eliakon wrote:Killer Cyborg wrote:eliakon wrote:If each sting rounds down to zero then NO number of stings will ever add up to 1.
It's not that each sting rounds down to zero.
It's that every 2nd sting inflicts 1 point of damage.
That's not what it says though.
It says every two stings, not every second.
Nets out the same, though.
Since the damage is 1 point per 2 stings, then...
When somebody is stung once, the listed criteria have not been met, therefore no damage is dealt.
When somebody is stung for a second time, the criteria have been met, therefore 1 point is inflicted.
Killer Cyborg wrote:it works exactly as the book clearly states:
Sting <Inflicts Zero Damage>
Sting <Inflicts 1 Damage>
Sting <Inflicts Zero Damage>
Sting <Inflicts 1 Damage>
Which is saying that the sting does either 1 point or 0 points. which isn't what it says.
It says that two points CUMULATIVELY do 1 point.
Not that every second sting does 1 point all on its own.
I don't recall the word "cumulatively" being in the book.
(scrolls back)
YOU quoted the book as saying, "Causing one S.D.C. point of damage per every two stings."
That means that every two stings, one point of damage is inflicted.
That's NOT the same as inflicting .5 damage per sting.
And unless you quoted the book incorrectly, the word "cumulatively" is NOT part of the equation.
Killer Cyborg wrote:eliakon wrote:Kind of how you can have machine gun bursts that do 1 MD when no individual bullet does 1 MD?
Same exact thing.
Yes, exact same thing.
A burst does 1 MD.
Individual rounds inflict 0 MD.
There is NO mega-damage inflicted at all, unless a certain described event occurs, and when it does occur, 1 MD is inflicted.
.5 MD never happens, nor any other fraction of a damage point.
I would beg to differ.
They each did their fractional MD and when/if those fractions become a whole number *before* the slate is reset then 1 MD is inflicted.
Care to quote the rules that say that?
Because I can't find them.
I've NEVER seen any rules that discuss or allow for fractional MD.
But they inflicted damage, and that damage was a portion of the whole.
No. There are no portions of a whole. There is only the one damage inflicted from the one burst.
It's one attack. It has one listed damage.
There are no portions in the rules.
One bullet didn't do the 1MD and the rest just wave pom-poms and say 'go team'
Agreed.
The burst overall does 1 MD.
Fractions of the burst inflict nothing, which is why there are no damage listings for fractions of a burst.
Killer Cyborg wrote:eliakon wrote:Each bullet did a fraction of an MD.
Nope.
You cannot inflict a fraction of an MD.
The math says otherwise
Not at all.
The math is that <1 MD = 0 MD.
The math is that 1 burst does 1 MD.
Fractions of bursts do not exist in canon--that's something that you're assuming, but that is nowhere in the rules.
Seriously you are using circular logic here
Your stance is that you can't do fractional damage... because all damage is whole, therefore you can't do fractional damage.
That's circular logic.
No.
My stance is that you can't do fractional damage, because nowhere in the books do we ever see fractional damage, and nowhere in the books do the rules allow for fractional damage.
If the rules said you took .5 damage per sting, that would be one thing.
But what they say is that you take 1 point of damage per 2 stings, and THAT is because 1 damage is the
absolute minimum that the rules allow for.
We can demonstrate with bursts and with the drawing examples of things that do less than 1 damage individually that cumulatively do 1 point of damage.
Heck we see this all the time.
Shotgun? Cumulative damage
Burst? Cumulative damage
Rail gun? Cumulative damage
Fragmentation grenade/missile/shell? Cumulative damage
Basically all DoT? Cumulative damage
Incorrect.
In each of those cases, what we're actually looking at is the same thing: Attack X inflicts Y damage.
A double-blast from a shotgun is not two different attacks that accumulate. It's one attack that inflicts one listed damage.
Bursts are not multiple attacks that accumulate; they're a single attack that inflict a single listed damage.
Right on down the list.
You're looking at a game as if it were reality, or as if there were a larger reality than what's in the rules, but there isn't.
The reason why a double blast from a shotgun
usually inflicts twice the damage of a single shot is NOT because there are two rounds hitting the target.
There aren't two rounds hitting the target.
There aren't two rounds.
There aren't any rounds.
It's all a fantasy.
The reason why a double-blast from a shotgun
usually inflicts twice the damage of a single shot is simply because
that's what the rules decree the damage to be.
That is the only reason.
Standard shotgun shells inflict 4d6 SDC (RGMG 112) because that's the damage listed, NOT because that's the accumulated damage of each pellet.
A double blast with standard shells inflict 8d6 SDC because that's the damage listed, NOT because that's the accumulated damage of each pellet.
The writer could just have easily listed 100d6, and that would still be canon.
An explosive plasma shotgun shell inflicts 3d6 MD because that's the listed damage for that kind of attack, not because it's the accumulated damage of all the bits of plasma.
There are no bits of plasma.
A double blast with explosive plasma shotgun shells inflict 5d6 MD, NOT because that's the accumulated damage of 3d6 from one barrel, and 3d6 from another barrel--it's NOT.
It inflicts 5d6 MD because that's the listed damage for that attack.
That's all.
That's all there IS.
Once you try to extrapolate anything more, you're making up house rules.