some possible new psionic powers
Posted: Sat Sep 06, 2014 11:35 pm
Adrenaline adjustment
PS +2d6
speed + 2d6
+1apm
Duration 5 melee rounds
ISP: 5
Anger
+1d6 to all rolls
Duration: 2 melee rounds
ISP: 5
Bust of Speed
+2d6x10 speed
Duration: 4 melee rounds
ISP: 5
Calm
+4 vs Mind control, possession, Horror factor, illusion
Duration: 2 melee rounds
ISP: 5
Channel Rage
goes into a berserker fury
+4d6 PS
-1 to all defensive skills
duration: 2 melee rounds
ISP: 5
Cognitive Trance
thinking process is hastend and can absorb data much faster (like from screens etc.)
Dur: 1min/lv
ISP: 5
Combat Trance
enter the trance for a period of time and get +6 to rolls
Dur: as long as one has been in the trance
ISP: 10
Regenerate
can regenerate the body
Dur: 1 month for an eye, 3 month spinal damage, etc
ISP: 50
Resist psionics
+2d6 vs psionics
dur: 1min/lv
ISP: 5
Super Leap
5m/lv leap high or accross
ISP: 5m/2ISP
Up The Walls
can run on and climb walls with ease
Dur: 4melees
ISP: 5
Wisdom
can increase skills by 5%/lv
Dur: 1min/lv
ISP: 5%/3 ISP; 1min/2 ISP
Concentration
+ 4d6 to one action
1 melee round
ISP 5
Contort and escape
escape almost any physical restraining device
DUR: instantaneous
ISP: 3
Enhanced Stat
enhance one or more stats by 3d6 for 3 melee rounds
ISP 5/melee round
Instictive Navigation
gain +50% to all navigation skills
No skill cap for navigation skills
Dur: 5min/lv
ISP 5
Blind Sense
can function while blinded with no penalties
Dur: 5min/lv
ISP: 5
Direction Orientation
automatically knows which way is north
Dur: 10min/lv
ISP: 5
Electronic Sense
knows where electronics are and what they are
Dur: 10min/lv
ISP: 5
FTL Tracking
can detect and track where something has gone into FTL
Dur: 10min/lv
ISP: 10
Sense Disturbance
can detect when masses amounts of ppe are released, ( such as massive deaths occuring) and be able to tell what has happened
Dur: 1min/lv
ISP: 10
Sense Psychic Strength
able to tell at what level the psychic is and the power of the powers
Dur: 1 min/lv
ISP: 5
Life Detection
able to sense how many living beings, undead beings, etc are in a particular area
Dur: 1min/lv
ISP 5
Magnify Senses
will extend the natural senses by 50%/lv
Dur: 1min/lv
ISP: 5
Weather Sense
can forecast the weather
Dur: 1min/lv
ISP: 5
Cell Burst
deals damage directly to HP causing 4d6 damage
disrupts cells in matter
ISP: 15
Empower Weapon
can make a melee weapon able to parry energy shots
Dur: 1min/lv
ISP: 5
Inspire
can inspire targets to have +1d6 to all rolls
Dur 1min/lv
ISP: 5 for up to 10 targets; 15 ISP for up to 100 targets, 30 ISP for up to 1000 targets, 75 ISP for up to 10000 targets
Null Gravity
anyone caught in the field will rise up and float
Area: 5m+1m/lv
Dur: 1min/lv
ISP: 5 for personal scale; 15 for light vehicles; 30 for larger vehicles; 50 for starships, 100 for larger vehicles( or robots as the case may be)
Raise/Lower tempurature
can raise or lower by degrees celcius
Area: 20m+5m/lv
Dur: 5min + 1min/lv
ISP: 3 for 5degrees; 10 for 10 degrees, 15 for 15 degrees, 30 for 20 degrees, 45 for 25 degrees
Reshape Material
mold a volume of mattter to a new shape
Cannot be used on living matter
effect: 1 cubic meter/lv
ISP: 10/cubic meter after the first
Resonate Material
set up a vibrating resonance in an object or area of material, dealing 4d6 damage to the material
effect: 1 cubic meter/lv
Range: 10m
ISP: 15/cubic meter beyond the first
Strengthen/weaken material
