Attacks per Melee and KO questions
Posted: Sat Jun 25, 2016 3:07 pm
For the below questions use a character named "Bob". Bob is a 1st level character with Assassin HTH Commando (N&SS p93) which provides 2 attacks per melee (APM) and Boxing (N&SS p43) that adds 1 attack per melee and automatic knock outs on natural 20 plus more.
1. Will Bob have 3 attacks per melee for any skilled HTH attack, like 3 kick attacks or knife hands or just using his fists (boxing)?
2. Will Bob automatically KO during any HTH attack on a natural 20 roll or just with fists? Example, will Bob KO with a kick attack on natural 20?
3. Will Bob have 3 APM with ancient or modern weapons? For example, will Bob get 3 APM with long bow or .357 magnum pistol?
In a particular melee, Bob was struck with a successful knock out/stun (KO) attack. Then Bob fails to parry this KO attack. Bob then attempts to "roll" (N&SS p130) with the KO. If Bob's "roll" with KO is successful (Bob's dice roll + bonuses >= KO strike die roll + bonuses ) do you simply reduce the number of melee rounds that Bob is temporarily incapacitated (1d6 / 2) or does the KO do no damage/no effect? I ask because if you call a "knock out/stun" and fail to KO/stun then "knock out/stun" does no damage (N&SS p129).
Thanks for the information. References or links to answers would be appreciated. It's been almost 20 years since I dabbled in Palladium system so I wanted to clarify.
1. Will Bob have 3 attacks per melee for any skilled HTH attack, like 3 kick attacks or knife hands or just using his fists (boxing)?
2. Will Bob automatically KO during any HTH attack on a natural 20 roll or just with fists? Example, will Bob KO with a kick attack on natural 20?
3. Will Bob have 3 APM with ancient or modern weapons? For example, will Bob get 3 APM with long bow or .357 magnum pistol?
In a particular melee, Bob was struck with a successful knock out/stun (KO) attack. Then Bob fails to parry this KO attack. Bob then attempts to "roll" (N&SS p130) with the KO. If Bob's "roll" with KO is successful (Bob's dice roll + bonuses >= KO strike die roll + bonuses ) do you simply reduce the number of melee rounds that Bob is temporarily incapacitated (1d6 / 2) or does the KO do no damage/no effect? I ask because if you call a "knock out/stun" and fail to KO/stun then "knock out/stun" does no damage (N&SS p129).
Thanks for the information. References or links to answers would be appreciated. It's been almost 20 years since I dabbled in Palladium system so I wanted to clarify.