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looking for advantages and disadvantages

Posted: Sun Sep 07, 2014 5:13 pm
by quertas
ie. advantages are like +10% on a certain skill category, +5PS, +6d6x100000 credits
Disadvatages are like -10% science, an insanity, - a number from a stat, or -15 ISP
those are but a few.. im looking for more... any ideas would be welcome

thanks quertas

Re: looking for advantages and disadvantages

Posted: Sun Sep 07, 2014 9:04 pm
by Glistam
I've never seen disadvantages per se, except perhaps in Rifts: Ultimate Edition in the section for low attributes. There are some tables for advantages, the one I'm most familiar with is in Rifts: Lone Star in the section on Mutant Humans. I've also seen similar tables in Robotech: Shadow Chronicles and the Nightbane Survival Guide.

Re: looking for advantages and disadvantages

Posted: Mon Sep 08, 2014 3:36 am
by SpiritInterface
quertas wrote:ie. advantages are like +10% on a certain skill category, +5PS, +6d6x100000 credits
Disadvatages are like -10% science, an insanity, - a number from a stat, or -15 ISP
those are but a few.. im looking for more... any ideas would be welcome

thanks quertas


With out a more detailed focus for the question it is hard to give you answers. Are you wanting race, rcc, occ/pcc related modifiers? Educational modifiers? Equipment modifiers? Situational modifiers? Modifiers due to aging, illness, or impairment?

Re: looking for advantages and disadvantages

Posted: Mon Sep 08, 2014 12:20 pm
by arouetta
SpiritInterface wrote:
quertas wrote:ie. advantages are like +10% on a certain skill category, +5PS, +6d6x100000 credits
Disadvatages are like -10% science, an insanity, - a number from a stat, or -15 ISP
those are but a few.. im looking for more... any ideas would be welcome

thanks quertas


With out a more detailed focus for the question it is hard to give you answers. Are you wanting race, rcc, occ/pcc related modifiers? Educational modifiers? Equipment modifiers? Situational modifiers? Modifiers due to aging, illness, or impairment?


PF has age related modifiers.

Re: looking for advantages and disadvantages

Posted: Wed Sep 10, 2014 10:47 pm
by quertas
im looking for modifier that affect the character in some way... i created something in game that grants powers and such and weeknesses (negatives).. so im open too all modifeirs

Re: looking for advantages and disadvantages

Posted: Thu Sep 11, 2014 11:53 am
by Bill
There are only a couple official options. In essence, by choosing a Physical skill over another option, you're trading knowledge for a stat bonus. Some of the morphus options from Nightbane include both advantages and disadvantages if I remember correctly.

That said, the game is what you make of it. If you decide a player can gain a stat bonus, extra skills, or a superhuman power by taking on an insanity for his or her character, who's going to argue with you?

Re: looking for advantages and disadvantages

Posted: Thu Sep 11, 2014 12:25 pm
by quertas
gotcha and thanks.. this item is a deck of cards of approximately 81 cards, right-side up and upside down give cards 2 options. There are currently close to half positive and half negatives. i got several mental disorders, minuses to stats and skill categories, vulnerbilities, minus to ppe and isp, to saves and combat rolls, credits, hp/sdc/mdc, negatives to singular skills, false auras (will be hunted), mortal 1d10 years,

Postives: pluses to stats, saves, combat rolls, xp bouns, +1 level, +1 level to a 2nd occ, super power, minor powers, isp and ppe gains with additional spells/powers, immortality, resistances to fire etc., card polarity, increased strength category, no skill cap for 7 skills, bonuses to skills, a wish.. and so on and so forth... so i thoughti would ask and see what otehr goodies the megaverse could come up with

thanks
curtis

Re: looking for advantages and disadvantages

Posted: Thu Sep 11, 2014 12:29 pm
by FatherMorpheus
quertas wrote:gotcha and thanks.. this item is a deck of cards of approximately 81 cards, right-side up and upside down give cards 2 options. There are currently close to half positive and half negatives. i got several mental disorders, minuses to stats and skill categories, vulnerbilities, minus to ppe and isp, to saves and combat rolls, credits, hp/sdc/mdc, negatives to singular skills, false auras (will be hunted), mortal 1d10 years,

Postives: pluses to stats, saves, combat rolls, xp bouns, +1 level, +1 level to a 2nd occ, super power, minor powers, isp and ppe gains with additional spells/powers, immortality, resistances to fire etc., card polarity, increased strength category, no skill cap for 7 skills, bonuses to skills, a wish.. and so on and so forth... so i thoughti would ask and see what otehr goodies the megaverse could come up with

thanks
curtis


Please tell me you aren't pulling out the old school D&D Deck of Many things for Rifts? Really? While part of me is like 'Kick Ass that is Awesome' other parts of me are screaming 'Monty Hall' run away!

Re: looking for advantages and disadvantages

Posted: Thu Sep 11, 2014 12:39 pm
by quertas
well i wanted a deck and saw only the deck of many things... but i tried to stay away form anything in the deck of many things... although i did create a deck for rifts.. what its called is beyond me.. i hope i havent crossed any boundries.

Re: looking for advantages and disadvantages

Posted: Thu Sep 11, 2014 12:47 pm
by quertas
i have used it in games for about a year now.. my player seem cool with it.. i have created several chars with deck mods, the deck of cards im using ( of course that part is trademarked :P) is the cardsd from the fifth age of dragonlance rpg that one played with cards. also with the deck one can cancel out a negative by sacrificng a positive card.. trading 2 positive cards will change a negative, and 3 positive cards traded to pick ur own abilitiy. still working on the trade ins of cards.. might be a bit much.. but only time will tell
curtis

Re: looking for advantages and disadvantages

Posted: Thu Sep 11, 2014 12:49 pm
by FatherMorpheus
While this type of deck can totally break a D&D game, it may not break Rifts due to the nature of how Rifts is so wide open.

Interesting, would love a report on how much it effected your game.

Re: looking for advantages and disadvantages

Posted: Thu Sep 11, 2014 1:06 pm
by quertas
i havent been able to play too much.. but on character generation it works nicely i figure. the PCs were eager to pick cards... .. hmm what more can i say? for instance i sent a samas against them and they still ran.. nothing game breaking.. which i love rifts for being so wide open. some cards allow for the drawing of extra card.. like every 9 and dragon cards.. with the 9 and 10 of dragons drawing 2 extra cards. the fifth age cards are neat cause they have 9 suits of 9 cards per suit except dragons which are 10.. and im missing some cards..maybe aboput 5 or so :) i have a couple negative slots open and cant think of any to put in there.
hmm....

Re: looking for advantages and disadvantages

Posted: Thu Sep 11, 2014 7:17 pm
by quertas
i just drew this...
+50isp/ppe 1d10 spells or 1 super or 1d10 minors
-10% electrical
+1 saves
heal x4
-5iq
+1 saves
+50 ppe/isp (Save as above)
-4 initiative
mex3 or pe x 3 = isp/ppe (same as above for spells etc)
-5 pe
vulnerble to magic
+1 lv 2nd occ
choose 1
vulnerble to energy
+50 ppe/isp
-10% physicall
+4 perceptions
so that is not so bad...