effects the inter and intra-molecular bonds
deal 4d6 damage
strengthen by 1d6x10 sdc/mdc
Dur: Permanent
ISP: 20 + 5/5d6 sdc or mdc
Surge
overload a targets circuits and causes it to explode
everything in the area takes 5d6 damage
Range 30m + 5/lv
ISP: 5 for small objects, 20 for computers and robots; 40 for vehicles; 60 for larger vehicles; 75 for spacships; 100 for larger
Warp Matter
1 cubic meter/lv or +3 ISP/ cubic meter
mold a volume of matter to a new shape, changes its shape or position; coaxes millions of atoms and molecules to move
Range: touch
dur: permanent
ISP: 5 liquid matter; 15 malleable matter; 25 hard matter (metal or wood); 40 (very dense matter) mdc
Control Weather
5 ISP per step on the scale totally clear; partly cloudy wind 5mph; cloudy 10mph; cloudy drizzle lite snow wind 15mph; Steady rain or snow wind 20mph; Hard rain snow or sleet wind 25mph; deluge blizzard hail wind 30mph; heavy thunderstroms wind 40mph; gale force winds wind 50mph; Hurricanes/twisters wind 75mph; hurricanes/twisters wind 90mph; wind 105mph; area: 10km + 5km/lv; Duration: 1hour/lv
Drain Energy
drain energy from eclips and other simliar power sources
robots get a saving throw vs psionics
Range 10m +1m/lv
ISP: 7
Enhance anothers' stat
grant a +4d6 bonus to a stat to one target
Dur: 1min/lv
ISP: 5
Transduction
can charge energy cells, eclips, etc
only one at a time
ISP: 10
Memory Walk
can surf through any past memories for whatever prupose
Dur: 1min/lv
ISP 7
Melee Combat
+1 to strike and parry/2 ISP
+1d6 damage/2ISP
Dur: 1min/lv
Battle Meld
3ISP per person in the meld
+1d6 to rolls, +10% skills
duration; 1min/lv
Energy Pistol/rifle combat
+1 to strike/2ISP
+1d6 damage/2ISP
Dur: 1min/lv
Psychic Archery
- 1 to strike/2ISP
+1d6 damage/2ISP
Dur: 1min/lv
PS +2d6
speed + 2d6
+1apm
Duration 5 melee rounds
ISP: 5
Anger
+1d6 to all rolls
Duration: 2 melee rounds
ISP: 5
Bust of Speed
+2d6x10 speed
Duration: 4 melee rounds
ISP: 5
Calm
+4 vs Mind control, possession, Horror factor, illusion
Duration: 2 melee rounds
ISP: 5
Channel Rage
goes into a berserker fury
+4d6 PS
-1 to all defensive skills
duration: 2 melee rounds
ISP: 5
Cognitive Trance
thinking process is hastend and can absorb data much faster (like from screens etc.)
Dur: 1min/lv
ISP: 5
Combat Trance
enter the trance for a period of time and get +6 to rolls
Dur: as long as one has been in the trance
ISP: 10
Regenerate
can regenerate the body
Dur: 1 month for an eye, 3 month spinal damage, etc
ISP: 50
Resist psionics
+2d6 vs psionics
dur: 1min/lv
ISP: 5
Super Leap
5m/lv leap high or accross
ISP: 5m/2ISP
Up The Walls
can run on and climb walls with ease
Dur: 4melees
ISP: 5
Wisdom
can increase skills by 5%/lv
Dur: 1min/lv
ISP: 5%/3 ISP; 1min/2 ISP
Concentration
+ 4d6 to one action
1 melee round
ISP 5
Contort and escape
escape almost any physical restraining device
DUR: instantaneous
ISP: 3
Enhanced Stat
enhance one or more stats by 3d6 for 3 melee rounds
ISP 5/melee round
Instictive Navigation
gain +50% to all navigation skills
No skill cap for navigation skills
Dur: 5min/lv
ISP 5
Blind Sense
can function while blinded with no penalties
Dur: 5min/lv
ISP: 5
Direction Orientation
automatically knows which way is north
Dur: 10min/lv
ISP: 5
Electronic Sense
knows where electronics are and what they are
Dur: 10min/lv
ISP: 5
FTL Tracking
can detect and track where something has gone into FTL
Dur: 10min/lv
ISP: 10
Sense Disturbance
