TW spitfire

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RubberBoot
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TW spitfire

Unread post by RubberBoot »

Thinking of building a TW spitfire and I'm interested what kind of features people would put on a plane?
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ShadowLogan
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Re: TW spitfire

Unread post by ShadowLogan »

Invisibility-type spells (stealth)
Armor/Invulnerable spells for extra protection/damage reduction

There are TW weapons you can mount.

If you can check out Rifter #5, it does a few WW2-era military aircraft (I don't recall if the Spitfire is one of them) as TW aircraft.
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Re: TW spitfire

Unread post by boring7 »

Well I don't really know enough to know what toys you can add or mod a spitfire with, but the base TW-spitfire chassis has the most important things.

Stealth is pretty much always better than not stealth. On the flip side there are a lot of things you will want to hide from that see in a lot of different ways. Radar, sonar, just listening to the noisy prop-driven plane, and with see the invisible being a thing it's only going to go so far. I really need to read up on illusions, being able to *change* your look is often superior to flat invisibility. No one really cares about a hawk enough to throw magic at it, but they'll have a blanket searchlight up for invisible things.

Guns, see invisible (for the pilot), if you can swing it a self-repair option is good...

One major issue is landing and take off; a regular ol' Spitfire still needs a clear runway and lots of places on rifts earth don't have those. I can think of numerous methods of dealing with VTOL ranging from the simple (levitation and an anchor harpoon-thingy) to the amusing (every landing is a crash-landing but does little damage because it is designed to crash).

Or you could use an osprey, everyone loves the Osprey.

Finally, you want to cram a camo net somewhere for all those times you need to cover up the bird and leave it somewhere for a while.
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Mack
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Re: TW spitfire

Unread post by Mack »

Use Featherlight as a temporary speed boost. It doubles the aircraft's speed.
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RubberBoot
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Re: TW spitfire

Unread post by RubberBoot »

Maybe with levitation I could be able to cut power and lower slowly and more vertical as well as use it to get in the air at the beginning of take off take away the need of a runway?
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glitterboy2098
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Re: TW spitfire

Unread post by glitterboy2098 »

Rifter #5 has an article with TW aircraft. you could easily use the P-51 from that to determine what a Spitfire would be like.

as far as features.. Invisibility (simple or superior, or the option for both) would be very handy.
Levitate would give it some VTOL type ability.
Armor of Ithan or another such armor spell for extra protection.

also, i would suggest deciding which model of Spitfire to replicate.. there were at least 5 different armament variations.
reposting from wikipedia:
Guns:
A wing
8 × .303 in Browning Mk II* machine guns (350 rounds per gun)
B wing
2 × 20mm Hispano Mk II (60 rounds per gun)
4 × .303 in Browning Mk II* machine guns (350 rounds per gun)
C wing
4 × 20mm Hispano Mk II cannon (120 rounds per gun)
C wing (Alt.)
2 × 20mm Hispano Mk II (120 rounds per gun)
4 × .303 in Browning Mk II* machine guns (350 rounds per gun)
E wing
2 × 20mm Hispano Mk II cannon (120 rounds per gun)
2 × .50 in M2 Browning machine guns (250 rounds per gun)
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taalismn
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Re: TW spitfire

Unread post by taalismn »

From my 'Farnborough Aviation' TW creations:

Doppleganger-Cloak----This amplification of the Multiple Images Spell allows the aircraft to project multiple ‘ghost’ images of itself(up to 3 separate images). These multiple images can carry out a series of pre-programmed ariel manuevars(can also simulate weapons fire/gun flashes, but only if the mothership is also firing at the same time), but must remain within a mile of the the projecting aircraft(or they vanish without a trace). Also note that the images don’t show up on radar or thermo-imaging, and cannot be used to fool homing missiles, though they DO give off a PPE trace similiar to the projecting aircraft.
Range: ‘Ghosts’ can be projected up to 5,000 ft away
Duration: 5 minutes per activation
PPE Activation Cost: 20 PPE per activation
Cost: 2 million credits

Flicker-Dodge---A special capability, and one of FA’s signature creations: an application of the Astral Hole spell. This allows the aircraft to quickly dodge out of sight/reality, for a few seconds, or move up to 2000 ft sideways, up, down, or backwards , with a +2 to dodge while doing so. Typically, an aircraft can engage this system 6 times before needing to recharge the system on a Ley Line(takes about 24 hours), or the pilot can pump in 120 PPE per “flicker-dodge”.
Cost: 3 million credits


