Riftmaker wrote:I'm getting a chance to introduce my 12-year-old niece to the gaming hobby this weekend. Due to her dad showing her the " gamers " movies on Amazon we are doing pathfinder this weekend. I'm not a big Pathfinder fan but I'm doing it for my niece. Anyone have any advice for me running Pathfinder for kids?
I ran Pathfinder for many many years before wandering off to greener pastures and simpler systems. My honest suggestion for introducing someone to the game would be to pick up D0: Hollow's Last Hope. Its a pretty easy and straight forward module about helping a town with a disease thats spreading due to tainted wells. It involves a bit of town RP with the local herbalist, some wilderness adventuring, and finally a short dungeon crawl through a ruined monastery. The module in total is only about 15 pages, and can be ran in an afternoon even after character creation (if you choose to go that route). Plus, the module is free on Paizo's website (
https://paizo.com/products/btpy82r0?Gam ... -Last-Hope).
I think its actually written for D&D 3.x, but I've ran it using the stats in the book and in conjunction with the Pathfinder Bestiary with absolutely no problems before. So you wouldn't honestly need to convert anything. Also, it has four continuation modules if you end up hooking her on the game. Crown of the Kobold King, Revenge of the Kobold King, Hungry are the Dead, and The Demon Within. It makes for a really interesting story arc, and the region even has its own setting guide if you want more information for the adventures. (found here:
https://paizo.com/products/btpy83yv?Pat ... kmoon-Vale).
For characters, I would grab a few of the iconics from here:
https://paizo.com/products/btpy9a64?Com ... Characters (Download link is on the right hand side, I would stick to the classes from the core book for a novice, especially the original "core four" i.e. Cleric, Fighter, Rogue, Wizard). You can also just google pre-gen characters to use instead.
Beyond that, I think that Glistam made some solid suggestions about keeping it simple. Give them the prompts, find out what they latch on to, and try not to kill them. Pathfinder is designed with a four player balance in mind like most modern games. If she's going to be the only one playing, give her plenty of opportunities to work around fights, or offer negotiation options, or allow her to flee without much real pursuit (though probably a little, just for the tension of it).
Also, a give a resounding second endorsement to the "yes, and . . . " or "Yes, but . . .". And I'll add in a "don't let the stifling rules for everything and overbearing complexity of the system itself get in the way of the 'cool factor'". Pathfinder is in the 3.x mindset of having a rule or feat to cover every situation, and I can imagine that for a 12 year old it might get in the way when they're first learning the game. On the other hand though, it might get them heavily invested in learning the rules and all that, so could be a win-win, who knows.
For real though, I ran Pathfinder since they did their open beta test for the original game, and played 3.x for about a decade before that, so if you want any help or have any questions that I might be able to help with, hit me up with a PM and I'll do what I can to help.