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A conversion of RIFTS?
Posted: Mon Apr 20, 2015 5:31 pm
by ghost2020
So what's this news all about?
"Something new and exciting. In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks."
Any guesses?
Mine is on Breachworld/Jason Richards giving this a whirl.
Should be interesting.
Re: A conversion of RIFTS?
Posted: Mon Apr 20, 2015 6:26 pm
by Bill
No guesses. Still excited though.
Re: A conversion of RIFTS?
Posted: Mon Apr 20, 2015 6:35 pm
by Killer Cyborg
ghost2020 wrote:So what's this news all about?
"Something new and exciting. In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks."
Any guesses?
Mine is on Breachworld/Jason Richards giving this a whirl.
Should be interesting.
I think it's somebody bigger than that, but not somebody TOO big (i.e., WotC, Steve Jackson, etc.)
So... I my uninformed random guess is that we'll probably be seeing a d6 or d10 version of Rifts, which could be pretty neat!
Re: A conversion of RIFTS?
Posted: Mon Apr 20, 2015 10:27 pm
by Jason Richards
Killer Cyborg wrote:ghost2020 wrote:So what's this news all about?
"Something new and exciting. In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks."
Any guesses?
Mine is on Breachworld/Jason Richards giving this a whirl.
Should be interesting.
I think it's somebody bigger than that, but not somebody TOO big (i.e., WotC, Steve Jackson, etc.)
So... I my uninformed random guess is that we'll probably be seeing a d6 or d10 version of Rifts, which could be pretty neat!
Ummm... bigger than Jason Richards? Not sure they get any bigger than that guy.
Re: A conversion of RIFTS?
Posted: Mon Apr 20, 2015 11:38 pm
by Alpha 11
I just hope this works out well for Palladium.
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 12:00 am
by Chronicler
Jason Richards wrote:Killer Cyborg wrote:ghost2020 wrote:So what's this news all about?
"Something new and exciting. In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks."
Any guesses?
Mine is on Breachworld/Jason Richards giving this a whirl.
Should be interesting.
I think it's somebody bigger than that, but not somebody TOO big (i.e., WotC, Steve Jackson, etc.)
So... I my uninformed random guess is that we'll probably be seeing a d6 or d10 version of Rifts, which could be pretty neat!
Ummm... bigger than Jason Richards? Not sure they get any bigger than that guy.
^Money's on this guy. Why?
A.)Just looked at his site and right there is a quote from Kevin himself.
B.)Similar themes. Easily can have both cross over in some fashion.
C.)Could have sworn Kevin backed him on kickstarter.
Anyways if true good luck to you and the endeavor.
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 12:50 am
by Warmaster40k
I'm thinking Savage Worlds.
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 8:05 am
by Steve Dubya
From
here:
Hello everyone!
Yep, this is really exciting!
Life-changing for some folks.
That's from designer Sean Patrick Fannon of
Evil Beagle Games, publishers of a bunch of well received Savage Worlds stuff.
From
his Facebook page:
So there's this mind-blowing announcement and discussion on RPG.net, I hear.
I can neither confirm nor deny anything.
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 8:34 am
by Jason Richards
Not me, guys. Would be awesome, but not me. I'm excited to see how it all turns out, though!
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 11:13 am
by ghost2020
That was one of my early guesses on the rpg.net thread before Mr. Richards' name came up.
Savage Worlds would be a great fit.
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 3:44 pm
by Sean Patrick Fannon
Hey, everyone! First time poster, long-time fan and friend!
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 3:59 pm
by Xar
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 4:04 pm
by Daniel Stoker
Not that I wouldn't be happy for that to be true has anyone seen anything where Pinnacle Entertainment actually said that? The link they provide goes to Pinnacle's website but I can't find anything there about this.
Daniel Stoker
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 4:15 pm
by Bill
Here's Pinnacle's own
Press Release. I've never played Savage Worlds, but I've heard good things.
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 7:19 pm
by Noon
Warmaster40k wrote:I'm thinking Savage Worlds.
http://us7.campaign-archive1.com/?u=769 ... ad77bb4&e=[UNIQID]
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 7:51 pm
by Spinachcat
Savage Worlds is very good at what it does. It is my favorite "generic" RPG system when I have an idea where I want to heavily use minis when playing. I have run Rifts, Nightbane and Mechanoids using SW and it works well. I have run 40k using SW repeatedly and it does a good job mixing vehicles, men and monsters in a hybrid RPG/wargame. The only caveat is that whenever you change systems, there is a different feel to the game, and whether that "different feel" is better or worse depends totally on you and your players.
