Riftmaker wrote:TW with a glitter boy is always powerful as hell
Doesn't work as well as you'd think, actually. GB has the restriction that they can't tap into magic or psi while in the suit; to use TW, you have to be able to use your Arcane Background and channel Power Points. (See "Closed Off" on page 23, TLPG.) Now, you can play "Jack in the Box", where you've got the GB suit, and then the moment you hop out, you have your Arcane abilities that no one was expecting, but that's not so much Synergy as Covering Your Weak-points.
For 'hard to kill', you want the
intangibility power. This immediately takes anything non-arcane off the threat list. Assuming you have some sort of magical attack, any non-magic and non-psi types pretty much have three options: run, endure, or die.
Of course, you want some significant endurance to deal with magic and psi attacks, so we're back to Dragon Hatchling. Ghost Dragons for the win! This will work wonders on about 99% of the opposition.
Until you encounter a Master of Magic power-user with
light/obscure (the latter should have a Darkness/Stealth trapping) and
puppet with a Darkness: Darkening Trapping. It's trivially easy to get a d12+3 casting die as a Novice power-wielder, so you dual-cast (at a net of d12+1 for the multi-action) both those powers. Obscure immediately hits the target with a -6 Illumination penalty (and you're immune to the effects of
greater obscure), then the rolls for
mind control are your d12+1 vs. the target's Spirit Die -6.
Now the puppeteer has a pet dragon. For several minutes. And suddenly, Ghost Dragon is the worst ally, ever.
Of course, Dark Master, in turn, can be dropped by a GB with an ally who cast Smite on his Boom Gun. So no, there's no unbeatable characters.