Rifts Gulf Coast?

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Rifts Gulf Coast?

Unread post by Thom001 »

I was looking through the dinosaur swamp book again, I thought it covered the gulf coast. But, it does not. So my question is then if any of the books cover that area? (alabama, mississippi, louisiana)
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Re: Rifts Gulf Coast?

Unread post by The Beast »

I think Delta Blues was going to cover that area but last I heard the author's moved on.
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Re: Rifts Gulf Coast?

Unread post by The Beast »

There may be some stuff in SB4 (though most of it will be CS-related) and the RMB/RUE (in the world overview sections). I can't think of any other place to check.
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Re: Rifts Gulf Coast?

Unread post by Colonel_Tetsuya »

There's a decent amount of stuff about the area in SB4 (CS Navy) and some information on the Texas-portion of the Gulf in Lone Star.

The gist of it is.. other than the CS bases in the area and a few small independent towns on the Texas coast, and a few even smaller settlements on the Mexican coast (in the Vampire Sourcebook)... there's pretty much nothing there. The coasts were blown away during the Cataclysm, and the Deevils living in Cuba made living on the coast super dangerous during the Dark Ages so no one lived there.
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Re: Rifts Gulf Coast?

Unread post by Thom001 »

So then there is nothing in Alabama, Mississippi, or Louisiana? Not even in rifters? :shock:
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Re: Rifts Gulf Coast?

Unread post by taalismn »

The Indie Fishmen d-bees are supposed to be in the area in numbers.

Fanwise, I have the Sapphire Cobra Shemarrian Tribe lurking in the area.
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Re: Rifts Gulf Coast?

Unread post by Colonel_Tetsuya »

Thom001 wrote:So then there is nothing in Alabama, Mississippi, or Louisiana? Not even in rifters? :shock:


Along the coasts, no. Most of the coast and 50+ miles inland was destroyed utterly by the Cataclysm (and is now under water).

Interior areas, though, there may be some stuff. IIRC, Golden Age Weaponsmiths is in the Alabama-ish area.

But that entire area wasn't exactly hugely populated before, and with the utter devastation caused by the Cataclysm (to the entire coastal area AND quite a distance up the Mississippi) there haven't been a lot of people itching to live there.
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Re: Rifts Gulf Coast?

Unread post by kaid »

Thom001 wrote:I was looking through the dinosaur swamp book again, I thought it covered the gulf coast. But, it does not. So my question is then if any of the books cover that area? (alabama, mississippi, louisiana)



There are mentions of possible world books of the dark woods and delta blues that would basically cover that exact area. The aftermath book does discuss those areas in passing but that is about all the hard info we have other than a scattering of references like some of the D'bees in d'bees of north america.
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Re: Rifts Gulf Coast?

Unread post by eliakon »

Thom001 wrote:So then there is nothing in Alabama, Mississippi, or Louisiana? Not even in rifters? :shock:

Nonsense.
It is covered in detail in Rifts: Delta Blues and Rifts: Dark Woods
Just like the magic of Australia is covered in Rifts: Australia Two
And unfortunately like so many other projects... for one reason or another they have not been produced and thus we dont have the material
The material wasn't put in the other books because it was planned for those books. Now those books are shelved and unfortunately the material tends to be to long and often unfinished to finish up a section, polish it up, edit it, and put it in the Rifter. And that even assumes that the company even has the manuscript in the first place.

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Re: Rifts Gulf Coast?

Unread post by kaid »

Aftermath does cover some broad outlines of these areas. The dark woods area is a high magic zone of deep forest/bayou areas where a lot of exiled magic users congregate. One town of note in the area is clavicle which is a necromancer town.

Much of the data for dinosaur swamp probably works well enough for these areas other than dshifting. Lots of thick forest/swamp/bayou not a lot of civilization other than some seaports/towns some of which are mentioned in the new navy book.
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Re: Rifts Gulf Coast?

Unread post by Library Ogre »

Rifts: Lone Star has an initial overview of Houstown, and SB4 puts a major base at Beaumont, and some lesser bases over near Orange and, IIRC, Baton Rouge. A lot of the current Gulf Coast is out to sea; now, the coast is substantially inland from where it is today.

I expanded on Houstown a bit on my blog.
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Re: Rifts Gulf Coast?

Unread post by Thom001 »

So, based on another topic, fade towns of baton rouge, new orleans, daulphin island, biloxi, or mobile would be islands if they reappeared in their geographic location then?
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Re: Rifts Gulf Coast?

Unread post by taalismn »

Thom001 wrote:So, based on another topic, fade towns of baton rouge, new orleans, daulphin island, biloxi, or mobile would be islands if they reappeared in their geographic location then?



Most likely, I'd say.
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Re: Rifts Gulf Coast?

