I've struggled to find a balance with my character, since 90% of my abilities will destroy my party members, too. (If I throw a missile where my party is, I'm very likely to kill one of them.) If I don't start early, I'm not going to do damage. If I *do* start early, I can trivialize encounters.
I've started getting better at that while in the armor. I use suppressive fire, I fire the laser cannon rather than missiles, and I delay after saying "Artillery online, call it when you need it."
But tonight, I was out of my armor. All I had was my laser rifle and my technowizard-upgraded laser pistol. So I thought I'd be cool to go all out. My shooting die is a d10+2 (targeting eye), laser rifle is 3d6+2.
Instead:
Spoiler:
So, in one round and an action, we've taken the biggest threat off the board. One player didn't get to act at all.
I like being powerful. And I'm fully aware that the kill was not all mine. Heck, it belongs to the Mystic more than anyone! Although if the cyberknight hadn't soaked up all of the guy's bennies, then I'd've gotten them. This was a team effort. But it didn't feel like a team effort. It felt like Nigel going Nova again. And I felt like a heel.
What can I do differently to be a team player? That thing seemed dangerous. It needed to get gone. I think it would've killed one of us. In fact, from the way the GM described it, I'm almost positive one or more of us would've died. Removing it from the table was a good call. But I still feel kinda bad for it.
I expect this to be a long-term campaign. I really enjoy playing with these folks. I'm also very new to the system. My system mastery of Pathfinder is high. My SW (and SR) mastery is quite low. I'm not sure I know how to be effective without being a spotlight hog. I would appreciate some help.