Our Psi-Stalker Rules (and note on SDC/MDC rules)
Posted: Sat Oct 18, 2014 11:57 am
I don't get on here often, but I decided I would post something and contribute. This may not be for everybody and there is some inherent power-creep. But I know there have been posts in the past on the (real?) danger of Psi-Stalkers. Our group has been using these rules and we like them.
Energy Vampire: Psi-Stalkers must feed on a minimum of 50 PPE or ISP each week, and preferably 80 to 100. They require minimal food and water intake. A Psi-Stalker who injures a psychic, practitioner of magic, Creature of Magic, or Supernatural Creature in melee combat (inflicting damage to the creature’s personal SDC/MDC or HP) may absorb 10 PPE or ISP for SDC/MDC damage, and 15 PPE or ISP for HP damage. Killing the target doubles its remaining PPE and/or ISP, and releases it into the area, allowing any Psi-Stalkers within 300 m to absorb it. PPE and ISP can be drained from a target without killing it or significantly injuring it. To do so, the Stalker must subdue its prey and inflict a small cut (1D6 damage). The hunter may then absorb ALL of the prey’s PPE and ISP in one round.
Supernatural Transformation: Psi-Stalkers gain two special abilities when engaged in melee combat with Supernatural Creatures and Creatures of Magic. First, they become minor MDC beings. Their SDC is treated as MDC without DR. Second, their own melee attacks inflict MD, or HP damage if applicable, to the Supernatural and CoM. These abilities are psionic in nature, and only function as long as the Psi-Stalker has at least 1 point of ISP remaining.
Master Psionics: Choose three psi-powers from the Sensitive category, plus one every even level. Every third level, they may choose one power from the Healing or Physical categories, or one of the following Super category powers: Bio-Regeneration (Super), Empathic Transmission, Group Mind Block, Group Trance, Mind Block Auto-Defense, or Psychic Omni-Sight. ISP is regained at 2 points per hour of activity, and 12 points per hour of meditation.
I will add a quick note about some one of our house-rules though, regarding MDC vs SDC. Our campaign could be considered "SDC". Basically, SD will not penetrate MDC targets. MD vs SDC will penetrate directly to HP on a 1:1 ratio. So a knight in (mundane) mail armor who takes 10 points of MD would take 10 points to his armor, 10 to his SDC, and 10 to his HP. A character in MDC armor basically receives what a later-edition DnDer would call damage reduction. Each armor has a rating (10, 15 or 20) that determines how much damage from an attack gets applied to the armor, and the rest gets through to the character. Medium and heavier armors will absorb at least 5 points of damage even when "destroyed." And a character in MDC armor, even if destroyed, does not receive MD direct to HP (it must eat through their SDC first). We have a few other rules regarding this: some creatures like dragons have a straight damage reduction of 5 points from any attack; forcefields must be completely destroyed before attacks penetrate, we don't add SDC from physical skills, and I could go on. Alot of our damage levels have been upped as well. a 1D6 MD attack probably inflicts 3D6 MD most of the time with our conversions.
In a campaign that is closer to by-the-book Ultimate Edition, we would probably just add the PPE/ISP drain in melee and keep MDC transformation as normal. With our house rules, becoming a minor MDC being isn't as powerful, so converting SDC to MDC isn't a game-breaker, and the ability to inflict MDC/HP damage in melee and the change to psi powers acquired were just personal flavors we like. We also allow mutant animals to inflict MDC/HP damage to supernatural with their natural attacks. Our dogboys love to claw and bite. And our line walkers truly fear packs of Psi-Stalkers. We ended up allowing the physical psi powers because we like the idea of packs of anime-leaping wild stalkers.
Like it or don't. Use it or don't. Just throwing it out there. We are picking our campaign back up soon, so I have been lurking on here and wanted to post something. I could probably do a whole post on all the ins and outs of our MDC/SDC rules, but there are already about a hundred of those posts
Long post.
Energy Vampire: Psi-Stalkers must feed on a minimum of 50 PPE or ISP each week, and preferably 80 to 100. They require minimal food and water intake. A Psi-Stalker who injures a psychic, practitioner of magic, Creature of Magic, or Supernatural Creature in melee combat (inflicting damage to the creature’s personal SDC/MDC or HP) may absorb 10 PPE or ISP for SDC/MDC damage, and 15 PPE or ISP for HP damage. Killing the target doubles its remaining PPE and/or ISP, and releases it into the area, allowing any Psi-Stalkers within 300 m to absorb it. PPE and ISP can be drained from a target without killing it or significantly injuring it. To do so, the Stalker must subdue its prey and inflict a small cut (1D6 damage). The hunter may then absorb ALL of the prey’s PPE and ISP in one round.
Supernatural Transformation: Psi-Stalkers gain two special abilities when engaged in melee combat with Supernatural Creatures and Creatures of Magic. First, they become minor MDC beings. Their SDC is treated as MDC without DR. Second, their own melee attacks inflict MD, or HP damage if applicable, to the Supernatural and CoM. These abilities are psionic in nature, and only function as long as the Psi-Stalker has at least 1 point of ISP remaining.
Master Psionics: Choose three psi-powers from the Sensitive category, plus one every even level. Every third level, they may choose one power from the Healing or Physical categories, or one of the following Super category powers: Bio-Regeneration (Super), Empathic Transmission, Group Mind Block, Group Trance, Mind Block Auto-Defense, or Psychic Omni-Sight. ISP is regained at 2 points per hour of activity, and 12 points per hour of meditation.
I will add a quick note about some one of our house-rules though, regarding MDC vs SDC. Our campaign could be considered "SDC". Basically, SD will not penetrate MDC targets. MD vs SDC will penetrate directly to HP on a 1:1 ratio. So a knight in (mundane) mail armor who takes 10 points of MD would take 10 points to his armor, 10 to his SDC, and 10 to his HP. A character in MDC armor basically receives what a later-edition DnDer would call damage reduction. Each armor has a rating (10, 15 or 20) that determines how much damage from an attack gets applied to the armor, and the rest gets through to the character. Medium and heavier armors will absorb at least 5 points of damage even when "destroyed." And a character in MDC armor, even if destroyed, does not receive MD direct to HP (it must eat through their SDC first). We have a few other rules regarding this: some creatures like dragons have a straight damage reduction of 5 points from any attack; forcefields must be completely destroyed before attacks penetrate, we don't add SDC from physical skills, and I could go on. Alot of our damage levels have been upped as well. a 1D6 MD attack probably inflicts 3D6 MD most of the time with our conversions.
In a campaign that is closer to by-the-book Ultimate Edition, we would probably just add the PPE/ISP drain in melee and keep MDC transformation as normal. With our house rules, becoming a minor MDC being isn't as powerful, so converting SDC to MDC isn't a game-breaker, and the ability to inflict MDC/HP damage in melee and the change to psi powers acquired were just personal flavors we like. We also allow mutant animals to inflict MDC/HP damage to supernatural with their natural attacks. Our dogboys love to claw and bite. And our line walkers truly fear packs of Psi-Stalkers. We ended up allowing the physical psi powers because we like the idea of packs of anime-leaping wild stalkers.
Like it or don't. Use it or don't. Just throwing it out there. We are picking our campaign back up soon, so I have been lurking on here and wanted to post something. I could probably do a whole post on all the ins and outs of our MDC/SDC rules, but there are already about a hundred of those posts
Long post.