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Rifter 22 mass army rules

Posted: Wed Aug 10, 2016 12:04 am
by RavenStarver
One of my players just took control of a tribe of Coyle barbarians after defeating their leader in single combat, so I've started adapting some of my plot points to revolve around larger engagements.
I'm curious if anyone has used these rules before? If they work well? But mostly, how do the players themselves, their characters, affect the battlefield?
Like, the Knight probably couldn't do much by himself against an army unless he's got some epic magic items. But, a Mind Mage might be able to do some serious damage to an enemy unit with some Super TK or Pyrokenesis.
I'm curious to hear if anyone has any input for this?

Re: Rifter 22 mass army rules

Posted: Wed Aug 10, 2016 12:37 pm
by pblackcrow
First off, what are the characters? Secondly, I would give the a visual to work with...I suggest using minis for the battle...be they cardstock or what ever...that away you can allow them to have control of their men. See the website drivethrurpg.com for some minis.

Re: Rifter 22 mass army rules

Posted: Wed Aug 10, 2016 12:43 pm
by RavenStarver
pblackcrow wrote:First off, what are the characters? Secondly, I would give the a visual to work with...I suggest using minis for the battle...be they cardstock or what ever...that away you can allow them to have control of their men. See the website drivethrurpg.com for some minis.


Characters, we've got a Wolfen knight who was raised by human nobles, a Coyle Thief, a Bearman Monk, and a Kobold Mind Mage.
Using minis is easy because we game on Roll20.

Re: Rifter 22 mass army rules

Posted: Thu Aug 18, 2016 2:35 pm
by RavenStarver
Has nobody used these in a game? I find that surprising