Reducing Odd Damage for Shielding and Rolling with Impact
Posted: Sat May 09, 2015 12:31 pm
Just clarifying how damage is reduced for mecha in Close Formation that Shields another and for how damage is halved for Rolling with the Impact.
The rules for shielding (p.18) say that damage is split evenly (not halved, I note) by the defender, with odd points assigned as desired. So if a mecha receives 5 MD from a strike, it can share that damage with another friendly mecha that is within 2" of it. If "odd points are assigned as desired" then the defending mecha could be assigned to take just 2 points and the shielding mecha assigned to take 3 points. Correct?
In Rolling for Impact, the rules for both ranged and hand-to-hand attacks say that the MD the target receives from the attack will be half, round down, to a minimum of 1. So if a mecha taking 5 MD from a Strike decides to Roll with the Impact, it spends a CP to reduce the damage to 2 points. Yes?
Complex example: A defending mecha within 2" of another friendly mecha receives 9 MD from a strike after failing a Dodge roll (alternatively, Anti-Missile roll). The player controlling the defending mecha decides to split the damage with the friendly mecha within 2" so that the defender takes 4 points and the shielding mecha takes 5 points (Close Formation shielding process, p.18). The defending player further elects to Roll with Impact with each mecha that received MD. So he spends 2 CPs and halves the damage (Roll with the Impact process, p.16) taken by the defending mecha to 2 points (from 4) and for the shielding mecha to 2 points (from 5).
How am I doing?
The rules for shielding (p.18) say that damage is split evenly (not halved, I note) by the defender, with odd points assigned as desired. So if a mecha receives 5 MD from a strike, it can share that damage with another friendly mecha that is within 2" of it. If "odd points are assigned as desired" then the defending mecha could be assigned to take just 2 points and the shielding mecha assigned to take 3 points. Correct?
In Rolling for Impact, the rules for both ranged and hand-to-hand attacks say that the MD the target receives from the attack will be half, round down, to a minimum of 1. So if a mecha taking 5 MD from a Strike decides to Roll with the Impact, it spends a CP to reduce the damage to 2 points. Yes?
Complex example: A defending mecha within 2" of another friendly mecha receives 9 MD from a strike after failing a Dodge roll (alternatively, Anti-Missile roll). The player controlling the defending mecha decides to split the damage with the friendly mecha within 2" so that the defender takes 4 points and the shielding mecha takes 5 points (Close Formation shielding process, p.18). The defending player further elects to Roll with Impact with each mecha that received MD. So he spends 2 CPs and halves the damage (Roll with the Impact process, p.16) taken by the defending mecha to 2 points (from 4) and for the shielding mecha to 2 points (from 5).
How am I doing?