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SW Rifts

Posted: Sat Jul 18, 2015 6:32 am
by Dunia
I am curiious about this:

1) As I have never played or looked at Savage Worlds, will there be a possible conversion guide to use all the Rifts books, or is it a totally new type of system that makes conversions too hard or not even possible?

2) It must be exciting for PB to open up to a new gamesystem like SW, and it would be fun as just a fluffinfo to know why you choose just that system out of all the hundreds or more different types of systems?

3) Will Savage Worlds be able to offer a more narrative way or will it be more/less rules heavy than current Rifts is?

4) Will all books printed at PB this far for Rifts be converted to SW or just the new ones?

5) For you people who play SW, is it a fun system?

6) Will PB remove itself from Rifts and focus on other lines like PF, RRT, DR now that SW will publish rifts or will there wtill be more rofts books from PB and if so will they be released simultanously to both systems?

7) What will the differences be, system-wise between PB rifts and SW rifts?

Re: SW Rifts

Posted: Sat Jul 18, 2015 7:13 am
by Damian Magecraft
Dunia wrote:I am curiious about this:

1) As I have never played or looked at Savage Worlds, will there be a possible conversion guide to use all the Rifts books, or is it a totally new type of system that makes conversions too hard or not even possible?
As per the official Savage Worlds website... it will be a series of books (tho not likely to be all rehashes of current PB material). Conversions should be fairly simple to pull off

2) It must be exciting for PB to open up to a new gamesystem like SW, and it would be fun as just a fluffinfo to know why you choose just that system out of all the hundreds or more different types of systems?
The Lead designer asked for permission... (seriously... in an interview with Sean Patrick Fannon he was asked "So... Savage Rifts... How did that come about?" His reply was "I asked." He then goes into further explanations on just exactly what took place.)

3) Will Savage Worlds be able to offer a more narrative way or will it be more/less rules heavy than current Rifts is?
Facetious question. All RPG systems are as narrative driven as you the players allow.
Savage Worlds is "rules medium" it has a lower learning curve but in no way should it be considered "rules lite."


4) Will all books printed at PB this far for Rifts be converted to SW or just the new ones?
Only time will tell but from conversations taking place over on the SvW site I would not expect SvR to be just the existing books with new rules... (from the sounds of things we may see some adventure/campaign supplements from them).

5) For you people who play SW, is it a fun system?
yes

6) Will PB remove itself from Rifts and focus on other lines like PF, RRT, DR now that SW will publish rifts or will there wtill be more rofts books from PB and if so will they be released simultanously to both systems?
Palladium has already stated that they will continue to produce Rifts (and other fine settings).
I would not hold my breath on there being Simultaneous releases of products (see previous answers).

7) What will the differences be, system-wise between PB rifts and SW rifts?
Stats and resolution mechanic. that will in all likelihood be the only difference (besides product type).

Re: SW Rifts

Posted: Sat Jul 18, 2015 11:47 am
by Sureshot
Not to mention if your really interested in learning the rules. One can get the SW explorers edition core for about 10-13 Canadian.

Re: SW Rifts

Posted: Sat Jul 18, 2015 1:42 pm
by Zer0 Kay
I just hope bad things don't happen like Man Hunter

Re: SW Rifts

Posted: Sat Jul 18, 2015 3:03 pm
by Fell
Just mailed a submission to Palladium....
Which made me wonder...

Will SW Rifts be taking submissions too?

I am interested to try SW rules but don't know if I'll use them. I use a modified Palladium "House Rules" because I have a 10 person player group and needed to streamline the combat rules for so many players.

Mostly I look forward to more World Data from SW Rifts. I wonder how much freedom SW has to create New Official Data and if it will be Official across both game formats.

Hey SW.... How do we send you submissions and will you be wanting them? :)

Re: SW Rifts

Posted: Sat Jul 18, 2015 5:30 pm
by Zer0 Kay
Fell wrote:Just mailed a submission to Palladium....
Which made me wonder...

Will SW Rifts be taking submissions too?

I am interested to try SW rules but don't know if I'll use them. I use a modified Palladium "House Rules" because I have a 10 person player group and needed to streamline the combat rules for so many players.

Mostly I look forward to more World Data from SW Rifts. I wonder how much freedom SW has to create New Official Data and if it will be Official across both game formats.

Hey SW.... How do we send you submissions and will you be wanting them? :)


Palladium Books likely SW Rifts canonicity fix (Should be same for Disney's Marvel licenses with other companies). It is an alternate reality.

