Deific Powers and Mega-Damage
Posted: Fri Jun 10, 2016 4:37 am
Dragons and Gods gives MDC for its creatures in lieu of HP/SDC, but in terms of attack damage I only recall having seen the breath weapons for dragons given MD conversions. This conspicuously makes some powers unimpressive without house rules unless I'm missing some text which would apply here.
Deific Powers in particular. 1D6x100 lightning bolts are very impressive, so are 2D4x100 fire gouts or 1500 damage / melee. But if this doesn't get a mega-enhance then we're just talking 1D6/2D4/15 MD which is pretty low-powered.
How would stuff like Control Weather or Mobile Sphere of Destruction work in MD settings? Deific Powers have been brought into Rifts via FoM/Hades/Dyval and the Russian Gods official in the Rifters, but it's unclear how all of them work when it comes to their damage.
Deific Powers in particular. 1D6x100 lightning bolts are very impressive, so are 2D4x100 fire gouts or 1500 damage / melee. But if this doesn't get a mega-enhance then we're just talking 1D6/2D4/15 MD which is pretty low-powered.
How would stuff like Control Weather or Mobile Sphere of Destruction work in MD settings? Deific Powers have been brought into Rifts via FoM/Hades/Dyval and the Russian Gods official in the Rifters, but it's unclear how all of them work when it comes to their damage.