Capture the Star Fortress

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Bill
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Capture the Star Fortress

Unread post by Bill »

Assume that you are a powerful information broker. You have gathered through your vast network of connections the whereabouts of an intact Dominator Star Fortress. It is known that these planet-sized ships self-destruct when their masters are killed, so either the Dominator in control of the vessel is somewhere on board or will very shortly come looking for the would-be hijackers. Per DB13, one of these vessels has never been captured and almost nothing is known about them other than their grotesquely powerful armaments, which are easily capable of wiping out an entire fleet of ships, and their regenerative capacity, which makes them nigh indestructible.

You are assembling a team to capture this ship, who do you recruit for this mission? You may have ten or fewer specialists, plus undetailed support staff. What is your plan to penetrate the killer planet's defenses? How will you take control of the ship? What is your contingency plan for encountering a Dominator in the ship?

Caveat 1: Remember that the goal is to capture the vessel, not destroy it; so Cosmo Knights and other uncompromising heroes may not be appropriate to recruit for this mission (unless you have a contingency plan to double-cross them).
Caveat 2: Likewise, super-patriots that might turn over the prize to their own nation may be ill advised.
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KLM
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Re: Capture the Star Fortress

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Lesseee...

Take a TW starship, under invisibility superior and either magically or with phase tech teleport a crack team of Techno-Wizards or similarly qualified Noro psychics, well equipped with gadgedts,
including psylite stuff. The aim is to disable the self-destruct mechanism and turn the internal defenses against the - now - former owner.

The detailed plan is then submitted to the support staff of Calirvoyance-capable "department of evaluation".
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The Beast
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Re: Capture the Star Fortress

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You need something capable of possessing the Dominator, either long enough to put him in a secure location or permanently.
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Bill
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Re: Capture the Star Fortress

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Interresting idea. Any suggestions? Also, if a dominator is possessed, does that change its brainwaves? That would set off the self-destruct.
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Re: Capture the Star Fortress

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Bill wrote:Interresting idea. Any suggestions? Also, if a dominator is possessed, does that change its brainwaves? That would set off the self-destruct.


From what I'm reading, the SDS is monitoring his brain waves, but doesn't activate unless the Dominator is killed. I'm interpreting that to mean the SDS is only looking for brain activity. I'm not sure that a Dominator would set the SDS in such a way that it goes off if he gets possessed. Doing so wouldn't allow him to be cured.
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Nightmask
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Re: Capture the Star Fortress

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The Beast wrote:
Bill wrote:Interresting idea. Any suggestions? Also, if a dominator is possessed, does that change its brainwaves? That would set off the self-destruct.


From what I'm reading, the SDS is monitoring his brain waves, but doesn't activate unless the Dominator is killed. I'm interpreting that to mean the SDS is only looking for brain activity. I'm not sure that a Dominator would set the SDS in such a way that it goes off if he gets possessed. Doing so wouldn't allow him to be cured.


They probably don't worry about being possessed given how unlikely it is as well.
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Re: Capture the Star Fortress

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If possession alters brain waves enough to initiate destruct that opens a can of worms... like what if a Dominator falls in love and changes so much that his machines no longer recognize him?

That's what happens when you chain up all those beautiful women, axe-guy!
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Re: Capture the Star Fortress

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Tor wrote:If possession alters brain waves enough to initiate destruct that opens a can of worms... like what if a Dominator falls in love and changes so much that his machines no longer recognize him?

That's what happens when you chain up all those beautiful women, axe-guy!


Finding several good-looking ladies to capture for a guy his size can be quite the major quest, you know...
3G is not exactly big on the enlargment resources in the scale that might be required. :lol:

And now i'm imagining a Dominator with a stand full of people from many races paralyzed and dolled-up like a collection of garage kits. :P
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Re: Capture the Star Fortress

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SolCannibal wrote:
Tor wrote:If possession alters brain waves enough to initiate destruct that opens a can of worms... like what if a Dominator falls in love and changes so much that his machines no longer recognize him?

That's what happens when you chain up all those beautiful women, axe-guy!


Finding several good-looking ladies to capture for a guy his size can be quite the major quest, you know...
3G is not exactly big on the enlargment resources in the scale that might be required. :lol:

And now i'm imagining a Dominator with a stand full of people from many races paralyzed and dolled-up like a collection of garage kits. :P


so dominators are just collecting dolls and actions figures until they can find a fleet/planet of 50ft amazons?
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Re: Capture the Star Fortress

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glitterboy2098 wrote:
SolCannibal wrote:
Tor wrote:If possession alters brain waves enough to initiate destruct that opens a can of worms... like what if a Dominator falls in love and changes so much that his machines no longer recognize him?

That's what happens when you chain up all those beautiful women, axe-guy!


Finding several good-looking ladies to capture for a guy his size can be quite the major quest, you know...
3G is not exactly big on the enlargment resources in the scale that might be required. :lol:

And now i'm imagining a Dominator with a stand full of people from many races paralyzed and dolled-up like a collection of garage kits. :P


so dominators are just collecting dolls and actions figures until they can find a fleet/planet of 50ft amazons?


Well, a guy needs a hobby to distract between the boring, lonely times when one is not raiding, marauding and such.

Nothing against a lady dominator making a harem or chattel of colossal beefcake of her own in spare time - or her work hours, whatever that is - either. :D
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Re: Capture the Star Fortress

Unread post by flatline »

Use a Psi-tech to figure out what part of the ship monitors the brainwaves of the dominator. Disarm it so that when the brainwaves stop, it can't blow everything up. Alternatively, fool it somehow so that it never notices that the brainwaves stop.

Then convince the dominator to join your team. If he does, that's great. If he doesn't, then you can do away with him without everything blowing up.

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Re: Capture the Star Fortress

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Noro scientist, operator or machine person, phantom rcc, star child, phase adept, a few empowered humans, and ninja, and a rahman, young dragon, and at least on mind bleeder or noro psychic.

The idea is not to kill the dominator, the goal is to contail, with that in mind use an operator or machine person to take over the basic controls.

Use ninja and other powerful players to contain the dominator

And use temporal magic to put the dominator in stasis an then disarm the self-destruct and kill sleeping beauty
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Re: Capture the Star Fortress

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Delivery of the team can be done with a phase equipped ship, but then the people of good alignment might want to set the BIOWA free from its captivity....
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Re: Capture the Star Fortress

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BIOWA? What does that stand for?
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Re: Capture the Star Fortress

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They are the beings that the Dominators enslaved to power their Star Fortresses.
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Re: Capture the Star Fortress

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1) Muscle. Powersurge. Immortal Godling lvl:2
2) Hacker. Machine person.
3) mage. Techno Wizard.
4) Psionic. Neo Human.
5) team leader. Desmond Moonshade. Godling lvl:3 dualclassed lesser god lvl:1
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Re: Capture the Star Fortress

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Give Max Damage 24 hours. Nothing stops the Green Machine.
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