Re: SW Rifts

Posted: Sat Jul 18, 2015 11:28 pm
by Shark_Force
for those who are curious, there is a sort of "preview" of the rules available:

https://www.peginc.com/freebies/SWcore/TD06.pdf

i don't believe it is an absolute complete version of the rules (i have not, for example, been able to find any legitimate free sources that cover the rules for healing, though i presume they do in fact have some in the actual rulebooks, among other things). but it should be able to provide you with a limited idea of their system for resolving success, which is really all you should need to help you decide if you want to invest money into it or not.

they have a variety of other free PDFs on the site, with several of them providing ideas to adapt it for different types of settings, if you want to try and dig deeper than i did.

try here:

https://www.peginc.com/product-category/free-downloads/

(for those too lazy to check, yes the second and third page have something more than just a character sheet or visual aid).

Re: SW Rifts

Posted: Sun Jul 19, 2015 3:29 am
by Damian Magecraft
Shark_Force wrote:for those who are curious, there is a sort of "preview" of the rules available:

https://www.peginc.com/freebies/SWcore/TD06.pdf

i don't believe it is an absolute complete version of the rules (i have not, for example, been able to find any legitimate free sources that cover the rules for healing, though i presume they do in fact have some in the actual rulebooks, among other things). but it should be able to provide you with a limited idea of their system for resolving success, which is really all you should need to help you decide if you want to invest money into it or not.

they have a variety of other free PDFs on the site, with several of them providing ideas to adapt it for different types of settings, if you want to try and dig deeper than i did.

try here:

https://www.peginc.com/product-category/free-downloads/

(for those too lazy to check, yes the second and third page have something more than just a character sheet or visual aid).

As an FYI...
SPF has stated that he utilized the SvW (SW means Star Wars in my mind) core, The Supers Companion, and The Sci-Fi Companion as the base for SvR.
So for those who already have them that can give you rough idea of where the rules set will head.

Re: SW Rifts

Posted: Tue Jul 21, 2015 8:15 am
by sHaka
Tweeted at PEG yesterday and they responded saying that there will be an update at Gen Con at their seminar, as you'd expect. They believe that some folk will be podcasting it for those of us who can't attend.

Re: SW Rifts

Posted: Tue Jul 21, 2015 1:07 pm
by FatherMorpheus
sHaka wrote:Tweeted at PEG yesterday and they responded saying that there will be an update at Gen Con at their seminar, as you'd expect. They believe that some folk will be podcasting it for those of us who can't attend.


Anyone know when/where this is at GenCon?

Re: SW Rifts

Posted: Tue Jul 21, 2015 1:34 pm
by Damian Magecraft
FatherMorpheus wrote:
sHaka wrote:Tweeted at PEG yesterday and they responded saying that there will be an update at Gen Con at their seminar, as you'd expect. They believe that some folk will be podcasting it for those of us who can't attend.


Anyone know when/where this is at GenCon?

Pinnacle Seminar
Sat Aug 1
3:00pm
Crown Plaza Grand Central Ballroom a/b

Savage Worlds Licensee Seminar
Sat Aug 1
4:00pm
Crown Plaza Grand Central Ballroom a/b

Re: SW Rifts

Posted: Tue Jul 21, 2015 1:39 pm
by FatherMorpheus
Damian Magecraft wrote:
FatherMorpheus wrote:
sHaka wrote:Tweeted at PEG yesterday and they responded saying that there will be an update at Gen Con at their seminar, as you'd expect. They believe that some folk will be podcasting it for those of us who can't attend.


Anyone know when/where this is at GenCon?

Pinnacle Seminar
Sat Aug 1
3:00pm
Crown Plaza Grand Central Ballroom a/b

Savage Worlds Licensee Seminar
Sat Aug 1
4:00pm
Crown Plaza Grand Central Ballroom a/b


Thank you very much! Now to check my GM schedule!

Re: SW Rifts

Posted: Fri Jul 24, 2015 6:59 pm
by BuzzardB
Man I am so excited for this, I absolutely love the Savage Worlds ruleset. I brought the sci fi companion and the fantasy companion to start my own personal project of making a Rifts game for my players and then shortly after Savage Rifts was announced. Pretty awesome news I must say.

Re: SW Rifts

Posted: Tue Jul 28, 2015 10:40 pm
by Jason Richards
Fell wrote:Just mailed a submission to Palladium....
Which made me wonder...

Will SW Rifts be taking submissions too?

I am interested to try SW rules but don't know if I'll use them. I use a modified Palladium "House Rules" because I have a 10 person player group and needed to streamline the combat rules for so many players.

Mostly I look forward to more World Data from SW Rifts. I wonder how much freedom SW has to create New Official Data and if it will be Official across both game formats.

Hey SW.... How do we send you submissions and will you be wanting them? :)


I'm sure that Pinnacle and their creative team running the project will use their normal production methods, which involves their own team of established freelancers.