Unread post by Thom001 »

I was recently looking back through cs navy book talking about the naval port of baton rouge, is there any other mention of naval bases that are where cities used to be in this area in the books?
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Re: Rifts Gulf Coast?

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Wanted to see if this board was still active? Want to find a group in New Orleans to join. Thanks
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Re: Rifts Gulf Coast?

Unread post by Library Ogre »

Since I mentioned my blog post above (years ago, it seems), here's the link.
Last edited by Library Ogre on Sat Apr 26, 2025 1:47 pm, edited 1 time in total.
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Re: Rifts Gulf Coast?

Unread post by Marcethus »

Library Ogre wrote: Fri Apr 25, 2025 12:19 pm Since I mentioned my blog post above (years ago, it seems), [url=https://rpgcrank.blogspot.com/2013/07/r ... stown.html]here's the link.

Great stuff on there. I will have to use some of that if/when I run a Rifts game again.
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Re: Rifts Gulf Coast?

Unread post by Library Ogre »

Marcethus wrote: Fri Apr 25, 2025 7:27 pm
Library Ogre wrote: Fri Apr 25, 2025 12:19 pm Since I mentioned my blog post above (years ago, it seems), here's the link.
Great stuff on there. I will have to use some of that if/when I run a Rifts game again.
There's also a Savage Rifts version.
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Re: Rifts Gulf Coast?

Unread post by slade2501 »

I have about 7000 free Kittani living and thriving in Arkansas after a troop carrier crash.
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Re: Rifts Gulf Coast?

Unread post by Fenris2020 »

Most of the original coasts along the Gulf of America are underwater; feeding grounds for mosasaurs, plesiosaurs and so on. As far as the inland, I guess regular dinos and d-bee horrors wander the hills forests and swamps.
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Re: Rifts Gulf Coast?

Unread post by Grazzik »

The Blue Marble add-on to Google Earth Pro does a pretty decent job of mapping somewhat the Rifts coastlines if you raise ocean levels 150ft.

It's not perfectly aligned with the maps in Rifts books but well enough to judge what are the low lying areas around the Gulf of Mexico that would be impacted by the appearance of Atlantis. Not to mention the high ground where communities may appear.
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Re: Rifts Gulf Coast?

Unread post by Fenris2020 »

Grazzik wrote: Sat May 31, 2025 3:26 pm The Blue Marble add-on to Google Earth Pro does a pretty decent job of mapping somewhat the Rifts coastlines if you raise ocean levels 150ft.

It's not perfectly aligned with the maps in Rifts books but well enough to judge what are the low lying areas around the Gulf of Mexico that would be impacted by the appearance of Atlantis. Not to mention the high ground where communities may appear.
Too close to were Splugorth Slavers raid.
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Re: Rifts Gulf Coast?

Unread post by Grazzik »

Fenris2020 wrote: Fri Jun 20, 2025 5:38 pm
Grazzik wrote: Sat May 31, 2025 3:26 pm The Blue Marble add-on to Google Earth Pro does a pretty decent job of mapping somewhat the Rifts coastlines if you raise ocean levels 150ft.

It's not perfectly aligned with the maps in Rifts books but well enough to judge what are the low lying areas around the Gulf of Mexico that would be impacted by the appearance of Atlantis. Not to mention the high ground where communities may appear.
Too close to were Splugorth Slavers raid.
Presumably there need to be settlements of some kind to be raided, otherwise no point to raid in the area
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Re: Rifts Gulf Coast?

Unread post by Fenris2020 »

Grazzik wrote: Fri Jun 20, 2025 8:04 pm
Fenris2020 wrote: Fri Jun 20, 2025 5:38 pm
Grazzik wrote: Sat May 31, 2025 3:26 pm The Blue Marble add-on to Google Earth Pro does a pretty decent job of mapping somewhat the Rifts coastlines if you raise ocean levels 150ft.

It's not perfectly aligned with the maps in Rifts books but well enough to judge what are the low lying areas around the Gulf of Mexico that would be impacted by the appearance of Atlantis. Not to mention the high ground where communities may appear.
Too close to were Splugorth Slavers raid.
Presumably there need to be settlements of some kind to be raided, otherwise no point to raid in the area
Incorrect. They also raid for creatures.
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Re: Rifts Gulf Coast?

Unread post by Grazzik »

Fenris2020 wrote: Thu Jun 26, 2025 5:30 pm Incorrect. They also raid for creatures.
Ok, ignoring that one hunts animals and raids settlements, let's look at the books... as mentioned, there is not much...

