Killer Cyborg wrote:Hold on a sec.
The images "mimic the spell casters every movement exactly."
You're thinking strictly in terms of "The mage turns north, so all the images turn north,"
Greetings and Salutations. No, actually. This one wouldn't work, unless they all started off side by side and facing the same direction.
Killer Cyborg wrote:or "the caster turns 80 degrees to the left, so all the images turn 80 degrees to their left."
Yes. In my opinion, "every movement exactly" requires exactly the same movement. So one steps left, they all step left. If they're facing a different direction, that's a serious problem. Stepping left and stepping right is not the exact same move. They'll take you to the same location, but it's not the same movement.
Killer Cyborg wrote:But I don't agree with that assumption.
If the mage turns to face the opponent's new position, and all the images turn to face the opponent's new position, that ALSO "mimics the spell casters every movement exactly." They're all doing the same thing: turning to face the opponent's new position.
Likewise, if the mage moves to attack/threaten the opponent, then the images likewise "moving to attack/threaten the opponent" would in fact be mimicking the mage's actions.
Mimicking the same action, yes, but not
exactly the movement. It's similar or equivalent, but not exactly. If the word "exactly" wasn't in there we probably wouldn't be having this debate. This is actually an issue that's bugged me about this spell since I first read it. As a G.M. I would house rule this spell more than likely, but as a reader discussing the spell objectively I can't ignore that word, because it has a meaning.
Killer Cyborg wrote:Prysus wrote:I'm not sure I find it plausible that KS wanted you to ignore his spells and just replace them with D&D spells either
Good thing that I'm not suggesting that.
All I'm suggesting is that he intends his spell to work the same way, and that if you scrutinized the D&D spell the same way that you scrutinize the Palladium version, that you'd run into essentially the same problems.
It's not a matter of replacing Palladium's spell with the D&D version--it's a matter of understanding from context how the spell is intended to work.
I suppose that's true. Your stance has been more that if something is more useful in D&D, we include those D&D aspects into the Palladium versions as intent.
Killer Cyborg wrote:I likewise don't find it plausible to believe that KS was inspired by Mirror Image, but wanted his version to be infinitely less useful, and to deliberately alter the function of the spell by omitting a key part like the underlined
Is it possible? Sure, I guess.
But is it plausible?
I'm not seeing it.
Killer Cyborg wrote:You believe that KS took a D&D spell, made it weaker, made it 2 levels higher, and differentiated between the new version by omitting part of the description?
That seems a lot less plausible than him omitting a key part out of sloppiness.
I'll continue this one a little lower down ...
Killer Cyborg wrote:Prysus wrote: or that KS doesn't want fans playing his games unless they've mastered D&D first.
I haven't suggested that either, and it's a pretty disingenuous description.
First, knowing how a 2nd level spell that's described in the Basic D&D Player's Handbook is nowhere near "mastering" D&D.
Second, I don't think that KS expects people to
necessarily be familiar with the spell. I think he just described the spell a bit loosely when translating it into his own system.
True, you didn't say mastery. That was an exaggeration on my part. As for the second part ...
Killer Cyborg wrote:Because this spell is based on a D&D spell, from back when PFRPG is was based on D&D. The spell description likely includes some level of assumption that the readers were already familiar with the D&D spell.
So he doesn't expect them to be familiar with the spell, or he assumes they are familiar with the spell, which is it? If you don't think it, it was pretty disingenuous of you to say it.
So earlier you claimed that KS assumes we're familiar with the D&D spell, and that because the D&D spell is more useful we should apply those useful aspects as intent. You're using D&D to try and take precedence.
Though, addressing a line from above, about scrutinizing the D&D spell and running into the same problem ... I did. Since we're comparing D&D and Palladium though, I figure we should discuss more of the changes as well. I didn't play early D&D (and only in the last year and a half have I ever even read a single page in a D&D book, and that's 3.5), but a lot of these points will come from things I've heard you discuss before in other threads. As a result, I might get something wrong (if so, I apologize and it's not intentional), but I think I should have it on target.
You've said one of the things that attracted you to Rifts is that mages didn't have super low hit points, and that they could learn to fight just like any warrior. Meanwhile, in D&D, they had (I believe) the lowest Hit Points, limited (or no) armour, and they couldn't really fight, that they had to hide in back and cast spells while others protected them. Sound about right? So let's actually consider the implications of a D&D mage to a Palladium mage.
In D&D, a mage can't stand up in a direct fight. A spell like Mirror Image is invaluable for survival. This gives the mage time to do things like cast spells and ripped to shreds by a Fighter or Barbarian. However, I don't see any indications (either by D&D mechanics as a whole or the spell description) that this spell was designed to allow the mage to become a melee fighter. This spell is basically a defensive measure only. On the other hand, D&D works with minis, so you don't have to roll a D4 to determine which one you hit, you just pick one of the targets on the map. This spell provides no bonuses to AC, To Hit, or Initiative, only the shell game advantage.
In Palladium, a mage can fight as well as some warriors and wear armour. Mages take time to cast and can be interrupted. This spell could be useful for having time to cast spells (indirect or buffs would be best), if not moving (hand symbols maybe, but that's not necessarily directed at an individual to give the real mage away either). So if we're going with the same intent, I'd be fine with the same concept as D&D with picking on of the targets on the map (roll a D4 if not using maps or indicators of any sort) and still call it within the intent. On the other hand, trying to argue this spell is designed to turn into the mage into a combat monster seems against the D&D intent, and it's not really written into the Palladium description either. You do get combat bonuses (Initiative and Dodge are probably the most useful, and the Strike bonus is the lowest of all the combat bonuses) which replace the shell game.
So if we're claiming intent, I don't think I agree with your version of that either. I've found this interesting. On the other hand, I think it's convinced me what you claim as intent (at least into the context of the images being able to make different movements as long as their end action is the same) is wrong.
Killer Cyborg wrote:In the case of Mirror Image, the entire point of the spell was to confuse people into attacking the false images of you.
It's hard for me to believe that KS omitting some specific language removes that entire point, and replaces it with minor combat bonuses.
For the record, I'm not inherently opposed to the D4 option. I'm opposed to the concept of direct actions not giving you away, because as written neither the D&D spell nor the Palladium version seem to be designed for that.
On the other hand, this conversation has helped me consider it in a different way than before. Too often everyone discusses the combat applications as an offensive option (such as trying to surround opponents). That's where this spell has always broken down for me. However, having it more as a defensive measure to give time for casting makes much more sense to me. Images (along with the mage) could move forward, backwards, left, or right in unison to move further from an approaching enemy or closer to be within casting range, as long as there wasn't direct interaction with anything nothing would really give away the true image. Casting times and interruptions can be very much an issue, and using a spell like this to aid that seems more like a mage-y thing to do than running into melee combat anyways. Farewell and safe journeys for now.