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Scorpion Gulch ....an Idea for a setting
Posted: Thu Apr 17, 2014 3:19 am
by hollowecho
SCORPION GULCH
Scorpion Gulch its a bump on the map west of Las Vegas. It was founded buy the One Tusker Family 50 years ago buy Oswalt "Ozzy" One Tusker. He found the abandoned airport with his wife and the "Pig Pen" his modified Coachman RV.
Now the Town boast 50 people with there own trailers and and RVs. They boast the largest tire pile in a 500 mile area....and have a working crop duster ( with a pilot). The town has converted one of the hangers into a town / mess hall where they gather nightly to have dinner. They make a decent trade buy scouting the ruins of Las Vegas and the surrounding area. A small tribe of Free Plains Cattle is there biggest ally in the area.
ONE TUSKER FAMILY ( MUTANT PIGS)
GRAMIE (TOWN HEALER ) *
MARTHA ( MOM OF ONE TUSK FAMILY)*
HERBERT (PAPA PIG OF THE ONE ONE TUSK FAMILY)*
JESSIE AND JAMIE ONE TUSK ( THE TWINS )*
UGLY BOBBY ( TOWN PLAYBOY)*
BUCKET HEAD ( TOWN PILOT)*
OTHER TOWNS PEOPLE
LILITH- MUTANT BAT LIVES IN THE CONTROL TOWER*
BORON -MOLE SCIENTIST*
QUEST- ROAD RUNNER MOON SHINNER*
SONNY-D-TOMBOY COYOTE *
TONKA-TONKA-MUTANT HORSE OF THE FREE PLAINS CATTLE *
JAKE - MUTANT RATTTLE SNAKE *
*write ups to come
Re: Scorpion Gulch ....an Idea for a setting
Posted: Fri Apr 18, 2014 2:31 am
by Trooper Jim
I like this.
Re: Scorpion Gulch ....an Idea for a setting
Posted: Fri Apr 18, 2014 3:42 am
by The Oh So Amazing Nate
Sounds good. Although I think Rattlesnake Jake may be trademarked as a character from the Rango movie.
Re: Scorpion Gulch ....an Idea for a setting
Posted: Fri Apr 18, 2014 1:24 pm
by hollowecho
I'll Think it will be ok as long as i don't make a rattle snake with a chain gun ....but i might change him to a gilla monster ...he is supposed to be the wondering swordsman / ancient master of the area ...
as a bonus I completely for got about the worm fields ....I got the idea from mutants down under ..'giant rad worms the size of jumbo jets that the town hunts for food. It allows the towns carnivore and insectavores a food source out in the middle of nowhere
Re: Scorpion Gulch ....an Idea for a setting
Posted: Fri Apr 18, 2014 7:08 pm
by The Oh So Amazing Nate
only other thing (and this is just me personally). Ever since seeing
Motel Hell I've been terribly afraid of pig people.
Re: Scorpion Gulch ....an Idea for a setting
Posted: Sat Apr 19, 2014 12:54 am
by hollowecho
There sorta suppose to be ....creepy.... but in you just got to get to know them kinda way ...like Grannie is in her 80s and Yoda's her way thru things ..
Re: Scorpion Gulch ....an Idea for a setting
Posted: Mon Apr 21, 2014 4:37 pm
by hollowecho
Here is the first resident of Scorpion Gulch
Granny One-Tusker
Alignment: Scrupulous
Attributes : IQ 26, ME 17 , MA 12 , PS 20, PE 17 , PP 14 , PB 7 , Spd.16
Age : ??? Gender: Female
Species: Boar
Size Level: 7
Hit Points:37 SDC: 37
Human Features
Hands -- Full
Biped -- Full
Speech -- Full
Looks -- None
Natural Weapons: Tusk ( only one ) 2d4
Mutant Powers: Radiation Immunity
Psionics: None
Background: Townie
Occupation: Wise Woman (lvl 5)
Skills of Note: Internal medicine 98%/97% ,Biology 98% , Herbal Medicine 87%/77%, Dentistry 97%, Pilot Auto./Car 98%, pilot Truck 92%,Literacy 77%, Langauge Latin/ Spanish 87% W.P. Knife W.P. blunt, wrestling,Prowl 67% HtH basic, Cooking 77%
Attacks per Melee: 5
Bonuses: +12% (IQ bonus) +2 to pull punch,+2 to roll, + 2 to parry or dodge, +1 to strike,kick (1d6) +5 to damage
Weapons: Ol' Hickery ( quarter staff) 2d4 (+ 2 strike and parry )
Re: Scorpion Gulch ....an Idea for a setting
Posted: Tue Apr 22, 2014 1:11 pm
by hollowecho
Name Herbert One-Tusker
Alignment: Scrupulous
Attributes: IQ 14 , ME 14 , MA 24 , PS 24, PE 13 , PP 20 , PB 10 , Spd.16
Age: 51 Gender: Male
Species: Boar
Size Level: 7
Hit Points: 26 SDC: 58
Human Features
Hands -- Full
Biped -- Full
Speech -- Full
Looks -- None
Natural Weapons: Tusk ( only one ) 2d4
Mutant Powers: Radiation Immunity
Psionics: None
Background: Townie
Occupation: local blacksmith 3rd
Skills of Note: Blacksmith: 80%, Recognize Weapon Quality: 65%, Mechanics: 65%
Make & Modify Weapon Weapon: 90%, HtH: basic W.P.:Sword, W.P.:Automatic rifles, Boxing,Wrestling
Attacks per Melee: 5
Bonuses: +3 to strike +7 to parry and dodge, +3 to roll,+ 2 to pull punch ,+ 9 to damage
Weapons: socket hook hand 1d6, socket hand forged sword hand 2D4 ( +1 to strike,+2 to parry, +4 to damage) modified Cardanian Assault Rifle ( fits in arm socket) 5d6 or 1D6 x10 burst
Missing his right hand, He has made a interchangeable hand socket for his weapons
Re: Scorpion Gulch ....an Idea for a setting
Posted: Fri Apr 25, 2014 7:21 pm
by G
What do you think of making the town partly radioactive...and that the pigs immune to it are living on it?
There aren't many better ways to protect your home than that
Re: Scorpion Gulch ....an Idea for a setting
Posted: Fri Apr 25, 2014 11:50 pm
by Nightmask
G wrote:What do you think of making the town partly radioactive...and that the pigs immune to it are living on it?
There aren't many better ways to protect your home than that
Depends, you have to make sure everyone KNOWS how dangerously radioactive it is, otherwise raiders can still sweep in, kill everyone, and be days or weeks later before they die of radiation poisoning. That and what if the attackers are also radiation immune pigs?
Re: Scorpion Gulch ....an Idea for a setting
Posted: Fri Sep 05, 2014 11:51 pm
by Beatmeclever
hollowecho wrote: ...he is supposed to be the wondering swordsman / ancient master of the area ...
What is he wondering about? You mean 'wandering swordsman,' right?
I like the setting and characters. It would be a fun place to have an 'old west' adventure for my group. Can you give a short list of HL&S?
Re: Scorpion Gulch ....an Idea for a setting
Posted: Sat Sep 06, 2014 4:47 am
by hollowecho
Sorry yeah it suppose to be wandering ....my bad ....as for HL&S ? Don't know what that is