Hello all, I was just wondering what your favorite non-combat vehicles & non-combat robot vehicles are. By this I mean the ones not focused entirely on combat like the Behemoth, the Bulldog, or the Ogre from Northern Gun. I happen to like these a lot and one of my prospective players wants to have a big mobile base for the party.
I should clarify that looks are important , I was also thinking a good landing platform for any flying power armors would also be helpful.
For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo
Originally the Pathmaker was only in the Revised Edition of Sourcebook One, but not the original edition. I think it is now also in Northern Gun 2.
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo
Originally the Pathmaker was only in the Revised Edition of Sourcebook One, but not the original edition. I think it is now also in Northern Gun 2.
Thank you, I missed that one and my player likes both the Pathmaker and the Big Papa
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo
Originally the Pathmaker was only in the Revised Edition of Sourcebook One, but not the original edition. I think it is now also in Northern Gun 2.
Thank you, I missed that one and my player likes both the Pathmaker and the Big Papa
Personally I usually have had the cargo bay/sleep area converted in some way. A workshop for a TW, or a mobile sick bay with surgical suite for a long rage expedition team (character was the team doc). Sure a cargo-bay is great, but to me it is just a large room ready to be converted to a special purpose module.
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
You may want to take a look at the NE-ATRV3 Pathfinder All-Terrain RV (see Naruni Wave Two). A larger, faster version of the Pathmaker that is also an amphibious hover vehicle. It also has more crew/cargo space, longer energy life and is cheaper. Only drawback is that it does not come standard with any weapon systems.
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
You may want to take a look at the NE-ATRV3 Pathfinder All-Terrain RV (see Naruni Wave Two). A larger, faster version of the Pathmaker that is also an amphibious hover vehicle. It also has more crew/cargo space, longer energy life and is cheaper. Only drawback is that it does not come standard with any weapon systems.
Cr'Imson
I am familiar, I still choose the pathmaker. Naruni tech is more conspicuous, and harder to get replacement parts for, the Pathmaker being Nothern Gun is much easier to maintain and far less likely to draw the attention, and ire, of various world powers. And bigger isn't always better. Also the Pathmaker is tougher with more main body MDC. And with the pathmaker you can tow or haul other vehicles, hook up trailers, and many other things you can't do with the Pathfinder. Not to mention that (in my experience) NG vehicles are far more likely to be allowed as starting gear than Naruni tech. The Pathmaker is a versitile workhorse, the Pathfinder is what rich people "rough it" in. lol
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
You may want to take a look at the NE-ATRV3 Pathfinder All-Terrain RV (see Naruni Wave Two). A larger, faster version of the Pathmaker that is also an amphibious hover vehicle. It also has more crew/cargo space, longer energy life and is cheaper. Only drawback is that it does not come standard with any weapon systems.
Cr'Imson
I am familiar, I still choose the pathmaker. Naruni tech is more conspicuous, and harder to get replacement parts for, the Pathmaker being Nothern Gun is much easier to maintain and far less likely to draw the attention, and ire, of various world powers. And bigger isn't always better. Also the Pathmaker is tougher with more main body MDC. And with the pathmaker you can tow or haul other vehicles, hook up trailers, and many other things you can't do with the Pathfinder. Not to mention that (in my experience) NG vehicles are far more likely to be allowed as starting gear than Naruni tech. The Pathmaker is a versitile workhorse, the Pathfinder is what rich people "rough it" in. lol
Not being "kill on sight" for most of North America is a nice perk as well
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Axelmania wrote:I always thought the TW airship was a nice boat.
How much room for booty is there in the hull?
Empty inside. As I thought.
Atlantean Skyboats
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
You may want to take a look at the NE-ATRV3 Pathfinder All-Terrain RV (see Naruni Wave Two). A larger, faster version of the Pathmaker that is also an amphibious hover vehicle. It also has more crew/cargo space, longer energy life and is cheaper. Only drawback is that it does not come standard with any weapon systems.