Do you like using minis, maps and terrain bits for combat? Do you want a faster, easier system? If yes, then you'll probably enjoy a Savage Worlds / Rifts combo.
I believe Savage Worlds Robotech would be a good match - especially with the new RTT minis.
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 8:09 pm
by Sean Patrick Fannon
So now that it's official, I figured I'd introduce myself. I'm the new Lead Designer and Writer for Savage Rifts.
I look forward to sharing ideas and enthusiasm with you folks in the coming weeks and months.
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 9:50 pm
by palladiumjunkie
Sean Patrick Fannon wrote:Hey, everyone! First time poster, long-time fan and friend!
So, Sean, some questions for you:
1. Will the SW Rifts Core book be a stand alone product, or will it be in addition to the SW Deluxe? I think I've seen the answer to this elsewhere, but I just wanted to ask to be sure.
2. Will the SW Rifts Core book include a conversion guide to convert Rifts material from Palladium's vast library of Rifts books over to Savage Worlds.
3. What will the timeline be for the setting? Will it coincide with the original Rifts Main Book, Rifts Ultimate, or start at an entirely different point along the timeline?
4. Is there going to be a playtest team, and if so, whom should I contact about being part of it.
5. Can you give us a rundown of your experience with Rifts?
6. Will the artwork for the SW Rifts Core book be new art, and will the book be full color?
7. Will it be sold as a PDF, as well?
I'm sure I'll have more as the days go on, but this is a start.
Thanks, and I am definitely looking forward to this!
-Chris
Re: A conversion of RIFTS?
Posted: Tue Apr 21, 2015 11:41 pm
by Xar
Sean Patrick Fannon wrote:Hey, everyone! First time poster, long-time fan and friend!
Welcome! Really glad you're here.
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 12:06 am
by dartnet
A few questions.
Once Savage Rifts is released:
1. Will there be support for Savage Rifts in the Rifter. (If so I have to get a subscription.)
2. Will there be Savage Rifts at Palladium Open Houses? (If so I need to plan to go next year.)
3. Because of the fact that Savage Worlds is a great system for miniatures. Will we see an expansion of the Rifts Miniature line? (Maybe some plastics?)
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 12:43 am
by Sean Patrick Fannon
So in the flurry of the initial announcement, we are now getting our full messaging worked out.
I say that to say this...
Your questions are read, and I am now working things out with all the principles about we can start saying at this point in terms of details.
Just didn't want anyone to think they are being ignored.
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 12:55 am
by Scott Gibbons
Sean Patrick Fannon wrote:So in the flurry of the initial announcement, we are now getting our full messaging worked out.
I say that to say this...
Your questions are read, and I am now working things out with all the principles about we can start saying at this point in terms of details.
Just didn't want anyone to think they are being ignored.
Awesome, thanks for the communication. I think this is a great match-up, and I can't wait to see the new products (so I can start buying them!).
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 11:32 am
by Sean Patrick Fannon
Hello everyone! Here's a message from Shane Hensley about all this, originally posted on RPG.NET -
"Hi all,
Shane with Pinnacle here. I don't post a lot on RPG.NET but since most of you have been very kind and supportive I wanted to say a few quick words. Most any other information we give out in the future will be on our own forums--thanks for understanding.
So first off, it is a *line*, not a single book. We hope to explore many corners of the Rifts universe, and should have plenty of time and space to do it.
We aren't talking about the rules development at this time, but since Savage Worlds (in our obviously biased opinion) handles everything from gritty cop stories to four-color superheroes, we're feeling very good about Rifts' development.
Third, I love Fate, M&M, and many of the other systems you guys and gals advocated. Those are all AWESOME and we gamers are truly blessed to have so many amazing choices these days. I *truly* play and run everything, though of course Savage Worlds is my favorite.
We're very happy to be working with Kevin Siembieda. He's been gracious, encouraging, and awesome from the start.
Finally, we're happy to be working with Sean Patrick Fannon and Ross Watson on this. Sean got the ball rolling, Ross handles most of the project management, and the two of them together are creating something I think Rifts fans will find both familiar and different enough to open up new tales and adventures. Savage Worlds fans who haven't experienced Rifts will get to walk in one of the most rich, detailed, and over-the-top settings ever released. So we think this is a win-win and can't wait to show you our work.
All the best to everyone.
"
I'll just add that I really appreciate the excitement, the enthusiasm, and the support, but now I need to put my head back down and finish the design and writing of this thing you're all wanting to see. We know how important it is to stay connected with you, and we'll be sharing more information down the road, I promise. There are quite a few more bricks to lay on this road before we start rolling traffic down it, though.
