubled on lines as normal, that the range of both spells is quadruple (4x) on ley lines, and that the duration of Mystic Quake is sextupled (6x) on ley lines.

I chose these as convenient examples, but these are considerations that apply to many things in the Sedition book. Slowness (40) has a duration multiplier, Steel Rain (41) has a damage multiplier, Warrior Horde (42) has a duration+range multiplier.

Stackable isn't so bad for these guys since they're all spells of legend with high PPE costs, but a similar issue crops up with the Rift and Ley Line (RALL) spells pages 18-23. I see no statements for the first six (Fade+Ghost+Phantom+Restoration+Resurrection+Shutdown) or the last eight (Bolts+Capsule+Flux+Limbo+Teleport+Defense+Swallow+Storm) but the Storm Defense (20) has huge range/duration multipliers.

I'm thinking that in the case of the Defense spell, there's context to treat its multipliers as replacing while not reading too much into the lack of multipliers in the other 14 spells, doing the standard double/triple.

But with the spells of legend, it's so muddied that it seems easiest just to stack the multipliers with the normal ones.
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Re: Line/Nexus multipliers for Damage/Duration/Range on spel

Unread post by The Beast »

According to page 12 of the RUE Erata, you increase range and duration of spells by 50% when on or within 2 miles of a ley line.
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Tor
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Re: Line/Nexus multipliers for Damage/Duration/Range on spel

Unread post by Tor »

Hm... pages 11 and 12 of http://palladium-megaverse.com/images/D ... Eratta.pdf amends page 186

These are new stats of the RUE reality (the one with high PPE from ley lines but bad effect multiplication and people-sucking) but not of the RMB reality. RMB had the 50/50 within 2 miles but had additional bonuses when on the line, or within 200ft of a nexus.

Even so, in either reality, we still dont' know whether or not the 50% range/duration boost stacks. The double/triple RMB line/nexus questions are still valid for those who retain that.

Seeing as how RUE did not explicitly state that the line/nexus multiples no longer apply, an argument could be made that they still do.
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Re: Line/Nexus multipliers for Damage/Duration/Range on spel

Unread post by 13eowulf »

In the 2nd printing of the RUE on page 186 it states "Increase the range and duration of a spell by 50% when on or within 2 miles/3.2 km of a ley line", but it is not in the first printing.

But there is no mention made of a ley line nexus.

EDIT: It appears that at least that part of the errata has been added into the 2nd (and presumably later) printings
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Tor
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Re: Line/Nexus multipliers for Damage/Duration/Range on spel

Unread post by Tor »

Absence of evidence isn't evidence of absence though, so line/nexus double/triple is inherited from RMB...

Or we just accept that RUE is its own new dimension and only books printed saying 'compatible with RUE' work in tandem with it.
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