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Necromancer O.C.C. and optional fast casting rule:

Posted: Tue Mar 07, 2017 12:31 pm
by XarXar
I am an incompetent rule lawyer and I was wondering if there would be any impact to the Necromancers abilities to use his\her transformations if our campaign is using the optional rule for fast casting. It is stated in the duration section that “the entire incantation and the tying of the limbs to the subject takes one full melee round.”

So with Fast casting speeding up all spells would that impact the incantation? Also what if the limb is already tied to the Necromancer?

thanks

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Tue Mar 07, 2017 1:15 pm
by Library Ogre
IF the limb were already tied, he might be able to use some of the fast-casting options (I can't remember which of the ones I wrote that got in).

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Tue Mar 07, 2017 2:25 pm
by XarXar
Thank you for your replay.

To be clear I am referring to the optional fast spell casting rule as defined in the Mysteries of magic book one page 55. To summaries level 1-5 spells take 1 melee action 6-10 take 2 melee actions and so on.

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Tue Mar 07, 2017 8:36 pm
by Glistam
No, that sounds more like a specialized mini-ritual to me, and the fast casting rules don't apply to rituals.

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Tue Mar 07, 2017 9:18 pm
by drewkitty ~..~
I have just reviewed both the high seas text and the text in Byzantium.

The First thing, I am presuming that we are talking about both the class power #1 and #2.

While the text says the necro has an incantation to make these magics happen, both texts in each of the books is clear, it takes 15sec or a full melee to complete the magic. The Byzantium text was published after the MoM1 text so it is clear that the full melee round is a static time requirement/a time requirement that cannot be changed.

The last thing I would point out is that the casting times in MoM1 (and RUE) are level based. As such an incantation needs a level score to be used with them.

If I was to set a level to the necro #1/#2 class powers incantations they would be at a level where they would cost a full melee to cast. The other option would be to consider them to be quasi rituals as Glistam has suggested.

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Tue Mar 07, 2017 11:39 pm
by Veknironth
Well, I can't believe we don't just accept Mark's word as gospel on this. He literally wrote the book.

-Vek
"Then again, he did waffle a bit."

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Wed Mar 08, 2017 11:22 am
by Library Ogre
Veknironth wrote:Well, I can't believe we don't just accept Mark's word as gospel on this. He literally wrote the book.

-Vek
"Then again, he did waffle a bit."


TBH, I'm not sure which speed-up he's talking about. I had two in the manuscript.

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Wed Mar 08, 2017 12:14 pm
by XarXar
Mark Hall wrote:
Veknironth wrote:Well, I can't believe we don't just accept Mark's word as gospel on this. He literally wrote the book.

-Vek
"Then again, he did waffle a bit."


TBH, I'm not sure which speed-up he's talking about. I had two in the manuscript.


To be clear I am referring to the optional fast spell casting rule as defined in the Mysteries of magic book one page 55. To summaries the rule level 1-5 spells take 1 melee action 6-10 take 2 melee actions and so on. not the rapid-fire spell casting with the casting result table.

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Wed Mar 08, 2017 12:28 pm
by Glistam
Veknironth wrote:Well, I can't believe we don't just accept Mark's word as gospel on this. He literally wrote the book.

-Vek
"Then again, he did waffle a bit."

If his manuscript was what we were talking about I would agree. But it's been brought up before that the published book was different in many ways from the submitted manuscript.

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Wed Mar 08, 2017 12:29 pm
by Library Ogre
XarXar wrote:
Mark Hall wrote:
Veknironth wrote:Well, I can't believe we don't just accept Mark's word as gospel on this. He literally wrote the book.

-Vek
"Then again, he did waffle a bit."


TBH, I'm not sure which speed-up he's talking about. I had two in the manuscript.


To be clear I am referring to the optional fast spell casting rule as defined in the Mysteries of magic book one page 55. To summaries the rule level 1-5 spells take 1 melee action 6-10 take 2 melee actions and so on. not the rapid-fire spell casting with the casting result table.


I haven't looked at that book since shortly after it came out... certainly not to page numbers. My guess is that those rules bring them up to speed with the RUE, and so would lean towards the spell or power description taking precedence over them, especially since it's tied to a concrete physical action. If everything were tied in place beforehand, then maybe you can go with the faster method... but especially as those are class abilities and not proper spells, I wouldn't argue too hard with a GM who said they were out of bounds for the general speeding of magic that the RUE offered in.

Re: Necromancer O.C.C. and optional fast casting rule:

Posted: Wed Mar 22, 2017 2:38 pm
by Axelmania
I like the idea of stacking both rules you put in HoM, I think the other was you could double-time it (not sure if that means 2 low levels in 1 attack, that would be cool) but in exchange you roll on some random mishap table.