So lock that drum feed into your rail gun, call up those eldritch forces from the nearby ley line, and get ready for the great adventures to come! ~SPF
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 12:17 pm
by Phaze
Wow... Thanks for the info!
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 12:33 pm
by MikeM
I have not purchased a Rifts book in over a decade. (I do buy Robotech and HU)
I WILL be picking up Savage Rifts. I am so looking forward to this!
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 2:18 pm
by Josh Hilden
Savaged RIFTS has my interest...
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 3:14 pm
by Trooper Jim
I am rather excited about this!
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 3:22 pm
by palladiumjunkie
Sean Patrick Fannon wrote:So in the flurry of the initial announcement, we are now getting our full messaging worked out.
I say that to say this...
Your questions are read, and I am now working things out with all the principles about we can start saying at this point in terms of details.
Just didn't want anyone to think they are being ignored.
Thanks, Sean!
-Chris
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 3:25 pm
by Snake Eyes
Wow, very interesting.......personally, i've never played SW, but a local group i know plays SW and Rifts, i will definitely give them the heads up on this development.
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 6:18 pm
by Zamion138
Well since there are savage worlds char generators, looks like will finaly have a rifts char generator......... Hehehe
Re: A conversion of RIFTS?
Posted: Wed Apr 22, 2015 10:28 pm
by jaymz
Count me in for play testing if possible...would LOVE to run this at my local con
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 9:31 am
by ffranceschi
Excellent news! Another company helping to expand the RIFTS Universe...PB should do the same with other lines: SPLICERS
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 11:21 am
by ghost2020
Fantasy and Heroes Unlimited wouldn't be necessary to do a license, as SW already has those covered.
That being said, Nightbane and Splicers are unique enough to warrant their own line in Savage Worlds. I hope it happens.
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 11:30 am
by Daniel Stoker
Thank you for posting here Sean as a fan looking forward to this I know it's not just me who appreciates this forward communications. I hope to hear more news 'soon' from you regarding what you'll have for the Rifts line and any other teasers you can release to us.
Daniel Stoker
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 2:05 pm
by ffranceschi
Daniel Stoker wrote:Thank you for posting here Sean as a fan looking forward to this I know it's not just me who appreciates this forward communications. I hope to hear more news 'soon' from you regarding what you'll have for the Rifts line and any other teasers you can release to us.
Daniel Stoker
Right, Sean posting here is very appreciated!
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 5:58 pm
by pestigor
The way I see it, if all of Palladium's games are basically compatible with Rifts and Savage Rifts is compatible with Rifts it shouldn't be too much of a stretch to make any palladium game into a Savage version...I see myself still buying Palladium books and Pinnacle books. It sounds like a win/win for everyone involved.
I mean if they convert Rifts all the "heavy lifting" of conversion will be done for you.
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 6:01 pm
by pestigor
Also, I suggest picking up Pinnacle's Savage Worlds test drive PDF (It's free on their site) to get a feel for the system, just an FYI.
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 9:15 pm
by Sean Patrick Fannon
Just wanted to thank you all for the kind welcome and continued words of support. I know it will be frustrating, not hearing any more significant details for a while, but please do know that I am working hard on this, as is everyone else at Pinnacle and Evil Beagle, and we do look forward to sharing what we can in the weeks and months to come.
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 9:41 pm
by Technotortoise
Sean, this should be great for the Rifts community. Savage Worlds is very popular among gamers with limited playing time and as a convention game. This will likely bring Rifts to a new surge in fan base.
To me the biggest challenge will be merging a rule system, Savage Worlds, that calls for balance with a setting, Rifts, that has a trademark for its intended lack of balance.
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 10:29 pm
by Chronicler
Hey for the people that have played SW how heavily involved is the miniature side of things?
Re: A conversion of RIFTS?
Posted: Thu Apr 23, 2015 10:40 pm
by dartnet
Chronicler wrote:Hey for the people that have played SW how heavily involved is the miniature side of things?
There useful but not required. You can play just as well with out them. But they do add to the game.
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 12:51 am
by MADMANMIKE
Chronicler wrote:Hey for the people that have played SW how heavily involved is the miniature side of things?
I'm very interested in the answer to this one as well...
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 9:43 am
by blackwingedheaven
Chronicler wrote:Hey for the people that have played SW how heavily involved is the miniature side of things?
