Machine People SUBTYPE Development THREAD LIVE
Posted: Tue Mar 03, 2015 11:23 pm
Machine People Homebrew ideas and discussion
The idea is that The Machine People develop some new classes, Based on their description and limitations it stands to reason that evolution and skill training is the only means for which this can be accomplished with in the outline of the story.
Here is the basis for my argument (See page 77 of The Dimensions Book Phase world for the machine Peoples description)
The Machinists had been attacked by the Starhive and a large portion of their race destroyed
The few remaining Machinists either committed suicide, fell into depression, or Worked toward revenge.
They Used every advancement they had and developed new ones to created the machine people.
Advanced AI's and brains allowing for emotions, self determination and personal choice.
they were built out of living metal. They are able to repair and adapt their bodies through this.
the machinist even gave them the ability to Procreate and give birth to living offspring TO COMBINE THE BEST ELEMENTS OF EACH PARENT.
And based on the Palladium books OFFICIAL page FAQ The machine people have souls.
http://www.palladiumbooks.com/index.php ... Itemid=200
As for the "Need" or want to evolve it is as varied for them as it would be for us.
Most of us STRIVE daily to become better people. We are competitive.
In Rifts Phase world they are doing much the same. in many respects these changes aren't beyond the extraordinary.
The idea of this thread it to provide a "DISCUSSION" to help expand on this class of character. AS Magic, Mental powers, and long term technological advancements are generally off the table for this race.
I want to keep in mind that they develop and grow based on their personal life style their body and physiology is going to adapt to the point that it will optimize and become very much second nature for those specific adaptions and may result in passing on the traits and/or the machine people's system will develop their own "Natural" adaptions to fill those "REPEATED NEEDS"
WHILE not Canon. It would work "WITH IN" canon as it is staying true to the origins and description. This would allow the community to contribute to a class of Character based on an existing template. It would allow GM's and Gamers alike to contribute and give everyone a standard for which these would be used.
There are 3 major goals I would like to work with in:
1: We need to keep the "Basics" of the machine people, While in game terms these would be "Focused" on their subgroup adaptions, I would like to keep it to a few stat changes, Skill focus, and specific adaption yet still share the "Base" of the Machine people. This isn't a "Quantum leap" so much as "acceptable, believable adaptions"
Example: The Behemoth MP. Focuses on general build, PS, MDC, and a weapons system. and maybe skills to reflect that focus
We don't need to do a "FULL" rewrite for them. Just focus on a few areas and aspects of their change. They still have the basis of their race in terms of resistance, and basic abilities
2: Keeping it balanced. we need something to offset the other attributes and changes. We aren't building the "Most powerful" of machine people. We want to build a subset within the race.
3: Stats and skills and adaptions. We want a "General" base for the "Subset" skill base. I want GM and player input as we all would like to keep it a fun build and balanced, as well as done in away that IF used in games GM's and Players would be in agreement in their usage.
The idea is that The Machine People develop some new classes, Based on their description and limitations it stands to reason that evolution and skill training is the only means for which this can be accomplished with in the outline of the story.
Here is the basis for my argument (See page 77 of The Dimensions Book Phase world for the machine Peoples description)
The Machinists had been attacked by the Starhive and a large portion of their race destroyed
The few remaining Machinists either committed suicide, fell into depression, or Worked toward revenge.
They Used every advancement they had and developed new ones to created the machine people.
Advanced AI's and brains allowing for emotions, self determination and personal choice.
they were built out of living metal. They are able to repair and adapt their bodies through this.
the machinist even gave them the ability to Procreate and give birth to living offspring TO COMBINE THE BEST ELEMENTS OF EACH PARENT.
And based on the Palladium books OFFICIAL page FAQ The machine people have souls.
http://www.palladiumbooks.com/index.php ... Itemid=200
As for the "Need" or want to evolve it is as varied for them as it would be for us.
Most of us STRIVE daily to become better people. We are competitive.
In Rifts Phase world they are doing much the same. in many respects these changes aren't beyond the extraordinary.
The idea of this thread it to provide a "DISCUSSION" to help expand on this class of character. AS Magic, Mental powers, and long term technological advancements are generally off the table for this race.
I want to keep in mind that they develop and grow based on their personal life style their body and physiology is going to adapt to the point that it will optimize and become very much second nature for those specific adaptions and may result in passing on the traits and/or the machine people's system will develop their own "Natural" adaptions to fill those "REPEATED NEEDS"
WHILE not Canon. It would work "WITH IN" canon as it is staying true to the origins and description. This would allow the community to contribute to a class of Character based on an existing template. It would allow GM's and Gamers alike to contribute and give everyone a standard for which these would be used.
There are 3 major goals I would like to work with in:
1: We need to keep the "Basics" of the machine people, While in game terms these would be "Focused" on their subgroup adaptions, I would like to keep it to a few stat changes, Skill focus, and specific adaption yet still share the "Base" of the Machine people. This isn't a "Quantum leap" so much as "acceptable, believable adaptions"
Example: The Behemoth MP. Focuses on general build, PS, MDC, and a weapons system. and maybe skills to reflect that focus
We don't need to do a "FULL" rewrite for them. Just focus on a few areas and aspects of their change. They still have the basis of their race in terms of resistance, and basic abilities
2: Keeping it balanced. we need something to offset the other attributes and changes. We aren't building the "Most powerful" of machine people. We want to build a subset within the race.
3: Stats and skills and adaptions. We want a "General" base for the "Subset" skill base. I want GM and player input as we all would like to keep it a fun build and balanced, as well as done in away that IF used in games GM's and Players would be in agreement in their usage.