SB4 pg 22... CS base at Baton Rouge, not to mention Newgulf and Pinnacle
SB4 pg 22... the Louisiana coast are "dozens of swampy islands, some of which are used as temporary camps by river pirates and aquatic dbees"
WB26 pg 147... wandering nomadic psistalker tribes
WB15 pg 208... Sky Fort Preserve
WB13 pg 168-169... Houstown
BM SB pg 116... El Oculta Market Town at Odem, TX ... rumors of El Oculta-controlled Market Towns on Louisiana Gulf Coast

However, among all this there may be foolhardy homesteads or freeholds of a few dozen people each. I've always assumed that despite the risk, small CS or CS-friendly colonies exist along the coast for some reason because of two things... 1) why would the Brown Navy waste resources blasting pirates and dbees along the coast if there wasn't something of value to compensate for the expense of the patrols and 2) those cargo ships mentioned in SB4 that arrive in Baton Rouge to transfer goods to Mississippi river traffic must be getting goods from somewhere, but where?? Only place would be gulf coastal trade as naval shipping from Europe or South America would be almost impossible given Cuba and Atlantis.
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Re: Rifts Gulf Coast?

Unread post by Library Ogre »

It's a bit further down the Gulf, but there's also Tampico, if the Splugorth figure out that they're not vampire territory. Ciduad Victoria is also coastal, given the map line in WB1.

I thought the CS had some trade with Colombia, too? That would help with the need for a coastal navy... not to mention that the CS wants to control everything everywhere.
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Re: Rifts Gulf Coast?

Unread post by Fenris2020 »

Library Ogre wrote: Fri Jun 27, 2025 12:17 pm It's a bit further down the Gulf, but there's also Tampico, if the Splugorth figure out that they're not vampire territory. Ciduad Victoria is also coastal, given the map line in WB1.

I thought the CS had some trade with Colombia, too? That would help with the need for a coastal navy... not to mention that the CS wants to control everything everywhere.
The CS uses Death's Head transport when it goes to Columbia.
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Re: Rifts Gulf Coast?

Unread post by Grazzik »

Fenris2020 wrote: Sat Jun 28, 2025 1:28 pm
Library Ogre wrote: Fri Jun 27, 2025 12:17 pm It's a bit further down the Gulf, but there's also Tampico, if the Splugorth figure out that they're not vampire territory. Ciduad Victoria is also coastal, given the map line in WB1.

I thought the CS had some trade with Colombia, too? That would help with the need for a coastal navy... not to mention that the CS wants to control everything everywhere.
The CS uses Death's Head transport when it goes to Columbia.
Fenris2020 is correct, air travel is best in this case as Cuba is strategically positioned to block access to sea routes connected with the Mississippi. Sea trade is limited for the CS to Europe via the upper part of the North Atlantic, avoiding Atlantis. Were the CS to invade and secure Cuba (or at least Havana), it would be a radical gamechanger in geopolitical extension of power. More so than the invasion of Tolkeen.

I debated whether to list Tampico etc. south of the Rio Grande. However, such communities on the Mexican coast would need access to notable resources to keep the vamps at bay. Even Ft Chatarra is likely on the ragged edge and dependent on constant CS resupply.
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Re: Rifts Gulf Coast?

Unread post by Library Ogre »

Fenris2020 wrote: Sat Jun 28, 2025 1:28 pm The CS uses Death's Head transport when it goes to Columbia.
And the Colombians don't have Death's Heads, or even much airpower, but they do have ships. The investment of Cuba by fiends is relatively new, and so shipping to CS ports in the past may have been possible.
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Re: Rifts Gulf Coast?

Unread post by Library Ogre »

Fenris2020 wrote: Sat Jun 28, 2025 1:28 pm The CS uses Death's Head transport when it goes to Columbia.
And the Colombians don't have Death's Heads, or even much airpower, but they do have ships. The investment of Cuba by fiends is relatively new, and so shipping to CS ports in the past may have been possible.

Grazzik wrote: Sat Jun 28, 2025 1:47 pm I debated whether to list Tampico etc. south of the Rio Grande. However, such communities on the Mexican coast would need access to notable resources to keep the vamps at bay. Even Ft Chatarra is likely on the ragged edge and dependent on constant CS resupply.
Tampico does have significant resources... it's explicitly there to exploit the oilfields of the Tampico-Misantla Basin. While Colombia has its own oil fields, they'd have an interest in Tampico's oil production as well, since they rely on diesel for their ships.
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Re: Rifts Gulf Coast?

Unread post by Northern Ranger »

No, none of the Dinosaur Swamp books or similar titles cover the Gulf Coast. If you want dinosaurs in Alabama, Mississippi, or Louisiana, you'd have to dig into local museum guides or paleontology papers. There's no adventure-style book set there.
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Re: Rifts Gulf Coast?

Unread post by Chris0013 »

I kind of wish they would move the Freelands off north east Texas across the Deep South...just have several independent kingdoms / city states throughout the area.
I know it is a little extreme to advocate the death penalty for stupidity...but can't we just remove all the warning labels and let nature take it's course???
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