Please help me to visualize a Palladium magic ritual
Posted: Thu Aug 21, 2014 11:27 am
The rules for magic have their quirks between games, but for the most part the P.P.E. spell casting system works out pretty much the same whether you're in the original BTS, Nightbane, Palladium Fantasy, Rifts, or Heroes Unlimited.
THAT being said... Rituals have always confused me.
I get the idea that Palladium was going for. I love the flavor they discuss with it. Mechanically though... I just can't figure it out.
Say I want to open a Dimensional Portal, and I know how to cast it as a ritual. 1,000 P.P.E. is a daunting task, but not impossible. You get a group of followers together who can participate in the ritual with you. You find a Ley Line nexus and plan out the time so that your spell coincides with some celestial event. You go there, you and your followers begin their chants and dances, maybe you sacrifice a goat or something for good measure, and as long as nothing else stops you you use the energy to cast the spell and the portal opens.
That's how the flavor text indicates to me that it's supposed to work.
But mechanically, I can't grasp it. Here's the mechanics as I know them:
And that's all I can find. Somehow, this all comes together to allow a mage to be able to cast, for example, Dimensional Portal? I'm stymied here and can't work it out.
I think my biggest hurdle is the variable time it takes to cast the spell. To utilize the energy from a timed event that will allow for a surge in available P.P.E., how do you time it? When do you pull the energy in - at the beginning, the middle, or the end? I certainly can't imagine starting a ritual when the Solar Eclipse reaches its zenith, only to have to wait another 25+ minutes for the spell to happen. On the other end, you don't know when the ritual will end so how can you properly time the conclusion of the ritual with any such event?
If that variable time for the spell is actually just a variable when the spell is initially known, then that's a different story... Is that maybe how it should be handled? When you learn the ritual version of a spell you roll those dice the first time and from then on, that spell always takes that long to cast?
If that's the cast, let's say the character has a Dimensional Portal ritual that takes 45 minutes (a roll of 3) to cast. Now the mage can correctly time the spell so that 45 minutes before the zenith, they all start. It's basically chanting and vocalizing and whatever else may be appropriate for the cultural touches (all GM based) and if they remain uninterrupted for the full 45 minutes (or less than a 30 second interruption) then at the end, when the Eclipse reaches its zenith, the sacrifice is made, the chanting reaches it's maximum fever pitch and all the P.P.E. the participants have and has been waiting to be used is now poured into the ritual to hopefully provide enough P.P.E., along with everything else, to allow the spell to be (finally) cast.
And if they are interrupted anytime before that 45 minutes is up, and it's an interruption of more than 30 seconds, then the ritual is ruined and 30% of the P.P.E. gathered for the spell is wasted, like some sort of premature misfire. Everyone basically loses 30% of their P.P.E., and any mystic artifacts with P.P.E. that were being used also lose 30%, etc...?
What about if the mage running the spell wants to use the rules for absorbing and holding extra P.P.E. from the natural energy of the Nexus leading up to the Eclipse? They can only hold that energy for a few minutes so does that get to occur in the middle of the ritual? Or just the beginning? All throughout? 45 minutes at 20 P.P.E. every melee (80 per minute) is a LOT of P.P.E... you wouldn't even need anyone else or a special event!
Anyway, any help or thoughts anyone can provide towards this would be appreciated. I just can't wrap my head around this. I'd like to give my magic-casting player access to rituals, but until I can understand how they work I don't really want to introduce them yet.
THAT being said... Rituals have always confused me.
I get the idea that Palladium was going for. I love the flavor they discuss with it. Mechanically though... I just can't figure it out.
Say I want to open a Dimensional Portal, and I know how to cast it as a ritual. 1,000 P.P.E. is a daunting task, but not impossible. You get a group of followers together who can participate in the ritual with you. You find a Ley Line nexus and plan out the time so that your spell coincides with some celestial event. You go there, you and your followers begin their chants and dances, maybe you sacrifice a goat or something for good measure, and as long as nothing else stops you you use the energy to cast the spell and the portal opens.
That's how the flavor text indicates to me that it's supposed to work.
But mechanically, I can't grasp it. Here's the mechanics as I know them:
- As a ritual, Dimensional Portal takes 1D4×10+15 or 1D6×10+15 minutes to cast (depending on the book)
- The people participating in the ritual can provide their entire P.P.E. base to the casting of the spell.
- A sacrificed creature's P.P.E. doubles at the moment of death and can be used to cast spells.
- An interruption of more than 30 seconds will stop the ritual and cause 30% of the total available P.P.E. to leak away.
- Incapacitating any of the participants (not the leader) simply removes their P.P.E. from the amount available.
- A practitioner of magic can pull 20 P.P.E. per melee round from a ley line Nexus. During special events that amount increases for a small period of time (amounts and durations vary per book) but typically the real big P.P.E. numbers require precise timing down to the minute.
And that's all I can find. Somehow, this all comes together to allow a mage to be able to cast, for example, Dimensional Portal? I'm stymied here and can't work it out.
I think my biggest hurdle is the variable time it takes to cast the spell. To utilize the energy from a timed event that will allow for a surge in available P.P.E., how do you time it? When do you pull the energy in - at the beginning, the middle, or the end? I certainly can't imagine starting a ritual when the Solar Eclipse reaches its zenith, only to have to wait another 25+ minutes for the spell to happen. On the other end, you don't know when the ritual will end so how can you properly time the conclusion of the ritual with any such event?
If that variable time for the spell is actually just a variable when the spell is initially known, then that's a different story... Is that maybe how it should be handled? When you learn the ritual version of a spell you roll those dice the first time and from then on, that spell always takes that long to cast?
If that's the cast, let's say the character has a Dimensional Portal ritual that takes 45 minutes (a roll of 3) to cast. Now the mage can correctly time the spell so that 45 minutes before the zenith, they all start. It's basically chanting and vocalizing and whatever else may be appropriate for the cultural touches (all GM based) and if they remain uninterrupted for the full 45 minutes (or less than a 30 second interruption) then at the end, when the Eclipse reaches its zenith, the sacrifice is made, the chanting reaches it's maximum fever pitch and all the P.P.E. the participants have and has been waiting to be used is now poured into the ritual to hopefully provide enough P.P.E., along with everything else, to allow the spell to be (finally) cast.
And if they are interrupted anytime before that 45 minutes is up, and it's an interruption of more than 30 seconds, then the ritual is ruined and 30% of the P.P.E. gathered for the spell is wasted, like some sort of premature misfire. Everyone basically loses 30% of their P.P.E., and any mystic artifacts with P.P.E. that were being used also lose 30%, etc...?
What about if the mage running the spell wants to use the rules for absorbing and holding extra P.P.E. from the natural energy of the Nexus leading up to the Eclipse? They can only hold that energy for a few minutes so does that get to occur in the middle of the ritual? Or just the beginning? All throughout? 45 minutes at 20 P.P.E. every melee (80 per minute) is a LOT of P.P.E... you wouldn't even need anyone else or a special event!
Anyway, any help or thoughts anyone can provide towards this would be appreciated. I just can't wrap my head around this. I'd like to give my magic-casting player access to rituals, but until I can understand how they work I don't really want to introduce them yet.