I've been running Savage Worlds regularly for almost a decade now. I used miniatures and tabletop maps in my very first game, and never since. It's a game that can have good tabletop tactical depth, but which can also be used without maps very easily. My only major complaint about Savage Worlds is that the newest editions continue to insist on using tabletop inches for distance even though they've moved away from being miniatures-standard for basically everything else. I think it can give new players the wrong impression about the game.
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 11:54 am
by Chronicler
blackwingedheaven wrote:Chronicler wrote:Hey for the people that have played SW how heavily involved is the miniature side of things?
I've been running Savage Worlds regularly for almost a decade now. I used miniatures and tabletop maps in my very first game, and never since. It's a game that can have good tabletop tactical depth, but which can also be used without maps very easily. My only major complaint about Savage Worlds is that the newest editions continue to insist on using tabletop inches for distance even though they've moved away from being miniatures-standard for basically everything else. I think it can give new players the wrong impression about the game.
Yeah, saw a bit of the rules a few days before the announcement. To me it sounded more like a wargame, or something that Two Hour Wargames would put out. (they use a mix rpg/wargame system).
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 11:54 am
by ghost2020
The up side of the miniature use is that one can have sizable skirmishes in very short amount of time.
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 11:57 am
by ghost2020
It's very much an RPG though, fret not. We had a blast with a book called Zombie Run.
Savage Rifts will be a great fit, and should be hella fun.
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 11:58 am
by Fell
Sean Patrick Fannon wrote:Just wanted to thank you all for the kind welcome and continued words of support. I know it will be frustrating, not hearing any more significant details for a while, but please do know that I am working hard on this, as is everyone else at Pinnacle and Evil Beagle, and we do look forward to sharing what we can in the weeks and months to come.
Other than a main book and supplemental books,
are you thinking about doing Adventure Cards (deck) for Savage Rifts?
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 3:23 pm
by Spinachcat
Chronicler wrote:Hey for the people that have played SW how heavily involved is the miniature side of things?
I view SW as a hybrid RPG/wargame. FOR ME, that is a great thing. FOR ME, Savage Worlds truly shines in settings where the concept of battles often involves our heroes having some support forces fighting against villains and a whole load of mooks. That's where the SW rules shine and it truly earns its reputation as fast, furious fun. Personally, I find SW lacking whenever I play without minis. It goes from a good system to a "meh" system without the use of minis. Like any system, SW has its weakness and limitations and FOR ME, these problems are far more apparent when you switch from minis play to theater of the mind style play.
AKA, wanna fight a squad of Deadboys backed up by a dozen bots? Would you like them to have some vehicles and air support? Do you want the whole battle to be played out in an hour? You could do that in Savage Worlds with a table full of minis. I've run Savage 40k and SW allows great cinematic hero battles where you mow down mooks, blast apart tanks and then mano-a-mano with the Big Bads.
MadManMike...you should get cracking on designing RIFTS cardboard minis...
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 4:23 pm
by Chronicler
Spinachcat wrote:Chronicler wrote:Hey for the people that have played SW how heavily involved is the miniature side of things?
I view SW as a hybrid RPG/wargame. FOR ME, that is a great thing. FOR ME, Savage Worlds truly shines in settings where the concept of battles often involves our heroes having some support forces fighting against villains and a whole load of mooks. That's where the SW rules shine and it truly earns its reputation as fast, furious fun. Personally, I find SW lacking whenever I play without minis. It goes from a good system to a "meh" system without the use of minis. Like any system, SW has its weakness and limitations and FOR ME, these problems are far more apparent when you switch from minis play to theater of the mind style play.
AKA, wanna fight a squad of Deadboys backed up by a dozen bots? Would you like them to have some vehicles and air support? Do you want the whole battle to be played out in an hour? You could do that in Savage Worlds with a table full of minis. I've run Savage 40k and SW allows great cinematic hero battles where you mow down mooks, blast apart tanks and then mano-a-mano with the Big Bads.
MadManMike...you should get cracking on designing RIFTS cardboard minis...
I ask about the mini's because I lack in that department. (Well 28mm, plenty of random 15mm figs.).
Re: A conversion of RIFTS?
Posted: Fri Apr 24, 2015 6:55 pm
by MADMANMIKE
Spinachcat wrote:
MadManMike...you should get cracking on designing RIFTS cardboard minis...
Well, my sigpic is a preview of the Adventurers set; the Old-Style Deadboys set is ready, but I want to have a Magic/Psychic set and a set or two of Men at Arms done before we put them in the store.. After the Open House I should have some time to get to them, but right now I'm buried under prep for 4 games at the Open House, three book covers for an independent author, a 40 hour a week day job and Dad duties in a family of six..