RRT's biggest problem (Clickbait!)
Posted: Tue Oct 24, 2017 4:00 pm
For all the problems that the Kickstarter is having, the thing that is the biggest predictor of failure for a game, is player apathy.
Last Wednesday, Scott posted the long delayed Force Orgs. About 8 hours later (I was at work), I posted what the actual changes were. Minor cost bumps to Jotun (+10/+5) and YF-4 (+5/+0), and Command Options and VF-1R's being shifted to Upgrades rather than Support Cards. So, nothing groundbreaking, but something that should generate SOME interest. Were the bumps justified? Will the Command Options become more useful now that they're not taking a Support slot?
In any other game community I've been a part of, this would generate some discussion. Over on Wyrd, a change to the Metal Gamin generated a ton of discussion. I got into weekly if not daily arguments on the Tactical Command forums (GW's Epic) due to changes.
But among the four places where I'd expect to see some discussion (the Kickstarter, toxic as it may be, Dakka, BGG, and here), I've seen one person comment on the actual contents of the Force Orgs (rather than just it's existence). Me. Almost a week ago. And I don't even play.
I've seen dead games revived by vibrant communities (several GW games, and Jyhad/VTES). The lack of input from PB themselves is bad enough, but there doesn't appear to be any community in the public domain, let alone community leaders. That's not to say that there aren't small pockets of players, or even hidden away groups, and I can understand, given the emotions of the Kickstarter backers, that you'ld want heavy moderation, but if you make it that difficult to find, increasing the playerbase is going to be very hard. Additionally, if PB don't see any discussion, then it's hard to imagine why they'd consider doing anything more like this. And before someone screams "They should do Wave 2!", it's not a zero sum game. Doing stuff like this, doesn't take time away from doing stuff on Wave 2. Because they were never going to devote 100% of their time and energy to Wave 2.
I think it's the reason the GenCon tournaments were so limited. I think the TO did a capable job. But if there's no community, noone wants to play. I've never really been in the tournament scene (of most games), but I know one of the functions of tournaments in the modern era, at least the bigger ones, is being able to play against people who you know from the online community. Lack of community, lack of interest in playing multiple games against strangers.
TLDR: If PB won't step up, and the community won't step up, releasing Wave 2 will be irrelevant beyond absolving debt to backers. The game will be a niche (isolated) of a niche (Robotech) of a niche (mecha TTG) of a niche (tabletop wargaming).
Last Wednesday, Scott posted the long delayed Force Orgs. About 8 hours later (I was at work), I posted what the actual changes were. Minor cost bumps to Jotun (+10/+5) and YF-4 (+5/+0), and Command Options and VF-1R's being shifted to Upgrades rather than Support Cards. So, nothing groundbreaking, but something that should generate SOME interest. Were the bumps justified? Will the Command Options become more useful now that they're not taking a Support slot?
In any other game community I've been a part of, this would generate some discussion. Over on Wyrd, a change to the Metal Gamin generated a ton of discussion. I got into weekly if not daily arguments on the Tactical Command forums (GW's Epic) due to changes.
But among the four places where I'd expect to see some discussion (the Kickstarter, toxic as it may be, Dakka, BGG, and here), I've seen one person comment on the actual contents of the Force Orgs (rather than just it's existence). Me. Almost a week ago. And I don't even play.
I've seen dead games revived by vibrant communities (several GW games, and Jyhad/VTES). The lack of input from PB themselves is bad enough, but there doesn't appear to be any community in the public domain, let alone community leaders. That's not to say that there aren't small pockets of players, or even hidden away groups, and I can understand, given the emotions of the Kickstarter backers, that you'ld want heavy moderation, but if you make it that difficult to find, increasing the playerbase is going to be very hard. Additionally, if PB don't see any discussion, then it's hard to imagine why they'd consider doing anything more like this. And before someone screams "They should do Wave 2!", it's not a zero sum game. Doing stuff like this, doesn't take time away from doing stuff on Wave 2. Because they were never going to devote 100% of their time and energy to Wave 2.
I think it's the reason the GenCon tournaments were so limited. I think the TO did a capable job. But if there's no community, noone wants to play. I've never really been in the tournament scene (of most games), but I know one of the functions of tournaments in the modern era, at least the bigger ones, is being able to play against people who you know from the online community. Lack of community, lack of interest in playing multiple games against strangers.
TLDR: If PB won't step up, and the community won't step up, releasing Wave 2 will be irrelevant beyond absolving debt to backers. The game will be a niche (isolated) of a niche (Robotech) of a niche (mecha TTG) of a niche (tabletop wargaming).