can detect when masses amounts of ppe are released, ( such as massive deaths occuring) and be able to tell what has happened
Dur: 1min/lv
ISP: 10
Sense Psychic Strength
able to tell at what level the psychic is and the power of the powers
Dur: 1 min/lv
ISP: 5
Life Detection
able to sense how many living beings, undead beings, etc are in a particular area
Dur: 1min/lv
ISP 5
Magnify Senses
will extend the natural senses by 50%/lv
Dur: 1min/lv
ISP: 5
Weather Sense
can forecast the weather
Dur: 1min/lv
ISP: 5
Cell Burst
deals damage directly to HP causing 4d6 damage
disrupts cells in matter
ISP: 15
Empower Weapon
can make a melee weapon able to parry energy shots
Dur: 1min/lv
ISP: 5
Inspire
can inspire targets to have +1d6 to all rolls
Dur 1min/lv
ISP: 5 for up to 10 targets; 15 ISP for up to 100 targets, 30 ISP for up to 1000 targets, 75 ISP for up to 10000 targets
Null Gravity
anyone caught in the field will rise up and float
Area: 5m+1m/lv
Dur: 1min/lv
ISP: 5 for personal scale; 15 for light vehicles; 30 for larger vehicles; 50 for starships, 100 for larger vehicles( or robots as the case may be)
Raise/Lower tempurature
can raise or lower by degrees celcius
Area: 20m+5m/lv
Dur: 5min + 1min/lv
ISP: 3 for 5degrees; 10 for 10 degrees, 15 for 15 degrees, 30 for 20 degrees, 45 for 25 degrees
Reshape Material
mold a volume of mattter to a new shape
Cannot be used on living matter
effect: 1 cubic meter/lv
ISP: 10/cubic meter after the first
Resonate Material
set up a vibrating resonance in an object or area of material, dealing 4d6 damage to the material
effect: 1 cubic meter/lv
Range: 10m
ISP: 15/cubic meter beyond the first
Strengthen/weaken material
effects the inter and intra-molecular bonds
deal 4d6 damage
strengthen by 1d6x10 sdc/mdc
Dur: Permanent
ISP: 20 + 5/5d6 sdc or mdc
Surge
overload a targets circuits and causes it to explode
everything in the area takes 5d6 damage
Range 30m + 5/lv
ISP: 5 for small objects, 20 for computers and robots; 40 for vehicles; 60 for larger vehicles; 75 for spacships; 100 for larger
Warp Matter
1 cubic meter/lv or +3 ISP/ cubic meter
mold a volume of matter to a new shape, changes its shape or position; coaxes millions of atoms and molecules to move
Range: touch
dur: permanent
ISP: 5 liquid matter; 15 malleable matter; 25 hard matter (metal or wood); 40 (very dense matter) mdc
Control Weather
5 ISP per step on the scale totally clear; partly cloudy wind 5mph; cloudy 10mph; cloudy drizzle lite snow wind 15mph; Steady rain or snow wind 20mph; Hard rain snow or sleet wind 25mph; deluge blizzard hail wind 30mph; heavy thunderstroms wind 40mph; gale force winds wind 50mph; Hurricanes/twisters wind 75mph; hurricanes/twisters wind 90mph; wind 105mph; area: 10km + 5km/lv; Duration: 1hour/lv
Drain Energy
drain energy from eclips and other simliar power sources
robots get a saving throw vs psionics
Range 10m +1m/lv
ISP: 7
Enhance anothers' stat
grant a +4d6 bonus to a stat to one target
Dur: 1min/lv
ISP: 5
Transduction
can charge energy cells, eclips, etc
only one at a time
ISP: 10
Memory Walk
can surf through any past memories for whatever prupose
Dur: 1min/lv
ISP 7
Melee Combat
+1 to strike and parry/2 ISP
+1d6 damage/2ISP
Dur: 1min/lv
Battle Meld
3ISP per person in the meld
+1d6 to rolls, +10% skills
duration; 1min/lv
Energy Pistol/rifle combat
+1 to strike/2ISP
+1d6 damage/2ISP
Dur: 1min/lv
Psychic Archery
- 1 to strike/2ISP
+1d6 damage/2ISP
Dur: 1min/lv