Blades of Death Spinner-Props----A modified application of the Spinning Blades spell, this system converts conventional propellor blades into powerful melee weapons.....When activated, a series of mystical blades(typically3- 12) appear in a floating circle ahead and slightly wider than the arc of the converted propellor. These blades then spin like a demonic buzzsaw, protecting the engine and shredding anything that gets in front of them(acting as a limited protective mechanism). A favorite with daredevil pilots who like getting up close and personal with enemy aircraft, or who like flying through swarms of monsters like Gargoyles, Xiticix, and Winged Black Men, shredding them as they fly past.
Range: Melee(typically 3-4 ft ahead of the props, and up to half the prop radius out
Damage: Does 2d6 MD per blade (so basic three-blade set does 6d6 MDC on a strike)
Duration: 10 melee rounds( 2.5 minutes per activation)
Bonus: Also has a +6 to parry rail gun rounds, autocannon shells, and other projectiles aimed at the propellers
PPE Activation Cost: 20 PPE per activation
Cost: 120,000 credits(basic 3-blade generator) + 20,000 credits per additional blade up to a maximum of 12

Foo-Fighter Defense Drone System---A variant combination of the Magic Warrior and Ball Lightning spells, this TW-projector creates an attendant ‘parasite’ fighter to protect the aircraft and harass pursuers or intercept missiles. The Foo-Fighters are semi-autonomous and can be released/directed at specified targets then sent on their way to do their damage, or they can be remotely directed by a gunner/weapons officer on the generating aircraft. The Magic Warrior ‘drone’ can be chosen to appear to appear as a robot aircraft, smaller version of the aircraft, winged animal, flying knight, or a miniature whirlwind/air elemental accompanying the aircraft. Foo-Fighters attack by ramming or by firing short range bolts of eldritch lightning at their targets. Foo Fighters can be targetted and destroyed by conventional means, but Dispel Magic and Anti-Magic Cloud spells stop them dead. Multiple Foo-Fighters are also possible, though each materialized ‘escort’ costs an additional 60 PPE
Range: Typically the Foo-Fighter will stray no more than 6,000 ft from the creating aircraft.
MDC of Foo Fighter: 110
Speed: 400 MPH
Damage: Does 3d6+10MD per electrical bolt(1,500 ft range)
Duration: 10 melees (roughly 5 minutes) per activation
PPE Activation Cost: Costs 60 PPE per fighter per activation
Bonuses: Each Foo-Fighter has 5 actions/attacks per melee, +5 to strike, roll, and dodge, and +4 on initiative
Cost: 5 million credits


You wanna go REALLY zaftig? During WW2, the Brits considered fitting the underside of Spitfires with crude RAMJET ducts as a booster system(chasing down buzzbombs was considered as a reason). Pulse jets chasing pulse jets.....add Overdrive spell to that....ouch....
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Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

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RubberBoot
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Re: TW spitfire

Unread post by RubberBoot »

Looking in the rifter i saw the planes outfitted with TW starfire weapons and I'm wondering what spell combination makes "starfire" or even the nova rifle
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Re: TW spitfire

Unread post by Shark_Force »

RubberBoot wrote:Looking in the rifter i saw the planes outfitted with TW starfire weapons and I'm wondering what spell combination makes "starfire" or even the nova rifle


we were never told. if you want PCs to be able to make them, you'll have to make it up yourself (technically they're solely produced by that company in the federation of magic iirc, but i can't really think of any compelling reasons you couldn't let a PC make their own version of them or even reverse-engineer an exact duplicate. i doubt it would be disruptive to your game in any way).
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dragonfett
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Re: TW spitfire

Unread post by dragonfett »

Globe of Daylight, Blinding Flash, and Energy Bolt perhaps?
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Blue_Lion
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Re: TW spitfire

Unread post by Blue_Lion »

Shark_Force wrote:
RubberBoot wrote:Looking in the rifter i saw the planes outfitted with TW starfire weapons and I'm wondering what spell combination makes "starfire" or even the nova rifle


we were never told. if you want PCs to be able to make them, you'll have to make it up yourself (technically they're solely produced by that company in the federation of magic iirc, but i can't really think of any compelling reasons you couldn't let a PC make their own version of them or even reverse-engineer an exact duplicate. i doubt it would be disruptive to your game in any way).

They require a secrete spell called Starfire and Nova.
Much like the muffin button they require a secrete spell to make to prevent others from copping them.

Schmelly Hippie "Hey tom your a TW can you put a muffin in my solar powered car?"
Tom Wilson "Sorry I can not make a muffin button I do not know the spell create tasty muffin."
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taalismn
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Re: TW spitfire

Unread post by taalismn »

Blue_Lion wrote:[

Schmelly Hippie "Hey tom your a TW can you put a muffin in my solar powered car?"
Tom Wilson "Sorry I can not make a muffin button I do not know the spell create tasty muffin."


Check the Invented Spells thread in these forums...there are a few Bakery Magic spells that will do the trick quite nicely, I think. :-D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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glitterboy2098
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Re: TW spitfire

Unread post by glitterboy2098 »

OK there is an idea.. What stuff can you do for this fighter using ludicrous magic
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
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Blue_Lion
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Re: TW spitfire

Unread post by Blue_Lion »

glitterboy2098 wrote:OK there is an idea.. What stuff can you do for this fighter using ludicrous magic

You can make it so fast it goes plaid.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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