How do you keep track of all these attacks
Posted: Mon Dec 15, 2014 3:32 pm
We played a few games this weekend, and had a heck of a time organizing and sorting the multitude of attacks that happen, especially during simultaneous shooting. It's tough to recall what attacks were against the 5th target when you finally get to it.
What we ended up doing was using multiple sets of dice, one color per weapon. Then you just put the dice down in-line from the attacker to the target. once all attacks are assigned, then go back and start with the first target, roll and resolve all his attacks, then move to the next target, etc. It worked OK, and was definitely better than trying to remember or writing it down on paper each round.
The only thing we're going to try next is to add a +X token to each set of rolls, with the X being the shooter's modified gunnery. For instance, with a GN of 2, firing from close formation at a target in hard cover, that ends up being (2+1-2) = +1 counter. The you know what the final To Strike result is, based on the roll + token.
Anyone else use a different method? I'm finding that physical game management is tougher than learning the rules.
What we ended up doing was using multiple sets of dice, one color per weapon. Then you just put the dice down in-line from the attacker to the target. once all attacks are assigned, then go back and start with the first target, roll and resolve all his attacks, then move to the next target, etc. It worked OK, and was definitely better than trying to remember or writing it down on paper each round.
The only thing we're going to try next is to add a +X token to each set of rolls, with the X being the shooter's modified gunnery. For instance, with a GN of 2, firing from close formation at a target in hard cover, that ends up being (2+1-2) = +1 counter. The you know what the final To Strike result is, based on the roll + token.
Anyone else use a different method? I'm finding that physical game management is tougher than learning the rules.