Special Equipment Bonuses

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filo_clarke
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Special Equipment Bonuses

Unread post by filo_clarke »

So today I was looking through some Rifts books for adventure ideas when something caught my eye; in Rifts Merc Ops, a Compass adds +10% to Land Navigation rolls, and a Map adds +5%, netting a +15% when used together. “Makes sense”, I thought. But this got my mind rolling. Rifts Lemuria contains a selection of blades that add a bonus of +2% to such skills as Wilderness Survival, Fishing, Salvage and Ocean Geographic Surveying. Northern Gun 2 has a Climbing Kit that adds +10% to Climb rolls. How many more examples of this kind of thing can be found hidden in the books? What pieces of (mundane?) equipment exist that provide tangible bonuses to skill use?
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Re: Special Equipment Bonuses

Unread post by The Beast »

Wait. What the hell is the netting used for?
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filo_clarke
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Re: Special Equipment Bonuses

Unread post by filo_clarke »

The Beast wrote:Wait. What the hell is the netting used for?


Netting?

Edit: Oh I get it. No, "netting" as in the act of coming together to form a cooperative network. Both items together produce a total bonus of +15%. I apologize for the lack of clarity.
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Thyne O'Rouke
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Re: Special Equipment Bonuses

Unread post by Thyne O'Rouke »

There are actually several rifts books that have "mundane" equipment that would add more bonuses to any given skill that seem to stack.... hence netting a character a huge bonus.
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Re: Special Equipment Bonuses

Unread post by filo_clarke »

Good... do you have any examples?
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Re: Special Equipment Bonuses

Unread post by mercedogre »

The I A-100 Infiltrator Body Armor from Japan adds 5% to climb,
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Re: Special Equipment Bonuses

Unread post by mercedogre »

there's also the shaman fetishes from Spirit West that provide additional bonuses
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Re: Special Equipment Bonuses

Unread post by mercedogre »

i couldn't find swimming fins for feet, but I would imagine that could give a swimming bonus
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Re: Special Equipment Bonuses

Unread post by mercedogre »

the designer drugs in Triax 1 pg 176 give some bosuses
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Re: Special Equipment Bonuses

Unread post by Zer0 Kay »

mercedogre wrote:there's also the shaman fetishes from Spirit West that provide additional bonuses

Fetishes are not mundane.
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Re: Special Equipment Bonuses

Unread post by mercedogre »

no, i but i threw them in anyway
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Re: Special Equipment Bonuses

Unread post by mercedogre »

All-Surface Climbing Gear: Gloves and boots with a combination of gecko-hair fibers, electromagnets, vacuum-suction cups, climbing claws and a microchip to sense which to use on a given surface for climbing. Adds a +10% bonus to the Climbing skill. Cost:18,000 credits.

Electronic Auto-Lock Pick: Computerized lock pick for all those high-tech locks. Adds +10% to Lock Picking and Locksmith skills. Cost: 8,000 credits.

from NG 2
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Re: Special Equipment Bonuses

Unread post by drewkitty ~..~ »

There are a couple stealth boots in the AUGG equipment section.
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Re: Special Equipment Bonuses

Unread post by Fermat »

AUGG also has programs and tools to greatly enhance robot repair and construction, up to +40% as I recall. Headjacks and Vehicle jacks both add to COmputer and pilot skills.

I also remember a rule saying that a computer modelling program can increase one's building skills by +10%, but I can't recall where. I will check my index later.
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Re: Special Equipment Bonuses

Unread post by Alrik Vas »

There are a lot of gear and circumstantial skill modifiers in the "adventure" part of the mercenary adventures book. Boot Camp stuff.

I think even in the gear section of RUE there are other examples.
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Re: Special Equipment Bonuses

Unread post by Axelmania »

I recall climbing claws in TMNT or Ninjas which added massive climbing bonuses. I think one of the vibro hooks in Rifts Lone Star might have too.
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Re: Special Equipment Bonuses

Unread post by drewkitty ~..~ »

Axelmania wrote:I recall climbing claws in TMNT or Ninjas which added massive climbing bonuses. I think one of the vibro hooks in Rifts Lone Star might have too.

From the TMNT MB page 65 (shortened due to I didn't want to type everything out.)
Climbing Claws (hand-gear), Called Tenkagi or Shuko in japanese, add 15% to climbing wood or stone surfaces.(These are pictured in the book)
Climbing spikes (footgear), add 15% to climbing skill.
(I would limit the spikes to wood structures.)

Ippon-Sugi Nobori, much like a lineman's/Lumberjack's climbing strap that attach to ether side of their work-belt.
Usable only on trees or tree like wood structure. +24% climbing.
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Re: Special Equipment Bonuses

Unread post by dragonfett »

Ghillie Suits, Stealth Ghillie Suits, the Naruni Camouflage Body Armor all give bonuses to Prowl. (The first two come from Merc Ops, the third comes from Mercenaries)

Beyond these I can't find anything.
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