Cr'Imson
I am familiar, I still choose the pathmaker. Naruni tech is more conspicuous, and harder to get replacement parts for, the Pathmaker being Nothern Gun is much easier to maintain and far less likely to draw the attention, and ire, of various world powers. And bigger isn't always better. Also the Pathmaker is tougher with more main body MDC. And with the pathmaker you can tow or haul other vehicles, hook up trailers, and many other things you can't do with the Pathfinder. Not to mention that (in my experience) NG vehicles are far more likely to be allowed as starting gear than Naruni tech. The Pathmaker is a versitile workhorse, the Pathfinder is what rich people "rough it" in. lol
Not being "kill on sight" for most of North America is a nice perk as well
yep, that feature factored into deciding on the Pathmaker many times
drewkitty ~..~ wrote:the horse
Considering this is Rifts are you referring to normal SDC horses, robot horses, bionic horses, the Glittermount, or any other biological mounts, like the ones from Russia?
Citadel97501 wrote:Hello all, I was just wondering what your favorite non-combat vehicles & non-combat robot vehicles are. By this I mean the ones not focused entirely on combat like the Behemoth, the Bulldog, or the Ogre from Northern Gun. I happen to like these a lot and one of my prospective players wants to have a big mobile base for the party.
I should clarify that looks are important , I was also thinking a good landing platform for any flying power armors would also be helpful.
I am a huge bulldog fan. Really good party bus. It is tough enough to take a beating and keep people safe but clearly not a primary combatant although not defenseless. It has good water recycling facilities and nice sleeping cubes for a normal size party of people as well as a moderate cargo facility and lab and best of all sanitary facilities.
Behemoth is amazing but generally just way the hell to much vehicle for normal needs and its a gigantic target.
Ogre is another nice party vehicle. Not as much sleeping room as the bull dog but again decent sleeping areas/sanitary facilities. The ogre is also strong as hell so good for helping blaze paths through woods and dragging other vehicles that get mired down.
The okemos explorer is nice for carting a smaller group around if you are on more of a budget. Same type of sleeping areas the bull dog has although less of them and a smaller robot vehicle.
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.
One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months. The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.
I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo
Originally the Pathmaker was only in the Revised Edition of Sourcebook One, but not the original edition. I think it is now also in Northern Gun 2.
Thank you, I missed that one and my player likes both the Pathmaker and the Big Papa
Personally I usually have had the cargo bay/sleep area converted in some way. A workshop for a TW, or a mobile sick bay with surgical suite for a long rage expedition team (character was the team doc). Sure a cargo-bay is great, but to me it is just a large room ready to be converted to a special purpose module.
The pathmaker is a great party vehicle. Lots of space to use as you will pretty roomy passenger areas as well so pretty comfortable vehicle.
Also you can use it to tow one of those really nice trailers NG has so if you need more sleeping area/lab area/repair facilities it can haul those around like a champ.
Considering this is Rifts are you referring to normal SDC horses, robot horses, bionic horses, the Glittermount, or any other biological mounts, like the ones from Russia?
Natural sdc ones. Mostly.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
In addition to those listed above, a personal fave has been the Kittani Insection Land Rover.
A long range exploration vehicle suitable for land, underwater or even space. It's designed to carry several power armor, and can even carry another small vehicle, plus has accomidations for 14 passengers. A nice party bus.
I'm working on a submersible hover-version called 'The Orca' to put up on my DeviantArt page. Should have it done soon.
Considering this is Rifts are you referring to normal SDC horses, robot horses, bionic horses, the Glittermount, or any other biological mounts, like the ones from Russia?
Natural sdc ones. Mostly.
Only just occurred to me... Could you put Lifeward on horse MDC barding?
H.P. Hovercraft wrote:In addition to those listed above, a personal fave has been the Kittani Insection Land Rover.
A long range exploration vehicle suitable for land, underwater or even space. It's designed to carry several power armor, and can even carry another small vehicle, plus has accomidations for 14 passengers. A nice party bus.
I'm working on a submersible hover-version called 'The Orca' to put up on my DeviantArt page. Should have it done soon.
I wonder how many different companies use something called the Orca? So far I can think of a power armor, a robot, and an underwater submersible all off the top of my head.
H.P. Hovercraft wrote:In addition to those listed above, a personal fave has been the Kittani Insection Land Rover.
A long range exploration vehicle suitable for land, underwater or even space. It's designed to carry several power armor, and can even carry another small vehicle, plus has accomidations for 14 passengers. A nice party bus.
I'm working on a submersible hover-version called 'The Orca' to put up on my DeviantArt page. Should have it done soon.
I wonder how many different companies use something called the Orca? So far I can think of a power armor, a robot, and an underwater submersible all off the top of my head.
True. At any rate, the pic is finished and up now.